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The Guiding Principles and New Rules
document is now in effect.
[CYOA] Ardor & Obligation (Epilogue.)
Posts
Or D I guess
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What does she say?
A. Try to convince her to join us by. Her soft spot for Alexei might make her sympathetic to the truth.
B. Even if she won't join us, she could be a strong ally. She doesn't need to know the whole truth right now.
C. It's too risky to convince her one way of the other, but she at least deserves to know about Durandal and Whitecloak.
Free Actions
+W. Purchase item(s) (specify)
+Y. Use item(s) (specify)
+Z. Start side quest (specify)
Status
Party | Inventory | Allies | Key Items | Quests (2) | Shop
https://www.youtube.com/watch?v=52CA9_3qHBk
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What unfortunate properties do these slimes have? Choose any many as you want, effects are cumulative (Base difficulty is 3)
A. Digestive ichor (Difficulty +1, XP +25%)
B. Explosive spore pods (Difficulty +2, XP + 50%)
C. Asexual reproduction (Difficulty +3, XP + 75%)
D. Noxious emissions (Difficulty +4, XP + 100%)
Combat orders?
Free Actions
+W. Purchase item(s) (specify)
+Y. Use item(s) (specify)
+Z. Start side quest (specify)
Status
Party | Inventory | Allies | Key Items | Quests (2) | Shop
B. Explosive spore pods (Difficulty +2, XP + 50%)
C. Asexual reproduction (Difficulty +3, XP + 75%)
D. Noxious emissions (Difficulty +4, XP + 100%)
Difficultly SPIKE!!!
Atma TECH!
Gandry ATTACK!
Hilda MOVE!
https://www.youtube.com/watch?v=l__wYGfSdVY
Atma tech
Hilda move
Gandry attack
C
Atma tech
Hilda Attack
Tia Move
Gandry Defend
Hilda Move
Atma Tech
A, C. Acidic mitosis. Disgusting, but the baby oozes are oddly adorable. Before they spray you with acid anyway.
Orders:
Tia - Tech (Oozes don't like fire, right?)
Hilda - Attack
Gandry - Defend (Acidic oozes is no fight for a pupper)
That is a thoughtful point I hadn't considered. For protecting Royal, you have earned 1x Smoky Spices!
Due to a lack of foresight on my part, this has proven more challenging than expected. I'll devote some time to it this weekend.
Here are Serpents' combat results. Let this be a lesson to you all on dangers of a difficulty 13 encounter!
This is, of course, merely a warning. Actual combat results will be forthcoming.
Combat Log
Okay, that didn't go so well. Perhaps a more charitable reading of the votes would be that the most commonly chosen item was C, making this only a difficulty 6.
Combat Log
Yikes. That was somehow even worse. Uh, perhaps the ease of travel has allowed the party to recover a generous amount of HP?
Combat Log
Yeesh. It looks like the party just can't catch a break. But, uh, you did go into the fight with low HP! I'm not exactly down for narrating the body horror that is 4 adults and a dog being dissolved by a replicating army of slimes, you'll have to forgive me.
https://www.youtube.com/watch?v=S-SgtfLa75I
How do you want to proceed?
A. A deus ex machina saves the party.
B. Accept the result and start a new story at the current point in time.
C. Reload from the last checkpoint and use some damn healing items before the fight.
D. Start a new game from the beginning with new characters.
E. Reload from any previous point in the story.
If E is the winning vote, make a case for where you want to start over from. Perhaps you want to see if you can prevent Alexei from being captured? Or take a different path out of Moldaba? Or even choose different mercenary party members in Runo?
No matter which option you choose, the updated game mechanics will remain in place, though A Postal Time may not be unlocked immediately.
C
And we use some defend actions this time -_-
There were two of five of us who had defend, and I didn't get to take actions in any of those battle sequences.
Normally that wouldn't matter because I wouldn't be running variations, but I wanted to see if there was any timeline where the party survived.
Edit: this means that if you choose option C, you can choose new combat actions - all it takes is one person to change and it'll be a new random seed.
Also, don't forget you can buy Heals from the shop, which restore all HP to a character. And that you already have one in inventory.
Hoarding of healing items and restoring from the last save point after eating it are both time honored traditions of the JRPG genre.
The fates have discovered errors in the laws that govern the universe. Please stand by while the universe is restarted.
https://www.youtube.com/watch?v=6KVAkjq_Ogw
Reinitializing last combat...
Results obtained. Results differ.
Combat Log
The party was victorious! For initiating a system review, 1x Pressed Leaf has been awarded to @discrider.
The enemy dropped 1x Feline Carving during @Tiphareth's turn!
Atma leveled up! Move increased to 5.
Hilda leveled up! Tech increased to 4.
Free Actions
+W. Purchase item(s) (specify)
+Y. Use item(s) (specify)
+Z. Start side quest (specify)
Status
Party | Inventory | Allies | Key Items | Quests (2) | Shop
The story will resume shortly.
Sure would be a shame if they held a grudge against God for ensuring one timeline prevailed.
https://www.youtube.com/watch?v=5Bg45YYNYgg
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First order of business?
A. Find out as much as possible about Aldove's manor. Location, inhabitants, etc.
B. Seek information on Aldove himself - allies, enemies, who he has influence over.
C. Make your way into the wealthier districts. Likely greater risk and reward in terms of info.
X. ________
What's for lunch?
1. Pork and Lentil Stew (Max HP increase d25)
2. Roasted Herb Corn Wraps (Max HP increase d10+10)
3. Spinach and Leek Risotto (Max HP increase 10, XP +30)
4. Egg Fried Rice (Max HP increase 15, restore 30% HP)
Free Actions
+W. Purchase item(s) (specify)
+Y. Use item(s) (specify)
+Z. Start side quest (specify)
Status
Party | Inventory | Allies | Key Items | Quests (2) | Shop
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Full heal on Hilda and Tia, buying one and leaving 2 post tokens
Tia mails the Pressed Leaf to Ophelia
I agree with this discrider!
I agree with these endless serpents
Just... so many serpents.
I'm in in this course of action
Tia's Max HP increased by 18!
Gandry's Max HP increased by 12!
Hilda's Max HP increased by 14!
Atma's Max HP increased by 11!
The party purchased a Heal for 2 PostTokens.
Tia recovered all HP!
Hilda recovered all HP!
Ophelia's loyalty increased to 8... maybe...
Status
Party | Inventory | Allies | Key Items | Quests (2) | Shop
https://www.youtube.com/watch?v=pTFBlisETJA
Side quest added: Forge her beau a sword, as is tradition.
Sorry for the short post, but Aldove's Manor is going to be the final dungeon of this chapter of the story. It's going to have some custom mechanics that I'm still working on, and after it's complete, I'm going to take a bit of a break to organize my thoughts and think about where the story can go from here. We started this story with basically no lore, and by now there's definitely a country starting to take shape.
How will the party approach Aldove's Manor?
A. Attempt to gain access via the back entrance
B. Sneak into the basement through the sewers
C. Fight your way in through the front entrance
https://www.youtube.com/watch?v=DGc4-AdMFlA
What's the plan? What hasn't the party considered?
X. __________________
The party has a tentative plan to gain access to the manor grounds, but what happens once inside? No voting options on this one, just open discussion!
Small Chamber
Vault
This is the final dungeon of the chapter. Who's ready to get architectural?
Dungeon Participation
Select 3 of rooms from the following list of types. Duplicates are okay. Each player's set of rooms will be appended in a random order to form the dungeon. The party progresses through the rooms in order, and each room affects either the party, the dungeon, or the boss.
Room Types
Small Chamber (2.5 mins)
85% chance (Party HP -1, Party Bonus +1) - weak enemy encounter
or 15% chance (Party HP -2, Party Bonus -1) - dangerous enemy encounter
Large Chamber (5 mins)
50% chance of (Party HP -2, Party Bonus +1) - even enemy encounter
or 50% chance (Keys +1)
Rest Stop (2.5 mins)
100% chance (Party HP +2)
Side Room (1.5-6 mins)
50% chance (Gain random inventory item, excluding loyalty items)
or 25% chance (Keys +1)
or 25% chance (Enemy HP +1)
Hallway (1 min)
100% chance (Enemy HP +1)
Vault (5 mins)
100% chance (Keys +1)
AND 20% chance (Gain random inventory item, excluding loyalty items)
Dungeon System Details
The random seed for anything related to dungeon generation (room order, locked doors, placement of boss and ??? chambers) will be fixed, so the dungeon can be re-attempted with prior knowledge if it results in failure. Individual room outcomes will be seeded by other means.
If there aren't enough forum posts to fill the dungeon, rooms will be chosen randomly.
The party begins at full HP. Certain rooms will deplete or restore HP (cannot exceed starting value). If this value reaches 0, the dungeon is failed. There's a save crystal before the final boss that will restore all HP.
Morale Bonus
Winning certain battles increases your morale - this number is added to or subtracted from all combat rolls in the boss fight.
Enemy HP
While you're exploring, the boss of the dungeon gets stronger.
Keys
A key must be located for every locked door. Starting with the 5th room, there is a 15% chance that a key will be required to enter the room. If the party has no keys they will need to backtrack, which takes time and risks encounters. Once unlocked a door will always remain unlocked, even while backtracking.
Time
Each room decreases time by a certain value. If time reaches 0, the dungeon is failed.
Special Room Types
Save Crystal
This room always appears before the boss and always requires a key. All HP is restored before the boss and the party can access the inventory/shop before the fight.
Boss Chamber
The boss chamber is a regular combat encounter, modified by the dungeon properties at the time of the fight. Inserted randomly between the 18th and 28th room.
Midboss Chamber
Fighting the midboss, if it appears, takes 6 mins. (Party HP -3, Party Bonus +1)
Trap Room
The party is delayed! (5 mins, Enemy HP +2, Morale -1)
Sanctuary
The party finds a safe place to rest (3.5 mins, Party HP +4)
Chaos Room
Inserted every 7 rooms. Randomly selected from the list of regular rooms, midboss chamber, trap room, and sanctuary.
Contribute to the layout of Aldove's Manor. Choose 3. Mind the time limit, which is 75 minutes.
A. Small Chamber
B. Large Chamber
C. Rest stop
D. Side room
E. Hallway
F. Vault
Free Actions
+W. Purchase item(s) (specify)
+Y. Use item(s) (specify)
+Z. Start side quest (specify)
Status
Party | Inventory | Allies | Key Items | Quests (2) | Shop