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[Legends of Runeterra] Definitely not Neeko! Nope!
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Swim has Spiders as a tier 1 deck on his website. That probably has a lot to do with it.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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I come to you from the MTG thread where there was discussion of LoR and I realized that I should give it a try at least. As an aggro-control player in general (I play rogues in MTG) is there a deck that's similar where you try to stick a threat and then play a bunch of spells to disrupt your opponent and protect your stuff? The shen deck above seems cool and I happen to like the Ionia aesthetic so I might work towards it if it's an affordable deck for new players.
that said the nature of the card design being based off a moba, quite a few decks wind up having a flavour of "sticking a threat and protecting it", with the threat in question being the champions, so i would go so far as to say that you could sort of play almost whatever you want and get some of that same feeling
Ionia as a region is pretty weak right now, but has a couple of key cards to support other decks. Fortunately for you, champions are a central focus of most decks to build around. You should be right at home.
Also, the game vomits cards at you non-stop, so price is never a problem. If you play a little every day, you’ll have have most of the card library in a few months.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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As gnome said, TF Fizz just ate some (deserved) heavy nerfs, but it's still a very playable T2 deck. It's sort of an Izzet flyers decks with a metric ton of cycling and card draw to continually replenish threats and burn based removal to stall counter aggression.
Shurima also has access to a black style counterspell, so you might also like Thresh Nasus. That's a very mono-black and creature heavy deck though so it's a real stretch.
The best "Protect the X" deck (and probably the best deck overall) at the moment is Lee Sin. He's more combo than aggro-control, but he still has to stick to the board for 2-3 turns while you stack enchantments on him, meet his flip condition, and hold up mana for interaction. Additionally if you don't draw Lee himself then your gameplan will often shift to building and protecting a large lifelink flyer.
Some example decklists
Shen Jarvan: CMCQCAQAAEBAGAAGBYBAIAAIBIBQCARAEUVQIAIABEFRUHIBAEAQEMIBAIAQAJJU
Lulu Shen: CMCQCAICEAAQEAAKAEBQADQDAMBACAQKAUAQACQLCUOSWAIDAEAASGRFAEAQEAAH
TF Fizz: CMCQCAQEAMAQGBQRAMAQIAJHGQCAEBQ2EYVS4BADAQCQ2EQZAAAQCAQGFI
Thresh Nasus: CMCACAQFAQBAIBIDCACAIBYCDIXTWBIBAUFRSMBRGQBACAIFEIAQIB2RAA
Zoe Lee Sin: CMBAEAQCAMDAOAYJBENSGKBJGNOAIAIBAIYQCAQCBEAQGAQUAIBQSE2VAIAQGCKWAIBAEBII
I appreciate this post, although having never played much MtG, I only understood about half of it.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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Steam: https://steamcommunity.com/profiles/76561198004484595
sometimes I guess RNG be like "why don't we make this simple for you."
Yes, that meant a random 3/3 Poro was summoned at the start of *every round*. The +2/+2 was the second Boon I picked up, too.
oh and MF was a 1 cost with a phage
I said it.
I hate him and I hate running him in the lab. He's too fucking slow, the deck they give you is shit, it's the only one I've actually lost the first mission with.
Oh here's a cost-5 Champion with a shitty body who needs you to throw down a fuckton of mana to really see him do anything. Oh also here's a deck with zero cost 1 creatures. Every time I think I found a good fit for him, I'm wrong. Raise health to match attack? Perfect for his turrets! But it'll be a cold day in hell before I can meet the conditions of having him alive on the field and also cast a big fucking spell.
Steam: https://steamcommunity.com/profiles/76561198004484595
FoB has since went back to 3 mana, but the Turrets remained unchanged, which is for the best. Elusive as a keyword is very dangerous, so the devs need to pay extra attention to it's implementation.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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I thought you were talking about Spiders and for the life of me I couldn't figure out what Spiders had those stats. But you mean a Rearguard into Rearguard/Stygian Onlooker. That's a strong opener for sure.
Oh yeah hey @Bedlam, people on Reddit are saying that Sivir can now transfer Double Strike now after the patch. They must have stealth added/fixed that.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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Best power by far for Heimer and his deck imo is the one that gives you full spell mana every turn. Heimer's deck is spell heavy and needs to clear aggressively sometimes and the extra mana makes that possible. Also gives a ton of extra value to your Thermos which helps a lot in getting rid of beef.
as my recent run shows, sometimes the lab is literally just RNG.
My suggestion is to give her normal for the rock throw on attack. It’s just 2 extra damage to her blocker, so not OP on a 2/4. When she flips, I’d make her attack with two rocks baseline and if she has a Landmark out, it becomes 4 rocks.
Even with these changes, she’d still be bad which says how underpowered she is compared to other Champions. Her high cost, bad stats, and reliance on Landmarks while flipped is just too much.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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Most landmarks you only want one of, the loss of two board slots usually isn't worth the diminished return on the value of having the second one in play. Even decks that are expressly built around a landmark like Star Spring or Scargrounds will probably not want to develop a second copy over having more units in play. The only landmark I've been actively happy to get in multiples was prenerf Veiled Temple, which made up for not being able to go wide by directly allowing you to go tall.
As a mana cheating ability it's also reliant on how much mana you can cheat with it, but the expensive landmarks are largely not constructed viable. So realistically you're not getting more than 3 mana out of her play effect, while you'd probably need to cheat around 5 for it to be unfair enough for constructed.
As a result, her most powerful use case is comboing with Stasis. It's not the worst combo, they target your threat with removal, you Stasis in response, then copy it and get a 2nd copy of the threat. But it's still a 7 mana combo and you could also just spend 7 mana developing threats normally. I've only been impressed with it when I played against someone playing Taliyah TF Deep and they got 3 copies of flipped TF into play (and then proceeded to draw themselves to death with blue cards).
Steam: https://steamcommunity.com/profiles/76561198004484595
I couldn't help but notice that these spiders have...1 Health? Oh noooo.....
Yeah I'm not looking forward to that!
it is the one nice thing about the Taliyah Lab deck; it's a 4-drop but the deck still comes with landmark removal.
"Go AWAY scargrounds >\ "
A 28/24 leveled Lucian
The game ended very quickly after that.
Fuck Yes.
Hell fucking yes!
Once again, that small shard count is actually a good thing. Added like 40 cards to my collection, probably more.
I've been enjoying my dragons deck a fair bit lately, and that combined with a Nautilus-based expedition made me think sea monsters might also be up my alley, so I threw together a quick Nautilus/Maokai "toss everything and let giant serpents eat them" deck. It's fun in a similar way to dragons: the early game scratches the "play carefully" itch as you think through blocks and trades to stay alive long enough to get your beasties out, while the late game scratches the "BIG MONSTER SMASH" itch for obvious reasons. The extra wrinkle of keeping an eye on when you'll go deep, and potentially surprising them by going deep mid-combat, is a nice touch. I had a couple of really fun mirror matches, one of which involved both of us emptying our decks completely and refilling them using some card-creation trick or another. I ended up losing, but it was still a lot of fun.
The other deck I've been fiddling with is Ionia/Shadow Isles with an ephemeral focus. I'd played the Hecarim ephemeral archetype before, and wanted to see how the Ionia ephemeral stuff played. It's pretty fun and fast, and Death Mark leads to some entertaining scenarios. Overall I think that it's missing some tricks, but it's not completely helpless and at my level (middle-silver or unranked) it does the job well enough.
Trying to resist the urge to craft a deck, I'm only up to stage 9 on most of the tracks. On the other hand, with this many common wildcards maybe I should get to crafting so I start reaping shards=champions?
This is a surprisingly good week for me as well. 2 new Commons, 2 Common WC, 1 Rare WC, my last missing Epic (+another for 250 shards), and a Renekton alongside my Champion WC. The 3.1k Shards is just icing on the cake. That brings me to:
Nice!
Only 3 Champions left to acquire (Lissandra, Renekton, and Kindred), but 53 Commons and 46 Rares left to go. Given the sheer quantity of cards around, getting these last cards randomly is going to be pretty tough. I'm guessing one day I'll just spend some of my bloated resources to craft them. But looking over them, I'm not seeing a lot of "must have" cards to whip up. They all seem pretty niche or are just bad, so there's no hurry.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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Actually, got to looking at the meta decks on mobalytics, and it cost 1 champion wildcard, and like 2 rares and 9 commons to craft a Burn Aggro deck so, like, fuck it.
I like the idea of sea monsters, and the variant I've been playing is Bilgewater / smidge of Targon with Nautilus and TF as champions instead of Shadow Isles. The card draw is better with what I've been running / doubles as TF win-condition, and having a bit of healing / draw from Pale Cascade and Guiding Touch gets through early game a little better. I don't know if it's that much better than the "traditional" Toss deck, but it feels better to me.
Edit: Forgot to attach the deck code I've been using: CMBACAYJGMFQEBQBC4NB2HRFE4US6NJYAIAQEBRMAEBQSIYA
Steam, various fora: Ivellius
League of Legends: Doctor Ivellius
Twitch, probably another place or two I forget: LPIvellius
But holy crap when you pull off combos the combos are *incredibly sick* and it feels slick as hell. I'll need to explore other decks sometime to find out what else has quite that feel.
Majiinbae: CMBQCAICFEBAEAQDAUCQGCIJKRQNOAO5AEBQCAICGEBAEAQCBACAGCJDGNKVMAICAMBAKFA
Rubinzoo: CMBQCAIEGQAQGBAFAQBQSCKUK3OQCBABAICACAQBAQNSOAQDBFKVYAQDAQBQ2BABAECCMAICAQEACAYECICQGCIXEMUTGYA
Drezbo: CMDACAICGEAQCBA3AEBAECIBAICACAIDAIKACAYEAQDACAIEHAAQEBAIAIAQEDBFAIBQEBIIAIBQIAYFAMBAEAQDAUAA
Note that none of these are meta decks and they're not easy to play. Rubin is currently sitting at rank 10 NA with his list though.