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[Metroid] Expecting Prime 4? TOO BAD PRIME 1 REMASTER TIME.

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Posts

  • GundiGundi Serious Bismuth Registered User regular
    i remember there was something in corruption that was really easy to miss to scan, but unfortunately i don't remember what

  • AthenorAthenor Battle Hardened Optimist The Skies of HiigaraRegistered User regular
    Gundi wrote: »
    i remember there was something in corruption that was really easy to miss to scan, but unfortunately i don't remember what

    Well that's any Prime game. :D Like if memory serves, the boost ball bosses always seem to be super tough to get.

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  • VyolynceVyolynce Registered User regular
    Athenor wrote: »
    Man, Prime 3 is long! I mean... yeah, I know the Prime games are long, but.. it just never ceases to amaze me.

    I just took out the 2nd Leviathan seed. And.. er...
    Released more metroids that can now phase through walls, like an idiot.

    Eh that was bound to happen one way or the other.

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  • jothkijothki Registered User regular
    Athenor wrote: »
    Gundi wrote: »
    i remember there was something in corruption that was really easy to miss to scan, but unfortunately i don't remember what

    Well that's any Prime game. :D Like if memory serves, the boost ball bosses always seem to be super tough to get.

    I can't remember which game it was, but I think there's a type of those dive-bombing bat things that only show up in a single room, and don't respawn?

    DaveTheWaveIanatorshoeboxjeddy
  • Handsome CostanzaHandsome Costanza Ask me about 8bitdo RIP Iwata-sanRegistered User regular
    edited October 2021
    Don't look at dying to bosses over and over as a frustrating event, but as a form of progress. Break the encounters down into mini-levels. Did you learn a bit about one of the bosses attack sequences before you died? Then you just beat that level! Each time getting a little further learning more things about the encounter until you learn enough to get past it.

    The past few months of playing SNES platformers have prepared me for this. Thanks, Hagane The Final Conflict and Actraiser.

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  • klemmingklemming Registered User regular
    Gundi wrote: »
    So I learned a neat trick totally by accident with Drogya:
    If you do one round of his phase 1 pattern, hit his core, but don't counter its first "retribution" attack after it puts its shell back up, and then do another round but actually counter the second time, you can actually do enough damage to skip its second phase. (This was on hard mode.)

    I figure it's actually probably a little bit faster than countering its first cycle since it means you only have to do two first phase cycles as opposed to doing one first phase and one second phase cycle. (Second phase has more attacks, which means it's a bit harder to find time to damage its roots and open up its core.)

    Time at the save point after is currently 1:40.
    He has a second phase?! Huh, I guess I skipped it twice.
    thoughts about ending
    I think that the last X that had copied Quiet Robe gave her the ability from the Thoha tribe's genes to control metroids, strengthening her existing Thoha genes and allowing her to regain control of her out-of-control metroid genes. Why the Quiet Robe X decided to wait at the ship and commit suicide to help her survive is an open question though, when the X are supposed to desire the death of their predators, the metroids, above all else. Perhaps Quiet Robe's Thoha control genes also meant that the X that copied them gained some measure of Quiet Robe's consciousness instead of being a singleminded killing machine like X-parasite copies usually are?
    Or maybe the X gained the knowledge from absorbing Quiet Robe that they were the last of their kind and helping Samus escape was the only chance of survival for their species, somehow...? I'd be surprised if an X managed to stow away on her ship without her or Adam noticing though.
    The X gain the intelligence of their copies. We saw that with the scientists/SA-X in Fusion. The scientist tried to blow up the station to kill her, and the SA-X was a warrior like her. But until Quiet Robe, we never saw the X copy a sentient pacifist. (Well, pacifist-ish. I mean, they did create the Metroids) I'd guess there was some fast 'what is this thing you call a conscience' going on and it learned to overcome it's biological programming. Some Terminator 2 style 'I must be destroyed for the safety of the galaxy' thing.

    Nobody remembers the singer. The song remains.
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  • BronzeKoopaBronzeKoopa Registered User regular
    Playing through Hollow Knight this year helped me get into a certain mindset with approaching bosses in Dread.

    HedgethornTalithNaphtali
  • klemmingklemming Registered User regular
    I honestly can't remember how much trouble I had with the bosses in Super my first time through (it's been a while).
    I know I knew the quick kill on Draygon before I ever fought it, so that was a gimmie.
    But if you explored and found all the E tanks you could, I feel like you could pretty easily tank your way through them and mostly turn it into a damage fight.
    I find all of the bosses in Dread need me to focus more on dodging and surviving over shooting compared to say, Ridley in Super.

    Nobody remembers the singer. The song remains.
    Naphtalirahkeesh2000
  • DrezDrez Registered User regular
    edited October 2021
    I still haven't beaten Hollow Knight. I'm up what I think is the final boss.

    I'm actually worried about going back to the game and finishing it because I've forgotten everything and while I like the game I don't really want to play through it a second time.

    Drez on
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  • SyphonBlueSyphonBlue The studying beaver That beaver sure loves studying!Registered User regular
    Gundi wrote: »
    i remember there was something in corruption that was really easy to miss to scan, but unfortunately i don't remember what

    Each of Gandrayda's forms is a separate scan

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    Athenor
  • AbsoluteZeroAbsoluteZero The new film by Quentin Koopantino Registered User regular
    I remember Phantoon, Draygon and Ridley all fucking up my shit back in the day. Phantoon was probably the worst because my stupid ass kept using super missiles.

    cs6f034fsffl.jpg
  • EnlongEnlong Registered User regular
    SyphonBlue wrote: »
    Gundi wrote: »
    i remember there was something in corruption that was really easy to miss to scan, but unfortunately i don't remember what

    Each of Gandrayda's forms is a separate scan

    Similarly, I think Chykka in Prime 2 has 4 scans, between its three forms and its offspring.

    And a pretty hilarious scan when it's dead.
    Bioscan complete.
    Target Chykka has been terminated.
    Lifesigns are at flatline. No regenerative ability in effect. No evidence of symbiotic corpse possession. Resurrection does not appear likely.



    I can just imagine Samus ordering her computer to run every scan possible to make damn sure that this thing isn't going to stand up one more time

    VyolynceAbsoluteZero
  • TalithTalith 変態という名の紳士 Miami, FLRegistered User regular
    It occurs to me that I didn't use a bomb (powerbombs don't count) on a single enemy.

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  • DonnictonDonnicton Registered User regular
    Beat the game last night
    boy they really didn't even try to hide the Doomguy influence did they

    Naphtali
  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    First Kotaku tells people how to pirate Dread.

    Now they’re literally saying Samus should smile more.

    https://kotaku.com/dear-metroid-dread-samus-doesn-t-need-to-be-an-emotion-1847875658
    I would expect someone in that position to let her guard down a bit and ask a few questions, maybe even crack a smile.

    Why is Kotaku trying to out-Kotaku themselves? Jesus Christ....

    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
  • FuriousJodoFuriousJodo Seattle, WARegistered User regular
    Dread inspired me to spend way too much on Samus Returns on my 3DS (STILL $40!??!?!) - and that game is also pretty good. Though Dread is extremely good.

    FuriousJodo on Twitch/PSN/XBL/Whatever else
    AbsoluteZeroMaytag
  • DelzhandDelzhand Hard to miss. Registered User regular
    There are 3 very good tweets embedded in this SE++ post. No spoilers.

    https://forums.penny-arcade.com/discussion/comment/44127999/#Comment_44127999

    WhelkAthenorMNC DoverVyolynceGennenalyse RuebenHappylilElf
  • klemmingklemming Registered User regular
    Warlock82 wrote: »
    First Kotaku tells people how to pirate Dread.

    Now they’re literally saying Samus should smile more.

    https://kotaku.com/dear-metroid-dread-samus-doesn-t-need-to-be-an-emotion-1847875658
    I would expect someone in that position to let her guard down a bit and ask a few questions, maybe even crack a smile.

    Why is Kotaku trying to out-Kotaku themselves? Jesus Christ....

    Articles like that are an example of why they should never, ever make a Metroid movie.
    There's just no possible interpretation of Samus that would work well on screen.

    Nobody remembers the singer. The song remains.
  • SyphonBlueSyphonBlue The studying beaver That beaver sure loves studying!Registered User regular
    Dread inspired me to spend way too much on Samus Returns on my 3DS (STILL $40!??!?!) - and that game is also pretty good. Though Dread is extremely good.

    Nintendo games don't drop in price

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  • UncleSporkyUncleSporky Registered User regular
    From what I remember, the worst scan in the whole Prime series is one specific monster in Prime 1, which I think were like...ice bats? And they are in one room in the game, and as soon as they see you they suicide bomb fly directly at you, killing themselves and disappearing forever.


    klemming wrote: »
    Warlock82 wrote: »
    First Kotaku tells people how to pirate Dread.

    Now they’re literally saying Samus should smile more.

    https://kotaku.com/dear-metroid-dread-samus-doesn-t-need-to-be-an-emotion-1847875658
    I would expect someone in that position to let her guard down a bit and ask a few questions, maybe even crack a smile.

    Why is Kotaku trying to out-Kotaku themselves? Jesus Christ....

    Articles like that are an example of why they should never, ever make a Metroid movie.
    There's just no possible interpretation of Samus that would work well on screen.

    Hardcore Henry, maybe. Literally just make Metroid Prime.

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  • Steel AngelSteel Angel Registered User regular
    I remember Phantoon, Draygon and Ridley all fucking up my shit back in the day. Phantoon was probably the worst because my stupid ass kept using super missiles.

    I think the 2D games have varied dramatically in difficulty. Fusion was very difficult in a lot of areas and fights. Zero Mission was a lot more toned down in comparison. It makes it hard to predict what a given game will play like.

    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

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  • AbsoluteZeroAbsoluteZero The new film by Quentin Koopantino Registered User regular
    I think the toned down difficulty in Zero Mission was an overcorrection following Fusion's difficulty.

    Really I think Super, Fusion and Dread just about have the difficulty spot on.

    cs6f034fsffl.jpg
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  • IncenjucarIncenjucar VChatter Seattle, WARegistered User regular
    I think the toned down difficulty in Zero Mission was an overcorrection following Fusion's difficulty.

    Really I think Super, Fusion and Dread just about have the difficulty spot on.

    As a moderate-skill player I'm really finding Dread to be perfect. I am not great at it, but it's fast and fair enough that I don't get frustrated too long. I do have to take breaks, and sometimes even wander off for upgrades before coming back to try again, but my progress is still pretty steady.

    I do think it might be a good idea to add some story modes to the game for low skill or hampered players, though. Exploration is fun on its own, and nobody should be blocked from this wonderful game experience

    AbsoluteZeroStormwatcher
  • BronzeKoopaBronzeKoopa Registered User regular
    Possible hard mode difference I've noticed besides taking more damage,
    EMMIs seem more aggressive when you have the omega beam. They still slow down when melting their faceplates but once you need to charge the beam for the kill they don't seem to menacingly slow walk to you when they get close anymore. I just started hard mode and while the tutorial EMMI is obviously slow overall the next one practically came at full speed when I was charging my beam.

  • urahonkyurahonky Registered User regular
    Yeah I'm on the last boss and I'm going to go ahead and quit. I can get his first form very easily but the second one is just too much for me and apparently there's a third. I can't do it. I just spent 1 and a half hours trying but I wasn't getting any closer to beating him. My hats off to you fine folks that can do this but it's completely unfun and I hope the next Metroid game isn't this ball busting. I really, really enjoy the game when I'm exploring and not fighting bosses.

  • urahonkyurahonky Registered User regular
    I think I'm just emotionally compromised and need to revisit again.

    VyolynceMNC DoverWhelk
  • Luca72Luca72 Registered User regular
    In comparison to other Metroid games Dread has got to be at the top or maybe tied with Super Metroid
    Dread feels really great at being more forgiving than its predecessors with checkpointing without feeling like the atmosphere is compromised

    I remember getting way more frustrated at past Metroid games than this one, mostly because if I die to an EMMI or a boss I just respawn right before instead of at a save point

    E tanks in past games felt like they went way further but I overall really enjoy Dread's pacing with the damage and I only really bothered to get the full E-tanks that were pretty obvious through the critical path, I think I had one, maybe two extra built from parts and maybe 10 total?

    My only serious gripe is the grapple beam feels seriously shitty to use with free aim, and I wish that when you're swinging from it that the aim would just go at a 45 degree angle like older iterations

    It's a serious bummer given how much I love grappling implements in other games but oh well, it only comes up occasionally

    Same! And I can't totally disconnect from my Super Metroid nostalgia so it's making me think Dread is possibly the best this series has ever been. Dread is my instant recommendation for friends who are looking to get into the series or who have bounced off it before.

    The checkpoints are so crucial to that - when I think of Super Metroid being a close to perfect game I think I mean Super Metroid with save states/Rewind. I can not imagine the frustration of going into the game blind and getting destroyed by Phantoon and losing 20 minutes of exploration and progress. Dread is a lot harder in general than Super but I don't think I ever lost more than a minute of progress after a death

    AbsoluteZeroVyolynce
  • TcheldorTcheldor Registered User regular
    Athenor wrote: »
    Magus` wrote: »
    I don't know how many of you read, or were aware of, the Metroidvania Review. I was looking forward to their review of Dread and well..

    They didn't officially review it but did say they felt it played too safe. Their disappointment with it along with poor sales of a game* they really liked bombing (and family stuff) has made them decide to quit - possibly permanently. Sucks.

    * Phoentopia Awakening - I personally found it super boring and didn't get very far, but he seemed to have really loved it.

    This is literally the first time I have ever heard of that game in any context. Indie games usually take a while to get steam under them and get sales going (figuratively and literally). Why should that be taken as a negative?

    Also given how many people I've seen talking about Dread's difficulty... well, I don't think they played it safe. I think they made a game that might resurrect the franchise, hopefully with them heading it (once the management fuckery gets resolved).

    @Athenor I was a BIG fan of Phoentopia. It's more a Zelda II than a metroid. You should check it out. it's good.

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  • TcheldorTcheldor Registered User regular
    urahonky wrote: »
    Yeah I'm on the last boss and I'm going to go ahead and quit. I can get his first form very easily but the second one is just too much for me and apparently there's a third. I can't do it. I just spent 1 and a half hours trying but I wasn't getting any closer to beating him. My hats off to you fine folks that can do this but it's completely unfun and I hope the next Metroid game isn't this ball busting. I really, really enjoy the game when I'm exploring and not fighting bosses.

    FYI final boss:
    you can just use your regular beam shots on phase 1, if you see phase 2, when he's golden just shoot him with normal beam and you have to counter to progress, phase 3 you can use the lock on missiles/regular missiles, and phase 4 you can shoot him with regular shots or missiles

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  • Undead ScottsmanUndead Scottsman Registered User regular
    I would have put Metroid Zero Mission ahead of Dread, but I'm replaying it and am stuck doing this shitty spacejump laser grid puzzle near the end of the game and it sucks. Probably doesn't help that I'm on a (redacted) controller.

    Seriously harder than anything Dread threw at me.

  • HappylilElfHappylilElf Registered User regular
    klemming wrote: »
    Warlock82 wrote: »
    First Kotaku tells people how to pirate Dread.

    Now they’re literally saying Samus should smile more.

    https://kotaku.com/dear-metroid-dread-samus-doesn-t-need-to-be-an-emotion-1847875658
    I would expect someone in that position to let her guard down a bit and ask a few questions, maybe even crack a smile.

    Why is Kotaku trying to out-Kotaku themselves? Jesus Christ....

    Articles like that are an example of why they should never, ever make a Metroid movie.
    There's just no possible interpretation of Samus that would work well on screen.

    Emily Blunt from The Edge of Tomorrow

    (which I totally didn't look up by typing "tom cruise groundhog day movie" into google)

  • Magus`Magus` The fun has been DOUBLED! Registered User regular
    urahonky wrote: »
    Yeah I'm on the last boss and I'm going to go ahead and quit. I can get his first form very easily but the second one is just too much for me and apparently there's a third. I can't do it. I just spent 1 and a half hours trying but I wasn't getting any closer to beating him. My hats off to you fine folks that can do this but it's completely unfun and I hope the next Metroid game isn't this ball busting. I really, really enjoy the game when I'm exploring and not fighting bosses.

    Don't you quit on me.

  • jungleroomxjungleroomx It's never too many graves, it's always not enough shovels Registered User regular
    edited October 2021
    klemming wrote: »
    Warlock82 wrote: »
    First Kotaku tells people how to pirate Dread.

    Now they’re literally saying Samus should smile more.

    https://kotaku.com/dear-metroid-dread-samus-doesn-t-need-to-be-an-emotion-1847875658
    I would expect someone in that position to let her guard down a bit and ask a few questions, maybe even crack a smile.

    Why is Kotaku trying to out-Kotaku themselves? Jesus Christ....

    Articles like that are an example of why they should never, ever make a Metroid movie.
    There's just no possible interpretation of Samus that would work well on screen.

    Emily Blunt from The Edge of Tomorrow

    (which I totally didn't look up by typing "tom cruise groundhog day movie" into google)

    Ah yes, famously changed the name to Mate Feed Kill Repeat.




    I’m not even sorry

    jungleroomx on
    HappylilElfVyolyncePolaritieLuca72
  • Undead ScottsmanUndead Scottsman Registered User regular
    I was really hoping Captain Phasma in the Star Wars sequels would have been a good springboard for showing Gwendoline Christie could play an imposing, armored character, but she basically existed to be clowned on in that franchise, so the jury is still out I guess.

  • AbsoluteZeroAbsoluteZero The new film by Quentin Koopantino Registered User regular
    urahonky wrote: »
    Yeah I'm on the last boss and I'm going to go ahead and quit. I can get his first form very easily but the second one is just too much for me and apparently there's a third. I can't do it. I just spent 1 and a half hours trying but I wasn't getting any closer to beating him. My hats off to you fine folks that can do this but it's completely unfun and I hope the next Metroid game isn't this ball busting. I really, really enjoy the game when I'm exploring and not fighting bosses.

    Honestly I thought phase 1 was the hardest, took me like 45 minutes to crack that nut. Phase 3 is pretty similar to phase 1, so don't be discouraged. If you have phase 1 down then phase 3 should be doable. If any particular attacks are giving you trouble I'm sure the fine folks here can give you tips.

    cs6f034fsffl.jpg
  • HappylilElfHappylilElf Registered User regular
    I remember Phantoon, Draygon and Ridley all fucking up my shit back in the day. Phantoon was probably the worst because my stupid ass kept using super missiles.

    I think the 2D games have varied dramatically in difficulty. Fusion was very difficult in a lot of areas and fights. Zero Mission was a lot more toned down in comparison. It makes it hard to predict what a given game will play like.

    I know the last boss of Samus Returns gave me some trouble but I don't recall any of the Super Metroid bosses taking me more than a try or two

    But then those were the days where you'd beat your head against a boss without complaint because what else were you going to do you already finished the half dozen games you owned and you weren't getting another one until christmas or your birthday or whatever :P

    Steel Angel
  • urahonkyurahonky Registered User regular
    edited October 2021
    Tcheldor wrote: »
    urahonky wrote: »
    Yeah I'm on the last boss and I'm going to go ahead and quit. I can get his first form very easily but the second one is just too much for me and apparently there's a third. I can't do it. I just spent 1 and a half hours trying but I wasn't getting any closer to beating him. My hats off to you fine folks that can do this but it's completely unfun and I hope the next Metroid game isn't this ball busting. I really, really enjoy the game when I'm exploring and not fighting bosses.

    FYI final boss:
    you can just use your regular beam shots on phase 1, if you see phase 2, when he's golden just shoot him with normal beam and you have to counter to progress, phase 3 you can use the lock on missiles/regular missiles, and phase 4 you can shoot him with regular shots or missiles

    4 phases!?

    Oh I see you are referring to the moment where he is impenetrable as a separate phase.

    urahonky on
    AbsoluteZeroVyolyncePolaritie
  • urahonkyurahonky Registered User regular
    Magus` wrote: »
    urahonky wrote: »
    Yeah I'm on the last boss and I'm going to go ahead and quit. I can get his first form very easily but the second one is just too much for me and apparently there's a third. I can't do it. I just spent 1 and a half hours trying but I wasn't getting any closer to beating him. My hats off to you fine folks that can do this but it's completely unfun and I hope the next Metroid game isn't this ball busting. I really, really enjoy the game when I'm exploring and not fighting bosses.

    Don't you quit on me.

    Man my blood pressure can't handle this. I play games as an escape from bullshit lol

    Vyolynce
  • AbsoluteZeroAbsoluteZero The new film by Quentin Koopantino Registered User regular
    urahonky wrote: »
    Tcheldor wrote: »
    urahonky wrote: »
    Yeah I'm on the last boss and I'm going to go ahead and quit. I can get his first form very easily but the second one is just too much for me and apparently there's a third. I can't do it. I just spent 1 and a half hours trying but I wasn't getting any closer to beating him. My hats off to you fine folks that can do this but it's completely unfun and I hope the next Metroid game isn't this ball busting. I really, really enjoy the game when I'm exploring and not fighting bosses.

    FYI final boss:
    you can just use your regular beam shots on phase 1, if you see phase 2, when he's golden just shoot him with normal beam and you have to counter to progress, phase 3 you can use the lock on missiles/regular missiles, and phase 4 you can shoot him with regular shots or missiles

    4 phases!?

    No just 3.
    He changes colors during phase 1. If he turns orange/gold your beam will stop hurting him and you have to counter one of his attacks to damage him.

    In phase 2 he's flying.

    In phase 3 he's back on the ground again and it's basically a rehash of phase 1 with a couple extra attacks. Also he doesn't do that color changing BS from phase 1.

    cs6f034fsffl.jpg
    Tcheldor
  • Magus`Magus` The fun has been DOUBLED! Registered User regular
    urahonky wrote: »
    Magus` wrote: »
    urahonky wrote: »
    Yeah I'm on the last boss and I'm going to go ahead and quit. I can get his first form very easily but the second one is just too much for me and apparently there's a third. I can't do it. I just spent 1 and a half hours trying but I wasn't getting any closer to beating him. My hats off to you fine folks that can do this but it's completely unfun and I hope the next Metroid game isn't this ball busting. I really, really enjoy the game when I'm exploring and not fighting bosses.

    Don't you quit on me.

    Man my blood pressure can't handle this. I play games as an escape from bullshit lol

    I get you. It took me several tries but once you learn the tells, it's not too bad. I'll get a better idea when I play again

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