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[Legends of Runeterra] Rotations in 2023. New cards in October.

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Posts

  • Mongrel IdiotMongrel Idiot Registered User regular
    Had a game where they came at me with an absolutely massive Heart of the Fluft, spamming Shen emotes the whole way, only to find that Unspeakable Horror had created the Targon card that silences two units in my hand. That Nocturne/Diana deck is sharp, I think, primarily due to having so a number of spells that do something good, but also have a rider that draws or creates a card. Pale Cascade, Unto Dusk, and Unspeakable Horror are the real MVPs, there.

    I can see a Lurk deck being fun to play, and will probably make one, but I don't see it being a very enduring deck for me once the novelty wears off.

    Also, in addition to making platinum for this season, I've managed for the first time to clear all of the region tracks at once. I also decided to pick up whatever commons I didn't have, since I had a ton of common wildcards. It's a little bit of a bummer not having the region track filling up after every game; looking forward to the next expansion resetting some of my bars so I can fill 'em again.

    MNC Dover
  • CoinageCoinage Heaviside LayerRegistered User regular
    shryke wrote: »
    MNC Dover wrote: »
    Coinage wrote: »
    Lurk is such a dumb mechanic, this should be scraping the bottom of the barrel design instead of one year after release.

    I wouldn't call it dumb, but it's very narrow and feels like Shurima's version of Deep. Very linear in design. Of course, I'm saying this without seeing Pyke yet, but I'd be surprised if he did something unique with the Lurk mechanic.

    The Devs seem enamored of these weird extremely narrow concepts where you build a deck with a specific set of cards that are useless outside of that specific type of deck.

    It never feels good imo.
    The uncharitable explanation is that "just put all these cards with the same word on them in your deck" makes deck building easier for mobile players used to playing gacha trash. But I think it's also that it's easier to put cards on narrow tracks. They don't have to spend any time worrying about unintended consequences when making Scrap Shot because nobody will play it outside of a Deep deck (or at all, but)

  • YiliasYilias Registered User regular
    This season's icons are kind of meh.

    noxetze2r1771.jpg?width=640&crop=smart&auto=webp&s=b656f6229a9c722c56d71a658a88c9c8de0d142d

    Steam - BNet: Yilias #1224 - Riot: Yilias #moc
    Thawmus
  • wonderpugwonderpug Registered User regular
    I'll be the counter-opinion: I think Lurk seems fine. Yes, you have to design a deck around it to make it worthwhile, but you also have to do that with Deep or Augment or some of the poro cards, so I don't see that being a dealbreaker. Rek'Sai seems interesting, so I'm in for at least trying Lurk with a Rek'Sai deck.

    As long as the Irelia/Azir reign ends next week, I'll take just about anything new!

    ThawmusLucid_SeraphThe Judge
  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    Lurk is definitely a top down mechanic. Like, it's incredibly thematic in it's design. There's this monster lurking at the top of your deck ready to strike. Unfortunately, top down mechanics are often narrow and boring, or sacrifice balance/playability for theme/lore.

    Lurk is certainly going to be an "Ctrl+F: Lurk" deckbuilding process. And, I'm actually ok with that. Not every archetype needs to be super diverse and create interesting deck building options. Some players just like to jam an archetype and play. Lurk will probably go the way of Deep and have one or maybe two decks and that's it.

    Of course, all that could change with the Pyke cards, but I'm not holding my breath.

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  • ThawmusThawmus +Jackface Registered User regular
    wonderpug wrote: »
    I'll be the counter-opinion: I think Lurk seems fine. Yes, you have to design a deck around it to make it worthwhile, but you also have to do that with Deep or Augment or some of the poro cards, so I don't see that being a dealbreaker. Rek'Sai seems interesting, so I'm in for at least trying Lurk with a Rek'Sai deck.

    As long as the Irelia/Azir reign ends next week, I'll take just about anything new!

    I would be willing to be right there with you if I thought Azelia was actually going to sunset but I don't think it will.

    Twitch: Thawmus83
  • I needed anime to post.I needed anime to post. boom Registered User regular
    Yilias wrote: »
    Man, Lurkers are some snooze fest cards. Regardless of whether or not it's good this is gonna be some super linear, 'curve out with balls of stats' gameplay.

    liEt3nH.png
  • shrykeshryke Member of the Beast Registered User regular
    I feel like Lurk is going to end up being more effective then a bunch of these other similar narrowly focused big-stat mechanics based solely off the fact that it's finishers have Overwhelm.

    It's like Riot is finally learning how their game actually works.

    Thawmus
  • ThawmusThawmus +Jackface Registered User regular
    Yeah I was super skeptical until I saw the duder with Overwhelm. That's a sight better than granting everyone First Strike.

    Twitch: Thawmus83
  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    Yilias wrote: »
    Man, Lurkers are some snooze fest cards. Regardless of whether or not it's good this is gonna be some super linear, 'curve out with balls of stats' gameplay.

    That's only partially true though. Like, older builds of Demacia were just good stats on curve. At least with Lurk, you need to prep the top card of your deck to get value. Most of the Lurk cards are slightly understated to offset the attack creep they generate.

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  • shrykeshryke Member of the Beast Registered User regular
    To me the biggest glaring weakness with Lurk is that it's going to leave you with very few blockers. It's gonna have similar problems to Support I think unless it's fast.

  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    shryke wrote: »
    To me the biggest glaring weakness with Lurk is that it's going to leave you with very few blockers. It's gonna have similar problems to Support I think unless it's fast.

    That’s probably true. On the other hand if the units attack keeps scaling, you might stop the opponent from attacking into bad trades.

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  • EnigmedicEnigmedic Registered User regular
    shryke wrote: »
    To me the biggest glaring weakness with Lurk is that it's going to leave you with very few blockers. It's gonna have similar problems to Support I think unless it's fast.

    I think it's biggest weakness is it only attacks every other round while the best deck attacks every turn... Also the finishers won't be big enough by turn 5-6 when they come down to finish the game before you get killed by sand soldiers/blades. And against watcher decks they will just get frostbite or the pillars can just chump them until matron or watchers slam down.

    I just don't see the deck having legs unless other stuff gets nerfed. Maybe fun in non ranked but won't work otherwise.

    Thawmus
  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    Ironically, pairing with blade dance cards overcomes their attack only weakness.

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  • PMAversPMAvers Registered User regular
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    MNC DoverThawmusThe Judge
  • Mongrel IdiotMongrel Idiot Registered User regular
    Field Promotion has fun flavor. I feel like there are probably some potent interactions you can get by reliably granting units Scout.

    ThawmusMNC DoverThe Judgeshryke
  • YiliasYilias Registered User regular
    I thought Defiant Dance was mega trash until I realized it works on enemy units. I'm still not sure I want to play a slow Will, even if it has blade dance.

    Steam - BNet: Yilias #1224 - Riot: Yilias #moc
    MNC Dover
  • Mongrel IdiotMongrel Idiot Registered User regular
    Yilias wrote: »
    I thought Defiant Dance was mega trash until I realized it works on enemy units. I'm still not sure I want to play a slow Will, even if it has blade dance.
    THANK YOU. I was reading that one over and over trying to figure out the angle.

    Starlit Epiphany is going to make games take a long-ass time. Could you use it against Watcher decks? Cast it after your deck gets obliterated to get some cards back and keep going.

    ThawmusMNC DoverYilias
  • CoinageCoinage Heaviside LayerRegistered User regular
    It's already very easy for an invoke deck to silence or kill watchers before they attack, epiphany probably isn't worth the slot.

  • YiliasYilias Registered User regular
    It also resets your mushroom count to 0.

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    MNC DovershrykeThawmusThe Judge
  • The JudgeThe Judge The Terwilliger CurvesRegistered User regular
    If nothing else, Starlit Epiphany someday removing the 130 mushrooms in my deck is a nice thought.

    Last pint: Focal Banger / The Alchemist - Untappd: TheJudge_PDX
    ThawmusMNC Dover
  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    Raphterra went 8-1 in the EU Seasonal Tournament. He's uploading his games and started with his 6 games with Teemo/Ezreal.

    https://youtu.be/K1HpMBrLz4I

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    Yilias
  • shrykeshryke Member of the Beast Registered User regular
    Swim is already planning to use Field Promotion to resurrect the all-in-Zed archetype.

    Turn 3 Zed with Scout baby!

    MNC DoverMongrel Idiot
  • shrykeshryke Member of the Beast Registered User regular
    Some random Labs deck fun:

    1) I mentioned before the Braum+Vlad+Endurance (+1/+1 each time you take damage) combo. It's real good and fun. It entirely negates the downsides of the crimson package. And makes all your fairly beefy blockers even beefier over time. And Vlad tops off your health for you every level.

    But you know what's even better? Braum+Vlad+Endurancex2! Every damage ping is now a health increase. Avalanche becomes "deal 2 to the enemy and give your own units +2 attack". It makes Death Lotus crazy good. It got fucking ridiculous real quick and I was stomping through Legendary by the end. I even picked up that "summon 2 loookouts" power at the end, which really helps stabilize the board in those latter levels and that 4 health means they start growing real big.

    2) Zilean+Victor is a real potent combo. The key is that Zilean and his deck generates a lot of created cards. At first I was just thinking of Time Bombs. But once you level him, you get a ton of created cards every turn. Picking the "created cards cost 1 less mana" power at the start really made this all work better too. And once both Victor levels too, you can cast the cards Zilean makes for basically nothing.

    The star of the show though was Poro Cannon. I picked one up with the "cast me twice" ability. So casting Poro Cannon generated 4 elusive poros. All of which cost 0 and all of which count as created cards, which almost completes Victor's level-up all on it's own. And since I had the "draw one extra fleeting every turn, discarded cards go back into your deck" power, I could freely discard cards without worry.

    3) Irelia + Yipp's Genius (1 cost units get +2/+2) + start game with Sparring Student + start game with Emperor's Dias was just a fucking cakewalk.

    4) Fizz + Lux + Slow Spells Cast Twice still works well even at the highest difficulty level.

    Only 6 more Champs to get through the final difficulty level.

    Mongrel IdiotYiliasMNC Dover
  • YiliasYilias Registered User regular
    Today's stuff is up, low drop Bilgewater lurkers and some card selection to get lurk to trigger.

    The List is interesting in both modes, 0 mana vulnerable makes development difficult to time, and you can even combo two of them as removal aftervan attack when it would normally be safe.

    Steam - BNet: Yilias #1224 - Riot: Yilias #moc
  • shrykeshryke Member of the Beast Registered User regular
    edited June 2021
    The actual cards:


    Both Shurima and Bilgewater already do Vulnerable, so that will help The List a bit.

    The rest of the big support cards for Lurk are probably dropping tomorrow though.

    shryke on
    MNC DoverYilias
  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    How'd I miss this?

    https://youtu.be/DeJf-5dnvF4

    Thanks algorithm.

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    Thawmus
  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    I'm currently 8-2 with Reputation LeBlanc/Sivir, pushing all the way up to Plat 1. It's not tier 1, but has solid match-ups against a lot of decks. Give it a try if you want to rank and have fun.

    izc2w8hj894q.png
    CMBQCAIDAQBAIAYEB4CQIBYCCQTDOZYDAECAGCACAEBQWHYEAQDQ2LKRLUBACAIDGMAQIBZ3

    Gameplay tips:
    • Mulligan for Baccai Reaper, Rock Hopper, and Whirling Death against aggro. LeBlanc/Sivir against Midrange/Control. Keeping a Culling Strike is almost always fine since there are a ton of good targets (Azir, Irelia, Thresh)
    • Rock Hopper isn't always an immediate turn 2 drop. I like to hold on to it in order to target something they'd want to play next turn like an Azir or Lissandra.
    • Ruin Runner on curve is almost unpunishable.
    • Against TLC, you'll lose your board to an Avalanche. Don't be afraid to play Sivir into it since her Spell Shield will keep her alive.
    • Incisive Tactician is a blowout card if they tap out on turn 6 and you have any kind of board.
    • Go ahead and block with LeBlanc against a Blade Dance blade for Reputation and damage procs. If they Shape Stone it, use a Whirling Death/Bloody Business if you have to.
    • On defense, always save mana for Whirling Death and Bloody Business. If you have the option, always use Whirling Death first since its has a narrower play range.
    • If you can pull it off, playing a Mirror Image (LeBlac's generated card) on Captain Farron will get you two more Decimates. I did this against a Deep deck and it was hilarious.
    • You have 10 ways to give enemies Vulnerable. Use them to get targets for Sivir/LeBlanc to run over.
    • Trifarian Gloryseeker should be a surprise, pre-attack card once they tap low on mana.

    Good luck!

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    Mongrel IdiotIvelliusThe Judge
  • shrykeshryke Member of the Beast Registered User regular
    Have they done the reveals yet?

    I'm tired of waiting.

  • YiliasYilias Registered User regular
    Official reveal won't be until NA finals, but Pyke has been leaked in Spanish: https://www.reddit.com/r/LegendsOfRuneterra/comments/o8dwdr/pyke_leaked_cards/
    Level 1
    4 mana 2/3 Lurker
    Quick Attack, Lurk
    When I lurk, transform me into Death From Below.
    Level Up: When Allied Pykes have dealt 15 damage

    Death From Below
    4 mana, Lurk, Fast
    Summon a Pyke to strike an enemy.

    Level 2
    4 mana 3/4 Lurker
    Quick Attack, Lurk
    When I lurk, transform me into Death From Below.
    When I kill an enemy, strike the weakest enemy.

    The level 2 strike effect can trigger off itself to become a board clear.


    It's a little weird that he seems to be designed to have multiple Pykes in play at once. He looks pretty damn strong, but obviously reliant on Lurk to get his attack high enough to pay off.

    Death From Below is also interesting in that it's a bite based removal that dodges a lot of the usual counterplay options like frostbite or removal.

    Steam - BNet: Yilias #1224 - Riot: Yilias #moc
  • YiliasYilias Registered User regular
    edited June 2021
    Oh we've also got Jaull Fish, a Shen boat, and some birds.

    eglappduom771.png?width=308&auto=webp&s=b3088aaafd202e224ed537a40252bf470a10301812iytrvloj771.png?width=520&auto=webp&s=6b3653ab27b65b2638996301fc627303f990e073E4zOVqtVIAUhsup?format=png&name=small

    Last one is
    Play: Create a Silverwing Vanguard, Blinding Assault or Fleetfeather Tracker in hand.
    Attack: Give another Challenging ally +1|+1 this round

    Yilias on
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  • CoinageCoinage Heaviside LayerRegistered User regular
    I guess you can never play it in this meta, but mass double attack is spicy

  • YiliasYilias Registered User regular
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    Thawmus
  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    Is it just me or does Pyke’s flipped side seem busted?

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  • YiliasYilias Registered User regular
    I don't know that he'll flip very often. 15 damage is quite a lot, like LeBlanc can already be a bit hard to flip and she can get damage from allies. You probably need 4 or so strikes to flip, which would be something like Death From Below > Combat > Bone Skewer > Death From Below.

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    MNC Dover
  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    Yeah, maybe one of those abilities that seems strong on paper but not as good in practice.

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  • shrykeshryke Member of the Beast Registered User regular
  • PMAversPMAvers Registered User regular
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  • wonderpugwonderpug Registered User regular
    "Hey, I think people these days are really hoping for more ways to create sand soldiers!"
    ~Dev

    IvelliusThawmus
  • YiliasYilias Registered User regular
    I desperately want Glorious Evolution to be good but 10 mana do nothing is such an absolute trap.

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    MNC DoverThawmus
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