Fuck you for catching me before my edit, I was mixing up the guns
EDIT: The stake gun being the one what also shoots grenades
It's okay, thanks to the well-known Inverse Ninja Law, getting ninja'd twice makes it 75% less painful.
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Olivawgood name, isn't it?the foot of mt fujiRegistered Userregular
One of my favorite guns in games is the shotgun from Killzone 1
Not because Killzone 1 was a very good game, like at all, it was a very slow-paced shooter for the PS2 after all, but it had maybe the chunkiest, chonkiest shotgun rack sound and animation set that I have ever experienced
MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
I feel like mostly the alternate weapons were cool sidegrades that didn't really alter the overall balance
The thing they did do is make it more difficult to identify what an opponent can do based on their silhouette, which was a big part of the brilliant baseline design
And then there were just a couple weapons that were straight up better, looking at you Pyro
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turtleantGunpla Dadis the best.Registered Userregular
The alternate weapons were good and the game would have died years earlier without them.
Sure they fucked up on balance here and there but that's every game (and it's not like stock weapons only TF2 is perfectly balanced either)
By the time I quit the only alt weapons that were just better than stock were a couple melee weapons, mostly for pyro and medic.
Though if you were a whiner and played on no crits no damage spread servers that increased the number of alt weapons that were strictly better (or near enough not to matter). But that's on you.
No see the base game was fun and basically perfectly contained and trying to make it last longer by adding weapons and hats was a mistake because there just wasn't enough there at it's core to make it fun for more than a year or so anyway
But I generally don't like the concept of giving a game a ton of post release content updates to artificially lengthen it's tail of player engagement. That design attitude leads directly to shit like destiny.
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turtleantGunpla Dadis the best.Registered Userregular
No see the base game was fun and basically perfectly contained and trying to make it last longer by adding weapons and hats was a mistake because there just wasn't enough there at it's core to make it fun for more than a year or so anyway
But I generally don't like the concept of giving a game a ton of post release content updates to artificially lengthen it's tail of player engagement. That design attitude leads directly to shit like destiny.
IDK I played TF2 for like a decade and 2500+ hours and had a great time until Valve tried to copy Overwatch and fucked over there server community to chase the esports money so seems like it worked to me.
No see the base game was fun and basically perfectly contained and trying to make it last longer by adding weapons and hats was a mistake because there just wasn't enough there at it's core to make it fun for more than a year or so anyway
But I generally don't like the concept of giving a game a ton of post release content updates to artificially lengthen it's tail of player engagement. That design attitude leads directly to shit like destiny.
IDK I played TF2 for like a decade and 2500+ and had a great time until Valve tried to copy Overwatch and fucked over there server community to chase the esports money so seems like it worked to me.
Cool. It just didn't for me.
The alt weapons are actually literally what pushed me away.
I played way more dod source because that game was comparatively static. You always could expect it to be the same when you came back to it.
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webguy20I spend too much time on the InternetRegistered Userregular
I loved the dub step gun from the Saints Row games. give me that wub wub.
The Bone and Sickle two parter on horror hosts was really something. There was a shockingly long time where you could make a good living by doing bad jokes in between bits of shitty horror movies
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Doom 3 shotgun
People were just sore about that one because it's overpowered
The real answer is the... "Silenced" AR from postal 2
You run the risk of reminding people about postal 2 and bumming them all the fuck out
Shame that basically pushing any button in that game one-shots most enemies, or it'd stand out more.
Amid Evil has an excellent one of those.
Actually the entire arsenal in that game rules as hard as it is possible.
especially if it's a multiplayer game and they get really mad about bullshit hit boxes every time
god I miss playing Huntsman sniper in TF2
It's okay, thanks to the well-known Inverse Ninja Law, getting ninja'd twice makes it 75% less painful.
Not because Killzone 1 was a very good game, like at all, it was a very slow-paced shooter for the PS2 after all, but it had maybe the chunkiest, chonkiest shotgun rack sound and animation set that I have ever experienced
In my mind it is larger than life
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
Also the first FEAR game, though that cheats a bit what with the slow mo and all
like, sure it's probably cool to bla-blaw blow a dude away but also I could just kill them from a safe distance with a rifle.
Destiny shotguns may as well be melee weapons
FEAR multiplayer rail guns only
Looks like a Halloween party with all the corpses stuck everywhere
One has like… six barrels, it owns
Edit: also, on your first couple of playthroughs most of your fire is panic fire, which is where a shotgun shines (shame about it).
edit: Destiny 2 has the Cerberus+1 which is technically an auto rifle, but it fires from four barrels at once
Enter the Gungeon has the Yari Launcher
https://www.youtube.com/watch?v=EuIxlG6kotA
The Scout's Force-a-Nature too. Requires point blank range but satiafying.
but damned if some of them didn't feel great to use
The thing they did do is make it more difficult to identify what an opponent can do based on their silhouette, which was a big part of the brilliant baseline design
And then there were just a couple weapons that were straight up better, looking at you Pyro
Sure they fucked up on balance here and there but that's every game (and it's not like stock weapons only TF2 is perfectly balanced either)
By the time I quit the only alt weapons that were just better than stock were a couple melee weapons, mostly for pyro and medic.
Though if you were a whiner and played on no crits no damage spread servers that increased the number of alt weapons that were strictly better (or near enough not to matter). But that's on you.
https://www.youtube.com/watch?v=t1nrjRFFmpI
But I generally don't like the concept of giving a game a ton of post release content updates to artificially lengthen it's tail of player engagement. That design attitude leads directly to shit like destiny.
IDK I played TF2 for like a decade and 2500+ hours and had a great time until Valve tried to copy Overwatch and fucked over there server community to chase the esports money so seems like it worked to me.
Cool. It just didn't for me.
The alt weapons are actually literally what pushed me away.
I played way more dod source because that game was comparatively static. You always could expect it to be the same when you came back to it.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
{Twitter, Everybody's doing it. }{Writing and Story Blog}
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
But I have a soft spot for the Cerebral Bore
FUCK YOU