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Dwarf Fortress: Toady One withdraws from society... NSF56K

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Posts

  • Synthetic OrangeSynthetic Orange Registered User regular
    edited August 2007
    Absolutely not. It was an SA forumer. He's also got a thread on the main forum with details on how he did it.

    Synthetic Orange on
  • UltimaGeckoUltimaGecko Registered User regular
    edited August 2007
    My simple question: how do you get the colors in the floor? I'm guessing it's gotta be encrusting the floor with jewels or something...I can't say I ever really tried that, but if I remember right the whole 'jewel encrusting' thing is incredibly random and you'd be lucky if your dragon wasn't in technicolor.

    UltimaGecko on
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  • Synthetic OrangeSynthetic Orange Registered User regular
    edited August 2007
    He built single tile bridges for the mosaics. Green would be through green glass blocks, and white could be silver, platinum or white stone.

    Synthetic Orange on
  • RoundBoyRoundBoy Registered User regular
    edited August 2007
    my mind just does not work in a way to allow something that cool come from ASCII blocks...

    RoundBoy on
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  • MalkorMalkor Registered User regular
    edited August 2007
    Yeah, I always though glass was put in so nobles could bug me for it and force me to magma their rooms.

    Malkor on
    14271f3c-c765-4e74-92b1-49d7612675f2.jpg
  • RamiRami Registered User regular
    edited September 2007
    Hooray, I'm playing DF again.

    Was there a way to create a list of default names that would automatically be assigned to new arrivals? I remember someone talking about it but I can't remember whether it was real or a wish list item.

    Rami on
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  • thorpethorpe Registered User regular
    edited September 2007
    Orbinches is great, but its no Copperblazes.

    thorpe on
    [SIGPIC][/SIGPIC]
  • A-PuckA-Puck Registered User regular
    edited September 2007
    To do list is getting mighty small:
    RANDOM RESULTS OF FEATURES AND CLIFFS:
    clean up magma attacks (7)
    issues from old end-game (14)
    overflowing features
    flow directions
    updating cave-ins

    MORE OUTSIDE/INSIDE MAP FEATURES

    OTHER CONSIDERATIONS:
    update zlib code

    TESTING

    A-Puck on
    Soon... soon I will install you, my precious.
  • Mojo_JojoMojo_Jojo We are only now beginning to understand the full power and ramifications of sexual intercourse Registered User regular
    edited September 2007
    Yeah but it's taking about a week per item at the moment. He seems to have left all the really tricky stuff until last :(

    Mojo_Jojo on
    Homogeneous distribution of your varieties of amuse-gueule
  • Mojo_JojoMojo_Jojo We are only now beginning to understand the full power and ramifications of sexual intercourse Registered User regular
    edited September 2007
    We should really pick a suitably high quality title for the next thread (which can coincide with the release of the next version).

    Also, I've now decided on what I'm going to do when I get my hands on the z-axis. We're going to pick a nice high altitude area and bore a big shaft right down to the bottom. There will be a corkscrew path around the edge of the shaft wide enough for trade caravans to visit the trade centre built at the base. The actual fortress will be built upwards from the bottom so that the long road down is the only access point.

    My key concern is that rain might make it fill with water.

    Mojo_Jojo on
    Homogeneous distribution of your varieties of amuse-gueule
  • CouscousCouscous Registered User regular
    edited September 2007
    OMG. Only five items left.

    Couscous on
  • RoundBoyRoundBoy Registered User regular
    edited September 2007
    I just can't fathom all the new stuff in the game now... I hope I can at least play it at full resolution as opposed to the tiny window i have now

    RoundBoy on
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  • Mojo_JojoMojo_Jojo We are only now beginning to understand the full power and ramifications of sexual intercourse Registered User regular
    edited September 2007
    The dev notes about it making fire imps happy when he removed their lungs made me giggle.

    Mojo_Jojo on
    Homogeneous distribution of your varieties of amuse-gueule
  • MalkorMalkor Registered User regular
    edited September 2007
    RoundBoy wrote: »
    I just can't fathom all the new stuff in the game now... I hope I can at least play it at full resolution as opposed to the tiny window i have now
    If you play it at full screen people will think you're looking at the Matrix.

    Malkor on
    14271f3c-c765-4e74-92b1-49d7612675f2.jpg
  • His CorkinessHis Corkiness Registered User regular
    edited September 2007
    Malkor wrote: »
    RoundBoy wrote: »
    I just can't fathom all the new stuff in the game now... I hope I can at least play it at full resolution as opposed to the tiny window i have now
    If you play it at full screen people will think you're looking at the Matrix.
    This has actually happened to me.

    His Corkiness on
  • RoundBoyRoundBoy Registered User regular
    edited September 2007
    I'll just throw it out there again... is there anyway to play TEXT mode at a bigger res then default? Stepping up the window in multiples and using the black bars just results in more black area.

    I would like to avoid the graphics pack... but if I must.... whats the biggest res you are running at ?

    Proportional blocks that is...

    RoundBoy on
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  • ShurakaiShurakai Registered User regular
    edited September 2007
    DF is on the thotmarket!

    It's a site that simulates the stock market and at the same time promotes sites. I've set up Dwarf Fortress there so if people are interested in bringing DF up in popularity somewhat, sign up and buy DF stocks...and get rich with virtual money in the process...it's kinda a great fun

    When you sign up (for free, obviously) you get $100 to spend on any stock. It works like a regular stock market, only dividends are payed to the shareholders via clicks through thotmarket. The more popular the site, the larger the dividends.

    Edit: There is also a Bay 12 Games stock, so its up to you if you want to sponsor the game itself or Bay 12 as a whole. The original stock was the DF one, however.

    Shurakai on
  • Fleck0Fleck0 Registered User regular
    edited September 2007
    Well after several months of avoiding getting back into this, I've caved-in, goodbye life, farewell academic achievement.

    Hello Shellshoot, dug into the harsh crags of the Slapping Dens (I kid you not, that's the area name) :lol:

    Fleck0 on
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  • Fleck0Fleck0 Registered User regular
    edited September 2007
    Anyone know why my farmers can't seem to plant seeds? they've manged to put 3 in the ground and "misplaced" about 20 helmet spawn

    edit: nvm, according to the wiki there's a bug that was making the rain wash the seeds out of the farmers hands because I had them stored outside.

    edit2: also this just happened :lol:

    fubarga3.jpg

    good luck buddy

    Fleck0 on
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  • ShurakaiShurakai Registered User regular
    edited September 2007
    I haven't had a fortress with elephants since my very first one.

    The fiercest animals I usually get are wolves and groundhogs.

    Shurakai on
  • Fleck0Fleck0 Registered User regular
    edited September 2007
    Shurakai wrote: »
    I haven't had a fortress with elephants since my very first one.

    The fiercest animals I usually get are wolves and groundhogs.

    this is actually the first time I've had them in a map too, so far they haven't bugged me much, cept for the whole blacksmith thing.

    Fleck0 on
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  • Mojo_JojoMojo_Jojo We are only now beginning to understand the full power and ramifications of sexual intercourse Registered User regular
    edited September 2007
    Shurakai wrote: »
    I haven't had a fortress with elephants since my very first one.

    The fiercest animals I usually get are wolves and groundhogs.
    Prepare to learn the meaning of horror. Sooner or later one will get trapped inside your fortress and then it ends like some crappy slasher flick, but with fewer knives and more horrible goring.

    Mojo_Jojo on
    Homogeneous distribution of your varieties of amuse-gueule
  • The Black HunterThe Black Hunter The key is a minimum of compromise, and a simple, unimpeachable reason to existRegistered User regular
    edited September 2007
    Mojo_Jojo wrote: »
    Shurakai wrote: »
    I haven't had a fortress with elephants since my very first one.

    The fiercest animals I usually get are wolves and groundhogs.
    Prepare to learn the meaning of horror. Sooner or later one will get trapped inside your fortress and the it ends like some crappy slasher flick, but with fewer knives and more horrible goring.

    There is at least 80x more blood and anguish than portrayed in your post.

    The Black Hunter on
  • peterdevorepeterdevore Registered User regular
    edited September 2007
    Sorry to be a damper on your Elephant massacre habits, but Toady said that elephants have been behaving in the proper calm animal way for some time now. No random stampedes unless you provoke them.

    I wonder if we'll get a "(random animal)s are the new elephants" meme come next version.

    peterdevore on
  • KartanKartan Registered User regular
    edited September 2007
    Sorry to be a damper on your Elephant massacre habits, but Toady said that elephants have been behaving in the proper calm animal way for some time now. No random stampedes unless you provoke them.

    bullshit. They are just bidding their time...luring us into a false sense of peace...to strike us when we let our guard down.

    Kartan on
  • Mojo_JojoMojo_Jojo We are only now beginning to understand the full power and ramifications of sexual intercourse Registered User regular
    edited September 2007
    Sorry to be a damper on your Elephant massacre habits, but Toady said that elephants have been behaving in the proper calm animal way for some time now. No random stampedes unless you provoke them.

    That's a shame. Evil unstoppable elephants were one of the great things about this game.

    Mojo_Jojo on
    Homogeneous distribution of your varieties of amuse-gueule
  • DkarrdeDkarrde Registered User regular
    edited September 2007
    Fleck0 wrote:
    good luck buddy

    Had almost that exact thing happen to me a couple days ago; only the elephants were even closer to the edge of the map. I wasn't paying attention and just clicked off pause immediately. What followed was a frenzy of STOMPSTOMPSTOMP dwarf chunks and blood sprays with speed rivaled only by opening the magma pits.
    Sorry to be a damper on your Elephant massacre habits, but Toady said that elephants have been behaving in the proper calm animal way for some time now. No random stampedes unless you provoke them.

    Not sure if it's only in the unreleased version, that change, but right now Elephants are still stomping any of my dwarves to wander anywhere near them.

    Dkarrde on
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  • Fleck0Fleck0 Registered User regular
    edited September 2007
    Dkarrde wrote: »
    Fleck0 wrote:
    good luck buddy

    Had almost that exact thing happen to me a couple days ago; only the elephants were even closer to the edge of the map. I wasn't paying attention and just clicked off pause immediately. What followed was a frenzy of STOMPSTOMPSTOMP dwarf chunks and blood sprays with speed rivaled only by opening the magma pits.
    Sorry to be a damper on your Elephant massacre habits, but Toady said that elephants have been behaving in the proper calm animal way for some time now. No random stampedes unless you provoke them.

    Not sure if it's only in the unreleased version, that change, but right now Elephants are still stomping any of my dwarves to wander anywhere near them.

    I wouldn't doubt that going near a herd of elephants counts as provoking them, if I'm to believe what the discovery channel teaches me. Though there it's more of a frightened stampede, here it's as if my dwarf was coated with peanut oil

    edit:
    Toady wrote:
    Status (09/12/2007): Next Release Task List: If things go smoothly, I should be done with the endgame rewrite tomorrow.

    Oh man, so close!

    Fleck0 on
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  • Mojo_JojoMojo_Jojo We are only now beginning to understand the full power and ramifications of sexual intercourse Registered User regular
    edited September 2007
    Not all that close, some of those items sound like hefty work, although maybe the release will happen this month! Maybe. Or early October.

    Mojo_Jojo on
    Homogeneous distribution of your varieties of amuse-gueule
  • KiTAKiTA Registered User regular
    edited September 2007
    Huh. Endgame issues is down to 5, but he definitely changed something about the layout of the file (did he remove a line or something?) -- I say that since I reload it every morning and it changed shape on me.

    KiTA on
  • Fleck0Fleck0 Registered User regular
    edited September 2007
    Mojo_Jojo wrote: »
    Not all that close, some of those items sound like hefty work, although maybe the release will happen this month! Maybe. Or early October.

    true, but it's pretty close when we've been waiting almost a year.

    Also does anyone know if the whole animal taming / training system works? cause I really want to make pressure plate activated mandrill traps

    Fleck0 on
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  • jothkijothki Registered User regular
    edited September 2007
    When we do make a new thread, should we go ahead and get it visibly rated again?

    jothki on
  • Mojo_JojoMojo_Jojo We are only now beginning to understand the full power and ramifications of sexual intercourse Registered User regular
    edited September 2007
    jothki wrote: »
    When we do make a new thread, should we go ahead and get it visibly rated again?
    I tend to rate threads whenever I remember, so yes.

    Mojo_Jojo on
    Homogeneous distribution of your varieties of amuse-gueule
  • SushisourceSushisource Registered User regular
    edited September 2007
    Title Idea:

    Dwarf Fortress: One new axis, way more confusion

    Sushisource on
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  • FrosteeyFrosteey Elaise 1521-2945-8940Registered User regular
    edited September 2007
    Dwarf Fortress: Digging into the earth is now an uphill battle.

    Frosteey on
  • RoundBoyRoundBoy Registered User regular
    edited September 2007
    Dwarf Fortress: More 3D, still not enough 4D.

    RoundBoy on
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  • ShujaaShujaa Registered User regular
    edited September 2007
    Dwarf Fortress: This Time It's Vertical

    Shujaa on
  • KartanKartan Registered User regular
    edited September 2007
    jdarksun wrote: »
    Dwarf Fortress: Elephants Won't Kill You As Hard, But the Third Dimension Will

    Dwarf Fortress: Elephants with wings OH GOD

    Kartan on
  • SinWithSebastianSinWithSebastian Registered User regular
    edited September 2007
    Dwarf Fortress: [More] Axes and Elephants!

    SinWithSebastian on
  • RoundBoyRoundBoy Registered User regular
    edited September 2007
    Dwarf Fortress: You better fucking hope the elephants can't climb stairs..


    Has toady even ventured a guess at the next release date? The pace he is working at, I would expect to see something in the next couple weeks .. barring any in depth testing.

    RoundBoy on
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This discussion has been closed.