Straygatsby wrote: »
I'm so utterly confused by the ten thousands systems and currencies and buttons, but it's kinda neat so far.
Stupid wrote: »
Maybe this is because I'm "old" but having four or five hotbars with active abilities is really difficult for me to track and use effectively. Especially in conjunction with mouse pointer aiming and click-to-move. It feels like I'm just spamming abilities because I simply cant remember what every different button does and when it is situationally powerful (or not). I mean, sure, if an ability is "do more damage" then I don't care. But an ability that is "5 second windup to put down a ranged AE effect that insta-kills everything within 3 metres of your mouse pointer" ends up being wasted 80% of the time. Either my pointer is no where near the fight, or I am in the middle of a melee furball and get interrupted.
Jubal77 wrote: »
I am unsure what you are playing but I agree. But you can also change abilities you use with skill point investment into more your playstyle. On the pali I changed the ground puddles to jab moves. Im trying out gunlancer now and I have to say... I may just make this my main it just feels so fun.
Ketar wrote: »
I just got a key for this, but the closed beta only runs until some time on the 11th. Any recommendations for trying to quickly check this out in the very small amount of free time I'll have before it ends?
BahamutZERO wrote: »
I didn't think this would bother me as much as it did but the korean MMO "classes are genderlocked" thing actually really bugs me, I wanna play the warrior classes as a lady but there's no equivalent.
BahamutZERO wrote: »
Sat down and had a proper session playing this today, and it doesn't seem that great honestly. It's certainly no Diablo. I was hoping for something more mechanically interesting to match the quality of the visuals, but there's not a lot of mechanical depth, lots of buttons to press but they all do basically the same thing but on a cooldown so you have to cycle them, not much to enemies, pretty bland story. Oh well.
Stupid wrote: »
Apparently, Massively accidentally posted a release date announcement that this was coming on 20 Jan, but then quickly took it down. Totally unconfirmed at this point but that would be welcome news for me at the very least.
the character aesthetic is extremely Korean MMO in the lingerie sense as well
It's a lot closer to WoW than I expected, I thought it was going to be very much Diablo. No one has asked me to bring them 10 bear asses, but I have been asked to pick things up and place them 15' away for some reason.
Yeah I was surprised at the number of systems at first too. It definitely comes pre-loaded with the features of an MMO that has been around for years already, which it has. It's possibly a little bloated in that regard, but I didn't find any of those systems unintuitive so it felt fine.
Yeah I want smartcasting on for some of these ground target abilities. My MOBA muscle memory is hurting me
100%. I loved Gunlancer enough in technical alpha that I've been avoiding it in the beta and RU since I'm already 100% maining it for live. Whole class just feels chunky and impactful, I'm a big fan. Only thing I don't enjoy about it is the awkward backstep dodge it has. Paladin took me by surprise too though, I'm definitely rolling one as an alt.
In one of the mission scenarios with the infected I found out there is indeed a cap to the amount of enemies you can lift at once, which amused me.
Otherwise Bard is not entirely what I expected early. It's definitely not support feeling yet, but rather it seems to be very "stay away from me" pushbacks into lots of ground circles.
Currently DMing: None
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Look at the class battle previews before choosing one. Can't remember what they're called but it was chased me off of being a mage. Now I gun things.
Plus the way the game treats most women... yikes.
I think the skill customization system - and some of the gameplay - doesn't really open up until you get enough levels to significantly work into the new tiers of skills. Then suddenly there's a lot more than just a bunch of different skills that all do the same thing with different numbers.
I don't think I disagree on the story so far, but how far have you gotten? I wasn't really wowed by anything in the game's story until the Lutheran Castle Siege setpiece, which sorta blew me away. Then the end of King Luterra's Tomb was just extremely rad.
I wouldn't give up on the game if you're just judging by the first 5-10 hours or so.
I'll probably give it a deeper try when it comes out for real, maybe the complexity picks up more after the first few zones as you say. Diablo 3 certainly had that problem before they introduced the "skip the story get straight to the end game" mode.
It is 100% a diablo 3-like though, I do not understand claims to the contrary. The combat feels a LITTLE different but not that much.
I mostly played a Paladin with a bit of Summoner at the end and both classes were a lot of fun. I'm probably going to play Paladin at launch since support seems fun and will most likely be in need. Plus Paladin has a real good aesthetic going on.
The story is generic fantasy "go collect all the mcguffins to defeat evil", but there were some really cool set pieces you play through that were a ton of fun and visually stunning. Also you get to sail around on a boat so that's fun.
The beta pretty much changed me from "I have never heard of this game" to "damn I can't wait for it to come out"
Bad day for Summoner mains but Sorceress looks really fucking rad and I think this is a good call, to give the western audience a more conventional mage to work with on release.
Some Sorc gameplay if you're interested:
Ooh, that'd be sick.