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BLAZING
I know little about League of Legends outside of knowing it has like 200 characters and half of them seem to be waifus but Rising Thunder was fun for the short time it lasted so I'll be paying attention.
I'm very happy that SNK seems to be taking online for King of Fighters XV more seriously.
The fact that it's being headed by the guys who literally made rollback netcode and Riot who takes that stuff seriously makes me think we won't have to worry about that.
Does Riot take that stuff seriously? I figured with their genre they could poop out a network library and be fine
Well unless things change, looks like no strive for me.
Bring on Melty Blood! I need something crazy and anime to play.
It doesn't help that folks either love or hate the character so opinions on the change are pretty biased.
Same with how Sol got a ground bounce off CH bandit bringer in the first beta and it just knocked down in the second.
They seem to be just removing shit in an effort to obtain balance and fuck that man, that is the opposite of fun.
So wait he wasn't even able to do this until Strive?
I'm not trying to argue "fun" cause that's pretty subjective but developers iterating on things isn't anything new. Why they have these loketests in the first place.
They haven't really said anything and the Blazblue Team is currently working on Dungeon Fighter Fighter and Granblue *cries in Blazblue fan*
So that might be it until the inevitable DBFZ2.
Do you think that move should be 1. cross up as part of a 4 way mixup, 2. plus on block, and 3. combo with no resources? That seems like an awful lot!
And at the end of the day that thin line between fun and frustrating is something all competitive games have to contend with.
nagoriyuki bite damage up and faster blood gauge reduction
I would like anything in the game to combo at all. Run-through being able to combo was the only thing in the game that kind of felt like gatlings to me. Now there's no gatlings, Leo has no rekkas, and Leo's lost one of the things from the beta that actually made him feel fun to me. They could have made it super unsafe on block and I wouldn't say a word.
Honestly I probably wasn't going to get the game anyway, at least at launch. Second beta really unsold on the game when I realized, after the beta ended, that I didn't really miss it or want to play it any more. I also tried watching some of Max and Sajam's beta videos and they couldn't keep my attention at all.
I've realized I tend to lean more towards crazy games with longer combos and more, I don't know, freedom? The sfvs and mk11s can't keep my interest and strive is really starting to look like one of those.
dont know if anything official has come out...
dbfz is a curious case in fighting game support because the graphics are pretty timeless and so it would be hard to justify a sequel...
the community wants a rollback patch after getting a taste of Strive, and there's still a few low-hanging-fruit characters that could be added... such as Bulma in a mech suit throwing out capsules like Faust...
i personally would love to see them backport whatever Strive ends up getting for an online feature set to dbfz.... but we can't have anything nice so I'm not counting on it
i want strive to be good but I would be just as pleased having the Riot game be even remotely decent
Also I'm sure rollback is gonna be saved for it because it's easier to generate buzz around a new game than it is one that's 3+ years old.
(I'm just at Bronze, doing Thunder claps/throw/c.MK x L.Elbow loops to those who can't get out of it.)
Yep. Just checked and currently at 625 viewers. Which is normal nowadays.
Steam: YOU FACE JARAXXUS| Twitch.tv: CainLoveless
My knowledge of Laura is only basic but a few things to remember.
- Ex elbow has armor so you can blow through fireballs with it. So if you have meter you can sit in a range that threatens it and the Ryu player is either forced to play your game or back off for fear of getting hit out of fireballs.
- If the Ryu player backed off Laura's fully charged fb has multiple hits. So get back just far enough that you can't be punished and slowly walk behind the charged fb to gain space and push them towards the corner.
- I think ex command grab also goes through fbs but I forgot.
Basically you want to play slow until you have meter then try and bully your way in.
I realize I suck at escaping tick throw loops. Is countering this strategy opponent-dependent?
TBH it's just a 50/50.
That said very few throws actually give you real pressure these days as most are negative if you dash in afterwards.
So if your opponent is thoughtlessly doing throw -> dash -> throw you can just mash crouch jab and beat them out.
Way to go, that's a great start! I'll break down the standard throw setup into 3 layers of mindgames.
Additionally, command grabs have different timings. If Zangief hits you with EX SPD or H SPD, he *can* dash up on you on your wake-up. L and M SPD leave him too far away. So grapplers have a whole other range of considerations, but that's more character specific.
Exciting.
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
There is a rumor/leak that NRS has attained the license to Marvel and may be making a Marvel fighting game.
The source of the information appears to be a CNBC affiliated reporter/analyst that deals with nerd shit, so take that for what its worth
Wait, we could get a Marvel vs DC fighting game. With fatalities.
(nerding intensifies)
That said for the sake of conversation I will say I doubt NR will ever make anything as crazy as MvC which is sad.
That said I really don't think Disney Marvel will ever give Capcom the creative freedom they need so MvC is probably dead anyway.
now THAT'S bullshit blazing
I loved MvC3 but I could be into a Marvel flavored Injustice. The Injustice style would also match the look of the MCU pretty well and you know that’s what Marvel would prefer. Plus there is a tiny chance Ed Boon actually talked them into letting him do DC vs Marvel.