There seems to be a distinction between attack and special attack, but I can't find anywhere the game tells you what your pokemon uses. Do you just have to assume it's the same as in the mainline games? And also know them off the top of your head?
My friend is working on a roguelike game you can play if you want to. (It has free demo)
There seems to be a distinction between attack and special attack, but I can't find anywhere the game tells you what your pokemon uses. Do you just have to assume it's the same as in the mainline games? And also know them off the top of your head?
KoopahTroopahThe koopas, the troopas.Philadelphia, PARegistered Userregular
Played a bunch of rounds tonight and just unlocked Gengar and Quick Matches. At first I thought regular matches were quick, but quick matches are 4v4 one lane 5 minute rotating maps. Definitely more hectic.
Feeling the "one more match" curse already. I really like Pikachu, Cinderace, and Venusaur so far. Gearing more towards attackers it seems. Ranged with burn or paralyze feels so strong cause you can dance around heroes and DPS.
Also, Zapdos is 100% a priority. We had an afk for the first 6 minutes of a game that came back, and we were soooo far behind. Nah. Zapdos kill immediately at 2 and just took down all of their towers while we had one up still. Easy game.
Ninetails is neat. Fragile, but a lot of control in the kit.
Oh yeah, I've done one match with Ninetails but it was a lot of fun. Approaching 10K funbucks and debating what Pokemon to grab. Would be there already, but I bought some items assuming I had to do that to fill my loadout out before I realized they were locked until I leveled. Thinking of Garchomp to give me access to an all-rounder since I have one of everything else. But maybe Wigglytuff could be fun. Or having Snorlax for quite a bit cheaper. Suppose there's no hurry, and I can wait until they rotate into the free rotation to try them since I'm still mostly sticking to Eldegloss.
Had my first hilariously bad match, which took longer than I expected to be fair. My team just... refused to work together. Or defend against the enemy team. Like three went bottom, Snorlax went jungle, so I soloed top as Gible (decided to try him out since I realized I'm an idiot and he's in the free rotation). End I held off the three enemies up top for a long time, actually, while my teammates kind of achieved jack and shit. Things got kind of better when I hit Garchomp and became a major threat, but even then it somehow kept coming down to me defending our point, sometimes taking out one of the enemies but ultimately going down before they scored while my team... did I don't even know. They won by about 930 points vs our like... sixty. I tried to take Zapdos to turn the tide, but once again no one joined me and I got ganked. I did finish the match as MVP at least, by a pretty wide-margin.
I got to level 5 today and unlocked Bulbasaur (#notVenasaur). I won 4 games and got MVP in one game. Soaking XP is really good, so I just typically do that and then dunk when there's an opening.
It's the early phase of the game, so a lot of bad MOBA players are here and think it's all about fighting. The level differences are pretty huge from what I've seen so far.
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Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051 Steam ID Twitch Page
Theoretically I know someone should go to the middle area and "jungle" but I have zero concept on who can do that well or how they accomplish that (I know about the buffs at least)
Theoretically I know someone should go to the middle area and "jungle" but I have zero concept on who can do that well or how they accomplish that (I know about the buffs at least)
I’m not an expert, but I believe generally high damage offensive characters are the ideal here so they can get extra XP and swing team fights/gank enemies. So like Zeraora, Cinderace, etc. If there’s a Garchomp it should probably go to him since his unevolved forms are a little weak, but Garchomp himself is a goddamn monster. So getting Gible to Garchomp ASAP is important.
Edit: I’m not sure on strategy to it yet, but I assume going Ludicolo fast is important due to how his buff speeding up NPC kills. And also I imagine a lot of this will sort of change as people figure out the game and a meta develops.
My very first match, assuming I'm reading the numbers right, I scored something like 300 points. The next highest was 90, and everybody else barely cracked double digits.
...Okay. And I picked Snorlax, and most likely was playing him completely wrong.
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
Mr Mime's ult - it appears to be 3 pulses of damage, but it also implies it stuns as well. Is it a short mini stun during each pulse? I feel like I've had 'mons walk out of it.
I wish the damage numbers stayed up like 0.25 sec longer.
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Lord_AsmodeusgoeticSobriquet:Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered Userregular
Shit I need to get into this
I will say though, since Raichu is unlikely to make the roster since Pikachu is there and has no evolutions, I hope Raichu at least makes it as a Pikachu skin.
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KoopahTroopahThe koopas, the troopas.Philadelphia, PARegistered Userregular
Theoretically I know someone should go to the middle area and "jungle" but I have zero concept on who can do that well or how they accomplish that (I know about the buffs at least)
When you get into a lobby and are picking a pokemon, you can go to 'Battle Prep' where the items are, and a the very bottom you'll see lane choice. When you click that it will tell you where it is recommended for your pokemon to play at. I've found it's mostly Speedsters and gankers that go middle and clear camps for the auras and XP. Attackers go top, and Defenders/Support go bottom.
But honestly you can go wherever you want, it seems all pokemon are well equipped to handle whatever lane you'd like to play in.
There's definitely some balance issues, I'll give you that. However that whole team is clumped up and waiting to get ulted. It's like in Dota watching an Earthshaker stroll on in and slam a team of five attacking one hero, you're gonna get the same result.
Mr. Mime is a literal god. I just solo held bottom lane against 4 and prevented them all from scoring for over a minute until my team finally rotated and ganked them. Having multiple charges of walls, plus his push interrupt ability is incredible.
There's definitely some balance issues, I'll give you that. However that whole team is clumped up and waiting to get ulted. It's like in Dota watching an Earthshaker stroll on in and slam a team of five attacking one hero, you're gonna get the same result.
sure but unlike ES zero's ult doesn't do extra damage for multiple people, so you can grab an eject button or use bush and then just murder any number of enemies between 1-5.
Honestly, that could just be people not hitting A again to resume attacking after a move, it's finicky there.
What really worries me are the permanent stat on goal hold items... if you can get some quick early dunks with someone fast (like Zeraora, actually) and pile on HP and attack for free?
How's the monetization? I expect there to be some of course, but is it in your face? Will we eventually hit a wall and be forced to pay?
Does it compare to wild rift? That one seems to be a pretty good balance.
between not at issue (clothing/skins/unlock mons immediately instead of grinding) and a very big problem (upgrading held items) so overall i don't really know yet. you can upgrade items with seemingly earnable in game items or bypass that with cash money and a lvl 1 item vs a lvl 30 item is a huge difference in starting stats for some of them but it's also a couple hundred dollars to skip straight to 30 i assume.
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It's very strong early and mid game but if you keep together and make sure to have interrupts handy you can basically neutralize it by late game
That is the current list. The types are pretty straight forward to low def high attack to the opposite to just full support.
It does have some really nice mobility when it gets going - Spark and Wild Charge lets it move like crazy...
Looking forward to the free Ninetails tomorrow morning
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
My rough guess? Probably melee/ranged.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
The timer on daily stuff actually just rolled over for me a little less than an hour ago, so I just got Ninetails.
Praise GMT!
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Also lucario seems op as fuck and zeraora has nothing on him; just finished a game where at equal levels he’d 1v5 my entire team
Feeling the "one more match" curse already. I really like Pikachu, Cinderace, and Venusaur so far. Gearing more towards attackers it seems. Ranged with burn or paralyze feels so strong cause you can dance around heroes and DPS.
Also, Zapdos is 100% a priority. We had an afk for the first 6 minutes of a game that came back, and we were soooo far behind. Nah. Zapdos kill immediately at 2 and just took down all of their towers while we had one up still. Easy game.
People are being bad about the side objectives in general.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Oh yeah, I've done one match with Ninetails but it was a lot of fun. Approaching 10K funbucks and debating what Pokemon to grab. Would be there already, but I bought some items assuming I had to do that to fill my loadout out before I realized they were locked until I leveled. Thinking of Garchomp to give me access to an all-rounder since I have one of everything else. But maybe Wigglytuff could be fun. Or having Snorlax for quite a bit cheaper. Suppose there's no hurry, and I can wait until they rotate into the free rotation to try them since I'm still mostly sticking to Eldegloss.
Just managed to steal one on my Greninja and my team came back and barely won in the last minute of the game.
I'm really enjoying playing this.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
I just had a 14 kill game MVP where the entire other team had 12 kills.
Also I really love venosaurs petal storm ability
I was playing as Snorlax, my favorite pokemon
and Snorlax spams high range stuns, creates walls, and is very very chunky
I was MVP and we won by like 100 points
It's the early phase of the game, so a lot of bad MOBA players are here and think it's all about fighting. The level differences are pretty huge from what I've seen so far.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
I’m not an expert, but I believe generally high damage offensive characters are the ideal here so they can get extra XP and swing team fights/gank enemies. So like Zeraora, Cinderace, etc. If there’s a Garchomp it should probably go to him since his unevolved forms are a little weak, but Garchomp himself is a goddamn monster. So getting Gible to Garchomp ASAP is important.
Edit: I’m not sure on strategy to it yet, but I assume going Ludicolo fast is important due to how his buff speeding up NPC kills. And also I imagine a lot of this will sort of change as people figure out the game and a meta develops.
This seems like kind of a cool and novel simple MOBA that no one will be playing in six weeks.
...Okay. And I picked Snorlax, and most likely was playing him completely wrong.
I wish the damage numbers stayed up like 0.25 sec longer.
I will say though, since Raichu is unlikely to make the roster since Pikachu is there and has no evolutions, I hope Raichu at least makes it as a Pikachu skin.
When you get into a lobby and are picking a pokemon, you can go to 'Battle Prep' where the items are, and a the very bottom you'll see lane choice. When you click that it will tell you where it is recommended for your pokemon to play at. I've found it's mostly Speedsters and gankers that go middle and clear camps for the auras and XP. Attackers go top, and Defenders/Support go bottom.
But honestly you can go wherever you want, it seems all pokemon are well equipped to handle whatever lane you'd like to play in.
There's definitely some balance issues, I'll give you that. However that whole team is clumped up and waiting to get ulted. It's like in Dota watching an Earthshaker stroll on in and slam a team of five attacking one hero, you're gonna get the same result.
For example, you can have "attack player Pokemon" and "attack wild Pokemon" be separate buttons. Helps for team fights in the middle of the map.
sure but unlike ES zero's ult doesn't do extra damage for multiple people, so you can grab an eject button or use bush and then just murder any number of enemies between 1-5.
just 3 enemies trying to kill 1 zera who is like welp time to press all the buttons
What really worries me are the permanent stat on goal hold items... if you can get some quick early dunks with someone fast (like Zeraora, actually) and pile on HP and attack for free?
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
Does it compare to wild rift? That one seems to be a pretty good balance.
between not at issue (clothing/skins/unlock mons immediately instead of grinding) and a very big problem (upgrading held items) so overall i don't really know yet. you can upgrade items with seemingly earnable in game items or bypass that with cash money and a lvl 1 item vs a lvl 30 item is a huge difference in starting stats for some of them but it's also a couple hundred dollars to skip straight to 30 i assume.