The new game from Firaxis is, surprise, not Civilization or XCOM but is a new turn based tactics game called Midnight Suns! Midnight Suns is a turn based tactics game where you control various Marvel heroes to oppose the return of Lilith, who seems to be supported by weird creatures and high-tech hydra agents. Here are some early gameplay videos so you can get a rough idea if you're going to be into this or not:
https://youtu.be/_CiOR0Z5AoUhttps://youtu.be/VRieHP1b7Gs
Personally I think it looks fun and could be a good time, but it's not going to be for everyone from the look of it. Also as an important PSA, there will be no microtransactions on getting the actual cards and such forth, but there will be microtransactions for various cosmetic costumes to play dress up with the actual characters in the game. If this changes or similar, I'll update the OP ASAP. At the moment, it has been announced for PC and all current consoles.
Reviews are coming out now and the general consensus is that the game is good, but it won't be what many were expecting from Firaxis. It's got a heavy focus on exploration and RPG elements in a between missions Abbey that functions as a primary hub for the heroes. The turn based card based combat also works pretty well, but isn't actually the main focus of the game - which is in roleplaying and building relationships with the team of marvel heroes at the base. It's also apparently a pretty lengthy game, akin very akin to an RPG in a lot of that is spent making decisions and shoring up relationships with your crew.
https://www.youtube.com/watch?v=o-IXFW6W3F8
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And I have to get this based on every time I said they should combine super heroes and tactics.
Which might not be a bad thing. It'll depend on how interesting the card system is.
But Marvel Cards have a long and storied history of crazy art and crazier gimmicks and I hope they play into that
It wasn't as noticeable in XCOM cause of the heavy use of cover and smart camera angles.
The game probably will not be tuned as difficult as XCOM since this is a much more mainstream IP, but if it was XCOM levels of hard, that would almost certainly lead to a lot of party wipes and ragequits.
None so far, but I will update the OP if I find out.
Edit: just to be clear though, there are dress up dolly costumes which WILL be paid DLC it looks like.
And they already said no permadeath so that takes a lot of stress off for me.
There's a lot of tabletop comparisons coming with this, but that's apt because the same things came up there. This looks like it's drawing from two games primarily - Marvel Crisis Protocol, and Warhammer Underworlds.
Crisis Protocol entered the skirmish tabletop arena with games like Malifaux and Infinity, where cover is pretty important (critically so in Infinity) and boards have a lot of terrain. But this isn't a game about regular folks trying not to get shot, it's a game about super heroes that can regenerate, swing around and bunch people through walls. So like Crisis Protocol, it appears scenery objects aren't about cover, but what you can do with them. We saw in the gameplay trailers enemies being thrown into explosives, walls, boulders, etc. So it appears to be taking that from Crisis Protocol - why take cover when you're Dr Strange and the guy in front of you is a random mook? Throw him off the building.
Warhammer Underworlds comes into it as mentioned in the XCOM thread, where they take that kind of skirmish game, and layer an abilities deck on top of it.
Deck-building games generally work with you managing probabilities and building synergies across your cards. Slay the Spire is perhaps the best example of this. Much of the strategy involved in that game is in actively culling the cards you don't want, along with only picking the specific cards that you do, along with the actual tactical gameplay of choosing which cards to play against which targets in what order to maximize your value per turn.
In mulling it over, I really like this approach. It trades the RNG of landing abilities for the RNG of which abilities you have at a given moment. This will likely lead to more dynamic gameplay than the plodding meticulousness of games like X-COM, where you are more focused on minimizing risk than taking advantage of opportunities. In a deck-building mechanic you can only do the things in your hand, so you are oriented more towards maximizing what you have rather than just taking the safest play every time.
That's interesting but not the point I was making. I was saying it visually looks dull.
It looks really interesting. I wish more games did weird hybrid things.
Actually, that's not entirely true.
I did play that Kingdom Hearts game that was also a deckbuilder. It was the very worst thing, and maybe that's why I'm so adverse to the idea. I had completely blocked that game from memory until now.
I mean isn't that just classic X-com.
Especially when you have 95% to hit.
https://www.thegamer.com/gwent-witcher-3-mod/
https://www.youtube.com/watch?v=PPMVQiDv62c
It would feel similar to games like Trials of Fire, where you need to move around the board as well as manage your deck. That game can be quite interesting, although I don't know if you need to use cards to move in Midnight Suns or not.
I feel they want the heroes to feel powerful but also want the game to have some challenge so more randomness was added.
Well I'm not sure if its more or different randomness cause XCOM has gameplay RNG too.
I have my issues with Baten Kaitos (fuck you, Kalas) but the card game aspect was never one of them.
So I'm suddenly a lot more interested in this game than I was before.
Tuesday we will see how the combat works a bit better
I really a lot of my problem with the first one was the poor lighting. Second trailer had way better shading.
I agree. Given there's only about 20 seconds of gameplay footage in here, showcasing the characters standing around doing nothing in bland looking open spaces seems like a super weird choice to make for the trailer. It makes the game look dull.
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However, I'll probably also wait and read some reviews and try to garner some first hand experience from friends and such before I buy it. I've been burned too recently by Crystal Dynamics' Avengers game, and they also had a pretty good track record, prior to the release of that game.
They are putting out a video of hiw it works in more detail Tuesday
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https://gizmodo.com/marvels-midnight-suns-game-looks-like-an-avengers-roomm-1847608056
I still feel like this would have been a lot more interesting as an original story instead of Firaxis diving into the Disney / Marvel content churn, but the upgrades and customization systems look very interesting.
Only three heroes per mission also feels like not enough and would steer you to just using tank / dps / support.
I am curious how injuries or whatever impacts the heroes from mission to mission. Wolverine seems like the clearest issue where he wouldn't be unavailable for a mission.
The trailer also mentions a bunch of stuff about conversations and relationships with the cast. I wonder if you can permanently lose access to some while improving others.
Overall, looks better than I originally thought and I sincerely hope most customizable options aren't paywalled, but I'll pick it up when it's on sale.
That's talking about the trailer from last week. Tuesday, they are releasing an actual map in play.
Also, I my assumption is that no one has only one role, amd you can upgrade them how you choose.