how are you building mr mime? I haven't had success with him.
I didn't get to answer this before, but I actually go Psychic/Guard Swap
You can hit multiple people with this combo, if you case Psychic while guardswapping an enemy, they get hit with Psychic no matter what and if you run into melee range, they get hit with Psychic twice and get stunned briefly.
After trying to make randos work with Eldegloss for a few nights, tonight I just went Slowbro and Alolan Ninetails and had a blast.
Took Amnesia/Surf on Slowbro since teammates haven’t been great about taking advantage of telekinesis. Had a fun moment where I was throwing down with an enemy Slowbro and winning before they telekinesised me and it’s like… oh well that was a mild delay? Before I stomped them.
Alolan Ninetails I got good mileage out of avalanche tonight, cutting off enemies from escaping several times and using it to save an ally from Zeraora who just ran into my wall like a fucking clown.
Gardevoir is fine, but yeah - need a couple more in the defender and support roles soon. Well, really, any other role. Blissey for support would make a ton of sense.
The thing about defenders is that I think currently all of them are very good
Oh absolutely. I'm not sure about all their moves (Slowbro doesn't have any bad ones, but I'm not sold on Shell Smash on Crustle). But even so, variety is nice. Gimme a Walrein defender.
Sometimes the game just can't give you the MVP you deserve.
We're struggling the whole game, just getting dunked on. Down to the last 2 min, and the whole enemy team is in there gettin' Zapdos. My team is converging, but I get there first. I pop my (Cramorant) unite move, knock them all down to like 10% HP. I die, but Zapdos nukes 3 of them and my team mops up the rest.
I jump right back to Zapdos, and me and Zeraora kill him and then go dunk the points. We win by like, 150 points.
The key to understanding Shell Smash is that mobility bonuses are always extremely valuable in a logistics-management game like a MOBA. Moving faster on command means that Crustle can accrue more farm than others in its own role just by spending less time between points. An enemy who realizes they can't win a fight and chooses to retreat won't actually escape because Crustle will overrun them. Contrarily, if Crustle realizes it can't win a fight early enough, Shell Smash lets it escape rather than feed. The offensive boost is just a bonus on top of that.
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The key to understanding Shell Smash is that mobility bonuses are always extremely valuable in a logistics-management game like a MOBA. Moving faster on command means that Crustle can accrue more farm than others in its own role just by spending less time between points. An enemy who realizes they can't win a fight and chooses to retreat won't actually escape because Crustle will overrun them. Contrarily, if Crustle realizes it can't win a fight early enough, Shell Smash lets it escape rather than feed. The offensive boost is just a bonus on top of that.
Yeah. It's just competing with another super strong ability - terrain creation is also consistently powerful, so I'm not entirely sold on the opportunity cost.
...also, I just thought of combining Rock Tomb and Rollout and uh... I feel like that might just be an instant win button in some spots. If nothing else, Wigglytuff should be able to land 2-3 hits within that semicircle easily, but depending on exactly how it resolves things... or even worse if you make a cage and trap them in there with Wigglytuff.
The key to understanding Shell Smash is that mobility bonuses are always extremely valuable in a logistics-management game like a MOBA. Moving faster on command means that Crustle can accrue more farm than others in its own role just by spending less time between points. An enemy who realizes they can't win a fight and chooses to retreat won't actually escape because Crustle will overrun them. Contrarily, if Crustle realizes it can't win a fight early enough, Shell Smash lets it escape rather than feed. The offensive boost is just a bonus on top of that.
I think this is why i love petal storm on venosaur. it just turns every even fight into being able to chase down a runner. like melting a group in team fights is great, but that joy of them running and thinking they'll be safe turning into fear as they recognize doom
I was going Tomb and X on Crustle cause it was always funny to see one 'mon standing on a point defending and then nope, push them off, wall them from returning, teammates kill and we all dunk the point
This may be a moba thing, I don't know, I have like no experience whatsoever on the finer details of the genre.
Some pokemon have a "top lane" recommendation and others a "bottom lane". ...Why? The arena is symmetrical and near I can tell the top and bottom lanes are identical. What in the hell is the difference here? I get the general strategy of splitting up and making sure all routes are defended, sure. And the center lane is pretty self evident. Just... what is the bloody difference between top and bottom, if there even is one?
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This may be a moba thing, I don't know, I have like no experience whatsoever on the finer details of the genre.
Some pokemon have a "top lane" recommendation and others a "bottom lane". ...Why? The arena is symmetrical and near I can tell the top and bottom lanes are identical. What in the hell is the difference here? I get the general strategy of splitting up and making sure all routes are defended, sure. And the center lane is pretty self evident. Just... what is the bloody difference between top and bottom, if there even is one?
Spawns are slightly different (middle audino vs craw-somethin). Drednaw vs Rotom. That's about it.
This may be a moba thing, I don't know, I have like no experience whatsoever on the finer details of the genre.
Some pokemon have a "top lane" recommendation and others a "bottom lane". ...Why? The arena is symmetrical and near I can tell the top and bottom lanes are identical. What in the hell is the difference here? I get the general strategy of splitting up and making sure all routes are defended, sure. And the center lane is pretty self evident. Just... what is the bloody difference between top and bottom, if there even is one?
Spawns are slightly different (middle audino vs craw-somethin). Drednaw vs Rotom. That's about it.
This definitely feels like a smaller distinction in Unite than other mobas.
The usual moba layout top and bottom have different jungle mobs, in different locations, with different paths to get to them. Different ramps to get out of the middle river. Hell, different lengths if the lane itself.
So characters being designated toplane or botlane was a big important thing.
This may be a moba thing, I don't know, I have like no experience whatsoever on the finer details of the genre.
Some pokemon have a "top lane" recommendation and others a "bottom lane". ...Why? The arena is symmetrical and near I can tell the top and bottom lanes are identical. What in the hell is the difference here? I get the general strategy of splitting up and making sure all routes are defended, sure. And the center lane is pretty self evident. Just... what is the bloody difference between top and bottom, if there even is one?
Spawns are slightly different (middle audino vs craw-somethin). Drednaw vs Rotom. That's about it.
I think bot lane has technically more wild pokemon to farm - so I'd expect the recommendation to sort higher dmg to bot then top but it's not like they have any stated explanation for the recommendations besides put a speedster in the jungle
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Hmm, they haven't added any purely aquatic pokemon (like Kingdra) yet, have they? I wonder if they just won't, or if they'll go for an "always floating" look, or maybe "always has water with them" sort of thing maybe like slowbros surf in miniature visually.
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Hmm, they haven't added any purely aquatic pokemon (like Kingdra) yet, have they? I wonder if they just won't, or if they'll go for an "always floating" look, or maybe "always has water with them" sort of thing maybe like slowbros surf in miniature visually.
Can't wait for Magikarp. Just flops around doing nothing until level 8.
Hmm, they haven't added any purely aquatic pokemon (like Kingdra) yet, have they? I wonder if they just won't, or if they'll go for an "always floating" look, or maybe "always has water with them" sort of thing maybe like slowbros surf in miniature visually.
Can't wait for Magikarp. Just flops around doing nothing until level 8.
Hear me out - Splash makes you briefly untargetable as you splash REAL high. Does nothing else. You have tackle to attack. And then you get flail, which gets stronger as you're closer to dying.
Well I just made the best play I ever will in this game so I guess I should hang it up.
I'm playing Slowbro. My team is losing. We're not being camped at spawn, but it's pretty obvious that we're getting our asses kicked.
Right before Zapdos spawns I hide in one of the grassy patches. The other team has 3 people killing Zap, all who didn't bother to check the grass. My team of course is busy fucking off in lane because "what the hell is an objective?".
Right before Zapdos dies, I surf in and mash the B button to start auto-attacking Zapdos and somehow manage to snipe the kill right out from under the other team's feet.
We then proceed to dump about 300-400 points into the other team's goals because 2x points + Zapdos is broken as fuck and win the game.
The game may not have given me MVP but I was MVP in my heart.
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i tried the gar of Gen.
i hate this pokemon so much more now that i know how it plays..
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Alolan Ninetails is significantly better with the second ability set. The stun is on a low cooldown and the buff ring is a lot more powerful than I thought it would be. It turns her AA into something powerful enough that I've felt comfortable facing a 1v3.
The Escape Goatincorrigible ruminantthey/themRegistered Userregular
edited July 2021
brainstormed a Porygon kit because I have chronic armchair game designer brain
Passive is Conversion 2, when someone hits you you take less damage from them for a bit and it goes on cooldown
Every third basic attack paralyzes
Start with Thundershock (targeted nuke), upgrades to to Tri Attack (skillshot, gauranteed random status) or Hyper Beam (reverse solar beam, blast first then self-stun)
And Recover which upgrades to Zap Cannon (launches extremely slow and powerful projectile that stuns) or Lock On (doubles basic attack range, increases atk and atk speed)
The gimmick is that Pory2 is a tank and PoryZ is a potent ranged DPS
Alolan Ninetails is significantly better with the second ability set. The stun is on a low cooldown and the buff ring is a lot more powerful than I thought it would be. It turns her AA into something powerful enough that I've felt comfortable facing a 1v3.
yeah once i reread the aoe a couple times and double read ninetales buffed attack abilities it feels not close. it just aoe freezes and blenders people
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And just buying the upgraders with tickets gets you more than buying the item and getting reimbursed
You can hit multiple people with this combo, if you case Psychic while guardswapping an enemy, they get hit with Psychic no matter what and if you run into melee range, they get hit with Psychic twice and get stunned briefly.
Took Amnesia/Surf on Slowbro since teammates haven’t been great about taking advantage of telekinesis. Had a fun moment where I was throwing down with an enemy Slowbro and winning before they telekinesised me and it’s like… oh well that was a mild delay? Before I stomped them.
Alolan Ninetails I got good mileage out of avalanche tonight, cutting off enemies from escaping several times and using it to save an ally from Zeraora who just ran into my wall like a fucking clown.
(Gardevoir is releasing on the 28th)
Thanks for the head's up.
Edit - At the same time, I think we need other pokemans besides ranged attackers IMO. They're already the most common and popular choices.
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Yeah, was gonna say… we’ve already got a ton of DPS, but with this there will be more ranged attackers alone than tanks and supports combined.
3DS: 0473-8507-2652
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Twitch: akThera
Steam: Thera
Instead of evolving at specific levels you can add more of them to the formation.
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Oh absolutely. I'm not sure about all their moves (Slowbro doesn't have any bad ones, but I'm not sold on Shell Smash on Crustle). But even so, variety is nice. Gimme a Walrein defender.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
I wasn't a believer then I saw the shelLight
We're struggling the whole game, just getting dunked on. Down to the last 2 min, and the whole enemy team is in there gettin' Zapdos. My team is converging, but I get there first. I pop my (Cramorant) unite move, knock them all down to like 10% HP. I die, but Zapdos nukes 3 of them and my team mops up the rest.
I jump right back to Zapdos, and me and Zeraora kill him and then go dunk the points. We win by like, 150 points.
Do I get MVP? Nah.
Twitch: akThera
Steam: Thera
Yeah. It's just competing with another super strong ability - terrain creation is also consistently powerful, so I'm not entirely sold on the opportunity cost.
...also, I just thought of combining Rock Tomb and Rollout and uh... I feel like that might just be an instant win button in some spots. If nothing else, Wigglytuff should be able to land 2-3 hits within that semicircle easily, but depending on exactly how it resolves things... or even worse if you make a cage and trap them in there with Wigglytuff.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
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I think this is why i love petal storm on venosaur. it just turns every even fight into being able to chase down a runner. like melting a group in team fights is great, but that joy of them running and thinking they'll be safe turning into fear as they recognize doom
Some pokemon have a "top lane" recommendation and others a "bottom lane". ...Why? The arena is symmetrical and near I can tell the top and bottom lanes are identical. What in the hell is the difference here? I get the general strategy of splitting up and making sure all routes are defended, sure. And the center lane is pretty self evident. Just... what is the bloody difference between top and bottom, if there even is one?
Spawns are slightly different (middle audino vs craw-somethin). Drednaw vs Rotom. That's about it.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
This definitely feels like a smaller distinction in Unite than other mobas.
The usual moba layout top and bottom have different jungle mobs, in different locations, with different paths to get to them. Different ramps to get out of the middle river. Hell, different lengths if the lane itself.
So characters being designated toplane or botlane was a big important thing.
I think bot lane has technically more wild pokemon to farm - so I'd expect the recommendation to sort higher dmg to bot then top but it's not like they have any stated explanation for the recommendations besides put a speedster in the jungle
I did not have any major bugs or crashes or server issues playing yet. I am so used to launches having one or all of these things.
Can't wait for Magikarp. Just flops around doing nothing until level 8.
Twitch: akThera
Steam: Thera
Hear me out - Splash makes you briefly untargetable as you splash REAL high. Does nothing else. You have tackle to attack. And then you get flail, which gets stronger as you're closer to dying.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
I turned off In-Motion Pursuit because it's trash, but my character still automatically moves towards a target if I hit attack with nothing in range.
I'm playing Slowbro. My team is losing. We're not being camped at spawn, but it's pretty obvious that we're getting our asses kicked.
Right before Zapdos spawns I hide in one of the grassy patches. The other team has 3 people killing Zap, all who didn't bother to check the grass. My team of course is busy fucking off in lane because "what the hell is an objective?".
Right before Zapdos dies, I surf in and mash the B button to start auto-attacking Zapdos and somehow manage to snipe the kill right out from under the other team's feet.
We then proceed to dump about 300-400 points into the other team's goals because 2x points + Zapdos is broken as fuck and win the game.
The game may not have given me MVP but I was MVP in my heart.
i hate this pokemon so much more now that i know how it plays..
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I kind of dig this game. Like a lot
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
- Passive is Conversion 2, when someone hits you you take less damage from them for a bit and it goes on cooldown
- Every third basic attack paralyzes
- Start with Thundershock (targeted nuke), upgrades to to Tri Attack (skillshot, gauranteed random status) or Hyper Beam (reverse solar beam, blast first then self-stun)
- And Recover which upgrades to Zap Cannon (launches extremely slow and powerful projectile that stuns) or Lock On (doubles basic attack range, increases atk and atk speed)
The gimmick is that Pory2 is a tank and PoryZ is a potent ranged DPSyeah once i reread the aoe a couple times and double read ninetales buffed attack abilities it feels not close. it just aoe freezes and blenders people