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[Chat]s are Long Liquid

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Posts

  • AthenorAthenor Battle Hardened Optimist The Skies of HiigaraRegistered User regular
    I haven't had lobster in sooo long. It's not a common thing here in the center of the country, and red lobster feels weird.

    Last time I had it was out in Boston.

    We've been talking about maybe doing lobster for one of our weekend dinners together as a family, but the problem is we don't have a properly big pot... that can work on my mom's induction stovetop. I might fix this.

    He/Him | "We who believe in freedom cannot rest." - Dr. Johnetta Cole, 7/22/2024
  • NecoNeco In My Restless Dreams Registered User regular
    When I was a tiny child we went to a fancy seafood restaurant and I ordered the lobster tail. I tried to eat the shell and choked.

  • AtomikaAtomika Live fast and get fucked or whatever Registered User regular
    edited June 2021
    Incenjucar wrote: »
    Krathoon wrote: »
    I can't really get into these CW superhero shows.

    Watching one can be okay for awhile, but they all seem to devolve into caricatures of themselves with self-parodic plots.

    The CW is like one of those really horrible dairies where emaciated cows are shackled 24 hours a day and forced to give milk until their bones give out

    Atomika on
  • PeccaviPeccavi Registered User regular
  • Donkey KongDonkey Kong Putting Nintendo out of business with AI nips Registered User regular
    edited June 2021
    Pure A* has several issues in realtime games with naturalistic spaces and complex collision meshes. Here are jut SOME of them:
    • Building the traversal graph is hard. It is non-trivial to decide if point B is navigable from point A in most games where you can jump
    • Many games have dynamic physics objects with collision meshes, which cause huge issues because (1) the traversal graph needs to be revised or regenerated entirely at runtime and (2) path evaluation doesn't account for moving bodies over time. AI will never be able to traverse something like one of those always rotating hotel doors which never actually open a fully connected path from outside to inside at any given time
    • A* doesn't do a great job when enemies cannot clip into one another. They'll jam up at chokepoints. You need additional anti-clumping heuristics all of which are flawed in some way.
    • A* pathfinding is not what a human being does and seems weirdly omniscient when viewed from afar
    • A* pathfinding doesn't always have stable results when tracking a moving target (e.g.: cheesing AI by making them walk around a table forever)
    • A* isn't even fast enough on large graphs and can kill game frame rates if computation time is not managed

    You learn about A* and think pathing is solved but really it's just pathing is solved in 2D manifolds with movement systems that don't incorporate jumping and enemies can clip through each other and there's no moving collision objects and on and on with the limitations.

    Donkey Kong on
    Thousands of hot, local singles are waiting to play at bubbulon.com.
  • AthenorAthenor Battle Hardened Optimist The Skies of HiigaraRegistered User regular
    I swear to god, Geth, if I get the chat this time around...

    I.. I dunno, I'll do something RPG related.

    He/Him | "We who believe in freedom cannot rest." - Dr. Johnetta Cole, 7/22/2024
  • Casual EddyCasual Eddy The Astral PlaneRegistered User regular
    Staying at my in laws

    My step mother in law collects creepy dolls

    xhcn8h7bkrsn.jpeg

    This 100% going to strangle me in my sleep

  • MimMim dead.Registered User regular
    Athenor wrote: »
    I swear to god, Geth, if I get the chat this time around...

    I.. I dunno, I'll do something RPG related.

    FF7 or bust

    BlueSky: thequeenofchaos Steam: mimspanks (add me then tell me who you are! Ask for my IG)
  • AtomikaAtomika Live fast and get fucked or whatever Registered User regular
    Mim wrote: »
    Athenor wrote: »
    I swear to god, Geth, if I get the chat this time around...

    I.. I dunno, I'll do something RPG related.

    FF7 or bust

    I choose bust


    :winky:

  • Casual EddyCasual Eddy The Astral PlaneRegistered User regular
    Remember me as I died

    Being murdered by a creepy doll

  • AthenorAthenor Battle Hardened Optimist The Skies of HiigaraRegistered User regular
    Mim wrote: »
    Athenor wrote: »
    I swear to god, Geth, if I get the chat this time around...

    I.. I dunno, I'll do something RPG related.

    FF7 or bust

    I don't own a PS4 or PS5, so.. yeah, I'm desperately trying to avoid anything relating to FF7R's changes to the original.

    I should have clarified: Tabletop RPG related.

    He/Him | "We who believe in freedom cannot rest." - Dr. Johnetta Cole, 7/22/2024
  • MazzyxMazzyx Comedy Gold Registered User regular
    She would not have to CE if you have her a grandbaby.

    u7stthr17eud.png
  • AtomikaAtomika Live fast and get fucked or whatever Registered User regular
    Remember me as I died

    Being murdered by a creepy doll

    Died as he lived

  • Donkey KongDonkey Kong Putting Nintendo out of business with AI nips Registered User regular
    edited June 2021
    When I see enemies in a game come even CLOSE to behaving reasonably in a dynamic environment, I am always floored. Most games don't even try and they give up by making flying enemies and enemies that teleport or enemies that just shoot really accurately from afar because they're unlikely to be able to run you down.

    Ever see an enemy leap like a werewolf on meth in a game and think, what the fuck?! They were just teleporting to make navigation easier and the animation system didn't want to break immersion too badly. It's why games love fast zombie type enemies that make big lunging attacks.

    Donkey Kong on
    Thousands of hot, local singles are waiting to play at bubbulon.com.
  • bloodyroarxxbloodyroarxx Casa GrandeRegistered User regular
    Mim wrote: »
    Athenor wrote: »
    I swear to god, Geth, if I get the chat this time around...

    I.. I dunno, I'll do something RPG related.

    FF7 or bust

    Tifa and Aerith’s sapphic adventures

  • AthenorAthenor Battle Hardened Optimist The Skies of HiigaraRegistered User regular
    When I see enemies in a game come even CLOSE to behaving reasonably in a dynamic environment, I am always floored. Most games don't even try and they give up by making flying enemies and enemies that teleport or enemies that just shoot really accurately from afar because they're unlikely to be able to run you down.

    Ever see an enemy leap like a werewolf on meth in a game and think, what the fuck?! They were just teleporting to make navigation easier and the animation system didn't want to break immersion too badly.

    Wasn't Half Life and HL2 lauded at the time for having fairly intelligent enemy behaviors in maps? Like.. isn't that something that should be old hat by now?

    He/Him | "We who believe in freedom cannot rest." - Dr. Johnetta Cole, 7/22/2024
  • JebusUDJebusUD Adventure! Candy IslandRegistered User regular
    I'm surprised
    Staying at my in laws

    My step mother in law collects creepy dolls

    xhcn8h7bkrsn.jpeg

    This 100% going to strangle me in my sleep

    Have you considered perhaps running and never coming back?

    and I wonder about my neighbors even though I don't have them
    but they're listening to every word I say
  • kedinikkedinik Registered User regular
    Krathoon wrote: »
    Legends of Tomorrow seems like a show you have to watch from the start to really get.

    https://youtu.be/RGPgMO58qCQ

    as I understand it, this is a concise summary

  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Athenor wrote: »
    When I see enemies in a game come even CLOSE to behaving reasonably in a dynamic environment, I am always floored. Most games don't even try and they give up by making flying enemies and enemies that teleport or enemies that just shoot really accurately from afar because they're unlikely to be able to run you down.

    Ever see an enemy leap like a werewolf on meth in a game and think, what the fuck?! They were just teleporting to make navigation easier and the animation system didn't want to break immersion too badly.

    Wasn't Half Life and HL2 lauded at the time for having fairly intelligent enemy behaviors in maps? Like.. isn't that something that should be old hat by now?

    They... did not. However they were about a million times better than what existed before

  • GethGeth Legion Perseus VeilRegistered User, Moderator, Penny Arcade Staff, Vanilla Staff vanilla
    This thread is no longer active, and will be recycled.
    On average, this thread was blasting along at warp 1.2

    @Atomika will create the new thread
    @Atomika is backup

This discussion has been closed.