As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/
We're funding a new Acquisitions Incorporated series on Kickstarter right now! Check it out at https://www.kickstarter.com/projects/pennyarcade/acquisitions-incorporated-the-series-2

[Mass Effect] All this for a Toaster? Tag Spoilers!

1181921232453

Posts

  • Lucid_SeraphLucid_Seraph TealDeer MarylandRegistered User regular
    ok so a big long ramble about a hypothetical Legendary Multiplayer and what I would want out of it. Note: a lot of this will be spent comparing ME3 Multi to Warframe, which has a similar premise of being 4 man PVE where different loadouts & weapons get released every so often.
    Were I the director of such a thing, I'd start with a basic re-release with shinier graphics of whatever the last game state was for Multiplayer, and then grab EA by the throat and shake them until they make it easier for newer players to onboard, and make it not pay to win. It doesn't need to be pay to win, and I'll outline later on some other monetization ideas that will still make EA boatloads of cash. Honestly, Warframe's model of "punch this particular piece of content long enough and you'll eventually get the thing you want, OR pay for it and get it right away with no RNG" is a pretty good model. No damn lootboxes though, thanks.

    From there, I would use multiplayer as a bridge to ME4 or whatever the new sequel is called by starting to bridge the plot. Begin with a post-ME3 storyline shakeup that explains what ending is actually for reals canon. Start introducing actual plot.

    From a perspective of "What would be most fun for a post ME3 multiplayer game and allow the most opportunities for Lots Of Murder," I'd go for Red, but whatever bullshit Starkid was spouting was a last ditch indoctrination attempt to keep the Reapers alive, and it totally lied about killing EDI and the Geth. The Crucible completely destroyed all the Reaper capital. The flip side is that while the main Reaper forces (their giant horrible capital ships) are all dead and therefore the galaxy is no longer in danger from them or from extinction, there's still billions of ground troops that survived just the same, even if they're now basically brainless drones. Similarly, there's still a very large faction of Geth that didn't go along with peace; even with the Illusive Man gone, others have risen up to take his place (seriously the only reason they didn't call it Hydra is because that was already taken...); and Collectors are just a specific flavor of Reaper forces.

    The plot and gameplay then is that the massive army assembled by Shepard is now doing cleanup. The galaxy IS saved and safe, we CAN rebuild, but there's a long road ahead, which our merry squads of 4 idiots each are going to go throw bullets at until the problem is solved.

    This allows for the introduction of new maps, new mission types, and PLOT. We can get major characters on the comms acting as our Mission Control, with the potential to pay for specific Mission Control voices, because you WOULD pay for Garrus or Tali to be your Mission Control (and by this point they have every reason to be). We can get a bunch of social hubs with minigames that help to flesh out the world and explain wtf happened -- maybe the Citadel crashed on Earth but miraculously most people survived, and the Silversun Strip's still there... complete with an Armax Arsenal Arena mode that lets you "use holograms" to "play as famous heroes of the Reaper War" (eg, play as any ME canon character).

    "Okay, but Warframe has the excuse of SPOILERS to explain who the 'player character' is" the premise instead is that your motley band of semi-mercenary idiots are a crew of their own Normandy-like ship. To further this, you can invite friends to temporarily use classes you've unlocked under the idea that it's YOUR squad; they get a generic build & generic weapons or something to encourage still getting your own, plus none of their own cosmetics, but this would help with new player onboarding -- give them a taste of a Prothean or whatever. You can customize your crew's personality, where they hang out on the ship, and backstories; yes, you "play" as any one of them when you load into hubs. Yes, this is a fuckton of writing, but these ARE the people who wrote Star Wars: the Old Republic, so, I think it's semi-doable. If a "player avatar" exists, it's an unshackled AI of the ship itself, because in the wake of the Reaper War, they made a lot more EDIs (of various genders! and species! so yes you can customize your robot characters with ANY skins. Wanna look like a shiny Vorcha? You're still using the AI power set but COOL GOOD FOR YOU)

    A few more rambly points about like... what I'd do if I were writing this:
    • as noted, each crew has an unshackled AI, and thus one of the "default" starter classes is either a mobile AI unit or a friendly Geth, with the idea that the Geth signed on to serve the same purpose. Ships can have both Geth *and* several AI, same way that Legion was actually a few hundred thousand Geth.
    • One longer plot arc involves Liara, Javik, and Miranda working with the Collectors freed by Leviathan to resurrect the Protheans via cloning & reverse-engineering from the remaining Prothean corpses in the various stasis pods, using things Miranda learned from Project Lazarus. They hit a LOT of opposition from not just Cerberus, but from other splinter factions, including from the Alliance... and ironically, they get support from Aria T'loak, for her own reasons. This adds more enemy types to new mission types.
    • Merc gangs gonna merc, so an Omega plot release both has Omega as a new social hub, and adds both enemy AND ally merc gangsters. You can fight mercs as a merc, that's one of the hazards of being a merc, after all!
    • Eventually there's a bigger plot arc involving the Leviathans deciding that they want to take over the galaxy again. Thankfully they're not going for extinction like their stupid robot children, but they do start with trying to genocide the Geth because they're still (maybe even reasonably?) convinced that AI will ALWAYS be a problem. This gives big, cinematic, Reaper style bossfights.
    • The game keeps updating even after ME4 releases to basically fill in the storyline gaps between the two games. Eventually, there might be time-skips where certain factions and even player characters get "retired"; but are still usable in Armax Arsenal Arena mode, which still gives plenty of rewards and reason to keep playing, it's just there to avoid Warframe's time continuity snarl. So, for instance, the remaining Reaper and Collector forces get wiped out, but you can still fight them in AAA mode, which will reward credits toward weapons and armor and upgrades etc etc. This also helps keep the main modes fresh. Meanwhile, the first rumblings/origins of whatever the new villain faction in ME4 is gets revealed.

    Anyway, I know this is rambly and if someone else wants to help me edit it down / clean it up, it's something I kinda also want to post to Reddit/elsewhere, because I want this spin-off game to exist. I hope the main ideas are clear enough.

    The best part of Mass Effect for me has always been the characters far more than the shooty bits so Mass Effect+Warframe doesn't really sound all that appealing to me as a concept for ME4.

    And I say that as someone who is MR30 with over 6500 hours in Warframe :P

    Ah, you misunderstand! I mean this game as a bridge BETWEEN ME3 and ME4. ME4 being a single player experience set far enough in the future that Liara's got laugh lines around her eyes. This would be it's own totally separate thing. Plus, more character stuff, in that you'd get your own ship full of customizable friendos, much the way that Star Wars: the Old Republic does.

    See You Space Cowboy: a ttrpg about sad space bounty hunters
    https://podcast.tidalwavegames.com/
  • shoeboxjeddyshoeboxjeddy Registered User regular
    ok so a big long ramble about a hypothetical Legendary Multiplayer and what I would want out of it. Note: a lot of this will be spent comparing ME3 Multi to Warframe, which has a similar premise of being 4 man PVE where different loadouts & weapons get released every so often.
    Were I the director of such a thing, I'd start with a basic re-release with shinier graphics of whatever the last game state was for Multiplayer, and then grab EA by the throat and shake them until they make it easier for newer players to onboard, and make it not pay to win. It doesn't need to be pay to win, and I'll outline later on some other monetization ideas that will still make EA boatloads of cash. Honestly, Warframe's model of "punch this particular piece of content long enough and you'll eventually get the thing you want, OR pay for it and get it right away with no RNG" is a pretty good model. No damn lootboxes though, thanks.

    From there, I would use multiplayer as a bridge to ME4 or whatever the new sequel is called by starting to bridge the plot. Begin with a post-ME3 storyline shakeup that explains what ending is actually for reals canon. Start introducing actual plot.

    From a perspective of "What would be most fun for a post ME3 multiplayer game and allow the most opportunities for Lots Of Murder," I'd go for Red, but whatever bullshit Starkid was spouting was a last ditch indoctrination attempt to keep the Reapers alive, and it totally lied about killing EDI and the Geth. The Crucible completely destroyed all the Reaper capital. The flip side is that while the main Reaper forces (their giant horrible capital ships) are all dead and therefore the galaxy is no longer in danger from them or from extinction, there's still billions of ground troops that survived just the same, even if they're now basically brainless drones. Similarly, there's still a very large faction of Geth that didn't go along with peace; even with the Illusive Man gone, others have risen up to take his place (seriously the only reason they didn't call it Hydra is because that was already taken...); and Collectors are just a specific flavor of Reaper forces.

    The plot and gameplay then is that the massive army assembled by Shepard is now doing cleanup. The galaxy IS saved and safe, we CAN rebuild, but there's a long road ahead, which our merry squads of 4 idiots each are going to go throw bullets at until the problem is solved.

    This allows for the introduction of new maps, new mission types, and PLOT. We can get major characters on the comms acting as our Mission Control, with the potential to pay for specific Mission Control voices, because you WOULD pay for Garrus or Tali to be your Mission Control (and by this point they have every reason to be). We can get a bunch of social hubs with minigames that help to flesh out the world and explain wtf happened -- maybe the Citadel crashed on Earth but miraculously most people survived, and the Silversun Strip's still there... complete with an Armax Arsenal Arena mode that lets you "use holograms" to "play as famous heroes of the Reaper War" (eg, play as any ME canon character).

    "Okay, but Warframe has the excuse of SPOILERS to explain who the 'player character' is" the premise instead is that your motley band of semi-mercenary idiots are a crew of their own Normandy-like ship. To further this, you can invite friends to temporarily use classes you've unlocked under the idea that it's YOUR squad; they get a generic build & generic weapons or something to encourage still getting your own, plus none of their own cosmetics, but this would help with new player onboarding -- give them a taste of a Prothean or whatever. You can customize your crew's personality, where they hang out on the ship, and backstories; yes, you "play" as any one of them when you load into hubs. Yes, this is a fuckton of writing, but these ARE the people who wrote Star Wars: the Old Republic, so, I think it's semi-doable. If a "player avatar" exists, it's an unshackled AI of the ship itself, because in the wake of the Reaper War, they made a lot more EDIs (of various genders! and species! so yes you can customize your robot characters with ANY skins. Wanna look like a shiny Vorcha? You're still using the AI power set but COOL GOOD FOR YOU)

    A few more rambly points about like... what I'd do if I were writing this:
    • as noted, each crew has an unshackled AI, and thus one of the "default" starter classes is either a mobile AI unit or a friendly Geth, with the idea that the Geth signed on to serve the same purpose. Ships can have both Geth *and* several AI, same way that Legion was actually a few hundred thousand Geth.
    • One longer plot arc involves Liara, Javik, and Miranda working with the Collectors freed by Leviathan to resurrect the Protheans via cloning & reverse-engineering from the remaining Prothean corpses in the various stasis pods, using things Miranda learned from Project Lazarus. They hit a LOT of opposition from not just Cerberus, but from other splinter factions, including from the Alliance... and ironically, they get support from Aria T'loak, for her own reasons. This adds more enemy types to new mission types.
    • Merc gangs gonna merc, so an Omega plot release both has Omega as a new social hub, and adds both enemy AND ally merc gangsters. You can fight mercs as a merc, that's one of the hazards of being a merc, after all!
    • Eventually there's a bigger plot arc involving the Leviathans deciding that they want to take over the galaxy again. Thankfully they're not going for extinction like their stupid robot children, but they do start with trying to genocide the Geth because they're still (maybe even reasonably?) convinced that AI will ALWAYS be a problem. This gives big, cinematic, Reaper style bossfights.
    • The game keeps updating even after ME4 releases to basically fill in the storyline gaps between the two games. Eventually, there might be time-skips where certain factions and even player characters get "retired"; but are still usable in Armax Arsenal Arena mode, which still gives plenty of rewards and reason to keep playing, it's just there to avoid Warframe's time continuity snarl. So, for instance, the remaining Reaper and Collector forces get wiped out, but you can still fight them in AAA mode, which will reward credits toward weapons and armor and upgrades etc etc. This also helps keep the main modes fresh. Meanwhile, the first rumblings/origins of whatever the new villain faction in ME4 is gets revealed.

    Anyway, I know this is rambly and if someone else wants to help me edit it down / clean it up, it's something I kinda also want to post to Reddit/elsewhere, because I want this spin-off game to exist. I hope the main ideas are clear enough.

    The best part of Mass Effect for me has always been the characters far more than the shooty bits so Mass Effect+Warframe doesn't really sound all that appealing to me as a concept for ME4.

    And I say that as someone who is MR30 with over 6500 hours in Warframe :P

    Ah, you misunderstand! I mean this game as a bridge BETWEEN ME3 and ME4. ME4 being a single player experience set far enough in the future that Liara's got laugh lines around her eyes. This would be it's own totally separate thing. Plus, more character stuff, in that you'd get your own ship full of customizable friendos, much the way that Star Wars: the Old Republic does.

    Live services that don't work have a tendency to destroy the developer in a black hole of wasted resources (we'll see if Bioware survives Anthem... it's bad. See also Crystal Dynamics with Avengers), live services that DO work don't produce cool single player sequels, they BECOME the brand (World of Warcraft, Destiny, Apex Legends, etc).

    OrcaJazzcB557Bloodsheed
  • BRIAN BLESSEDBRIAN BLESSED Maybe you aren't SPEAKING LOUDLY ENOUGHHH Registered User regular
    Every time someone suggests the end of BioWare is nigh I still have a good laugh because they've been saying that for literally more than 10 years since Dragon Age II came out

    SynthesisBloodsheed
  • JoolanderJoolander Registered User regular
    So I found my N7 Hoodie

    But it either shrunk in the wash or I’ve become fat

    Either way, I’d like to get another one, but the BioWare store appears to be out and I don’t want to get ripped off

    Anyone know where I can find a good one?

  • SorceSorce Not ThereRegistered User regular
    klemming wrote: »
    Grove wrote: »
    I'm nearing the end of Mass Effect and about to do Ilos. My previous playthroughs have been renegade because I like being edgy boi.

    I'm running essentially full paragon this time to see the differences but there's one choice I will struggle with and wanted ya'lls advice.
    Is it worth saving the Council? Even running paragon I hate those fuckers, but if there is interesting dialogue or moments in the future games with them, I'm willing to do it

    Let me know if it's worth it.
    Generally it's easier to convince them that Udina's going to shoot them in the back in the face if you saved them, though I'm not sure if that's dialogue or if it actually helps from a gameplay perspective to make it less likely that you won't be able to talk Survivor out of committing Suicide by Shepard.

    Aside from that it's mostly different rather than better or worse; Different councillors have different attitudes to you, so you'll get different dialogue at the very least.

    And if you really want to min/max your war assets, I'm pretty sure saving the Council is the best choice, but I don't think there's a significant enough difference to it that it'd affect your endgame result, assuming you're going to be completionist about it.
    About that last point...
    Sacrificing the Council nets you more War Assets because then the Alliance doesn't lose as much. The Destiny Ascension's war assets are less than the war assets of Alliance ships you'd lose.

    sig.gif
  • [Expletive deleted][Expletive deleted] The mediocre doctor NorwayRegistered User regular
    Collectors dealt with, once and for all.

    I'm sure they won't be back in ME3.

    (Also, Samara and Jack are A+ collector killing machines. Area reave to strip barriers, pull field to send them flying, and squad warp ammo as the cherry on top.)

    Sic transit gloria mundi.
  • HappylilElfHappylilElf Registered User regular
    edited July 2021
    ok so a big long ramble about a hypothetical Legendary Multiplayer and what I would want out of it. Note: a lot of this will be spent comparing ME3 Multi to Warframe, which has a similar premise of being 4 man PVE where different loadouts & weapons get released every so often.
    Were I the director of such a thing, I'd start with a basic re-release with shinier graphics of whatever the last game state was for Multiplayer, and then grab EA by the throat and shake them until they make it easier for newer players to onboard, and make it not pay to win. It doesn't need to be pay to win, and I'll outline later on some other monetization ideas that will still make EA boatloads of cash. Honestly, Warframe's model of "punch this particular piece of content long enough and you'll eventually get the thing you want, OR pay for it and get it right away with no RNG" is a pretty good model. No damn lootboxes though, thanks.

    From there, I would use multiplayer as a bridge to ME4 or whatever the new sequel is called by starting to bridge the plot. Begin with a post-ME3 storyline shakeup that explains what ending is actually for reals canon. Start introducing actual plot.

    From a perspective of "What would be most fun for a post ME3 multiplayer game and allow the most opportunities for Lots Of Murder," I'd go for Red, but whatever bullshit Starkid was spouting was a last ditch indoctrination attempt to keep the Reapers alive, and it totally lied about killing EDI and the Geth. The Crucible completely destroyed all the Reaper capital. The flip side is that while the main Reaper forces (their giant horrible capital ships) are all dead and therefore the galaxy is no longer in danger from them or from extinction, there's still billions of ground troops that survived just the same, even if they're now basically brainless drones. Similarly, there's still a very large faction of Geth that didn't go along with peace; even with the Illusive Man gone, others have risen up to take his place (seriously the only reason they didn't call it Hydra is because that was already taken...); and Collectors are just a specific flavor of Reaper forces.

    The plot and gameplay then is that the massive army assembled by Shepard is now doing cleanup. The galaxy IS saved and safe, we CAN rebuild, but there's a long road ahead, which our merry squads of 4 idiots each are going to go throw bullets at until the problem is solved.

    This allows for the introduction of new maps, new mission types, and PLOT. We can get major characters on the comms acting as our Mission Control, with the potential to pay for specific Mission Control voices, because you WOULD pay for Garrus or Tali to be your Mission Control (and by this point they have every reason to be). We can get a bunch of social hubs with minigames that help to flesh out the world and explain wtf happened -- maybe the Citadel crashed on Earth but miraculously most people survived, and the Silversun Strip's still there... complete with an Armax Arsenal Arena mode that lets you "use holograms" to "play as famous heroes of the Reaper War" (eg, play as any ME canon character).

    "Okay, but Warframe has the excuse of SPOILERS to explain who the 'player character' is" the premise instead is that your motley band of semi-mercenary idiots are a crew of their own Normandy-like ship. To further this, you can invite friends to temporarily use classes you've unlocked under the idea that it's YOUR squad; they get a generic build & generic weapons or something to encourage still getting your own, plus none of their own cosmetics, but this would help with new player onboarding -- give them a taste of a Prothean or whatever. You can customize your crew's personality, where they hang out on the ship, and backstories; yes, you "play" as any one of them when you load into hubs. Yes, this is a fuckton of writing, but these ARE the people who wrote Star Wars: the Old Republic, so, I think it's semi-doable. If a "player avatar" exists, it's an unshackled AI of the ship itself, because in the wake of the Reaper War, they made a lot more EDIs (of various genders! and species! so yes you can customize your robot characters with ANY skins. Wanna look like a shiny Vorcha? You're still using the AI power set but COOL GOOD FOR YOU)

    A few more rambly points about like... what I'd do if I were writing this:
    • as noted, each crew has an unshackled AI, and thus one of the "default" starter classes is either a mobile AI unit or a friendly Geth, with the idea that the Geth signed on to serve the same purpose. Ships can have both Geth *and* several AI, same way that Legion was actually a few hundred thousand Geth.
    • One longer plot arc involves Liara, Javik, and Miranda working with the Collectors freed by Leviathan to resurrect the Protheans via cloning & reverse-engineering from the remaining Prothean corpses in the various stasis pods, using things Miranda learned from Project Lazarus. They hit a LOT of opposition from not just Cerberus, but from other splinter factions, including from the Alliance... and ironically, they get support from Aria T'loak, for her own reasons. This adds more enemy types to new mission types.
    • Merc gangs gonna merc, so an Omega plot release both has Omega as a new social hub, and adds both enemy AND ally merc gangsters. You can fight mercs as a merc, that's one of the hazards of being a merc, after all!
    • Eventually there's a bigger plot arc involving the Leviathans deciding that they want to take over the galaxy again. Thankfully they're not going for extinction like their stupid robot children, but they do start with trying to genocide the Geth because they're still (maybe even reasonably?) convinced that AI will ALWAYS be a problem. This gives big, cinematic, Reaper style bossfights.
    • The game keeps updating even after ME4 releases to basically fill in the storyline gaps between the two games. Eventually, there might be time-skips where certain factions and even player characters get "retired"; but are still usable in Armax Arsenal Arena mode, which still gives plenty of rewards and reason to keep playing, it's just there to avoid Warframe's time continuity snarl. So, for instance, the remaining Reaper and Collector forces get wiped out, but you can still fight them in AAA mode, which will reward credits toward weapons and armor and upgrades etc etc. This also helps keep the main modes fresh. Meanwhile, the first rumblings/origins of whatever the new villain faction in ME4 is gets revealed.

    Anyway, I know this is rambly and if someone else wants to help me edit it down / clean it up, it's something I kinda also want to post to Reddit/elsewhere, because I want this spin-off game to exist. I hope the main ideas are clear enough.

    The best part of Mass Effect for me has always been the characters far more than the shooty bits so Mass Effect+Warframe doesn't really sound all that appealing to me as a concept for ME4.

    And I say that as someone who is MR30 with over 6500 hours in Warframe :P

    Ah, you misunderstand! I mean this game as a bridge BETWEEN ME3 and ME4. ME4 being a single player experience set far enough in the future that Liara's got laugh lines around her eyes. This would be it's own totally separate thing. Plus, more character stuff, in that you'd get your own ship full of customizable friendos, much the way that Star Wars: the Old Republic does.

    Ah ok I see.

    It's not a bad idea for reintroducing ME3MP but it also feels like a lot or work for an interstitial game that is supposed to lead/build hype for ME4. Especially since iirc ME3MP was made by a seperate studio from Bioware.

    I can't see EA funding it unless there's a serious chance for profit which I doubt there will be unless it has it's own price tag. Maybe if it lets people import their ME3MP arsenals but even then it may be a hard sell.

    I mean I'd buy it in a heartbeat because despite hundreds of hours in ME3MP I still never managed to get even a Mk I Black Widow but I'm pretty sure I'm not a great example :P

    HappylilElf on
  • HappylilElfHappylilElf Registered User regular
    Joolander wrote: »
    So I found my N7 Hoodie

    But it either shrunk in the wash or I’ve become fat

    Either way, I’d like to get another one, but the BioWare store appears to be out and I don’t want to get ripped off

    Anyone know where I can find a good one?

    I've purchased three knockoff hoodies and they've all been terrible for varying reasons.

    Like to the point where I considered investing way to much money on learning how to sew beyond minor repairs so that I could just make one myself.

  • GoodKingJayIIIGoodKingJayIII They wanna get my gold on the ceilingRegistered User regular
    I feel lucky because my N7 hoodie is the only thing I’ve ever purchased from the Bioware store, I still have it, it’s in great condition, and fits like a glove.

    Battletag: Threeve#1501
    PSN: Threeve703
  • KrieghundKrieghund Registered User regular
    Just picked up an Eclipse and Blue Suns tank, so I can totally confuse everyone at the gym, lol. But I've been noticing the amount of jank in ME2 w/r/t mission progression as compared to ME1. I already 100%ed this system and I didn't find this random mission you are now saying is there. I think the suicide mission has given me a pair of rose colored glasses for when I look back on ME2.

  • Lucid_SeraphLucid_Seraph TealDeer MarylandRegistered User regular
    Joolander wrote: »
    So I found my N7 Hoodie

    But it either shrunk in the wash or I’ve become fat

    Either way, I’d like to get another one, but the BioWare store appears to be out and I don’t want to get ripped off

    Anyone know where I can find a good one?

    Er

    What size is it?

    Because I might like to buy it off you.

    Incidentally, do you think I could pull off Default FShep's hair without looking like too much of a Karen? I need a haircut...

    See You Space Cowboy: a ttrpg about sad space bounty hunters
    https://podcast.tidalwavegames.com/
    Jazz
  • [Expletive deleted][Expletive deleted] The mediocre doctor NorwayRegistered User regular
    That's ME2 done. No casualties (except for 300k Batarians, but they don't count).

    Look forward to the new reapers-turned-to-ice-cream ending of the LE.

    Sic transit gloria mundi.
    ShadowhopeRMS Oceanic
  • KrieghundKrieghund Registered User regular
    So between Bring Down the Sky, and the missile attack in ME2, along with slave raids and such, what is the Alliance doing to retaliate against the Batarians. Do we have our own deniable terrorists that attack their interests?

  • OrcaOrca Also known as Espressosaurus WrexRegistered User regular
    Krieghund wrote: »
    So between Bring Down the Sky, and the missile attack in ME2, along with slave raids and such, what is the Alliance doing to retaliate against the Batarians. Do we have our own deniable terrorists that attack their interests?

    Chucking asteroids at their Relays.

    GoodKingJayIIICatalase
  • JazzJazz Registered User regular
    There's at least one other instance I can think of but it's a bit of a ME2/3 spoiler.
    The black ops raid, the information about which is in Keiji's greybox.

    JoolanderGoodKingJayIIISynthesis
  • klemmingklemming Registered User regular
    Wasn't part of Jacob's backstory about doing black-ops work against batarians and other pirate groups?
    I keep forgetting Jacob in general, so I might be imagining a more interesting backstory for him.

    Nobody remembers the singer. The song remains.
  • JazzJazz Registered User regular
    edited July 2021
    klemming wrote: »
    Wasn't part of Jacob's backstory about doing black-ops work against batarians and other pirate groups?
    I keep forgetting Jacob in general, so I might be imagining a more interesting backstory for him.

    He was the player character in the rather unloved iOS game (was it on Android too?) Mass Effect Galaxy. I can't remember if it told that particular story though.

    Jazz on
    Shadowhope
  • [Expletive deleted][Expletive deleted] The mediocre doctor NorwayRegistered User regular
    edited July 2021
    Krieghund wrote: »
    Just picked up an Eclipse and Blue Suns tank, so I can totally confuse everyone at the gym, lol. But I've been noticing the amount of jank in ME2 w/r/t mission progression as compared to ME1. I already 100%ed this system and I didn't find this random mission you are now saying is there. I think the suicide mission has given me a pair of rose colored glasses for when I look back on ME2.

    Some assignments have prerequisites, so a previously 100% cluster can become <100%.

    [Expletive deleted] on
    Sic transit gloria mundi.
  • GroveGrove Los AngelesRegistered User regular
    Just beat ME 1.

    The run from Ilos to the end is gaming gold.

    Selling PS3 & 360 Madcatz TE Stick
    JazzStrikorJohnny ChopsockyFencingsaxJoolanderGoodKingJayIIIHappylilElfRMS OceanicBRIAN BLESSEDGiantGeek2020AlexandierCatalase
  • SorceSorce Not ThereRegistered User regular
    Jazz wrote: »
    klemming wrote: »
    Wasn't part of Jacob's backstory about doing black-ops work against batarians and other pirate groups?
    I keep forgetting Jacob in general, so I might be imagining a more interesting backstory for him.

    He was the player character in the rather unloved iOS game (was it on Android too?) Mass Effect Galaxy. I can't remember if it told that particular story though.
    He was also a Corsair, which apparently is like an N7-lite in the Alliance.

    sig.gif
  • GroveGrove Los AngelesRegistered User regular
    Planning out some ME 2/3 romance stuff.
    The short version is I'm planning to romance Miranda in 2 this run but I was reading something about her dying in 3 if you break up with her. Wanted to get clarity if any of ya'll know. I don't want to kill her off in 3 but I also want to have the option to rekindle or chose a new romance in 3 without sacrificing her. If she auto dies in 3 because of it I may not romance her in 2.

    Selling PS3 & 360 Madcatz TE Stick
  • RaynagaRaynaga Registered User regular
    So, running Grunt and Wrex together in Armax is somethung I somehow never did.

    Sweet jars of molasses, this is a spicy meatball of a mixed metaphor for how awesome it is.

    StrikorOrcaThegreatcowGiantGeek2020Alexandier
  • SonelanSonelan Registered User regular
    Grove wrote: »
    Planning out some ME 2/3 romance stuff.
    The short version is I'm planning to romance Miranda in 2 this run but I was reading something about her dying in 3 if you break up with her. Wanted to get clarity if any of ya'll know. I don't want to kill her off in 3 but I also want to have the option to rekindle or chose a new romance in 3 without sacrificing her. If she auto dies in 3 because of it I may not romance her in 2.

    Answer to your question to the best of my knowledge follows (ME3 spoilers)
    So if you romance her and break up with her she will die at some point, unless you cheese it abit and avoid breaking up with her and lock in a romance to someone else before you break up with her.

    [SIGPIC][/SIGPIC]
    Grove
  • BRIAN BLESSEDBRIAN BLESSED Maybe you aren't SPEAKING LOUDLY ENOUGHHH Registered User regular
    edited July 2021
    Joolander wrote: »
    So I found my N7 Hoodie

    But it either shrunk in the wash or I’ve become fat

    Either way, I’d like to get another one, but the BioWare store appears to be out and I don’t want to get ripped off

    Anyone know where I can find a good one?

    Insert Coin is taking preorders for a new run of their style of hoodie. It's not a zipper/velcro style like the classic one and it's much thinner than those. A little squarish at the shoulders but overall has good stretch and fit.
    The important part is that the armour stripe is a strip of fabric sewn on and not just printed on the arm, which means it'll (hopefully) hold up for the long term https://www.insertcoinclothing.com/hoodies/n7-hoodie.html

    BRIAN BLESSED on
  • GroveGrove Los AngelesRegistered User regular
    Sonelan wrote: »
    Grove wrote: »
    Planning out some ME 2/3 romance stuff.
    The short version is I'm planning to romance Miranda in 2 this run but I was reading something about her dying in 3 if you break up with her. Wanted to get clarity if any of ya'll know. I don't want to kill her off in 3 but I also want to have the option to rekindle or chose a new romance in 3 without sacrificing her. If she auto dies in 3 because of it I may not romance her in 2.

    Answer to your question to the best of my knowledge follows (ME3 spoilers)
    So if you romance her and break up with her she will die at some point, unless you cheese it abit and avoid breaking up with her and lock in a romance to someone else before you break up with her.

    Thanks for the heads up!

    Selling PS3 & 360 Madcatz TE Stick
  • GoodKingJayIIIGoodKingJayIII They wanna get my gold on the ceilingRegistered User regular
    Man I wish I liked any of the fem shep hair options. I end up going with one of the buns 90% of the time. I switched it up from ME1 to 2 to try something new but I’m not crazy about it at all.

    Also, having played ME2 insanity with an adept and an infiltrator, the soldier makes that difficulty laughable. Adrenaline + Mattock ruins everything. Throw in armor piercing rounds for maximum cheese.

    Battletag: Threeve#1501
    PSN: Threeve703
  • [Expletive deleted][Expletive deleted] The mediocre doctor NorwayRegistered User regular
    In 2, I found hardcore to be the perfect difficulty level for a vanguard (doesn't become vangod until 3).

    Only annoyance were the platforms in collector ship/base, as you can't charge to platforms you're not already standing on, even if the platforms are at rest.

    Sic transit gloria mundi.
  • [Expletive deleted][Expletive deleted] The mediocre doctor NorwayRegistered User regular
    I leave for vacation in less than two weeks, so I'll hold off on ME3 until I get back in mid-August.

    Does anyone know if the coalesced file can be edited to change around armor bonuses and squad outfit bonuses? Don't want me/my crew looking like clowns just to get the best bonuses.

    (I'm already planning to mod the file to get max scars regardless of par/ren status (if I can't look like a T-800 while full para, what's even the point?) and remove helmets.)

    Sic transit gloria mundi.
  • GoodKingJayIIIGoodKingJayIII They wanna get my gold on the ceilingRegistered User regular
    Javik is such a goddamned asshole and I love every second of it.

    Battletag: Threeve#1501
    PSN: Threeve703
    manwiththemachinegunLucid_SeraphOrcaJoolanderGroveJazzGiantGeek2020HappylilElflwt1973Lord PalingtonSkeith
  • Lucid_SeraphLucid_Seraph TealDeer MarylandRegistered User regular
    Javik is such a goddamned asshole and I love every second of it.

    he's the best-worst space racist great-uncle

    I seriously want the comic book / novella / whatever of him and Liara paling around while she tries to finally write her Book About the Protheans and he's just constantly like "yeah we were bastards. utter bastards. oh you thought we were cool? haha nah. bastards. bastards all the way down."

    Liara: "AT LEAST I WILL GET TENURE FROM THIS.... >| "

    See You Space Cowboy: a ttrpg about sad space bounty hunters
    https://podcast.tidalwavegames.com/
    OrcaStrikorGoodKingJayIIIJoolanderFencingsaxJazzBRIAN BLESSEDThegreatcowlwt1973BloodsheedHappy Little Machine
  • GoodKingJayIIIGoodKingJayIII They wanna get my gold on the ceilingRegistered User regular
    Someone: "The protheans were a magnificent race with advanced culture and science!"

    Javik: "The slaves were a big help."

    Battletag: Threeve#1501
    PSN: Threeve703
    OrcaJoolanderFencingsaxSorceJazzBRIAN BLESSEDLucid_SeraphHappylilElflwt1973BloodsheedSkeithIceBurnerHappy Little Machine
  • SynthesisSynthesis Honda Today! Registered User regular
    So, I've come into a weird achievement-chasing dilemma: I've been playing on normal and have basically cleared the whole game up to the Reaper IFF mission/obtaining Legion, etc.

    I still the Incineration specialist achievement ("Burn armor off 20 enemies"). Fun-loving fool that I was, I just spammed incinerate whenever I was using Mordin and thought that would do the job, but as it happens on normal there are surprisingly few enemies with armor in the game. Husks, abominations, etc., all have armor if you're playing on hard or above. I ran into the same issue with Warp specialist, except there was a specific mission (raid an Eclipse Outpost) that gave you a couple barrier enemies that you could save-reload with.

    If I've already cleared all the assignments up to this point, is there any discoverable assignment or other point where you can reliably run into armored enemies on normal? Or am I stuck finding an armored enemy at some point and just reloading that save over and over until I get 20?

  • ArteenArteen Adept ValeRegistered User regular
    Synthesis wrote: »
    So, I've come into a weird achievement-chasing dilemma: I've been playing on normal and have basically cleared the whole game up to the Reaper IFF mission/obtaining Legion, etc.

    I still the Incineration specialist achievement ("Burn armor off 20 enemies"). Fun-loving fool that I was, I just spammed incinerate whenever I was using Mordin and thought that would do the job, but as it happens on normal there are surprisingly few enemies with armor in the game. Husks, abominations, etc., all have armor if you're playing on hard or above. I ran into the same issue with Warp specialist, except there was a specific mission (raid an Eclipse Outpost) that gave you a couple barrier enemies that you could save-reload with.

    If I've already cleared all the assignments up to this point, is there any discoverable assignment or other point where you can reliably run into armored enemies on normal? Or am I stuck finding an armored enemy at some point and just reloading that save over and over until I get 20?

    All(?) enemies have a protection layer of some sort on hardcore/insanity. LOKI mechs, husks, Blood Pack mercenaries, Varren off the top of my head have armor. If you have any missions with those, you can bump up the difficulty and get it done that way.

    BRIAN BLESSEDGoodKingJayIIISorceMasterOfPupets
  • SynthesisSynthesis Honda Today! Registered User regular
    Arteen wrote: »
    Synthesis wrote: »
    So, I've come into a weird achievement-chasing dilemma: I've been playing on normal and have basically cleared the whole game up to the Reaper IFF mission/obtaining Legion, etc.

    I still the Incineration specialist achievement ("Burn armor off 20 enemies"). Fun-loving fool that I was, I just spammed incinerate whenever I was using Mordin and thought that would do the job, but as it happens on normal there are surprisingly few enemies with armor in the game. Husks, abominations, etc., all have armor if you're playing on hard or above. I ran into the same issue with Warp specialist, except there was a specific mission (raid an Eclipse Outpost) that gave you a couple barrier enemies that you could save-reload with.

    If I've already cleared all the assignments up to this point, is there any discoverable assignment or other point where you can reliably run into armored enemies on normal? Or am I stuck finding an armored enemy at some point and just reloading that save over and over until I get 20?

    All(?) enemies have a protection layer of some sort on hardcore/insanity. LOKI mechs, husks, Blood Pack mercenaries, Varren off the top of my head have armor. If you have any missions with those, you can bump up the difficulty and get it done that way.

    Yeah, I suppose there is a discoverable mission out there with a bunch of husks that I can raise the difficulty for, then just go back to an earlier save when the achievement pops. I'd forgotten how that worked.

  • BRIAN BLESSEDBRIAN BLESSED Maybe you aren't SPEAKING LOUDLY ENOUGHHH Registered User regular
    The Suicide Mission has a shitload of husks at some point but I don't know if there'd be enough for the achievement

  • SynthesisSynthesis Honda Today! Registered User regular
    The Suicide Mission has a shitload of husks at some point but I don't know if there'd be enough for the achievement

    Yeah, on top of having to raise the difficulty for it. Not a great idea on top of leaving it up to chance.

  • klemmingklemming Registered User regular
    edited July 2021
    If you've still got the Reaper IFF mission to go, that should have all the husks you'll need.
    I think there's a part at the end of the mission with endless waves of them (I don't know if they ever run out if you just ignore the objective).

    klemming on
    Nobody remembers the singer. The song remains.
    BRIAN BLESSEDJazz
  • BRIAN BLESSEDBRIAN BLESSED Maybe you aren't SPEAKING LOUDLY ENOUGHHH Registered User regular
    The early Collector vessel mission also has that amazing troll sequence at the end where Joker tells you to hurry up and they spontaneously spawn like 20 husks around the corner a few seconds later

    ShadowhopeGoodKingJayIII
  • SynthesisSynthesis Honda Today! Registered User regular
    I ended up just toggling the difficulty up for the N7: Abandoned Mine mission. Thanks for everyone's suggestions.

    ArteenCarpyFencingsaxBRIAN BLESSEDJazz
  • AlexandierAlexandier Registered User regular
    I wish the green ending was just destroy but oh we found a way to keep EDI and the Geth exempt.

    I'm thinking something along the lines of

    Blue, no. Obvious Trap.

    Red, no. I am not hurting my friends.

    Oh how about this?

    tlrdwzvgbfer.png

    EquatorialIdioticImperatorangel-size_restricted.gif

    Thegreatcow
Sign In or Register to comment.