Tried out a Poppy/Nami combo today, on the theory that between the two of them they can pump a board full of cheap creatures into a fairly damaging squad. There are also a fair few Bandlewood cards that are both cheap and generate cheap spells to enable Nami. It's a pretty fun little deck.
I tried out Nami with Jailbreak and Double Trouble, which works out pretty well: get a unit or two, get a buff, and clear out your spell mana so you can regain it and level her faster. I also found that Nami has a delightful little counter to Freljord's frostbite shenanigans. Whoever they frostbite will almost certainly be the lowest power ally on your side, so if you happen to have a burst spell in your hand you can reliably un-frostbite them, possibly swinging an attack in your direction.
Draven Sion was like the 2nd deck I crafted and it's pretty fucking good. I've always struggled big time with Draven because the right plays always feel wrong to me, but Sion and his support cards really seem to mend that fence for me.
I'm playing with a Azir/Renakton/Xerath Sun Disk deck. Opponent is playing the all-too-popular Trap deck.
I'm able to hang and stay alive, but man they are just loading the fuck outta my deck with puffcaps and bombs and shit and my defeat is inevitable. I've been able to keep Azir and Xerath on the board, and Xerath is leveled, but I don't have any landmarks in hand.
So I look and see that Azir is at 12/13 for his level, and the Sun Disk is at 9, so I throw out a 1-cost minion. Azir levels. Sun Disk Explodes, killing Teemo. Xerath ascends. Azir ascends, replacing my deck with the Emperor's deck, removing all the fucking traps.
I attack, reduce them to 5 life, round ends, Xerath's round start effect kills them.
I have considerable doubts that this is a result I can regularly produce with this deck, in all honesty, this deck is probably pretty bad and this is likely a one-off, but goddamn was it fun to just watch my champs go all DragonballZ when I had 3 life left and then fucking win.
Okay, still convinced this deck is bad, but it still has its moments.
Up against a Lurk deck. They throw out Pike a few times to just completely wipe my board. They throw a million Shen emotes my way.
Their turn starts, one of my landmarks explodes and puts a duder on the board, so now they don't get to go face right away. They stall a bit and finally accept that they only get to trade.
I level Azir and Xerath on play, Sun Disk explodes, they both ascend. I throw a bunch of other Emperor's Deck bullshit onto the board, but Pike wipes my board again. More Shen emotes. I play the 7-cost duder from the Emp Deck that has barrier and forces Pike to fight him at the end of the round. Pike dies. Crying Poro emotes as far as the eye can see.
I play this slow spell that summons Renekton and Nasus and levels and ascends them both. Swing wide for massive victory.
I've won 4 games in a row with it and it wasn't even close. Xerath levels super goddamn fast and then he just tears up the opponent board, especially if you get time bombs drawing.
Also, a very cool interaction with Xerath is Ancient Hourglass. I try and keep one ready just to keep him alive, but here's the thing, when it counts down at the start of the next turn, it triggers his effect. For bonus points (and this happened in the game I played just now), I then summon Taliyah to copy the landmark I'm hiding Xerath in. When the next round starts, he dishes out 3x3 damage to the opposing board, and in my case, cleared it, so I could swing wide for victory.
EDIT: Also, when you drop The Arsenal on T8, it's pretty fucking great. My opponents basically threw up the white flag when it hit the board.
Golden YakBurnished BovineThe sunny beaches of CanadaRegistered Userregular
Is there a site anywhere that shows off the full art for all the cards? Like, Hearthstone has it's full art gallery on its wiki. Any equivalent for this game?
This is some maximum first world problems, but I don't like what multi-region is doing to deck names.
Like you can build Ziggs Taliyah as Shurima/BC or Shurima/Targon and now you need to specify which one you're talking about, or Fizz Nami with Bilge/BC or with Bilge/P&Z. It's extra bad when you have double yordle champs, like Lulu Poppy can be Demacia/Ionia or BC/Anything.
Also people are calling Draven Sion 'Discard Midrange' and Draven Jinx 'Discard Aggro' and I keep getting them confused especially when people just say 'Discard'.
Plunder (3-0) 1 ban
CIBQCAQBAIAQIBQKBEBAMBILCQQCCIRNHI6AEAIDAYEAEAQGAITACAICAYJA
Notes
Match 1 (1-0)
Nami Fizz, Ekko Zilean, Akshan Draven Riven
I ban Ekko Zilean, opponent bans Azirelia.
Game 1: Plunder (W) vs Akshan Draven Riven
This was a pretty textbook game of Sej into midrange. Flipped her on turn 6 and their combat tricks weren't enough to fight through Sej freezes.
Game 2: Opponent forfeits
Match 2 (2-0)
Lulu Zed, Freljord Shurima Overwhelm, Viego Shurima
I ban Lulu Zed, opponent bans Azirelia.
Game 1: Plunder (W) vs Viego Shurima
Opponent's hand appears to have bricked around turn 6, they dropped a naked Spirit Leech and then stopped playing cards entirely with 5 in hand.
Game 2: Akshan Sivir Demacia (W) vs Viego Shurima
Opponent lost two Viegos back to back to combat tricks and then conceded.
Match 3 (2-1)
Ez Senna Go Hard, Lulu Poppy BC Demacia, Sivir Akshan Demacia
I ban Ez Senna Go Hard, opponent bans Plunder
Game 1: Azirelia (L) vs Sivir Akshan Demacia
I had a strong draw for setup but light on activators; triple Student, double Dais but no Blade Dance effects or champions. Game was still quite close but I took a lot of damage early on because I couldn't grow my Students to block.
Game 2: Azirelia (W) vs Lulu Poppy BC Demacia
This game I had a much more balanced curve including an Azir. They had a Stone Stacker early on but it was nowhere near enough without finding a Poppy to make their board more threatening.
Game 3: Akshan Sivir Demacia (W) vs Lulu Poppy BC Demacia
I'm not familiar with this matchup, but it seems like Shurima units are just tall enough to two-for-one BC units, which makes it difficult for them to contest board meaningfully. They found Poppies (Poppys?) this go around but there's more than enough bite effects to clear stand alone threats like that.
Match 4 (2-0)
Nami Fizz, Sion Draven, Ashe Noxus Marauders
I ban Nami Fizz, opponent bans Azirelia
Game 1: Sivir Akshan Demacia (W) vs Sion Draven
I considered banning this instead of Nami Fizz since I've heard a lot of horror stories. I ended up trivially out tempoing them with barrier challengers and winning on turn 6ish.
Game 2: Plunder (W) vs Ashe Noxus
Opponent just didn't seem to find many threats. They played like 4 units over 7 turns while I happily bashed their face in.
Land Mines got banned in two matches because I think they just didn't know what the fuck was going on with Zilean/Taliyah/Xerath and they weren't keen on finding out.
Go Hard Senna ended up being the workhorse throughout the gauntlet for me, lost and won almost an equal amount of matches with it. It's either hot or it's not.
Draven Sion is just a beast of a deck and just did its job and got the fuck off the table.
The two times I got to play Land Mines it was just hilarious. Your opponent sits there for so long just waiting for there to be something to throw removal at, and then you finally give it to them, they unload, and, nope, this guy's a landmark now, sorry, fuck off.
Land Mines got banned in two matches because I think they just didn't know what the fuck was going on with Zilean/Taliyah/Xerath and they weren't keen on finding out.
Go Hard Senna ended up being the workhorse throughout the gauntlet for me, lost and won almost an equal amount of matches with it. It's either hot or it's not.
Draven Sion is just a beast of a deck and just did its job and got the fuck off the table.
The two times I got to play Land Mines it was just hilarious. Your opponent sits there for so long just waiting for there to be something to throw removal at, and then you finally give it to them, they unload, and, nope, this guy's a landmark now, sorry, fuck off.
Give me the deets on your Land Mines piloting - getting stomped more than I think I should be and I feel I'm not playing this right.
Last pint: Focal Banger / The Alchemist - Untappd: TheJudge_PDX
Land Mines got banned in two matches because I think they just didn't know what the fuck was going on with Zilean/Taliyah/Xerath and they weren't keen on finding out.
Go Hard Senna ended up being the workhorse throughout the gauntlet for me, lost and won almost an equal amount of matches with it. It's either hot or it's not.
Draven Sion is just a beast of a deck and just did its job and got the fuck off the table.
The two times I got to play Land Mines it was just hilarious. Your opponent sits there for so long just waiting for there to be something to throw removal at, and then you finally give it to them, they unload, and, nope, this guy's a landmark now, sorry, fuck off.
Give me the deets on your Land Mines piloting - getting stomped more than I think I should be and I feel I'm not playing this right.
I think the biggest discovery I've made is that you never play Xerath unless he's fully leveled, and not without enough mana to protect him or blow up landmarks or both. This usually means not playing him on T4. Having his effect go off pre-leveled sometimes seems like the right move but it almost never is. A better T4 play is almost always Desert Naturalist, and seeding a Hexplosive Minefield in your early turns to stave off aggro and be a stable, patient landmark for Desert Naturalist to blow up usually pays off dividends.
Also, don't try to maintain your board. Landmarks still have the same old problem of not having enough space to do what they do. Block people all the time. You're playing a control deck, The Arsenal is your win condition, don't try to force an early win or keep a big board, and if you're up against elusives, always swing, and get those Roiling Sands out.
If you're still losing a bunch, like, don't sweat it. I don't know that this is objectively a good deck, it could just be that it speaks to me and is just doing what I want to do. That happens. It's very early.
I tried out a Poppy - Sivir deck, and it turns out that having both of them leveled up and attacking works like I hoped! Poppy gives everyone 1 stack of Impact. Sivir shares her keywords, and since Impact attacks every other unit gets an extra stack of it.
It's a pretty fun way to close out games. The rest of the deck was basically the standard Shurima vulnerable stuff with Demacia challengers and buffs.
The quest rewards are progress on the track (and the last quest in the line usually gives an icon). Each 10 progress you get an unlock on the track.
Also, if you don't buy the event pass, you only get the free unlocks and not the premium ones. But you can buy the event pass at any time and get all the premium ones retroactively so some people (me) wait to see if they go all the way before buying the pass.
So I'm confused, I thought you just wanted to get prime glories from gauntlets, so you just try to win one each weekend, right? Why is the client begging me to play more?
There's no reward for doing more beyond the bonus vault experience at the end. It's like how you can do 4+ expeditions per week if you want but only the first 3 have non-experience rewards.
2x Exhaust
3x Scrying Sands
3x Sharpsight
3x Golden Aegis
1x Spirit Fire
1x Judgement
I'm finding that the Baccai Sandspinner is often awkward in my hand: there's frequently either a less expensive way to get vulnerable out there, or a card at that price point I'd rather have on the board. Also, the Sandspinner is default stronger than Poppy, so Poppy doesn't boost the Sandspinner the first time they attack together. Some thoughts on what I might replace it with:
Laurent Duelist: Cheaper, hands out Challenger, benefits from Poppy.
Laurent Protege: Cheaper, has Challenger, benefits from Poppy.
Gallant Rider: Is an Elite, so makes Penitent Squire less likely to miss her ability. Lots of ways to challenge targets and flip him. Benefits from Poppy if he attacks un-flipped.
Laurent Bladekeeper: Buff somebody. Benefits from Poppy.
Laurent Chevalier: Has Challenger, benefits from Poppy, and sets me up with extra Challengers down the line
Swiftwing Flight: Has Challenger, benefits from Poppy, sets me with an extra Challenger for later, and boosts all my Challengers on the attack. Also, is an Elite.
Vekauran Safecracker: Boosts an ally and weakens an enemy, which could lead to some strong given how much control this deck has over who blocks what.
I'm leaning toward Swiftwing Flight, Laurent Chevalier, or Gallant Rider. Curious what you fine folks think, though!
Tried out Nami/Zoe since it's the hot deck right now vs Draven/Sion and ran into two mirror matches. The first game I lost because the opponent had Boxtapus as their 2-drops that wrecked my Sparklefly variant. The second game was a Sparklefly mirror, but I got my Nami online and leveled first for the win.
Tired of mirrors, I swapped over to Teemo/Caitlyn and hit another mirror match. Super close game that came down to the wire, but he won out in the end. Decided I'd had enough mirrors for one evening.
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Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051 Steam ID Twitch Page
While I like all the new cards, it's sort of rough for the regions that didn't get anything. Demacia got 3 cards, Freljord got 2 cards, Ionia got 1 card, and Targon got 2 cards. What's worse is that of the 8 cards, only two weren't dual region. I understand the staggered release schedule means regions are getting held back, but it doesn't make it any easier for them at the current time.
Demacia and Targon in particular needed some help, so I'm not surprised to see them under represented. If Poppy hadn't found a home, Demacia would be at a sad playrate as well.
But I suppose it will all balance out over the next two mini-set releases. Hopefully the left out regions will get some exciting stuff to bring them even with their peers. More exciting for me is what they're going to after Bandlewood sets are done. Without one new region eating up a majority of the cards, we'll probably get a broader and more balanced dispersal of cards across the regions. I can't imagine each region would get a new champ per expansion though, that would be overkill.
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Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051 Steam ID Twitch Page
Posts
Yeah just looking for Xerath decks, it seems the vast majority of them favor Renekton as his partner champ as well as Azir. Just go full Ascended.
I tried out Nami with Jailbreak and Double Trouble, which works out pretty well: get a unit or two, get a buff, and clear out your spell mana so you can regain it and level her faster. I also found that Nami has a delightful little counter to Freljord's frostbite shenanigans. Whoever they frostbite will almost certainly be the lowest power ally on your side, so if you happen to have a burst spell in your hand you can reliably un-frostbite them, possibly swinging an attack in your direction.
"Your damage and kill spells accelerate to Fast"
Ooooh. Hmmmm. Feels like good ol B/R
https://podcast.tidalwavegames.com/
Wait, do you get a copy of the card you pranked (with the prank attached) or another copy of Prank?
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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I'm playing with a Azir/Renakton/Xerath Sun Disk deck. Opponent is playing the all-too-popular Trap deck.
I'm able to hang and stay alive, but man they are just loading the fuck outta my deck with puffcaps and bombs and shit and my defeat is inevitable. I've been able to keep Azir and Xerath on the board, and Xerath is leveled, but I don't have any landmarks in hand.
So I look and see that Azir is at 12/13 for his level, and the Sun Disk is at 9, so I throw out a 1-cost minion. Azir levels. Sun Disk Explodes, killing Teemo. Xerath ascends. Azir ascends, replacing my deck with the Emperor's deck, removing all the fucking traps.
I attack, reduce them to 5 life, round ends, Xerath's round start effect kills them.
I have considerable doubts that this is a result I can regularly produce with this deck, in all honesty, this deck is probably pretty bad and this is likely a one-off, but goddamn was it fun to just watch my champs go all DragonballZ when I had 3 life left and then fucking win.
Up against a Lurk deck. They throw out Pike a few times to just completely wipe my board. They throw a million Shen emotes my way.
Their turn starts, one of my landmarks explodes and puts a duder on the board, so now they don't get to go face right away. They stall a bit and finally accept that they only get to trade.
I level Azir and Xerath on play, Sun Disk explodes, they both ascend. I throw a bunch of other Emperor's Deck bullshit onto the board, but Pike wipes my board again. More Shen emotes. I play the 7-cost duder from the Emp Deck that has barrier and forces Pike to fight him at the end of the round. Pike dies. Crying Poro emotes as far as the eye can see.
I play this slow spell that summons Renekton and Nasus and levels and ascends them both. Swing wide for massive victory.
Too. Much. Fun.
https://podcast.tidalwavegames.com/
https://lor.mobalytics.gg/decks/c4kev6uq0ji4esd62aug
CEBQMBAHBUOCKJSMLEBAKCQGDMBAKBYLBYBQCBAHE4BAKBYEA4AQKCWRAEBACBAHJEAQKCQB
I've won 4 games in a row with it and it wasn't even close. Xerath levels super goddamn fast and then he just tears up the opponent board, especially if you get time bombs drawing.
Also, a very cool interaction with Xerath is Ancient Hourglass. I try and keep one ready just to keep him alive, but here's the thing, when it counts down at the start of the next turn, it triggers his effect. For bonus points (and this happened in the game I played just now), I then summon Taliyah to copy the landmark I'm hiding Xerath in. When the next round starts, he dishes out 3x3 damage to the opposing board, and in my case, cleared it, so I could swing wide for victory.
EDIT: Also, when you drop The Arsenal on T8, it's pretty fucking great. My opponents basically threw up the white flag when it hit the board.
Leveled Xerath with this deck is a certified lawn-mower, can confirm.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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Perfect, thanks a lot.
Like you can build Ziggs Taliyah as Shurima/BC or Shurima/Targon and now you need to specify which one you're talking about, or Fizz Nami with Bilge/BC or with Bilge/P&Z. It's extra bad when you have double yordle champs, like Lulu Poppy can be Demacia/Ionia or BC/Anything.
Also people are calling Draven Sion 'Discard Midrange' and Draven Jinx 'Discard Aggro' and I keep getting them confused especially when people just say 'Discard'.
Went with Draven Sion, Go Hard Senna, and Land Mines.
Land Mines is surprising people.
Match Score (4-0)
Game Score (7-1)
Akshan Sivir Demacia (3-0) 0 bans
CMCACAYABYAQIAADAIAQACJWAYCAOFBWG5OWPAQBAMAQEAABAECAODICAQAACBYCAECAAAQBAQDYUAI
Azirelia (1-1) 3 bans
CMBQEAICAYVAGBAHAMZTMBIEAICAKCAJBMBQCAICBQAQGAQFAICAOGS5AIAQIAQBAECAO6I
Plunder (3-0) 1 ban
CIBQCAQBAIAQIBQKBEBAMBILCQQCCIRNHI6AEAIDAYEAEAQGAITACAICAYJA
Notes
Nami Fizz, Ekko Zilean, Akshan Draven Riven
I ban Ekko Zilean, opponent bans Azirelia.
Game 1: Plunder (W) vs Akshan Draven Riven
This was a pretty textbook game of Sej into midrange. Flipped her on turn 6 and their combat tricks weren't enough to fight through Sej freezes.
Game 2: Opponent forfeits
Match 2 (2-0)
Lulu Zed, Freljord Shurima Overwhelm, Viego Shurima
I ban Lulu Zed, opponent bans Azirelia.
Game 1: Plunder (W) vs Viego Shurima
Opponent's hand appears to have bricked around turn 6, they dropped a naked Spirit Leech and then stopped playing cards entirely with 5 in hand.
Game 2: Akshan Sivir Demacia (W) vs Viego Shurima
Opponent lost two Viegos back to back to combat tricks and then conceded.
Match 3 (2-1)
Ez Senna Go Hard, Lulu Poppy BC Demacia, Sivir Akshan Demacia
I ban Ez Senna Go Hard, opponent bans Plunder
Game 1: Azirelia (L) vs Sivir Akshan Demacia
I had a strong draw for setup but light on activators; triple Student, double Dais but no Blade Dance effects or champions. Game was still quite close but I took a lot of damage early on because I couldn't grow my Students to block.
Game 2: Azirelia (W) vs Lulu Poppy BC Demacia
This game I had a much more balanced curve including an Azir. They had a Stone Stacker early on but it was nowhere near enough without finding a Poppy to make their board more threatening.
Game 3: Akshan Sivir Demacia (W) vs Lulu Poppy BC Demacia
I'm not familiar with this matchup, but it seems like Shurima units are just tall enough to two-for-one BC units, which makes it difficult for them to contest board meaningfully. They found Poppies (Poppys?) this go around but there's more than enough bite effects to clear stand alone threats like that.
Match 4 (2-0)
Nami Fizz, Sion Draven, Ashe Noxus Marauders
I ban Nami Fizz, opponent bans Azirelia
Game 1: Sivir Akshan Demacia (W) vs Sion Draven
I considered banning this instead of Nami Fizz since I've heard a lot of horror stories. I ended up trivially out tempoing them with barrier challengers and winning on turn 6ish.
Game 2: Plunder (W) vs Ashe Noxus
Opponent just didn't seem to find many threats. They played like 4 units over 7 turns while I happily bashed their face in.
Go Hard Senna ended up being the workhorse throughout the gauntlet for me, lost and won almost an equal amount of matches with it. It's either hot or it's not.
Draven Sion is just a beast of a deck and just did its job and got the fuck off the table.
The two times I got to play Land Mines it was just hilarious. Your opponent sits there for so long just waiting for there to be something to throw removal at, and then you finally give it to them, they unload, and, nope, this guy's a landmark now, sorry, fuck off.
I got to level 8 on my Bandle City track which unlocks the Champion Capsule. I got two Champs! woot!
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
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Give me the deets on your Land Mines piloting - getting stomped more than I think I should be and I feel I'm not playing this right.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
I think the biggest discovery I've made is that you never play Xerath unless he's fully leveled, and not without enough mana to protect him or blow up landmarks or both. This usually means not playing him on T4. Having his effect go off pre-leveled sometimes seems like the right move but it almost never is. A better T4 play is almost always Desert Naturalist, and seeding a Hexplosive Minefield in your early turns to stave off aggro and be a stable, patient landmark for Desert Naturalist to blow up usually pays off dividends.
Also, don't try to maintain your board. Landmarks still have the same old problem of not having enough space to do what they do. Block people all the time. You're playing a control deck, The Arsenal is your win condition, don't try to force an early win or keep a big board, and if you're up against elusives, always swing, and get those Roiling Sands out.
If you're still losing a bunch, like, don't sweat it. I don't know that this is objectively a good deck, it could just be that it speaks to me and is just doing what I want to do. That happens. It's very early.
The quest rewards are progress on the track (and the last quest in the line usually gives an icon). Each 10 progress you get an unlock on the track.
It's a pretty fun way to close out games. The rest of the deck was basically the standard Shurima vulnerable stuff with Demacia challengers and buffs.
Also, if you don't buy the event pass, you only get the free unlocks and not the premium ones. But you can buy the event pass at any time and get all the premium ones retroactively so some people (me) wait to see if they go all the way before buying the pass.
3x Sivir
3x Baccai Reaper
3x Fleetfeather Tracker
3x Penitent Squire
3x Honored Lord
3x Rock Hopper
3x Merciless Hunter
3x Baccai Sandspinner
2x Exhaust
3x Scrying Sands
3x Sharpsight
3x Golden Aegis
1x Spirit Fire
1x Judgement
I'm finding that the Baccai Sandspinner is often awkward in my hand: there's frequently either a less expensive way to get vulnerable out there, or a card at that price point I'd rather have on the board. Also, the Sandspinner is default stronger than Poppy, so Poppy doesn't boost the Sandspinner the first time they attack together. Some thoughts on what I might replace it with:
Laurent Protege: Cheaper, has Challenger, benefits from Poppy.
Gallant Rider: Is an Elite, so makes Penitent Squire less likely to miss her ability. Lots of ways to challenge targets and flip him. Benefits from Poppy if he attacks un-flipped.
Laurent Bladekeeper: Buff somebody. Benefits from Poppy.
Laurent Chevalier: Has Challenger, benefits from Poppy, and sets me up with extra Challengers down the line
Swiftwing Flight: Has Challenger, benefits from Poppy, sets me with an extra Challenger for later, and boosts all my Challengers on the attack. Also, is an Elite.
Vekauran Safecracker: Boosts an ally and weakens an enemy, which could lead to some strong given how much control this deck has over who blocks what.
I'm leaning toward Swiftwing Flight, Laurent Chevalier, or Gallant Rider. Curious what you fine folks think, though!
Tired of mirrors, I swapped over to Teemo/Caitlyn and hit another mirror match. Super close game that came down to the wire, but he won out in the end. Decided I'd had enough mirrors for one evening.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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Azirelia doing better than I thought, I figured they'd be having more issues with swarmy BC Demacia stuff.
Demacia and Targon in particular needed some help, so I'm not surprised to see them under represented. If Poppy hadn't found a home, Demacia would be at a sad playrate as well.
But I suppose it will all balance out over the next two mini-set releases. Hopefully the left out regions will get some exciting stuff to bring them even with their peers. More exciting for me is what they're going to after Bandlewood sets are done. Without one new region eating up a majority of the cards, we'll probably get a broader and more balanced dispersal of cards across the regions. I can't imagine each region would get a new champ per expansion though, that would be overkill.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page