I can't wait for Dread speedruns. They're gonna be so sick.
Latest i saw was at 1:26?
Metroid community out here speedrunning speedrunning. I do worry that we're gonna get down to the point where the only advancement is fractional second gains (if we aren't already). "The History of Metroid Dread Speedrunning" isn't gonna be an interesting youtube video.
I can't wait for Dread speedruns. They're gonna be so sick.
Latest i saw was at 1:26?
Metroid community out here speedrunning speedrunning. I do worry that we're gonna get down to the point where the only advancement is fractional second gains (if we aren't already). "The History of Metroid Dread Speedrunning" isn't gonna be an interesting youtube video.
TBF the devs already knew sub-4 was possible. Not a ton of room for improving on that.
I can't wait for Dread speedruns. They're gonna be so sick.
Latest i saw was at 1:26?
Metroid community out here speedrunning speedrunning. I do worry that we're gonna get down to the point where the only advancement is fractional second gains (if we aren't already). "The History of Metroid Dread Speedrunning" isn't gonna be an interesting youtube video.
TBF the devs already knew sub-4 was possible. Not a ton of room for improving on that.
Yeah, the target times for the best ending in most Metroid games are pretty low - 4 hours is actually generous. The original game has a 1 hour target. II and Super have 3 hour. Both GBA games have in-game targets of 2 hours for 100% completion.
I can't wait for Dread speedruns. They're gonna be so sick.
Latest i saw was at 1:26?
Metroid community out here speedrunning speedrunning. I do worry that we're gonna get down to the point where the only advancement is fractional second gains (if we aren't already). "The History of Metroid Dread Speedrunning" isn't gonna be an interesting youtube video.
It will come down further. They are just discovering ways to clip through floors last I saw. More tech will be found I'm sure.
I can't wait for Dread speedruns. They're gonna be so sick.
Latest i saw was at 1:26?
Metroid community out here speedrunning speedrunning. I do worry that we're gonna get down to the point where the only advancement is fractional second gains (if we aren't already). "The History of Metroid Dread Speedrunning" isn't gonna be an interesting youtube video.
Eh people have been worrying about that since about three days after the game came out and the best was like 1h56m at that point.
I think Oatsngoats said it best a few days after the game launched when his chat was going on and on about how there were already runs that there's just no way they could be cut down much more. He more or less said "Stop talking to me about world records for this, come back in three to six months and then maybe we can talk about it."
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Andy JoeWe claim the land for the highlord!The AdirondacksRegistered Userregular
The final boss is good - there's a lot of room to takes risks to push for more damage, or you can play it safe and wait for more vulnerable attack patterns.
I can't wait for Dread speedruns. They're gonna be so sick.
Latest i saw was at 1:26?
Metroid community out here speedrunning speedrunning. I do worry that we're gonna get down to the point where the only advancement is fractional second gains (if we aren't already). "The History of Metroid Dread Speedrunning" isn't gonna be an interesting youtube video.
TBF the devs already knew sub-4 was possible. Not a ton of room for improving on that.
Yeah, the target times for the best ending in most Metroid games are pretty low - 4 hours is actually generous. The original game has a 1 hour target. II and Super have 3 hour. Both GBA games have in-game targets of 2 hours for 100% completion.
None of the other games had 40+ minutes of cutscene time counted in the official tally, though.
I can't wait for Dread speedruns. They're gonna be so sick.
Latest i saw was at 1:26?
Metroid community out here speedrunning speedrunning. I do worry that we're gonna get down to the point where the only advancement is fractional second gains (if we aren't already). "The History of Metroid Dread Speedrunning" isn't gonna be an interesting youtube video.
TBF the devs already knew sub-4 was possible. Not a ton of room for improving on that.
Yeah, the target times for the best ending in most Metroid games are pretty low - 4 hours is actually generous. The original game has a 1 hour target. II and Super have 3 hour. Both GBA games have in-game targets of 2 hours for 100% completion.
None of the other games had 40+ minutes of cutscene time counted in the official tally, though.
There were 40 minutes of cutscenes in the game? Huh, it didn't seem that much. Are you sure they count against your total time? What if you skip them?
You know what? Nanowrimo's cancelled on account of the world is stupid.
Final boss took me three or four tries. Compared to Proteus Ridley he was a cakewalk.
A-fucking-men. When I finished Proteus Ridley I didn't even feel a sense of accomplishment. I was just glad it was over.
Proteus Ridley was the first Metroid boss that took me more than two attempts.
Well, ok, technically the second if you count the Diggernaut who took a few tries.
And we're not going to talk about the god damned Diggernaut chase sequence because we don't talk about the god damned fucking Diggernaut chase sequence :P
I can't wait for Dread speedruns. They're gonna be so sick.
Latest i saw was at 1:26?
Metroid community out here speedrunning speedrunning. I do worry that we're gonna get down to the point where the only advancement is fractional second gains (if we aren't already). "The History of Metroid Dread Speedrunning" isn't gonna be an interesting youtube video.
TBF the devs already knew sub-4 was possible. Not a ton of room for improving on that.
Yeah, the target times for the best ending in most Metroid games are pretty low - 4 hours is actually generous. The original game has a 1 hour target. II and Super have 3 hour. Both GBA games have in-game targets of 2 hours for 100% completion.
None of the other games had 40+ minutes of cutscene time counted in the official tally, though.
There were 40 minutes of cutscenes in the game? Huh, it didn't seem that much. Are you sure they count against your total time? What if you skip them?
it (often slightly inaccurately) adds skipped cutscene time to the in-game timer.
The final boss is good - there's a lot of room to takes risks to push for more damage, or you can play it safe and wait for more vulnerable attack patterns.
And if you hit the counter you can kill him in less than 160 seconds without using any missiles.
Brainiac 8Don't call me Shirley...Registered Userregular
I cannot wait to find out what the sales are for this game. I'm hoping all the marketing muscle Nintendo put behind it pays off and it sells really well. This is the first time Nintendo put the AAA marketing budget behind the series.
There was some serious marketing for prime and zero mission too I think, or at lea sd t I remember tv ads existing, maybe that was only in japan though
There was some serious marketing for prime and zero mission too I think, or at lea sd t I remember tv ads existing, maybe that was only in japan though
Yes I'm sure the devs carefully balanced plasma damage around who has an unofficial controller with turbo-fire.
Although that's still kind of on them.
The gun fire is just filler, turbo or not doesn't matter. Hitting those counters are the big damage. You can pretty much skip Phase One by hitting his first counter after his wide beam attack you have to round ball under and then either running up to him when he taunts you for one, or countering one of his dash punches.
Phase Two is really the boss fight itself because he doesn't have any.
Phase Three is just waiting for you to counter him again for the fight to be over.
Finally beat it. 10:08:something. Not bad for my first ever Metroid game, I think. Thoughts:
Parts of the game are brilliant. I love the EMMI rooms. I think the overall vibe and feel of the game is great. I liked getting some actual lore. Some of the Chozo designs were great. The overall pacing is good... early on it felt like I was getting something (new ability, missiles, e-tank, etc.) every 10-15 minutes or so.
My problems are more or less the same as everyone else's. Clunky controls and bullet sponge bosses.
I've said it before, but there's 0 reason for the controls to be laid out as they are. It would've been much better/simpler/more accessible if tapping R1 fired missiles and holding R2 was the grapple gun. This incessant need to funnel everything through the Y button just doesn't make gameplay sense to me. Yes, Samus has just the one gun arm. But we're not Samus. And even if we were, I'm pretty sure she'd just have dedicated buttons to firing other ordinance rather than trying to hold down 2-4 buttons at a time in that gun arm.
Regarding the bosses, I found them mostly obnoxious. The over-reliance on executing melee counters to the detriment of everything else was not fun. This is highlighted in the final boss fight in which phase 2 lasts more than twice as long as the other phases combined simply because there's no melee counter available. Better balance, less "I just hit you with 50+ missiles/100+ normal gun shots and you're still alive" please.
Overall, I give it a 7/10. Some great parts, but I have 0 interest in going back to it again.
It would've been much better/simpler/more accessible if tapping R1 fired missiles and holding R2 was the grapple gun. This incessant need to funnel everything through the Y button just doesn't make gameplay sense to me. Yes, Samus has just the one gun arm. But we're not Samus.
Doesn't Samus use her other arm for the grapple beam anyway?
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Metroid Dread Pinball is a game that needs to be made.
It's all fun and games until Samus is shinesparking towards the out hole
Prime Pinball was so good! And thinking back on the general history of Metroid, probably a miracle that it got made!
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Latest i saw was at 1:26?
Metroid community out here speedrunning speedrunning. I do worry that we're gonna get down to the point where the only advancement is fractional second gains (if we aren't already). "The History of Metroid Dread Speedrunning" isn't gonna be an interesting youtube video.
TBF the devs already knew sub-4 was possible. Not a ton of room for improving on that.
Yeah, the target times for the best ending in most Metroid games are pretty low - 4 hours is actually generous. The original game has a 1 hour target. II and Super have 3 hour. Both GBA games have in-game targets of 2 hours for 100% completion.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
It will come down further. They are just discovering ways to clip through floors last I saw. More tech will be found I'm sure.
Eh people have been worrying about that since about three days after the game came out and the best was like 1h56m at that point.
I think Oatsngoats said it best a few days after the game launched when his chat was going on and on about how there were already runs that there's just no way they could be cut down much more. He more or less said "Stop talking to me about world records for this, come back in three to six months and then maybe we can talk about it."
Final boss took me three or four tries. Compared to Proteus Ridley he was a cakewalk.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
None of the other games had 40+ minutes of cutscene time counted in the official tally, though.
There were 40 minutes of cutscenes in the game? Huh, it didn't seem that much. Are you sure they count against your total time? What if you skip them?
A-fucking-men. When I finished Proteus Ridley I didn't even feel a sense of accomplishment. I was just glad it was over.
Proteus Ridley was the first Metroid boss that took me more than two attempts.
Well, ok, technically the second if you count the Diggernaut who took a few tries.
And we're not going to talk about the god damned Diggernaut chase sequence because we don't talk about the god damned fucking Diggernaut chase sequence :P
it (often slightly inaccurately) adds skipped cutscene time to the in-game timer.
And if you hit the counter you can kill him in less than 160 seconds without using any missiles.
Video in spoiler
HP Sponge indeed.
But still damned impressive.
Although that's still kind of on them.
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The gun fire is just filler, turbo or not doesn't matter. Hitting those counters are the big damage. You can pretty much skip Phase One by hitting his first counter after his wide beam attack you have to round ball under and then either running up to him when he taunts you for one, or countering one of his dash punches.
Phase Two is really the boss fight itself because he doesn't have any.
Phase Three is just waiting for you to counter him again for the fight to be over.
My problems are more or less the same as everyone else's. Clunky controls and bullet sponge bosses.
I've said it before, but there's 0 reason for the controls to be laid out as they are. It would've been much better/simpler/more accessible if tapping R1 fired missiles and holding R2 was the grapple gun. This incessant need to funnel everything through the Y button just doesn't make gameplay sense to me. Yes, Samus has just the one gun arm. But we're not Samus. And even if we were, I'm pretty sure she'd just have dedicated buttons to firing other ordinance rather than trying to hold down 2-4 buttons at a time in that gun arm.
Regarding the bosses, I found them mostly obnoxious. The over-reliance on executing melee counters to the detriment of everything else was not fun. This is highlighted in the final boss fight in which phase 2 lasts more than twice as long as the other phases combined simply because there's no melee counter available. Better balance, less "I just hit you with 50+ missiles/100+ normal gun shots and you're still alive" please.
Overall, I give it a 7/10. Some great parts, but I have 0 interest in going back to it again.
Doesn't Samus use her other arm for the grapple beam anyway?
Ok maybe that's just a Prime thing then.