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Panel 2 is not an exaggeration. That is literally the system.
To achieve something as simple as transmog, you have to farm and then transmute items through 3 or 4 stages of existence before it becomes a useable item.
Between this Destiny 2 nonsense, and the bullshit that Ubisoft pulled with transmog in Valhalla, it's clear that the industry is moving even further into anti-consumer territory, where commonplace features of the PS3/PS4 era are now monetized and designed as tedious time sinks to retain those coveted DCU/MCU numbers for the shareholders.
+2
H3KnucklesBut we decide which is rightand which is an illusion.Registered Userregular
I miss how City of Heroes just let you pick your costume right at creation, and the gear treadmill was entirely unrelated to your appearance.
Destiny seems to have always chosen the path of most resistance for UX and QoL stuff.
Like with shaders, how your inventory and inbox became stuffed with common shaders that you then had to delete 5 at a time until you destroyed the whole stack.
Being able to lock equipment to prevent accidental loss is basically the only thing I wish more games copied from them.
Destiny seems to have always chosen the path of most resistance for UX and QoL stuff.
Like with shaders, how your inventory and inbox became stuffed with common shaders that you then had to delete 5 at a time until you destroyed the whole stack.
Being able to lock equipment to prevent accidental loss is basically the only thing I wish more games copied from them.
That isn't even unique to Destiny.
Borderlands did it first. I know for a fact Borderlands 2 offered the ability to lock items, I can't remember if the original release of Borderlands 1 did as well. I'm pretty sure the Borderlands 1 remaster that was released shortly before BL3 had it, but that might have been one of their QoL bring-ups from BL2. Regardless, the point is that gear locking was around before Destiny.
Destiny seems to have always chosen the path of most resistance for UX and QoL stuff.
Like with shaders, how your inventory and inbox became stuffed with common shaders that you then had to delete 5 at a time until you destroyed the whole stack.
Being able to lock equipment to prevent accidental loss is basically the only thing I wish more games copied from them.
That isn't even unique to Destiny.
Borderlands did it first. I know for a fact Borderlands 2 offered the ability to lock items, I can't remember if the original release of Borderlands 1 did as well. I'm pretty sure the Borderlands 1 remaster that was released shortly before BL3 had it, but that might have been one of their QoL bring-ups from BL2. Regardless, the point is that gear locking was around before Destiny.
True; who knows whether it was in a game before BL as well.
I actually wish BL had a "pick up as junk" button so you could flag eq as junk right when you find it. And then if you try to pick up something when your inventory is full, it could drop the lowest-value junk item you're carrying. That'd make the inventory in the series much nicer.
I haven't played BL3 yet, so tell me if this is something they added.
The only thing that'd be even *better* than that would be if there was a Torchlight-like system where you have a pet that runs errands for you.
Every time I read about Destiny's latest shenanigans, I remember why my Titan gave it all up and retired at the Farm. That's still a thing, right? Or is that now locked behind a season pass and 5 jumping puzzles?
Every time I read about Destiny's latest shenanigans, I remember why my Titan gave it all up and retired at the Farm. That's still a thing, right? Or is that now locked behind a season pass and 5 jumping puzzles?
Haha, no. Bungie deleted the Farm, the original campaign, the first two DLC campaigns, five raids, four destinations, various activities and missions, and a number of multiplayer maps.
I don't think I've ever seen a developer remove so much paid content from a game that didn't coincide with the game itself shutting down.
Every time I read about Destiny's latest shenanigans, I remember why my Titan gave it all up and retired at the Farm. That's still a thing, right? Or is that now locked behind a season pass and 5 jumping puzzles?
Haha, no. Bungie deleted the Farm, the original campaign, the first two DLC campaigns, five raids, four destinations, various activities and missions, and a number of multiplayer maps.
I don't think I've ever seen a developer remove so much paid content from a game that didn't coincide with the game itself shutting down.
This is partially why I don't like online games. You never truly own the game even after paying for it.
Every time I read about Destiny's latest shenanigans, I remember why my Titan gave it all up and retired at the Farm. That's still a thing, right? Or is that now locked behind a season pass and 5 jumping puzzles?
Haha, no. Bungie deleted the Farm, the original campaign, the first two DLC campaigns, five raids, four destinations, various activities and missions, and a number of multiplayer maps.
I don't think I've ever seen a developer remove so much paid content from a game that didn't coincide with the game itself shutting down.
This is partially why I don't like online games. You never truly own the game even after paying for it.
I understand that for the online multiplayer component of certain games, and for games with a player to player economy. My most played game at the moment is online-only, for instance. But it's also been free from day one, is stuffed to bursting point with content, and is still being upgraded and expanded upon. With the occasional update to optimize the use of storage space, so as to keep the install size from ballooning too much.
With the Destiny series, though, there is not one good reason for Bungie to lock the story content behind online play. That move, and perhaps also how few of the core players appear to miss the removed content all that terribly, demonstrates how far this studio has fallen from greatness. People continue to discover, revisit, and stream those five classic Halo campaigns. But we have, now, only a forlorn hope that the studio behind these will one day climb out of this oubliette they've fallen into and return to us, bedecked in white robes, at the turning of the tide.
Zoku Gojira on
"Because things are the way they are, things will not stay the way they are." - Bertolt Brecht
0
RingoHe/Hima distinct lack of substanceRegistered Userregular
Every time I read about Destiny's latest shenanigans, I remember why my Titan gave it all up and retired at the Farm. That's still a thing, right? Or is that now locked behind a season pass and 5 jumping puzzles?
Haha, no. Bungie deleted the Farm, the original campaign, the first two DLC campaigns, five raids, four destinations, various activities and missions, and a number of multiplayer maps.
I don't think I've ever seen a developer remove so much paid content from a game that didn't coincide with the game itself shutting down.
Wait, what? Wtf?
Y'all know Destiny 1 is still playable, right? It's like a game that stays the same game you wanted to play!
Also City of Heroes is alive again, and its costume creator and loot less game play is as good as ever
+1
Golden YakBurnished BovineThe sunny beaches of CanadaRegistered Userregular
Every time I read about Destiny's latest shenanigans, I remember why my Titan gave it all up and retired at the Farm. That's still a thing, right? Or is that now locked behind a season pass and 5 jumping puzzles?
Haha, no. Bungie deleted the Farm, the original campaign, the first two DLC campaigns, five raids, four destinations, various activities and missions, and a number of multiplayer maps.
I don't think I've ever seen a developer remove so much paid content from a game that didn't coincide with the game itself shutting down.
I miss how City of Heroes just let you pick your costume right at creation, and the gear treadmill was entirely unrelated to your appearance.
Well, good news. You don't have to "miss" CoH anymore. It's been out of the "special invite only" bag for 2 years. Granted it's still on private servers so not technically sanctioned, but that's not really a big issue. Homecoming is the most popular of the bunch, but there are a few others with various... adjustments made to the game.
Yup. Essentially deleted 80-90% of the game, leaving only the EDZ, The Reef, and Dreaming City intact for F2P players to explore. They added 75% of the old Cosmodrome as the replacement "new player experience" and it's pretty lame. Bungie decided to "vault" everything else so they can bring it back later (read: pay for it again, suckers) when it's "relevant to the narrative."
Keep in mind that you still have to pay money for the Beyond Light expansion and there's not much in it, and are still expected to pay money for a "season pass" in order to have full access to everything a particular season offers. Nevermind the fact that the full offering of a season would pass as a free update in any other game you'd have to pay for with how little there actually is.
Posts
-Tycho Brahe
To achieve something as simple as transmog, you have to farm and then transmute items through 3 or 4 stages of existence before it becomes a useable item.
Between this Destiny 2 nonsense, and the bullshit that Ubisoft pulled with transmog in Valhalla, it's clear that the industry is moving even further into anti-consumer territory, where commonplace features of the PS3/PS4 era are now monetized and designed as tedious time sinks to retain those coveted DCU/MCU numbers for the shareholders.
Like with shaders, how your inventory and inbox became stuffed with common shaders that you then had to delete 5 at a time until you destroyed the whole stack.
Being able to lock equipment to prevent accidental loss is basically the only thing I wish more games copied from them.
That isn't even unique to Destiny.
Borderlands did it first. I know for a fact Borderlands 2 offered the ability to lock items, I can't remember if the original release of Borderlands 1 did as well. I'm pretty sure the Borderlands 1 remaster that was released shortly before BL3 had it, but that might have been one of their QoL bring-ups from BL2. Regardless, the point is that gear locking was around before Destiny.
True; who knows whether it was in a game before BL as well.
I actually wish BL had a "pick up as junk" button so you could flag eq as junk right when you find it. And then if you try to pick up something when your inventory is full, it could drop the lowest-value junk item you're carrying. That'd make the inventory in the series much nicer.
I haven't played BL3 yet, so tell me if this is something they added.
The only thing that'd be even *better* than that would be if there was a Torchlight-like system where you have a pet that runs errands for you.
Tycho, PLEASE change the final panel to MarcinMN's comment. This is so perfect!
Haha, no. Bungie deleted the Farm, the original campaign, the first two DLC campaigns, five raids, four destinations, various activities and missions, and a number of multiplayer maps.
I don't think I've ever seen a developer remove so much paid content from a game that didn't coincide with the game itself shutting down.
This is partially why I don't like online games. You never truly own the game even after paying for it.
I understand that for the online multiplayer component of certain games, and for games with a player to player economy. My most played game at the moment is online-only, for instance. But it's also been free from day one, is stuffed to bursting point with content, and is still being upgraded and expanded upon. With the occasional update to optimize the use of storage space, so as to keep the install size from ballooning too much.
With the Destiny series, though, there is not one good reason for Bungie to lock the story content behind online play. That move, and perhaps also how few of the core players appear to miss the removed content all that terribly, demonstrates how far this studio has fallen from greatness. People continue to discover, revisit, and stream those five classic Halo campaigns. But we have, now, only a forlorn hope that the studio behind these will one day climb out of this oubliette they've fallen into and return to us, bedecked in white robes, at the turning of the tide.
Wait, what? Wtf?
Y'all know Destiny 1 is still playable, right? It's like a game that stays the same game you wanted to play!
Also City of Heroes is alive again, and its costume creator and loot less game play is as good as ever
Destiny 2 classic when.
Well, good news. You don't have to "miss" CoH anymore. It's been out of the "special invite only" bag for 2 years. Granted it's still on private servers so not technically sanctioned, but that's not really a big issue. Homecoming is the most popular of the bunch, but there are a few others with various... adjustments made to the game.
Yup. Essentially deleted 80-90% of the game, leaving only the EDZ, The Reef, and Dreaming City intact for F2P players to explore. They added 75% of the old Cosmodrome as the replacement "new player experience" and it's pretty lame. Bungie decided to "vault" everything else so they can bring it back later (read: pay for it again, suckers) when it's "relevant to the narrative."
Keep in mind that you still have to pay money for the Beyond Light expansion and there's not much in it, and are still expected to pay money for a "season pass" in order to have full access to everything a particular season offers. Nevermind the fact that the full offering of a season would pass as a free update in any other game you'd have to pay for with how little there actually is.