I ran into another game that did not work on the SNES Mini. I guess I will have to boot every damn game.
I was thinking about switching everything to the Mednafen emulator just to be sure it all works right.
It there an option to completely fill the screen top to bottom on Canoe? The smaller screen is annoying me.
I forgot to put the Shin Megami Tensei games on there. I think they are translated.
Yeah. I think I am switching to Mednafen to get full 4:3. Unfortunately, the wallpaper will not work.
At, least I don't think it will.
I replied to the emulator programmer on Reddit. See what he has to say.
Yes. I do know that Persona originates from Shin Megami Tensi. It even has the seal on it.
I just find it neat that some things date back to the first game.
The first two persona games even have the corridors like a dungeon crawler. That dates back to Wizardry.
Really, this has some American origins.
I am liking Shin Megami Tensi II even more than the first. It gets you right into the gameplay.
The first game is kind of confusing where to go.
You can totally see why they did not bring it to America at the time.
Just completed another childhood game on the Genesis, Taz In Escape From Mars. Let me say this: do not play this game. Do not play this fucking piece of garbage of a game. Everything about it sucks except the graphics. God awful controls where you are constantly slipping off platforms or over/undershooting them, terrible level design, incredibly annoying technical problems such as having to constantly move the camera up and down to see hazards, extremely cheap enemy placement that would make the average Super Mario Maker level blush, very little health on most stages, finite continues, boss battles that are so badly designed the manual explains how to complete each one, and to top it off, each time you lose all your lives in one stage (which can be made up of 2 or 3 levels) and continue, you don't start where you were, you go ALLL the way back to the beginning of the stage and do all that shit over again, so have fun memorizing. Man, fuck this game. So glad it's done, as I was also on my last 2 continues. I don't think I would've had the strength to suffer through this fucking dumpster fire of a game from the beginning again.
Really, the Castlevania games have cheap enemy placements. I noticed that with Rhondo.
Those damn ravens at the beginning. The mermen at the beginning too.
Rondo enemy placement feels pretty fair next to Valis....
The crow's movement pattern itself is slightly bullshit. It's surprisingly tricky for some low-stakes mob. The equivalent of an adventurer getting killed by giant rats.
Japan has these really small snacks. I think they are used as rewards for children.
There is a Playstation version of Shin Megami Tensi that upgrades the graphics. There is also a fan translation.
The game has that old RPG thing were you can't see what is in the next tile of the map.
That's a terrible version of the game, the original DS one is the only way to fly.
(Soul Hackers is another story, and I feel no remorse for anyone who missed it, we screamed from the hills how great that game was, and people still let it pass by.)
That's a terrible version of the game, the original DS one is the only way to fly.
(Soul Hackers is another story, and I feel no remorse for anyone who missed it, we screamed from the hills how great that game was, and people still let it pass by.)
Good. I already got the DS version. Did they screw it up?
I went ahead and got the two Shin Megami Tensei IV games. They are at decent prices digitally.
Nintendo finally accepted my credit card.
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cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
That's a terrible version of the game, the original DS one is the only way to fly.
(Soul Hackers is another story, and I feel no remorse for anyone who missed it, we screamed from the hills how great that game was, and people still let it pass by.)
Good. I already got the DS version. Did they screw it up?
That's a terrible version of the game, the original DS one is the only way to fly.
(Soul Hackers is another story, and I feel no remorse for anyone who missed it, we screamed from the hills how great that game was, and people still let it pass by.)
Good. I already got the DS version. Did they screw it up?
Royally.
I will have to crack open my copy. Hopefully, it is in the case.
They made Shin Megami Tensei 4 too hard at the beginning. Either that or I am missing a game mechanic.
SMT4 is pretty fucking hard at the start, but around the time you beat the first dungeon boss the difficulty will drop off a cliff for the rest of the game. (bonus bosses aside)
They made Shin Megami Tensei 4 too hard at the beginning. Either that or I am missing a game mechanic.
SMT4 is pretty fucking hard at the start, but around the time you beat the first dungeon boss the difficulty will drop off a cliff for the rest of the game. (bonus bosses aside)
The demons keep taking my shit and running off when I talk to them too. They totally did not gradually ramp up the difficulty.
Essentially, what you have to do is abuse the save system. Win a battle and save. Run back to the barracks and heal.
Pain in the butt.
You have to creep and save until you get leveled up.
I guess I should dump everything into strength since they are pulling one shot attacks.
I guess I need to get better armor. They made it very grindy at the beginning.
I did drop the difficulty since you don't lose anything. It seems to only really change how much money you are charged to revive.
This game really does keep kicking you in the balls at the start. Even the demons you hire get killed easily.
Another game scratched off the list, Mickey Mania on the Genesis. Just completed it on "Normal" difficulty with the default number of lives set (fuck the Hard mode, it removes all the checkpoints). Playing through all these older platformers is really giving me new appreciation for Nintendo and the Mario games. Mickey Mania quickly devolves into a memorization fest where you have to play over and over again to know what's coming, get a little farther, die, start all the way from the beginning, rinse and repeat. The default number of lives you start with is four, which can be increased to 5 in the options (or decreased if you are a masochist). This means that without finding any additional 1ups (of which there aren't that many), you have 8 tries to beat the entire game (as you only get 1 continue). The game is incredibly stingy with health as well so you better not get hit too often in the earlier levels.
In many instances of the game, you don't know what's coming and you get half a second to figure out before it's too late. This gets even worse when you don't know what you're supposed to do so you'll burn through your lives quickly and eventually have to start all the way from the beginning of the game again to even have a chance to try again. Marios 1-3 and Super Mario World are so far ahead of these platformers it's insane. At least kids could complete those games, I highly doubt many kids completed Mickey Mania (I got to the final boss only once). I will say this though, the graphics and animation in Mickey Mania are still quite good.
HE'S ON FIRE! Just beat Aladdin on the Genesis on the hardest difficulty. Very good game and fair, for the most part. The cave part where you have to run from boulders and then the Battletoads-esque rug part are tough, but they give you 1ups that can be reached pretty reasonably, so you can keep retrying. The hardest level, in my opinion, is the "inside the lamp" level. There is some very tough platforming with randomly disappearing platforms that gets exacerbated by the game's issues with the camera not scrolling enough, and putting some platforms out of your field of view. The final boss (Jafar) is a bit bullshit and as a kid I only made it to him twice (with his 2nd form only once). Both forms you can only damage him with apples. The first form isn't too bad, he uses a beam to draw you toward him but I think if you attack you can eventually break it (although I never really figured it out). The second form is a nightmare. The game gives you half a second to realize what's going on before you're being attacked by walls of fire. Not only that, if you jump on the 2 platforms to the side of him, they instant sprout nearly unavoidable fire that damages you. Before you even know what's going on, you're probably going to die. I also hope you saved up your apples...the final boss takes at least 20 hits from apples to take down. If you run out, 4 apples spawn on one of those 2 aforementioned platforms, but you might take a hit from those flames...hope your health isn't low. Bottom line, I think this game a lot more beatable for kids than some of the others and doesn't rely nearly as much on memorization to complete it.
HE'S ON FIRE! Just beat Aladdin on the Genesis on the hardest difficulty. Very good game and fair, for the most part. The cave part where you have to run from boulders and then the Battletoads-esque rug part are tough, but they give you 1ups that can be reached pretty reasonably, so you can keep retrying. The hardest level, in my opinion, is the "inside the lamp" level. There is some very tough platforming with randomly disappearing platforms that gets exacerbated by the game's issues with the camera not scrolling enough, and putting some platforms out of your field of view. The final boss (Jafar) is a bit bullshit and as a kid I only made it to him twice (with his 2nd form only once). Both forms you can only damage him with apples. The first form isn't too bad, he uses a beam to draw you toward him but I think if you attack you can eventually break it (although I never really figured it out). The second form is a nightmare. The game gives you half a second to realize what's going on before you're being attacked by walls of fire. Not only that, if you jump on the 2 platforms to the side of him, they instant sprout nearly unavoidable fire that damages you. Before you even know what's going on, you're probably going to die. I also hope you saved up your apples...the final boss takes at least 20 hits from apples to take down. If you run out, 4 apples spawn on one of those 2 aforementioned platforms, but you might take a hit from those flames...hope your health isn't low. Bottom line, I think this game a lot more beatable for kids than some of the others and doesn't rely nearly as much on memorization to complete it.
I'm thinking Jungle Strike next. I rented that a couple times and I remember it being pretty tough. I think some of the objectives (or all) are time-based and I would get lost and end up losing.
I never played Jungle Strike. I remember in Desert Strike a neat trick was that your helicopter never used fuel if you were flying over the ocean (I'm assuming so you could get back to the ship you launched from after a mission), so one way to save fuel if you had to go to another spot far north or south was to fly back to the coast and just go up or down over the ocean.
I have the weirdest shit with Sony and Nintendo on my credit cards. It is like they error out. Nintendo finally took my Visa card. PayPal will not work either. They work everywhere else.
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anoffdayTo be changed whenever Anoffday gets around to it.Registered Userregular
Been playing DKC3 since yesterday. I always heard this one was the weaker one, but it does a lot of fun things. So far I'd still say 2 is my favorite though.
Been playing DKC3 since yesterday. I always heard this one was the weaker one, but it does a lot of fun things. So far I'd still say 2 is my favorite though.
I think people hated the baby character and maybe felt by the third one it was feeling familiar?
Been playing DKC3 since yesterday. I always heard this one was the weaker one, but it does a lot of fun things. So far I'd still say 2 is my favorite though.
3 was made by the devs leftover while their premier team was cooking up N64 games for the first time. They also went heavy on gimmicks since 2 pretty much did all the normal platforming stuff they could think of.
I beat MDK over the holiday and it's a solid third person shooter but that ending, man. Made by the Earthworm Jim people, your reward for beating the final alien boss in MDK is a quick cut to a black and white music video sung in some sort of strange moon language. https://www.youtube.com/watch?v=wUKvnpgSogQ
I still need to give DKC2 a fair shake. I played 1 so much that whenever I've tried 2 I just can't get into it.
I think 2 gets a lot more creative with the level design, and the music is top notch, but I only rank it a hair above DKC1 because it feels more brutal in some unfair ways, and having Dixie and Diddy be as different as they are can make things awkward, and the coins can be stupid.
Almost every level in DKC1 has a gimmick too, but I like the ones in DKC2 better, and also the Spider is a top notch animal buddy.
I beat MDK over the holiday and it's a solid third person shooter but that ending, man. Made by the Earthworm Jim people, your reward for beating the final alien boss in MDK is a quick cut to a black and white music video sung in some sort of strange moon language. https://www.youtube.com/watch?v=wUKvnpgSogQ
This game needs an HD remake stat.
That's weird. I thought it did get one, but I guess that was just 2?
I remember playing and loving 2 back in the day. It actually came with a graphics card we bought along with some generic racing game called e-racer, which I'm guessing the big thing at the time was being able to race online, but I don't remember playing that one much.
Interplay: "OK, the new game is called Murder Death Kill but we'll spook customers and retailers with that title. We can't afford to have our T-rated game look like an AO-rated psycho game so let's call it MDK, instead."
Also Interplay:
I still need to give DKC2 a fair shake. I played 1 so much that whenever I've tried 2 I just can't get into it.
I think 2 gets a lot more creative with the level design, and the music is top notch, but I only rank it a hair above DKC1 because it feels more brutal in some unfair ways, and having Dixie and Diddy be as different as they are can make things awkward, and the coins can be stupid.
Almost every level in DKC1 has a gimmick too, but I like the ones in DKC2 better, and also the Spider is a top notch animal buddy.
Hmm, that might also be it.
In DKC1, I start to feel the difficulty ramp up around the latter snow levels but I can usually get until the industrial levels before I start to sweat it.
The few times I've tried 2 I feel that difficulty ramp up sooner. That, or I'm old and don't have the reflexes of when I was 10 anymore.
Messiah is also another weird Shiny game. It was kind of buggy. It was back when some PC games were a little janky.
Die by the Sword was another weird little game.
Here is the Summoner Easter egg. https://youtu.be/h_lzgo7pmzk
The hardest I've laughed at a video game in months was my first time using gusts of wind in Elden Ring.
I didn't exactly understand what was going to happen and unwittingly set myself up for a tricky jump between a set of two gusts. I sent my magical flying goat soaring in the wrong direction, narrowly recovered, jumped in the wrong direction again and plummeted to my doom. Top notch environment-based comedy waiting to happen.
The hardest I've laughed at a video game in months was my first time using gusts of wind in Elden Ring.
I didn't exactly understand what was going to happen and unwittingly set myself up for a tricky jump between a set of two gusts. I sent my magical flying goat soaring in the wrong direction, narrowly recovered, jumped in the wrong direction again and plummeted to my doom. Top notch environment-based comedy waiting to happen.
I couldn't help myself and clicked on that spoiler. No idea what is going on, but it made me laugh.
Posts
I was thinking about switching everything to the Mednafen emulator just to be sure it all works right.
It there an option to completely fill the screen top to bottom on Canoe? The smaller screen is annoying me.
I forgot to put the Shin Megami Tensei games on there. I think they are translated.
Yeah. I think I am switching to Mednafen to get full 4:3. Unfortunately, the wallpaper will not work.
At, least I don't think it will.
I replied to the emulator programmer on Reddit. See what he has to say.
IHopeYouLikeText.jpg?
Yes. I do know that Persona originates from Shin Megami Tensi. It even has the seal on it.
I just find it neat that some things date back to the first game.
The first two persona games even have the corridors like a dungeon crawler. That dates back to Wizardry.
Really, this has some American origins.
I am liking Shin Megami Tensi II even more than the first. It gets you right into the gameplay.
The first game is kind of confusing where to go.
You can totally see why they did not bring it to America at the time.
Those damn ravens at the beginning. The mermen at the beginning too.
The crow's movement pattern itself is slightly bullshit. It's surprisingly tricky for some low-stakes mob. The equivalent of an adventurer getting killed by giant rats.
There is a Playstation version of Shin Megami Tensi that upgrades the graphics. There is also a fan translation.
The game has that old RPG thing were you can't see what is in the next tile of the map.
https://www.nintendo.com/store/products/shin-megami-tensei-strange-journey-redux-3ds/
That's a terrible version of the game, the original DS one is the only way to fly.
(Soul Hackers is another story, and I feel no remorse for anyone who missed it, we screamed from the hills how great that game was, and people still let it pass by.)
Good. I already got the DS version. Did they screw it up?
I went ahead and got the two Shin Megami Tensei IV games. They are at decent prices digitally.
Nintendo finally accepted my credit card.
Royally.
I will have to crack open my copy. Hopefully, it is in the case.
SMT4 is pretty fucking hard at the start, but around the time you beat the first dungeon boss the difficulty will drop off a cliff for the rest of the game. (bonus bosses aside)
The demons keep taking my shit and running off when I talk to them too. They totally did not gradually ramp up the difficulty.
Pain in the butt.
You have to creep and save until you get leveled up.
I guess I should dump everything into strength since they are pulling one shot attacks.
I guess I need to get better armor. They made it very grindy at the beginning.
I did drop the difficulty since you don't lose anything. It seems to only really change how much money you are charged to revive.
This game really does keep kicking you in the balls at the start. Even the demons you hire get killed easily.
In many instances of the game, you don't know what's coming and you get half a second to figure out before it's too late. This gets even worse when you don't know what you're supposed to do so you'll burn through your lives quickly and eventually have to start all the way from the beginning of the game again to even have a chance to try again. Marios 1-3 and Super Mario World are so far ahead of these platformers it's insane. At least kids could complete those games, I highly doubt many kids completed Mickey Mania (I got to the final boss only once). I will say this though, the graphics and animation in Mickey Mania are still quite good.
This was the best track in the game, imo
I'm thinking Jungle Strike next. I rented that a couple times and I remember it being pretty tough. I think some of the objectives (or all) are time-based and I would get lost and end up losing.
I think people hated the baby character and maybe felt by the third one it was feeling familiar?
3 was made by the devs leftover while their premier team was cooking up N64 games for the first time. They also went heavy on gimmicks since 2 pretty much did all the normal platforming stuff they could think of.
This game needs an HD remake stat.
I think 2 gets a lot more creative with the level design, and the music is top notch, but I only rank it a hair above DKC1 because it feels more brutal in some unfair ways, and having Dixie and Diddy be as different as they are can make things awkward, and the coins can be stupid.
Almost every level in DKC1 has a gimmick too, but I like the ones in DKC2 better, and also the Spider is a top notch animal buddy.
twitch.tv/Taramoor
@TaramoorPlays
Taramoor on Youtube
That's weird. I thought it did get one, but I guess that was just 2?
I remember playing and loving 2 back in the day. It actually came with a graphics card we bought along with some generic racing game called e-racer, which I'm guessing the big thing at the time was being able to race online, but I don't remember playing that one much.
Also Interplay:
Hmm, that might also be it.
In DKC1, I start to feel the difficulty ramp up around the latter snow levels but I can usually get until the industrial levels before I start to sweat it.
The few times I've tried 2 I feel that difficulty ramp up sooner. That, or I'm old and don't have the reflexes of when I was 10 anymore.
Does the gog version of MDK have the music video? They better not cut it out.
Die by the Sword was another weird little game.
Here is the Summoner Easter egg.
Witty signature comment goes here...
wra
Summoner is $1.49 on gog.
Shiny was one of those creative companies that kind of sold out.
Planet Moon also made some funny games. It had ex-Shiny employees.
Imagine. A funny Elden Ring.
The hardest I've laughed at a video game in months was my first time using gusts of wind in Elden Ring.
I couldn't help myself and clicked on that spoiler. No idea what is going on, but it made me laugh.
Steam: betsuni7