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jungleroomxjungleroomx It's never too many graves, it's always not enough shovelsRegistered User regular
edited September 2021 in Debate and/or Discourse
Fuck quality, put some shit out

OP over

jungleroomx on
«134567100

Posts

  • WinkyWinky rRegistered User regular
    It's the Rob Liefeld of chat threads

  • RMS OceanicRMS Oceanic Registered User regular
    This is a Grandiose Awesome Radical Badass Acclaimatory Great Excellent chat

  • thatassemblyguythatassemblyguy Janitor of Technical Debt .Registered User regular
    JRX for President

  • SixSix Caches Tweets in the mainframe cyberhex Registered User regular
    Breath of the Wild felt like the realization of this image from the original Legend of Zelda manual that captivated me as a kid:

    c0gffjuoc71k.jpeg

    can you feel the struggle within?
  • SanderJKSanderJK Crocodylus Pontifex Sinterklasicus Madrid, 3000 ADRegistered User regular
    Steam: SanderJK Origin: SanderJK
  • emnmnmeemnmnme Registered User regular
    Fuck quality, put some shit out
    https://www.youtube.com/watch?v=Ffh7cWRrqF4

  • jungleroomxjungleroomx It's never too many graves, it's always not enough shovels Registered User regular
    The world was kind of empty. It was empty of NPCs with stories to tell and having all of 4 towns in this huge space was a shame. But I found exploring it to be lots of fun and very relaxing. And while there weren't a lot of people around or official minigames, there was a playfulness to the terrain that made up for it.

    It's a deficit for sure, and one that if corrected would make the game better for sure, but it's not something that stopped me from getting a good 80 hours in where I was having a good time for all of it. That's the thing about the game's flaws to me. It was certainly missing stuff. Obvious stuff! But there was enough there for me that I didn't feel cheated. I mostly just felt excited that the model the game established had so much room to grow.

    Yeah, like I said, they got stuff right. The elemental interaction with materials is cool. The travel is cool.

    I just found the main gameplay combat loop fundamentally unfun, and that's a significant portion of your time in the game.

  • WinkyWinky rRegistered User regular
    I've always felt that they should make an open-world Sonic game that actually played like the opening video to Sonic CD:

    https://www.youtube.com/watch?v=EYW7-hNXZlM

  • IncenjucarIncenjucar VChatter Seattle, WARegistered User regular
    edited September 2021
    Winky wrote: »
    I've always felt that they should make an open-world Sonic game that actually played like the opening video to Sonic CD:

    https://www.youtube.com/watch?v=EYW7-hNXZlM

    The actual folks who own Sonic will never, ever, ever do this concept justice, but lord I would pay $100 for that game and I'm not even very good at Sonic games.

    Incenjucar on
  • jungleroomxjungleroomx It's never too many graves, it's always not enough shovels Registered User regular
    edited September 2021
    Whereas I think Elden Ring might actually be top 5 open world games, for two reasons:

    From knows how to make game worlds and combat fun.

    Sekiro also showed they know how to make movement fun. If they can manage this over the entire expanse of their map, it's going to be quite the experience I think.

    jungleroomx on
  • WinkyWinky rRegistered User regular
    Can you imagine a Sonic game where the world was made by Monolithsoft?

  • japanjapan Registered User regular
    Minimum viable chat

  • jungleroomxjungleroomx It's never too many graves, it's always not enough shovels Registered User regular
    japan wrote: »
    Minimum viable chat

    Very good idea

  • TuminTumin Registered User regular
    Fuck quality, put some shit out

    OP over

    Always have been

  • SurfpossumSurfpossum A nonentity trying to preserve the anonymity he so richly deserves.Registered User regular
    Winky wrote: »
    I've always felt that they should make an open-world Sonic game that actually played like the opening video to Sonic CD:

    https://www.youtube.com/watch?v=EYW7-hNXZlM
    Okay here you go:

    https://youtu.be/HInWXVtSyT8

  • Fuzzy Cumulonimbus CloudFuzzy Cumulonimbus Cloud Registered User regular
    Man I emailed our information center at my Institute and they gave me some extremely comprehensive advice regarding my Mom's current post cancer medical management.

  • Donkey KongDonkey Kong Putting Nintendo out of business with AI nips Registered User regular
    Winky wrote: »
    I've always felt that they should make an open-world Sonic game that actually played like the opening video to Sonic CD:

    https://www.youtube.com/watch?v=EYW7-hNXZlM

    It would be pretty hard to make this on a technical level but I think it could probably be done. The main thing standing in the way is the same thing that makes most sonic titles just not very fun to play: if the player character is expected to have a faster reaction time than the actual player, you either have to make the game partly play itself, or you have to encourage the player to rehearse race pathways several times, then play them from memory.

    This is why the games have always played more like proto-runners than platformers, and never could make the jump to more freeform gameplay formats.

    Thousands of hot, local singles are waiting to play at bubbulon.com.
  • jungleroomxjungleroomx It's never too many graves, it's always not enough shovels Registered User regular
    Winky wrote: »
    I've always felt that they should make an open-world Sonic game that actually played like the opening video to Sonic CD:

    https://www.youtube.com/watch?v=EYW7-hNXZlM

    I've always wondered if it was a design problem or a technical limitation that they never put out an open world sonic game.

    A lot of games right now are flaunting big open worlds with insane texture streaming thanks to direct access methods, and I gotta wonder if they're doing so because it just wasn't as viable before when everything had to go GPU > CPU > Storage

  • Donkey KongDonkey Kong Putting Nintendo out of business with AI nips Registered User regular
    An open world sonic game would either have to play closer to a 3D mario game, or it would have to have really vague controls with auto-parkour moves, and I don't think either is particularly acceptable to fans or designers, so they never did it.

    Thousands of hot, local singles are waiting to play at bubbulon.com.
  • WinkyWinky rRegistered User regular
    Winky wrote: »
    I've always felt that they should make an open-world Sonic game that actually played like the opening video to Sonic CD:

    https://www.youtube.com/watch?v=EYW7-hNXZlM

    It would be pretty hard to make this on a technical level but I think it could probably be done. The main thing standing in the way is the same thing that makes most sonic titles just not very fun to play: if the player character is expected to have a faster reaction time than the actual player, you either have to make the game partly play itself, or you have to encourage the player to rehearse race pathways several times, then play them from memory.

    This is why the games have always played more like proto-runners than platformers, and never could make the jump to more freeform gameplay formats.

    I feel like there are a lot of tricks you can do to make the character feel faster than they are actually travelling, and make it so that the player can slightly screw up what they are trying to do without breaking the momentum of the gameplay (one of the biggest sins of modern sonic).

  • WinkyWinky rRegistered User regular
    I mean, that exo-one trailer is a great example of how you could do it.

  • jungleroomxjungleroomx It's never too many graves, it's always not enough shovels Registered User regular
    Winky wrote: »
    I mean, that exo-one trailer is a great example of how you could do it.

    Yeah, that kind of stuff is what direct access is letting devs do, now that texture loading has been essentially sped up to insane levels.

  • Donkey KongDonkey Kong Putting Nintendo out of business with AI nips Registered User regular
    Winky wrote: »
    Winky wrote: »
    I've always felt that they should make an open-world Sonic game that actually played like the opening video to Sonic CD:

    https://www.youtube.com/watch?v=EYW7-hNXZlM

    It would be pretty hard to make this on a technical level but I think it could probably be done. The main thing standing in the way is the same thing that makes most sonic titles just not very fun to play: if the player character is expected to have a faster reaction time than the actual player, you either have to make the game partly play itself, or you have to encourage the player to rehearse race pathways several times, then play them from memory.

    This is why the games have always played more like proto-runners than platformers, and never could make the jump to more freeform gameplay formats.

    I feel like there are a lot of tricks you can do to make the character feel faster than they are actually travelling, and make it so that the player can slightly screw up what they are trying to do without breaking the momentum of the gameplay (one of the biggest sins of modern sonic).

    Placing the camera low to the ground, giving the camera a short lens, making everything else really slow, making the world relatively sparse so the player's APM isn't really higher than other games. I feel like it's all been tried in the sonic adventure titles and they never quite made it work.

    Thousands of hot, local singles are waiting to play at bubbulon.com.
  • IncenjucarIncenjucar VChatter Seattle, WARegistered User regular
    One of the big things with animated Sonic is his ability to jump off of any surface at an angle of his choice, instead of the gameplay of needing bumpers or enemies. Just adding that would be a huge step.

  • jungleroomxjungleroomx It's never too many graves, it's always not enough shovels Registered User regular
    Winky wrote: »
    Winky wrote: »
    I've always felt that they should make an open-world Sonic game that actually played like the opening video to Sonic CD:

    https://www.youtube.com/watch?v=EYW7-hNXZlM

    It would be pretty hard to make this on a technical level but I think it could probably be done. The main thing standing in the way is the same thing that makes most sonic titles just not very fun to play: if the player character is expected to have a faster reaction time than the actual player, you either have to make the game partly play itself, or you have to encourage the player to rehearse race pathways several times, then play them from memory.

    This is why the games have always played more like proto-runners than platformers, and never could make the jump to more freeform gameplay formats.

    I feel like there are a lot of tricks you can do to make the character feel faster than they are actually travelling, and make it so that the player can slightly screw up what they are trying to do without breaking the momentum of the gameplay (one of the biggest sins of modern sonic).

    Placing the camera low to the ground, giving the camera a short lens, making everything else really slow, making the world relatively sparse so the player's APM isn't really higher than other games. I feel like it's all been tried in the sonic adventure titles and they never quite made it work.

    They literally just need to do what F-Zero GX did almost 2 decades ago, whatever it was.

  • emnmnmeemnmnme Registered User regular
    Are you all forgetting Saints Row 4's super speed powers, super jumps, and Speed Rifts?

  • WinkyWinky rRegistered User regular
    Incenjucar wrote: »
    One of the big things with animated Sonic is his ability to jump off of any surface at an angle of his choice, instead of the gameplay of needing bumpers or enemies. Just adding that would be a huge step.

    Right, giving him that sort of auto-parkour where he reacts intelligently to surfaces would do a lot, but I could imagine it being difficult to make. I'm imagining something that is PS4 Spider-Man amounts of giving the player control but fudging things so that movement comes together smoothly.

  • HappylilElfHappylilElf Registered User regular
    SanderJK wrote: »

    post of the year, pack it up folks

  • japanjapan Registered User regular
    emnmnme wrote: »
    Are you all forgetting Saints Row 4's super speed powers, super jumps, and Speed Rifts?

    The speed rifts were the worst

    Pretty much for all the reasons DK articulated

  • ronyaronya Arrrrrf. the ivory tower's basementRegistered User regular
    @Donkey Kong

    is there a particular name for an agile antipattern where devs code "to the story" and hardcode logic to meet the business scenario presented

    aRkpc.gif
  • IncenjucarIncenjucar VChatter Seattle, WARegistered User regular
    Winky wrote: »
    Incenjucar wrote: »
    One of the big things with animated Sonic is his ability to jump off of any surface at an angle of his choice, instead of the gameplay of needing bumpers or enemies. Just adding that would be a huge step.

    Right, giving him that sort of auto-parkour where he reacts intelligently to surfaces would do a lot, but I could imagine it being difficult to make. I'm imagining something that is PS4 Spider-Man amounts of giving the player control but fudging things so that movement comes together smoothly.

    Even something like "every flat surface is a bumper if you hold the parkour button down" would get you a bit closer.

  • Zilla360Zilla360 21st Century. |She/Her| Trans* Woman In Aviators Firing A Bazooka. ⚛️Registered User regular
    I think I just got an Amazon delivery driver fired.

    TBF he was kind of an asshole. :?

  • ElendilElendil Registered User regular
    Whereas I think Elden Ring might actually be top 5 open world games, for two reasons:

    From knows how to make game worlds and combat fun.

    Sekiro also showed they know how to make movement fun. If they can manage this over the entire expanse of their map, it's going to be quite the experience I think.
    my concern is that from's open areas in souls games are invariably the worst part

    farron swamp, the forbidden woods in bloodborne, darkroot garden, the frozen wastes

    just a murderer's row

    fromsoft is great at making a series of tunnels connect to each other, making a big open area to explore.... ehhhhhhhh

    sekiro had good map design tho, so as long as they can keep it focused it should work

  • RonTheDMRonTheDM Yes, yes Registered User regular
    Open World Warframe areas are basically open world Sonic

  • ElendilElendil Registered User regular
    Winky wrote: »
    Winky wrote: »
    I've always felt that they should make an open-world Sonic game that actually played like the opening video to Sonic CD:

    https://www.youtube.com/watch?v=EYW7-hNXZlM

    It would be pretty hard to make this on a technical level but I think it could probably be done. The main thing standing in the way is the same thing that makes most sonic titles just not very fun to play: if the player character is expected to have a faster reaction time than the actual player, you either have to make the game partly play itself, or you have to encourage the player to rehearse race pathways several times, then play them from memory.

    This is why the games have always played more like proto-runners than platformers, and never could make the jump to more freeform gameplay formats.

    I feel like there are a lot of tricks you can do to make the character feel faster than they are actually travelling, and make it so that the player can slightly screw up what they are trying to do without breaking the momentum of the gameplay (one of the biggest sins of modern sonic).

    Placing the camera low to the ground, giving the camera a short lens, making everything else really slow, making the world relatively sparse so the player's APM isn't really higher than other games. I feel like it's all been tried in the sonic adventure titles and they never quite made it work.
    in sonic adventure 2, at least, there's like three or four really good levels

    i think they made them on accident

  • jungleroomxjungleroomx It's never too many graves, it's always not enough shovels Registered User regular
    edited September 2021
    Elendil wrote: »
    Whereas I think Elden Ring might actually be top 5 open world games, for two reasons:

    From knows how to make game worlds and combat fun.

    Sekiro also showed they know how to make movement fun. If they can manage this over the entire expanse of their map, it's going to be quite the experience I think.
    my concern is that from's open areas in souls games are invariably the worst part

    farron swamp, the forbidden woods in bloodborne, darkroot garden, the frozen wastes

    just a murderer's row

    fromsoft is great at making a series of tunnels connect to each other, making a big open area to explore.... ehhhhhhhh

    sekiro had good map design tho, so as long as they can keep it focused it should work

    Movement is fast in ER, from what I gather. You have no stamina reduction from running outside of combat, plus horse and fast travel. Vaati equated the movement to be more like Sekiro than Souls.

    Plus now you can run away from field boss fights.

    jungleroomx on
  • ElendilElendil Registered User regular
    https://www.youtube.com/watch?v=_NlM8M7dND0

    if you just watch this video, i can understand coming away with the mistaken impression that SA2 is a good video game

  • WeaverWeaver Breakfast Witch Hashus BrowniusRegistered User regular
    I guess we're going out on the water one last time. Gonna put so much sunscreen on.

  • japanjapan Registered User regular
    Somebody has written a bot to flood the Texas abortion tip line with fake info

    When it got ip-banned and they added a captcha they converted it into an iOS app to crowdsource the required human intervention

    Godspeed, that person

  • OrphaneOrphane rivers of red that run to seaRegistered User regular
    Elendil wrote: »
    https://www.youtube.com/watch?v=_NlM8M7dND0

    if you just watch this video, i can understand coming away with the mistaken impression that SA2 is a good video game

    i like how this is supposed to be a military base

    and sonic rides the rocket for all of 4 seconds before jumping into what looks like a giant garbage chute

    and how he didn't actually escape the base because you end up right next back to the launch pad

This discussion has been closed.