You can also activate a derelict beacon, find a derelict, land, and put the beacon in your portable backpack refiner. Normally the game deletes the beacon but if you hide it in the refiner it can't find it, and when you're done with the derelict and back at a base selling the spoils, you can take it back out of the refiner and reuse it.
Haha wut
I'm very nearly done the expedition. The only thing holding me back is waiting for frigate expeditions now. Boy howdy does the expedition hand out upgrades. My expedition save freighter is more unlocked than my regular save freighter.
I did land at a couple "FREE SILVER" bases that I saw along the way, though, so I may have skipped some stuff.....
You can just cancel those fleet missions and they still count. Just go to the command thingie and choose “abort mission.”
Also build a few more command thingies cuz you can send multiple expeditions at once.
I think I knocked out the 8 missions or whatever in like 10 minutes.
I have 3 fleet command rooms, but if you abandon them they still count? Dang. That woulda saved me some time, haha.
EDIT: I actually think it makes No Man's Sky a better game that there's all these little buggy behaviors. Not game breaking, but circumventing grinding is usually going to make the experience better.
How does one find storm crystals? I seemingly got lucky and one of my frigates brought one back for me, which has meant my freighter has very happily jumped from star to star on the fuel item storm crystals can become. But my black hole misadventure meant I ate an entire full charge just getting back to the region of space the expedition is meant to take place in.
How does one find storm crystals? I seemingly got lucky and one of my frigates brought one back for me, which has meant my freighter has very happily jumped from star to star on the fuel item storm crystals can become. But my black hole misadventure meant I ate an entire full charge just getting back to the region of space the expedition is meant to take place in.
Warp Hypercore is a full fuel refill, but Warp Cell refills 1/5th of the fuel meter too.
Make antimatter with chromatic metal and condensed carbon, make antimatter housing with oxygen and ferrite dust, then use the antimatter and its housing to make warp cell.
Storm crystals are annoying to get. You have to find a planet with terrible storms on it, then stumble across un-charged crystals (they're big and easy to see), and wait for a storm to happen. The crystals will all charge up from the storm and you can walk up to them and harvest with X (while your life support is draining from the storm).
How does one find storm crystals? I seemingly got lucky and one of my frigates brought one back for me, which has meant my freighter has very happily jumped from star to star on the fuel item storm crystals can become. But my black hole misadventure meant I ate an entire full charge just getting back to the region of space the expedition is meant to take place in.
Planets with extreme weather conditions, during storms. If it says both "Extreme" and "Storm" in the bottom left of your hud, the Storm Crystals should show up when using the analysis visor.
PSN ID - BlitzAce1981 FFXIV - Raiden Solitaire (Sargatanas)
Another trick is if you scan a planet from space, and see that “activated [metal]” is one of the resources, you will almost always find storm crystals as well.
Another trick is if you scan a planet from space, and see that “activated [metal]” is one of the resources, you will almost always find storm crystals as well.
I'm trying to find a storm crystal to do the last expedition task and seeing various posts and videos on this, yeah, just find a planet that has activated metal. So activated copper should be good enough?
Because I'm almost ready to fucking quit the expedition. I've been to 50+ systems and none have shown activated copper. Is there a trick to it? Or do I just grind through boring, unpleasant, monotonous gameplay to finish this thing?
(Does the scanner on the freighter not show activated? Because that's how I've been doing it - warp in, scan with planet probe on freighter, look for activated copper, see that no planets have it, repeat until I just want to delete my save and forget the whole thing)
Another trick is if you scan a planet from space, and see that “activated [metal]” is one of the resources, you will almost always find storm crystals as well.
I'm trying to find a storm crystal to do the last expedition task and seeing various posts and videos on this, yeah, just find a planet that has activated metal. So activated copper should be good enough?
Because I'm almost ready to fucking quit the expedition. I've been to 50+ systems and none have shown activated copper. Is there a trick to it? Or do I just grind through boring, unpleasant, monotonous gameplay to finish this thing?
(Does the scanner on the freighter not show activated? Because that's how I've been doing it - warp in, scan with planet probe on freighter, look for activated copper, see that no planets have it, repeat until I just want to delete my save and forget the whole thing)
I had the same problem but not for the expedition -- I think I got lucky and got activated copper from a frigate expedition (great call on giving expeditions and expeditions the same name...). Personally I needed it to repair a broken slot.
I jumped 50 times and never saw activated copper, asked a friend the same thing, he said no it will literally say "activated copper."
I gave up and went to https://www.reddit.com/r/NMSCoordinateExchange/ and searched for activated copper, found a portal, and went to the right address and harvested some right in front of me.
Another trick is if you scan a planet from space, and see that “activated [metal]” is one of the resources, you will almost always find storm crystals as well.
I'm trying to find a storm crystal to do the last expedition task and seeing various posts and videos on this, yeah, just find a planet that has activated metal. So activated copper should be good enough?
Because I'm almost ready to fucking quit the expedition. I've been to 50+ systems and none have shown activated copper. Is there a trick to it? Or do I just grind through boring, unpleasant, monotonous gameplay to finish this thing?
(Does the scanner on the freighter not show activated? Because that's how I've been doing it - warp in, scan with planet probe on freighter, look for activated copper, see that no planets have it, repeat until I just want to delete my save and forget the whole thing)
It may not show it on the “main” system view, when just mousing over a planet. But if you click on the planet, yes it will show it there.
There’s a higher chance of them in red, green, and blue star systems if you can get to those.
Honestly not sure why so many are having such trouble with this step. I found a storm crystal planet right along the expedition route, maybe even in one of the rendezvous systems.
IanatorGaze upon my works, ye mightyand facepalm.Registered Userregular
Dammit. Last night I came upon an S-class trade frigate and didn't have the units on hand to hire it (11 mil). It was still there for the rest of the play session but when I returned this morning it was rerolled :<
Also, getting the factory game-esque urge to restart my base.
Twitch | Blizzard: Ianator#1479 | 3DS: Ianator - 1779 2336 5317 | FFXIV: Iana Ateliere (NA Sarg) Backlog Challenge List
Another trick is if you scan a planet from space, and see that “activated [metal]” is one of the resources, you will almost always find storm crystals as well.
I'm trying to find a storm crystal to do the last expedition task and seeing various posts and videos on this, yeah, just find a planet that has activated metal. So activated copper should be good enough?
Because I'm almost ready to fucking quit the expedition. I've been to 50+ systems and none have shown activated copper. Is there a trick to it? Or do I just grind through boring, unpleasant, monotonous gameplay to finish this thing?
(Does the scanner on the freighter not show activated? Because that's how I've been doing it - warp in, scan with planet probe on freighter, look for activated copper, see that no planets have it, repeat until I just want to delete my save and forget the whole thing)
It may not show it on the “main” system view, when just mousing over a planet. But if you click on the planet, yes it will show it there.
There’s a higher chance of them in red, green, and blue star systems if you can get to those.
Honestly not sure why so many are having such trouble with this step. I found a storm crystal planet right along the expedition route, maybe even in one of the rendezvous systems.
I just realized the mousover thing last night when I was trying to find an activated indium planet.
Also there was a system with storm crystals I found like 50ly from the final rendezvous point. So they're around there.
How does one find storm crystals? I seemingly got lucky and one of my frigates brought one back for me, which has meant my freighter has very happily jumped from star to star on the fuel item storm crystals can become. But my black hole misadventure meant I ate an entire full charge just getting back to the region of space the expedition is meant to take place in.
You can always get back to where you were by just using a teleporter to go back to a previous system then just summon your freighter.
Derelict freighters tend to have storm crystals in the large boxy crates and the trunk lookin' ones.
0
Options
IanatorGaze upon my works, ye mightyand facepalm.Registered Userregular
Speaking of derelict freighters, I just ran my first one tonight! Pretty neat atmosphere and quite a bit of loot... too much to fit on my little Exotic. Next time I'm bringing the Hauler.
Also, I am really hurting for Salvaged Frigate Modules. I've gotten exactly zero Industrial expeditions since getting frigates that can handle them.
Twitch | Blizzard: Ianator#1479 | 3DS: Ianator - 1779 2336 5317 | FFXIV: Iana Ateliere (NA Sarg) Backlog Challenge List
Another trick is if you scan a planet from space, and see that “activated [metal]” is one of the resources, you will almost always find storm crystals as well.
I'm trying to find a storm crystal to do the last expedition task and seeing various posts and videos on this, yeah, just find a planet that has activated metal. So activated copper should be good enough?
Because I'm almost ready to fucking quit the expedition. I've been to 50+ systems and none have shown activated copper. Is there a trick to it? Or do I just grind through boring, unpleasant, monotonous gameplay to finish this thing?
(Does the scanner on the freighter not show activated? Because that's how I've been doing it - warp in, scan with planet probe on freighter, look for activated copper, see that no planets have it, repeat until I just want to delete my save and forget the whole thing)
It may not show it on the “main” system view, when just mousing over a planet. But if you click on the planet, yes it will show it there.
There’s a higher chance of them in red, green, and blue star systems if you can get to those.
Honestly not sure why so many are having such trouble with this step. I found a storm crystal planet right along the expedition route, maybe even in one of the rendezvous systems.
This was exactly the information I was missing. It was something I was curious about, because I was having so much trouble, but no one said anything about it. None of the tutorials about storm crystals, documentation, nothing. Everyone was like, "Just look for activated copper." and didn't say that the game just says "copper" unless you bring up the planetary view.
So, expedition completed, job done, great work everybody.
So nearing the end of the expedition, and I am seeing a lot of people in this gold exotic ship with no nose-cone. So it's round.
Any idea where they're getting it? crashed site or something?
afaik who you see in the nexus isn't directly related to who's on the expedition, necessarily.
However, I would not be surprised if someone found an exotic along the expedition route and it got shared. It frequently happens a bit after an expedition starts, someone finds an S class multitool at a station, or a ship, that's easy to get and makes the expedition itself easier. Then someone shares it on the NMS reddit, or the hub, or coordinate exchange, and then some youtuber picks it up and informs more people.
I'll probably have a look at youtube later to see, I think I still need to do the expedition on PC anyway.
I've got my Exotic kitted out for exploration (800+ LY per jump, 3 jumps per fuel cell).
Also I did the Sentinel story thingy and now I've got a giant walker buddy! Hell yeah.
My living ship has something like a 1500+ LY jump, and can jump something like 20 times before I have to put in like 50 chromatic metal to refill it.
I can't recall specific numbers because it's been a while since I played, but it's a ridiculously good ship for exploration. Considering I have 9999 chromatic metal in my inventory and about 50k on my freighter, I never have to worry about fuel ever again.
Actually, I should load up my save and check out the new freighter stuff, and get some living frigates so I can get some of the new upgrades for my living ship. Is the expedition still going? If so, I might do that first
0
Options
IanatorGaze upon my works, ye mightyand facepalm.Registered Userregular
I gotta stop hanging on to these old equipments. Still got my starting tool and ship, plus my second ship because I think it's the one that belonged to Artemis and also it looks like an Arwing
Twitch | Blizzard: Ianator#1479 | 3DS: Ianator - 1779 2336 5317 | FFXIV: Iana Ateliere (NA Sarg) Backlog Challenge List
I gotta stop hanging on to these old equipments. Still got my starting tool and ship, plus my second ship because I think it's the one that belonged to Artemis and also it looks like an Arwing
There's no reason to dump them if you like them. Any ship, including the starter ship, can be upgraded to have the same stat range, storage, etc, as any other ship in their class.
If you like em, upgrade them and keep them. You can have 9 now, so there's not a lot of pressing reason to get rid of them if they have value to you.
Anyway, living ships are a lot more viable now with the potential upgrades, but they're still lacking bits of customization that leaves them slightly behind pretty much everything else in one regard or another. Namely the installed upgrades that aren't from modules, for pretty much every system, is still not available. More are now, sure, but yeah. Also the fact you can't change your weapons is a bummer. Again, what it comes with, upgraded, is sufficient, it's not like it is weak specifically; but it's just outclassed at every turn.
Though, if you like the look, again, you can get it to be pretty good now, and good enough to handle any content. I just hope they keep tweaking it, give it another pass down the road to increase customizability and fill in the remaining gaps of upgrades.
I gotta stop hanging on to these old equipments. Still got my starting tool and ship, plus my second ship because I think it's the one that belonged to Artemis and also it looks like an Arwing
There's no reason to dump them if you like them. Any ship, including the starter ship, can be upgraded to have the same stat range, storage, etc, as any other ship in their class.
If you like em, upgrade them and keep them. You can have 9 now, so there's not a lot of pressing reason to get rid of them if they have value to you.
Anyway, living ships are a lot more viable now with the potential upgrades, but they're still lacking bits of customization that leaves them slightly behind pretty much everything else in one regard or another. Namely the installed upgrades that aren't from modules, for pretty much every system, is still not available. More are now, sure, but yeah. Also the fact you can't change your weapons is a bummer. Again, what it comes with, upgraded, is sufficient, it's not like it is weak specifically; but it's just outclassed at every turn.
Though, if you like the look, again, you can get it to be pretty good now, and good enough to handle any content. I just hope they keep tweaking it, give it another pass down the road to increase customizability and fill in the remaining gaps of upgrades.
I noticed that, it's only got the equivalent of photon cannon and phase beam, and not my favorite infra-knife accelerator.
I haven't tried, but I assume it can go to all colors of systems by default, so you don't even need the indium drive? That'd be convenient.
It's very strange to me that they decided its technology storage could go full size and hold way more than any other kind of ship, yet it also supports much fewer technologies than any other kind of ship. A fully maxed out living ship tech inventory is destined to be 50% empty.
I farmed the modules for my freighter, and it goes 6100 ly per jump. I put a warp hypercore in it about every 100 jumps.
Also, don’t have to get in freighter battles all the time.
do freighter battles only show up if you jump with your little ship?
Yes. They also happen once every 3 hours of actual playtime (not in a menu but actually standing around on a planet or station etc.) and after 5 jumps.
I gotta stop hanging on to these old equipments. Still got my starting tool and ship, plus my second ship because I think it's the one that belonged to Artemis and also it looks like an Arwing
There's no reason to dump them if you like them. Any ship, including the starter ship, can be upgraded to have the same stat range, storage, etc, as any other ship in their class.
If you like em, upgrade them and keep them. You can have 9 now, so there's not a lot of pressing reason to get rid of them if they have value to you.
Anyway, living ships are a lot more viable now with the potential upgrades, but they're still lacking bits of customization that leaves them slightly behind pretty much everything else in one regard or another. Namely the installed upgrades that aren't from modules, for pretty much every system, is still not available. More are now, sure, but yeah. Also the fact you can't change your weapons is a bummer. Again, what it comes with, upgraded, is sufficient, it's not like it is weak specifically; but it's just outclassed at every turn.
Though, if you like the look, again, you can get it to be pretty good now, and good enough to handle any content. I just hope they keep tweaking it, give it another pass down the road to increase customizability and fill in the remaining gaps of upgrades.
I'm still flying the Horizon Omega or whatever it's called now - the PC pre-order bonus ship. None of the ships I've encountered look as nice, save the solar sails (I have one of them), but I've got the Horizon Omega to S class and a bunch of storage so I'm loathe to go to something else.
I've been hunting for a specific solar ship that looks like the naboo starfighter, but have only been able to get an A rank one with kinda mediocre stat rolls. But while waiting for them to spawn I got a bunch of other s class ships I scrapped so I have like 40 of the ship cargo upgrade items for when I do find the one I want.
I've been hunting for a specific solar ship that looks like the naboo starfighter, but have only been able to get an A rank one with kinda mediocre stat rolls. But while waiting for them to spawn I got a bunch of other s class ships I scrapped so I have like 40 of the ship cargo upgrade items for when I do find the one I want.
Usually you'd have slightly better luck reloading at a planetary trading post in the system. If you move your ship off the platform, you'll get more ships in the first wave and they're often better quality too. Of course, it's harder to then be buying and scrapping at the same time, but still.
I think the only thing the game gives you no reason to hold onto after you've moved on to a better thing is a starter multitool. I don't recall any way to upgrade them plus your starter is of a not great type. Granted, if your starter ship was a shuttle as it is for some expeditions, there's no reason to hold onto that either longterm. The bonuses for that class of ship get outpaced by solars and exotics.
I do recommend more than one multitool though. There are too many useful functions to cram into one. I have a primary tool that has the three weapons I get a lot of use out of (scatter blaster for sentinels and biological horrors, neutron cannon for dealing with swarms of things in derelict freighters, and boltcaster for longer range and because it can stack normal weapon upgrades and sentinel upgrades) plus the essentials like the mining beam and terrain manipulator. The scanner used to find mineral hotspots and other stuff good for base construction goes onto a second tool.
I think the only thing the game gives you no reason to hold onto after you've moved on to a better thing is a starter multitool. I don't recall any way to upgrade them plus your starter is of a not great type. Granted, if your starter ship was a shuttle as it is for some expeditions, there's no reason to hold onto that either longterm. The bonuses for that class of ship get outpaced by solars and exotics.
I do recommend more than one multitool though. There are too many useful functions to cram into one. I have a primary tool that has the three weapons I get a lot of use out of (scatter blaster for sentinels and biological horrors, neutron cannon for dealing with swarms of things in derelict freighters, and boltcaster for longer range and because it can stack normal weapon upgrades and sentinel upgrades) plus the essentials like the mining beam and terrain manipulator. The scanner used to find mineral hotspots and other stuff good for base construction goes onto a second tool.
You also want one junk multitool and junk ship for jumping galaxies so the game doesn't break all your shit in your main ones.
Just remember that half the people you meet are below average intelligence.
Granted, if your starter ship was a shuttle as it is for some expeditions, there's no reason to hold onto that either longterm. The bonuses for that class of ship get outpaced by solars and exotics.
Am I wrong to think that fighter ends up possibly the best ship type?
Hauler gets better shields and more starting space, but all S-rank ships can reach max inventory eventually. Explorer gets more jump range and cheaper takeoffs, but freighters easily outpace every other jump and you want to do it on the freighter now anyway for the instant scan, quick galactic market, and no immediate battles. And with a few upgrades, every type of ship almost doesn't have to worry about launch thrusters at all.
Fighters having high maneuverability and good combat stats feels like the only thing not replicated anywhere else.
Good call on the Neutron Cannon for the derelicts, I've been searching for one with S-Class Fleet Modules and I just happened to put a Cannon on my new experimental MT for the sake of trying something else and it really handles the little horrific nest buggers nicely, makes dashing through Derelict after Derelict a lot easier.
As for ships, it comes down to preference more than anything I think, I still mostly use my Explorer because it is finished out with tech and slots, and with a fully boosted Infra-Knife it makes short work of anything.
Granted, if your starter ship was a shuttle as it is for some expeditions, there's no reason to hold onto that either longterm. The bonuses for that class of ship get outpaced by solars and exotics.
Am I wrong to think that fighter ends up possibly the best ship type?
Hauler gets better shields and more starting space, but all S-rank ships can reach max inventory eventually. Explorer gets more jump range and cheaper takeoffs, but freighters easily outpace every other jump and you want to do it on the freighter now anyway for the instant scan, quick galactic market, and no immediate battles. And with a few upgrades, every type of ship almost doesn't have to worry about launch thrusters at all.
Fighters having high maneuverability and good combat stats feels like the only thing not replicated anywhere else.
Exotics and Solars have the same base maneuverability range as Fighters do. They also have comparable combat stats overall but with lower offense and more defense.
Exotics have the offense of an A Class Fighter and shields between an A and S class Hauler.
S class Solars have an offense range between an A and S class Fighter but somewhat better shields, around the range of an S class Explorer. Then they throw the unique Vesper Sail tech on top of that. The launch thruster recharging doesn't stack with the module all ships can get, but the +80% pulse engine efficiency is unique as are the bonuses to boost and maneuverability. The effect is that Solars are the most maneuverable and agile ship type in the game and extremely low maintenance for space travel.
As for Explorers, I think they're only really meaningful in Survival mode due to the doubled fuel costs for launching. But I still prefer warping on ships and not freighters due to how much more fuel efficient you can easily make a ship's hyperdrive and then just call in your Freighter when you've warped.
Posts
Haha wut
I'm very nearly done the expedition. The only thing holding me back is waiting for frigate expeditions now. Boy howdy does the expedition hand out upgrades. My expedition save freighter is more unlocked than my regular save freighter.
I did land at a couple "FREE SILVER" bases that I saw along the way, though, so I may have skipped some stuff.....
Also build a few more command thingies cuz you can send multiple expeditions at once.
I think I knocked out the 8 missions or whatever in like 10 minutes.
Twitch: akThera
Steam: Thera
I have 3 fleet command rooms, but if you abandon them they still count? Dang. That woulda saved me some time, haha.
EDIT: I actually think it makes No Man's Sky a better game that there's all these little buggy behaviors. Not game breaking, but circumventing grinding is usually going to make the experience better.
Warp Hypercore is a full fuel refill, but Warp Cell refills 1/5th of the fuel meter too.
Make antimatter with chromatic metal and condensed carbon, make antimatter housing with oxygen and ferrite dust, then use the antimatter and its housing to make warp cell.
Storm crystals are annoying to get. You have to find a planet with terrible storms on it, then stumble across un-charged crystals (they're big and easy to see), and wait for a storm to happen. The crystals will all charge up from the storm and you can walk up to them and harvest with X (while your life support is draining from the storm).
Planets with extreme weather conditions, during storms. If it says both "Extreme" and "Storm" in the bottom left of your hud, the Storm Crystals should show up when using the analysis visor.
Twitch: akThera
Steam: Thera
I'm trying to find a storm crystal to do the last expedition task and seeing various posts and videos on this, yeah, just find a planet that has activated metal. So activated copper should be good enough?
Because I'm almost ready to fucking quit the expedition. I've been to 50+ systems and none have shown activated copper. Is there a trick to it? Or do I just grind through boring, unpleasant, monotonous gameplay to finish this thing?
(Does the scanner on the freighter not show activated? Because that's how I've been doing it - warp in, scan with planet probe on freighter, look for activated copper, see that no planets have it, repeat until I just want to delete my save and forget the whole thing)
I had the same problem but not for the expedition -- I think I got lucky and got activated copper from a frigate expedition (great call on giving expeditions and expeditions the same name...). Personally I needed it to repair a broken slot.
I jumped 50 times and never saw activated copper, asked a friend the same thing, he said no it will literally say "activated copper."
I gave up and went to https://www.reddit.com/r/NMSCoordinateExchange/ and searched for activated copper, found a portal, and went to the right address and harvested some right in front of me.
It may not show it on the “main” system view, when just mousing over a planet. But if you click on the planet, yes it will show it there.
There’s a higher chance of them in red, green, and blue star systems if you can get to those.
Honestly not sure why so many are having such trouble with this step. I found a storm crystal planet right along the expedition route, maybe even in one of the rendezvous systems.
Twitch: akThera
Steam: Thera
Also, getting the factory game-esque urge to restart my base.
Twitch | Blizzard: Ianator#1479 | 3DS: Ianator - 1779 2336 5317 | FFXIV: Iana Ateliere (NA Sarg)
Backlog Challenge List
I just realized the mousover thing last night when I was trying to find an activated indium planet.
Also there was a system with storm crystals I found like 50ly from the final rendezvous point. So they're around there.
You can always get back to where you were by just using a teleporter to go back to a previous system then just summon your freighter.
Steam: https://steamcommunity.com/profiles/76561198004484595
Also, I am really hurting for Salvaged Frigate Modules. I've gotten exactly zero Industrial expeditions since getting frigates that can handle them.
Twitch | Blizzard: Ianator#1479 | 3DS: Ianator - 1779 2336 5317 | FFXIV: Iana Ateliere (NA Sarg)
Backlog Challenge List
my favorites are Class A+ fighters with the side pods, plenty space, agility and power
Also I did the Sentinel story thingy and now I've got a giant walker buddy! Hell yeah.
Twitch | Blizzard: Ianator#1479 | 3DS: Ianator - 1779 2336 5317 | FFXIV: Iana Ateliere (NA Sarg)
Backlog Challenge List
Any idea where they're getting it? crashed site or something?
It’s not a very important country most of the time
http://steamcommunity.com/id/mortious
This was exactly the information I was missing. It was something I was curious about, because I was having so much trouble, but no one said anything about it. None of the tutorials about storm crystals, documentation, nothing. Everyone was like, "Just look for activated copper." and didn't say that the game just says "copper" unless you bring up the planetary view.
So, expedition completed, job done, great work everybody.
afaik who you see in the nexus isn't directly related to who's on the expedition, necessarily.
However, I would not be surprised if someone found an exotic along the expedition route and it got shared. It frequently happens a bit after an expedition starts, someone finds an S class multitool at a station, or a ship, that's easy to get and makes the expedition itself easier. Then someone shares it on the NMS reddit, or the hub, or coordinate exchange, and then some youtuber picks it up and informs more people.
I'll probably have a look at youtube later to see, I think I still need to do the expedition on PC anyway.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
...Still didn't get any Industrial expeditions today. ):<
Twitch | Blizzard: Ianator#1479 | 3DS: Ianator - 1779 2336 5317 | FFXIV: Iana Ateliere (NA Sarg)
Backlog Challenge List
My living ship has something like a 1500+ LY jump, and can jump something like 20 times before I have to put in like 50 chromatic metal to refill it.
I can't recall specific numbers because it's been a while since I played, but it's a ridiculously good ship for exploration. Considering I have 9999 chromatic metal in my inventory and about 50k on my freighter, I never have to worry about fuel ever again.
Actually, I should load up my save and check out the new freighter stuff, and get some living frigates so I can get some of the new upgrades for my living ship. Is the expedition still going? If so, I might do that first
Twitch | Blizzard: Ianator#1479 | 3DS: Ianator - 1779 2336 5317 | FFXIV: Iana Ateliere (NA Sarg)
Backlog Challenge List
Also, don’t have to get in freighter battles all the time.
Twitch: akThera
Steam: Thera
There's no reason to dump them if you like them. Any ship, including the starter ship, can be upgraded to have the same stat range, storage, etc, as any other ship in their class.
If you like em, upgrade them and keep them. You can have 9 now, so there's not a lot of pressing reason to get rid of them if they have value to you.
Anyway, living ships are a lot more viable now with the potential upgrades, but they're still lacking bits of customization that leaves them slightly behind pretty much everything else in one regard or another. Namely the installed upgrades that aren't from modules, for pretty much every system, is still not available. More are now, sure, but yeah. Also the fact you can't change your weapons is a bummer. Again, what it comes with, upgraded, is sufficient, it's not like it is weak specifically; but it's just outclassed at every turn.
Though, if you like the look, again, you can get it to be pretty good now, and good enough to handle any content. I just hope they keep tweaking it, give it another pass down the road to increase customizability and fill in the remaining gaps of upgrades.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
I noticed that, it's only got the equivalent of photon cannon and phase beam, and not my favorite infra-knife accelerator.
I haven't tried, but I assume it can go to all colors of systems by default, so you don't even need the indium drive? That'd be convenient.
It's very strange to me that they decided its technology storage could go full size and hold way more than any other kind of ship, yet it also supports much fewer technologies than any other kind of ship. A fully maxed out living ship tech inventory is destined to be 50% empty.
do freighter battles only show up if you jump with your little ship?
Steam: https://steamcommunity.com/profiles/76561198004484595
Yes. They also happen once every 3 hours of actual playtime (not in a menu but actually standing around on a planet or station etc.) and after 5 jumps.
I'm still flying the Horizon Omega or whatever it's called now - the PC pre-order bonus ship. None of the ships I've encountered look as nice, save the solar sails (I have one of them), but I've got the Horizon Omega to S class and a bunch of storage so I'm loathe to go to something else.
Steam: https://steamcommunity.com/profiles/76561198004484595
Usually you'd have slightly better luck reloading at a planetary trading post in the system. If you move your ship off the platform, you'll get more ships in the first wave and they're often better quality too. Of course, it's harder to then be buying and scrapping at the same time, but still.
Twitch: akThera
Steam: Thera
or play another save
I do recommend more than one multitool though. There are too many useful functions to cram into one. I have a primary tool that has the three weapons I get a lot of use out of (scatter blaster for sentinels and biological horrors, neutron cannon for dealing with swarms of things in derelict freighters, and boltcaster for longer range and because it can stack normal weapon upgrades and sentinel upgrades) plus the essentials like the mining beam and terrain manipulator. The scanner used to find mineral hotspots and other stuff good for base construction goes onto a second tool.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
You also want one junk multitool and junk ship for jumping galaxies so the game doesn't break all your shit in your main ones.
Am I wrong to think that fighter ends up possibly the best ship type?
Hauler gets better shields and more starting space, but all S-rank ships can reach max inventory eventually. Explorer gets more jump range and cheaper takeoffs, but freighters easily outpace every other jump and you want to do it on the freighter now anyway for the instant scan, quick galactic market, and no immediate battles. And with a few upgrades, every type of ship almost doesn't have to worry about launch thrusters at all.
Fighters having high maneuverability and good combat stats feels like the only thing not replicated anywhere else.
As for ships, it comes down to preference more than anything I think, I still mostly use my Explorer because it is finished out with tech and slots, and with a fully boosted Infra-Knife it makes short work of anything.
Exotics and Solars have the same base maneuverability range as Fighters do. They also have comparable combat stats overall but with lower offense and more defense.
Exotics have the offense of an A Class Fighter and shields between an A and S class Hauler.
S class Solars have an offense range between an A and S class Fighter but somewhat better shields, around the range of an S class Explorer. Then they throw the unique Vesper Sail tech on top of that. The launch thruster recharging doesn't stack with the module all ships can get, but the +80% pulse engine efficiency is unique as are the bonuses to boost and maneuverability. The effect is that Solars are the most maneuverable and agile ship type in the game and extremely low maintenance for space travel.
As for Explorers, I think they're only really meaningful in Survival mode due to the doubled fuel costs for launching. But I still prefer warping on ships and not freighters due to how much more fuel efficient you can easily make a ship's hyperdrive and then just call in your Freighter when you've warped.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
Twitch: akThera
Steam: Thera