God aquaglow charm farming sucks. For now I'm just clearing random 4* quests but for a while I was just capping arzuros over and over
you really just need to, like, wait for them while you run quests
i seem to recall i got some from one of the apex quests though? maybe the drop rates are good there?
Aquaglows don't show up in the higher rank quests.
i looked this up because i wanted to know, but they drop from almost all of the 4-8* Hub quests, though you are correct that the apexes don't drop them, nor do rampages.
in fact the best drop rates are an (additional) x2 Aquaglow jewel from H*8 A Blaze Among Beasts, the triple monster quest with the juiced rathian in it.
that seems to be where i remember getting 3 at once, a welcome and surprising event. i was wrong about apexes, they just drop a lot of lazurites and blood jewels.
capturing that arzuros might be the shortest time per jewel, but i got mine by farming whatever i was normally farming and picking them up along the way,
since the total rewards are way better, rather than just getting a ton of useless arzuros parts for my time investment.
I am basically at endgame every possible branch weapon, and since I'm duals, I need 50 aquaglow gems to max every element.
i'm kinda surprised you don't have them already just from doing that
i've had my resistance gems and elemental gems maxed for a fair while, and i didn't make more than a handful of midtier sets and weapons
I have gotten extremely lucky with monster drops to build gear quick and I may have made the mistake of maxing a speed sharpening, botany, and geology set for the sake of ease/farming because I thought this might be like old MonHuns where you could really need to farm rare ores for gear (it is not).
God aquaglow charm farming sucks. For now I'm just clearing random 4* quests but for a while I was just capping arzuros over and over
you really just need to, like, wait for them while you run quests
i seem to recall i got some from one of the apex quests though? maybe the drop rates are good there?
Aquaglows don't show up in the higher rank quests.
i looked this up because i wanted to know, but they drop from almost all of the 4-8* Hub quests, though you are correct that the apexes don't drop them, nor do rampages.
in fact the best drop rates are an (additional) x2 Aquaglow jewel from H*8 A Blaze Among Beasts, the triple monster quest with the juiced rathian in it.
that seems to be where i remember getting 3 at once, a welcome and surprising event. i was wrong about apexes, they just drop a lot of lazurites and blood jewels.
capturing that arzuros might be the shortest time per jewel, but i got mine by farming whatever i was normally farming and picking them up along the way,
since the total rewards are way better, rather than just getting a ton of useless arzuros parts for my time investment.
I am basically at endgame every possible branch weapon, and since I'm duals, I need 50 aquaglow gems to max every element.
i'm kinda surprised you don't have them already just from doing that
i've had my resistance gems and elemental gems maxed for a fair while, and i didn't make more than a handful of midtier sets and weapons
I have gotten extremely lucky with monster drops to build gear quick and I may have made the mistake of maxing a speed sharpening, botany, and geology set for the sake of ease/farming because I thought this might be like old MonHuns where you could really need to farm rare ores for gear (it is not).
Mining is, however, an excellent source of money. But it's just a matter of grabbing the HR leather armor for that.
I have about five million zenny banked and I probably have more ore I can sell off. Aquaglow jewels are my main bottleneck. I also burn through Kamura points pretty fast from chugging dash juices and bargaining skills, and the Lava Caverns route I know for gathering local items earns a lot when there is an upsurge.
Do tail drops from a carve have to happen on an actual severed tail? I killed a bajilllion party crashers and never got one from what is supposedly a 70% carve and lucked out on a capture reward. The in-game info doesn't seem to reveal that detail. Speaking of him, he takes the annoyance of Khezu and cranks it up to 11 on the "won't shut the fuck up" scale.
Are we spoiler tagging Bazel? He wasn't in the trailer or 2.0 stream but wasn't really a surprise in-game.
Rollers are red, chargers are blue....omae wa mou shindeiru
I am slightly less aggressive about charm melding because I have that Attack Boost 3 Recovery Speed 2 + a level 3 slot gem, so I really don't expect to ever find anything better.
I have about five million zenny banked and I probably have more ore I can sell off. Aquaglow jewels are my main bottleneck. I also burn through Kamura points pretty fast from chugging dash juices and bargaining skills, and the Lava Caverns route I know for gathering local items earns a lot when there is an upsurge.
Do tail drops from a carve have to happen on an actual severed tail? I killed a bajilllion party crashers and never got one from what is supposedly a 70% carve and lucked out on a capture reward. The in-game info doesn't seem to reveal that detail. Speaking of him, he takes the annoyance of Khezu and cranks it up to 11 on the "won't shut the fuck up" scale.
Are we spoiler tagging Bazel? He wasn't in the trailer or 2.0 stream but wasn't really a surprise in-game.
Yes, tail carves come from an actual severed tail. Otherwise, normal carves would just give you SO many tails with that absurd percentage. RNGesus is a thing, though… I received a 90% tail carve only after about 3 runs farming one (only to get 3 more in the capture rewards, so welp… the game is a troll.).
There are also a few high end items that show two separate carve percentages, which means the higher one is from a tail carve while the lower one is from a body carve. They are marked by two stacked yellow rectangles.
Ugh, might have to pick up a cutting weapon then. I was thinking about building a HH set next but I've been 100% solo so far.
For most monsters, if you build a decent GS set with high attack and part breaker 3, you can get a pretty easy tail cut in 1 or two charged swings. Plant a trap, charge up a tail cut while it’s paralyzed, easy peasy.
Ugh, might have to pick up a cutting weapon then. I was thinking about building a HH set next but I've been 100% solo so far.
For most monsters, if you build a decent GS set with high attack and part breaker 3, you can get a pretty easy tail cut in 1 or two charged swings. Plant a trap, charge up a tail cut while it’s paralyzed, easy peasy.
And then if you're not comfortable with GS you just go back to camp and pull out your actual gear for the hunt, I suppose.
Tails are usually decent hitboxes at least (with some exceptions. The tip of Zinogre's tail is terrible, for instance).
Ugh, might have to pick up a cutting weapon then. I was thinking about building a HH set next but I've been 100% solo so far.
For most monsters, if you build a decent GS set with high attack and part breaker 3, you can get a pretty easy tail cut in 1 or two charged swings. Plant a trap, charge up a tail cut while it’s paralyzed, easy peasy.
And then if you're not comfortable with GS you just go back to camp and pull out your actual gear for the hunt, I suppose.
Tails are usually decent hitboxes at least (with some exceptions. The tip of Zinogre's tail is terrible, for instance).
Yeah I just watched this earlier this week and that's exactly what he does here:
Ugh, might have to pick up a cutting weapon then. I was thinking about building a HH set next but I've been 100% solo so far.
For most monsters, if you build a decent GS set with high attack and part breaker 3, you can get a pretty easy tail cut in 1 or two charged swings. Plant a trap, charge up a tail cut while it’s paralyzed, easy peasy.
I did a little grinding and threw together a Narg GS set with AB7, CE3, WEX3, Partbreaker 3 (had it on a talisman), and Focus 2. That good enough?
And then if you're not comfortable with GS you just go back to camp and pull out your actual gear for the hunt, I suppose.
Rise is my first MH game, and I don't have the monster movement knowledge to effectively play GS. Gunlance and bow are all I know so far, and HH seemed simple enough without relying on either defense (the shield on the Gunlance) or range that the bow has.
One problem I had with the Gunlance is being that close to your target it was hard for me to read what they are doing when you're in wyrmstake range. That was one motivator for trying the bow (the other is that it looked - and is- fun).
Rollers are red, chargers are blue....omae wa mou shindeiru
Ugh, might have to pick up a cutting weapon then. I was thinking about building a HH set next but I've been 100% solo so far.
Multiplayer is so much harder in rise than solo. First there's randos. Then the hp is insane and the flinch thresholds are also huge by comparison.
Huh, was wondering why when I was learning hammer I felt like such a bad ass against a HR rathian solo. But when I did the same quest with join request turned on it look longer to complete.
Ugh, might have to pick up a cutting weapon then. I was thinking about building a HH set next but I've been 100% solo so far.
Multiplayer is so much harder in rise than solo. First there's randos. Then the hp is insane and the flinch thresholds are also huge by comparison.
Huh, was wondering why when I was learning hammer I felt like such a bad ass against a HR rathian solo. But when I did the same quest with join request turned on it look longer to complete.
It really depends on your damage output and the people who join you? Assuming comparable damage multiplayer should be faster than solo just due to the nature of the hp scaling. At a minimum it’s nice having other targets for the monster to focus on.
Generally my join requests go faster than my solos because I’m bad. Teostra solo took me like 34 minutes :?
Man, people give Charge Blade shit for being technical
gunlance is kind of three weapons in one, with some mechanical overlap
there's a ton to cover in terms of breadth but i don't think any specific style is difficult itself, whereas the charge blade is this complicated beast of combo paths, guard points, and animation cancels
0
jungleroomxIt's never too many graves, it's always not enough shovelsRegistered Userregular
Man, people give Charge Blade shit for being technical
gunlance is kind of three weapons in one, with some mechanical overlap
there's a ton to cover in terms of breadth but i don't think any specific style is difficult itself, whereas the charge blade is this complicated beast of combo paths, guard points, and animation cancels
I think it's the interchangeable combo thing, which is similar to Lance but a lot less flexible
Like the rising slash is 2 different moves using 2 different button combos in 2 different situations leading to 2 different results and 2 different combo strings it can be followed up with, for example
I like it so far, but I'm actually starting over from the beginning of HR to learn it (and I doubt I'll need to get all the way through, as a few things are ingraining themselves already) because it's memorizing patterns.
For Rampage Twinblades, how does elemental damage work?
More specifically, in most MH games, if you have dual-element dual blades, it actually applies one element with one blade, and one element with another. So my question is if I don't dual element the rampage dual blades, do I get one blade that has elemental damage and one blade that doesn't, or do both blades just have the elemental damage? This affects whether Rampage Twinblades V are the best water element weapon pretty strongly.
Ugh, might have to pick up a cutting weapon then. I was thinking about building a HH set next but I've been 100% solo so far.
Multiplayer is so much harder in rise than solo. First there's randos. Then the hp is insane and the flinch thresholds are also huge by comparison.
No way, multi is way easier. There are so many more targets for the monster to go after giving you lots of chances to sharpen or heal or position yourself properly. Lots of "randos" are plenty good at the game, maybe one of them dies once, maybe you're the one who ends up dying, regardless there is no cause to get upset about that, you'll succeed as a group 95% of the time. I have played by join request a ton and we almost never triple cart.
And they'll be able to do things you don't; if you use HH or hammer, they'll end up cutting tails for you. If not, they'll end up KOing the monster for you. If you have paralysis, they'll have poison. Someone will have a palico that automatically places a trap or summons wirebugs or places healing pots. Lots of great groups of people out there having a good time taking monsters down.
And the HP is not "insane," when you do a hunt by yourself the monster has 100% HP, when you do it with 3 other people the monster has 240% HP, meaning less HP damage is required per person to take it down.
I mean, when i solo my hunts are usually under 10 minutes. when i do multi its usually over 10. Tails rarely get cut off in my experience. and i end up having to chase the monster all over the place because someone ran halfway across the map to chug a potion. when im solo i can basically flinch-lock monsters for a good part of a hunt, but in multi ill be drilling the monster and nothing happens.
Harder probably isn't the right word because most of the time you won't fail in multi unless youre against teo with a bunch of noobs or something. But it certainly takes longer and is more stressful due to all the added running around. Not to mention being tripped by melee or the stupid lbg users who seem to purposefully strafe behind you and shoot you to interrupt your attacks.
For Rampage Twinblades, how does elemental damage work?
More specifically, in most MH games, if you have dual-element dual blades, it actually applies one element with one blade, and one element with another. So my question is if I don't dual element the rampage dual blades, do I get one blade that has elemental damage and one blade that doesn't, or do both blades just have the elemental damage? This affects whether Rampage Twinblades V are the best water element weapon pretty strongly.
I don't see why it would change in this game. Should be pretty easy to check. Pick a raw DB, hit the toadversary in the face with a single attack that uses both swords, note both damage numbers, switch to water(probably easier if you pick an element the toadversary is weak to for the test) only rampage DB, and do the same thing, note the two numbers. Compare the ratio of the first pair of numbers to the ratio of the second.
"I will write your name in the ruin of them. I will paint you across history in the color of their blood."
Harder probably isn't the right word because most of the time you won't fail in multi unless youre against teo with a bunch of noobs or something.
I just fought Teo about 6 times this evening to make his armor set, and since he's new, essentially everyone are noobs. Additional evidence they are noobs is that there's always at least one person who sets a trap. We never failed once. Nor in earlier times I fought him with a group.
I don't know what else to say, multi is just great in this game. Things like 3 other people wearing down the monster so you have the chance to wrangle another one elsewhere on the map and pit monster vs. monster to get 3 extra drops from them, all while they're still being actively damaged.
It's less stressful than solo because 3/4ths of the time the monster is not targeting you and you can take a breather if necessary.
I have been really busy, so I finally sat down to fight Chameleos in this game. Dual Blades kind of feels like bullying the poor guy, honestly. I beat him pretty easily, but more slowly than I wanted because I went into the fight with all the wrong switch skills and the wrong element equipped and was too stubborn to camp and switch. Fighting Chameleos with Water Dual blades is....interesting!
Anyway, I guess the desire sensor wasn't paying attention, because my first hunt gave me a Chameleos Gem, and then I jumped into a multiplayer hunt and got two more.
Of course, I've still yet to see even a single Magnamalo gem, so I guess we're even.
I don't care how bad it is, I want to make the Chameleos armor set and dual blades and be a stabby poison boi using the chameleos soul ramp!
On a different note, fuck getting Kamura tickets after you've broken into high rank. Does anyone have any good suggestions for farming these things. I need to make my Utsushi Layered Armor and the Hi Ninja Sword!
On a different note, fuck getting Kamura tickets after you've broken into high rank. Does anyone have any good suggestions for farming these things. I need to make my Utsushi Layered Armor and the Hi Ninja Sword!
On a different note, fuck getting Kamura tickets after you've broken into high rank. Does anyone have any good suggestions for farming these things. I need to make my Utsushi Layered Armor and the Hi Ninja Sword!
Village Quests and Rampages (either Village or Hub) only.
On a different note, fuck getting Kamura tickets after you've broken into high rank. Does anyone have any good suggestions for farming these things. I need to make my Utsushi Layered Armor and the Hi Ninja Sword!
Village Quests and Rampages (either Village or Hub) only.
Hold on, Hub Rampages give Kamura Tickets? That's more interesting to me than Village Quests and Rampages, because it gives me more melding items.
On a different note, fuck getting Kamura tickets after you've broken into high rank. Does anyone have any good suggestions for farming these things. I need to make my Utsushi Layered Armor and the Hi Ninja Sword!
As far as I'm aware, doing the very first village quest (collect some plants) over and over again is the fastest way to get kamura tickets. You warp to the sub-camp and It's like a 20 second quest, not factoring in all the loading. I just did this today for the same reason. Elder Fugen doesn't seem to give them on a set interval, because I got some after only a few runs and then it took more than 10 runs to get more.
The problem with doing the first village quest over and over is that it's incredibly boring, even if it's probably the quickest way to get tickets.
I think I love the Hi Ninja Sword. It's not gamebreaking but it still sparks joy to punch monsters in the snoot. I started making a bunch of other SnSes but I dunno if I'm ever going to want to use any of them when punch bash is right there.
The problem with doing the first village quest over and over is that it's incredibly boring, even if it's probably the quickest way to get tickets.
I think I love the Hi Ninja Sword. It's not gamebreaking but it still sparks joy to punch monsters in the snoot. I started making a bunch of other SnSes but I dunno if I'm ever going to want to use any of them when punch bash is right there.
Posts
I have gotten extremely lucky with monster drops to build gear quick and I may have made the mistake of maxing a speed sharpening, botany, and geology set for the sake of ease/farming because I thought this might be like old MonHuns where you could really need to farm rare ores for gear (it is not).
Mining is, however, an excellent source of money. But it's just a matter of grabbing the HR leather armor for that.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
i think i'm good now? maybe?
Do tail drops from a carve have to happen on an actual severed tail? I killed a bajilllion party crashers and never got one from what is supposedly a 70% carve and lucked out on a capture reward. The in-game info doesn't seem to reveal that detail. Speaking of him, he takes the annoyance of Khezu and cranks it up to 11 on the "won't shut the fuck up" scale.
that is a buckwild comfort hammer talisman
I use those to turn into charms.
There are also a few high end items that show two separate carve percentages, which means the higher one is from a tail carve while the lower one is from a body carve. They are marked by two stacked yellow rectangles.
And then if you're not comfortable with GS you just go back to camp and pull out your actual gear for the hunt, I suppose.
Tails are usually decent hitboxes at least (with some exceptions. The tip of Zinogre's tail is terrible, for instance).
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Yeah I just watched this earlier this week and that's exactly what he does here:
I don't plan on doing this since I get a surprising amount of tail cuts with duals but it is hilarious to watch them just fly off.
AC:NH Chris from Glosta SW-5173-3598-2899 DA-4749-1014-4697
gonna make some
Multiplayer is so much harder in rise than solo. First there's randos. Then the hp is insane and the flinch thresholds are also huge by comparison.
Steam: https://steamcommunity.com/profiles/76561198004484595
Rise is my first MH game, and I don't have the monster movement knowledge to effectively play GS. Gunlance and bow are all I know so far, and HH seemed simple enough without relying on either defense (the shield on the Gunlance) or range that the bow has.
One problem I had with the Gunlance is being that close to your target it was hard for me to read what they are doing when you're in wyrmstake range. That was one motivator for trying the bow (the other is that it looked - and is- fun).
Huh, was wondering why when I was learning hammer I felt like such a bad ass against a HR rathian solo. But when I did the same quest with join request turned on it look longer to complete.
It really depends on your damage output and the people who join you? Assuming comparable damage multiplayer should be faster than solo just due to the nature of the hp scaling. At a minimum it’s nice having other targets for the monster to focus on.
Generally my join requests go faster than my solos because I’m bad. Teostra solo took me like 34 minutes :?
Man, people give Charge Blade shit for being technical
there's a ton to cover in terms of breadth but i don't think any specific style is difficult itself, whereas the charge blade is this complicated beast of combo paths, guard points, and animation cancels
I think it's the interchangeable combo thing, which is similar to Lance but a lot less flexible
Like the rising slash is 2 different moves using 2 different button combos in 2 different situations leading to 2 different results and 2 different combo strings it can be followed up with, for example
I like it so far, but I'm actually starting over from the beginning of HR to learn it (and I doubt I'll need to get all the way through, as a few things are ingraining themselves already) because it's memorizing patterns.
More specifically, in most MH games, if you have dual-element dual blades, it actually applies one element with one blade, and one element with another. So my question is if I don't dual element the rampage dual blades, do I get one blade that has elemental damage and one blade that doesn't, or do both blades just have the elemental damage? This affects whether Rampage Twinblades V are the best water element weapon pretty strongly.
No way, multi is way easier. There are so many more targets for the monster to go after giving you lots of chances to sharpen or heal or position yourself properly. Lots of "randos" are plenty good at the game, maybe one of them dies once, maybe you're the one who ends up dying, regardless there is no cause to get upset about that, you'll succeed as a group 95% of the time. I have played by join request a ton and we almost never triple cart.
And they'll be able to do things you don't; if you use HH or hammer, they'll end up cutting tails for you. If not, they'll end up KOing the monster for you. If you have paralysis, they'll have poison. Someone will have a palico that automatically places a trap or summons wirebugs or places healing pots. Lots of great groups of people out there having a good time taking monsters down.
And the HP is not "insane," when you do a hunt by yourself the monster has 100% HP, when you do it with 3 other people the monster has 240% HP, meaning less HP damage is required per person to take it down.
Harder probably isn't the right word because most of the time you won't fail in multi unless youre against teo with a bunch of noobs or something. But it certainly takes longer and is more stressful due to all the added running around. Not to mention being tripped by melee or the stupid lbg users who seem to purposefully strafe behind you and shoot you to interrupt your attacks.
Steam: https://steamcommunity.com/profiles/76561198004484595
I don't see why it would change in this game. Should be pretty easy to check. Pick a raw DB, hit the toadversary in the face with a single attack that uses both swords, note both damage numbers, switch to water(probably easier if you pick an element the toadversary is weak to for the test) only rampage DB, and do the same thing, note the two numbers. Compare the ratio of the first pair of numbers to the ratio of the second.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
I just fought Teo about 6 times this evening to make his armor set, and since he's new, essentially everyone are noobs. Additional evidence they are noobs is that there's always at least one person who sets a trap. We never failed once. Nor in earlier times I fought him with a group.
I don't know what else to say, multi is just great in this game. Things like 3 other people wearing down the monster so you have the chance to wrangle another one elsewhere on the map and pit monster vs. monster to get 3 extra drops from them, all while they're still being actively damaged.
It's less stressful than solo because 3/4ths of the time the monster is not targeting you and you can take a breather if necessary.
Anyway, I guess the desire sensor wasn't paying attention, because my first hunt gave me a Chameleos Gem, and then I jumped into a multiplayer hunt and got two more.
Of course, I've still yet to see even a single Magnamalo gem, so I guess we're even.
I don't care how bad it is, I want to make the Chameleos armor set and dual blades and be a stabby poison boi using the chameleos soul ramp!
I thought it was Rampages?
I could be wrong.
Village Quests and Rampages (either Village or Hub) only.
// Switch: SW-5306-0651-6424 //
Hold on, Hub Rampages give Kamura Tickets? That's more interesting to me than Village Quests and Rampages, because it gives me more melding items.
As far as I'm aware, doing the very first village quest (collect some plants) over and over again is the fastest way to get kamura tickets. You warp to the sub-camp and It's like a 20 second quest, not factoring in all the loading. I just did this today for the same reason. Elder Fugen doesn't seem to give them on a set interval, because I got some after only a few runs and then it took more than 10 runs to get more.
I think I love the Hi Ninja Sword. It's not gamebreaking but it still sparks joy to punch monsters in the snoot. I started making a bunch of other SnSes but I dunno if I'm ever going to want to use any of them when punch bash is right there.
Mizutsune SnS.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy