The new Lab power that starts you with a pair of the 1/4 Elite Demacia Lookouts is really good. Helps overcome super slow starts and provides blockers and buff targets. I just got the power that raises your attack to match your health, so I'm rolling with two 4/4s out the gate. Nice!
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Turns out you actually create a decent amount of cards with the Zilean deck, so Viktor was right at home and was all, "Yes, of course!" for the whole run. Used Advanced Prep and a bunch of created card cost reduction stuff and Viktor just ran away with it.
Viktor is super bullshit on his own, btw. You can just farm some of the games for health, sitting there murdering all of their dudes while you wait for Viktor to get lifesteal, and then boom, you leave the game with full health. I think at the end of the second-to-last match I was at 12 and then Viktor said, no, leave at 30.
The only problem you run into with this strat is on a lot of the nastier levels the AI will run out of cards before you can get your healing online.
Turns out you actually create a decent amount of cards with the Zilean deck, so Viktor was right at home and was all, "Yes, of course!" for the whole run. Used Advanced Prep and a bunch of created card cost reduction stuff and Viktor just ran away with it.
Viktor is super bullshit on his own, btw. You can just farm some of the games for health, sitting there murdering all of their dudes while you wait for Viktor to get lifesteal, and then boom, you leave the game with full health. I think at the end of the second-to-last match I was at 12 and then Viktor said, no, leave at 30.
The only problem you run into with this strat is on a lot of the nastier levels the AI will run out of cards before you can get your healing online.
Yep, but you know what helps? Playing that 3 mana landmark (I'm sorry I'm really bad at remembering card names, guys) that gives you 2 lucky finds, and having it trigger twice. Then you give Viktor 4 keywords he doesn't have yet, and then play his rando keyword spell. Really accelerates it.
Magic has a couple effects with either "You may look at the top card of your deck at any time" or "You play with the top card of your deck revealed" that they could use here pretty easily. It would be a weird effect for Pyke to have though.
Magic has a couple effects with either "You may look at the top card of your deck at any time" or "You play with the top card of your deck revealed" that they could use here pretty easily. It would be a weird effect for Pyke to have though.
Weirder than the effects they've assigned to a lot of other Champs?
It would just be thematically odd. Pyke isn't a fortune teller, he's a zombie serial killer. We'd be more likely to see that effect on one of Zilean or Ekko's followers. Unless like PMAvers said and it's lurk only. I'd hope not though, champions are more interesting when they're not pinholed into a parasitic archetype.
I'll admit that I don't know what they'll do with Pyke beyond giving him challenger. Fearsome? Reputation? Lurk? There's all kinds of places they could go.
Could be something like Yetis, where you generate lurkers in your top X cards.
E: Is Fallen Feline actually just a way better Zilean?
Yeah pretty much! Hexite crystals are way better than Time Bombs.
I was just thinking today while running Zilean in Labs that what might make Timebombs work is if they were "Predict and then Draw". That would really help the entire archetype work too since it would be a huge source of predicts for you.
Not a huge fan of any of those cards. Lurk will either be super weak or op depending how much support there is. The cat has stuff that is stronger than quite a few champs. There will definitely be a counterfeit copy and iterative improvement deck with those and card draw. Because then all you need to do is keep blowing up the board and chipping in with cats.
Man, Lurkers are some snooze fest cards. Regardless of whether or not it's good this is gonna be some super linear, 'curve out with balls of stats' gameplay.
Careful Preperation at least is an interesting card. Some neat possibilities with it.
It might not be good though. We'll have to see.
For Kahiri the Returned purposes it's great that it's a copy rather than a draw. Once you play the Kahiri Copy (Copyhiri? Kahirpy?) you're up one Kahiri in the deck.
Careful Preperation at least is an interesting card. Some neat possibilities with it.
It might not be good though. We'll have to see.
For Kahiri the Returned purposes it's great that it's a copy rather than a draw. Once you play the Kahiri Copy (Copyhiri? Kahirpy?) you're up one Kahiri in the deck.
The most obvious use case is obviously for Lurk. Pick a Lurk card and now you've got one in hand to play and one in position to activate Lurk.
It's also generally good for getting 2 copies of any card you might want in your hand. Stumpworkers maybe?
It feels like a generally useful card at least. And a 0 mana burst predict might qualify under that as well. It's nice to get some of those and not just the cards that only get used in one archetype which sadly will probably be bad.
Call the Pack being a spell with the Lurk keyword is pretty cool. Glad Lurk isn't only attached to units. Also, Call the Pack is also a Burst speed spell which means you can use it to trigger Lurk, making it a variant of Vision from discard aggro. And if you put Rek'Sai on top of your deck with Call the Pack, you give all attacking units +2 attack. That's pretty good.
Also in the trailer, at the very end, you can see a 1-cost and 8-cost Lurker Bildgewater card in the player's hand. No more info than that though, but Pyke will definitely have Lurk synergy.
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As a Handbuff Paladin HS player from way back, Lurk is giving me all kinds of feelings.
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Call the Pack being a spell with the Lurk keyword is pretty cool. Glad Lurk isn't only attached to units. Also, Call the Pack is also a Burst speed spell which means you can use it to trigger Lurk, making it a variant of Vision from discard aggro. And if you put Rek'Sai on top of your deck with Call the Pack, you give all attacking units +2 attack. That's pretty good.
Also in the trailer, at the very end, you can see a 1-cost and 8-cost Lurker Bildgewater card in the player's hand. No more info than that though, but Pyke will definitely have Lurk synergy.
There's an open question imo around the wording of Lurk as to whether the "once per round" effect is specific to a card or if it's just general. Like, can each card only lurk once or can the effect only happen once per turn ever.
Basically, could you potentially attack, activate Lurk and then use Call the Pack to put a different card card on top of your deck and then somehow attack again and Lurk a second time because it's now a different card.
Lurk only activates once per turn. It says "max one per round", but I can see where the ambiguity might come in to play. Easy way to remember is Lurk procs once per round at most. Although Rek'Sai does a double proc if she's on top of your deck.
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Lurk is such a dumb mechanic, this should be scraping the bottom of the barrel design instead of one year after release.
I wouldn't call it dumb, but it's very narrow and feels like Shurima's version of Deep. Very linear in design. Of course, I'm saying this without seeing Pyke yet, but I'd be surprised if he did something unique with the Lurk mechanic.
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Lurk only activates once per turn. It says "max one per round", but I can see where the ambiguity might come in to play. Easy way to remember is Lurk procs once per round at most. Although Rek'Sai does a double proc if she's on top of your deck.
Yes, but is it "I Lurk" once per round or is it "any Lurk" once per round?
Because the way the keyword is phrased, Lurk is something the card on top of your deck does. So what happens when you change that card?
I don't really like Lurk as a keyword. Cards with Lurk can't really be thrown into creative decks because they're really only designed to work with themselves and cards that let you Predict and that's kinda it.
Say what you will about Deep and Enlightened but at least those cards still work on their own in any control deck you put them in.
EDIT: I'm also not real wild about seeing Viktor end up with Lurk for his random keyword.
Lurk is such a dumb mechanic, this should be scraping the bottom of the barrel design instead of one year after release.
I wouldn't call it dumb, but it's very narrow and feels like Shurima's version of Deep. Very linear in design. Of course, I'm saying this without seeing Pyke yet, but I'd be surprised if he did something unique with the Lurk mechanic.
The Devs seem enamored of these weird extremely narrow concepts where you build a deck with a specific set of cards that are useless outside of that specific type of deck.
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The only problem you run into with this strat is on a lot of the nastier levels the AI will run out of cards before you can get your healing online.
Yep, but you know what helps? Playing that 3 mana landmark (I'm sorry I'm really bad at remembering card names, guys) that gives you 2 lucky finds, and having it trigger twice. Then you give Viktor 4 keywords he doesn't have yet, and then play his rando keyword spell. Really accelerates it.
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Predict support and some extra value for Bonespear.
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E: Is Fallen Feline actually just a way better Zilean?
Yeah pretty much! Hexite crystals are way better than Time Bombs.
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Weirder than the effects they've assigned to a lot of other Champs?
I'll admit that I don't know what they'll do with Pyke beyond giving him challenger. Fearsome? Reputation? Lurk? There's all kinds of places they could go.
I was just thinking today while running Zilean in Labs that what might make Timebombs work is if they were "Predict and then Draw". That would really help the entire archetype work too since it would be a huge source of predicts for you.
Steam: https://steamcommunity.com/profiles/76561198004484595
Rek'Sai tomorrow it seems.
It might not be good though. We'll have to see.
Dior's FTR Noxus: https://lor.mobalytics.gg/decks/c393ccgb8sdq8anm5klg
So he could keep Trundle and SI free for his TLC deck
StolenConch's Daybreak Invoke Pile: https://lor.mobalytics.gg/decks/c394sjgb8sdq8anmuf60
xerathunleashed's Zoe/Zilean Invoke Pile: https://lor.mobalytics.gg/decks/c3951qjrguac2qkoet80
(Jump to 5:34)
Yeah, I guess the flipped side isn't quite as thematic as the front side. Oh well. :biggrin:
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The most obvious use case is obviously for Lurk. Pick a Lurk card and now you've got one in hand to play and one in position to activate Lurk.
It's also generally good for getting 2 copies of any card you might want in your hand. Stumpworkers maybe?
It feels like a generally useful card at least. And a 0 mana burst predict might qualify under that as well. It's nice to get some of those and not just the cards that only get used in one archetype which sadly will probably be bad.
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Introducing the new most badass action star ever!
/trailer of said character just beating the shit out of a toddler
Unless there's even more support in the new Bilgewater cards.
Also in the trailer, at the very end, you can see a 1-cost and 8-cost Lurker Bildgewater card in the player's hand. No more info than that though, but Pyke will definitely have Lurk synergy.
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There's an open question imo around the wording of Lurk as to whether the "once per round" effect is specific to a card or if it's just general. Like, can each card only lurk once or can the effect only happen once per turn ever.
Basically, could you potentially attack, activate Lurk and then use Call the Pack to put a different card card on top of your deck and then somehow attack again and Lurk a second time because it's now a different card.
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I wouldn't call it dumb, but it's very narrow and feels like Shurima's version of Deep. Very linear in design. Of course, I'm saying this without seeing Pyke yet, but I'd be surprised if he did something unique with the Lurk mechanic.
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Yes, but is it "I Lurk" once per round or is it "any Lurk" once per round?
Because the way the keyword is phrased, Lurk is something the card on top of your deck does. So what happens when you change that card?
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Say what you will about Deep and Enlightened but at least those cards still work on their own in any control deck you put them in.
EDIT: I'm also not real wild about seeing Viktor end up with Lurk for his random keyword.
The Devs seem enamored of these weird extremely narrow concepts where you build a deck with a specific set of cards that are useless outside of that specific type of deck.
It never feels good imo.
Huh, never even occurred to me, but right you are!
They don't even feel like keywords because of that.
The game openly doesn't thinks there are Keywords and there are Keywords and it's weird.
It saves on card text space though, so there's that.