GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
I know her mechanics it's just that everything seems to 1- or 2-shot me anyway, so there's not much margin for error. Like I said, I would have thought comfortably doing Corruption 300 would put me where I need to be, but here's an example:
After time jumping to avoid her big AOE, the next thing she does is cast the "void pool" underneath you. It has a couple second delay before it completes and during that time it follows you around. So when she starts casting it I Flame Rush to the edge of the map (so it's out of my way when she casts her void windmill thing), and then as I go to walk off the pool I just immediately die. Through like at least 2-3k ward, just straight up dead without any time to react.
I don't really know how to correct that. And the whole reason I'm there is because it's the next step to improving my gear. There's not much left for me to push in Monos without get some affixes on my key Uniques.
Ban wave apparently rolling out to hit people who were using whatever gold dupe exploit got patched the other day. Actual announcement and information tomorrow.
Post about the ban wave for dupe and gold exploits, reminding people that legitimate duplicate items exist and that they plan to make those more obvious, and considering how they'll rein in both the current state of gold and inflation in general in the future.
0
GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
Hit Rank 10 in COF. Honestly mixed feelings about that rank reward. Duplicated rewards is cool, unless you get a bunch of garbage, leading to twice as much garbage.
I've hit this wall where I need very specific affixes to meaningfully improve my build. But I don't feel like throwing myself against the Julra wall until I can muster a bit more defense. If I can get T7 Int on one of my Exsanguinous that might help a lot, and I don't have to do T4 TS to craft it. But I need that affix to drop.
I've kind of burned out of LE. I got to around 45 on my Void Knight and it's kind of a chore to launch. I think ARPGs just aren't my thing anymore. I don't have time to grind things out and understand how every skill works in conjunction with the items I'm wearing. I mean I'm not even at the end of the story yet (no idea where I am as I've been kind of skipping the story at this point since it doesn't really interest me). After I get to the end of the story it's essentially rift grinding for loot right?
I've kind of burned out of LE. I got to around 45 on my Void Knight and it's kind of a chore to launch. I think ARPGs just aren't my thing anymore. I don't have time to grind things out and understand how every skill works in conjunction with the items I'm wearing. I mean I'm not even at the end of the story yet (no idea where I am as I've been kind of skipping the story at this point since it doesn't really interest me). After I get to the end of the story it's essentially rift grinding for loot right?
Rifts for loot then the Julra dungeon to smash the loot together.
I've kind of burned out of LE. I got to around 45 on my Void Knight and it's kind of a chore to launch. I think ARPGs just aren't my thing anymore. I don't have time to grind things out and understand how every skill works in conjunction with the items I'm wearing. I mean I'm not even at the end of the story yet (no idea where I am as I've been kind of skipping the story at this point since it doesn't really interest me). After I get to the end of the story it's essentially rift grinding for loot right?
I finished the story, but then just didn't engage with the end game content. I think the setting itself just isn't engaging enough for me. I've been spoiled by the engine and design in D4 as well.
Still glad the game did well. I had a lot of fun with my minion necromancer. I'll probably come back at another time to roll another class but now I'm just thinking about those D4 S4 changes.
+1
FencingsaxIt is difficult to get a man to understand, when his salary depends upon his not understandingGNU Terry PratchettRegistered Userregular
I'm at the part of the story where you have to do monoliths, so it's slow progression.
The story is straight up not finished, and likely won't be for quite a while. It only goes up to chapter 10 of a planned 13 or 14 if I remember correctly.
Yeah in my head I was thinking "1.0 == complete story"; that obviously didn't happen.
Now that I think of it and have played 1.0, at least some of that is by design. The wave of APRGs we have now don't really have a conclusive ending at the end of the campaign. They have their narratives structured to give you a specific reason to keep on slayin' stuff, with various degrees of conclusion.
In D4, you kill A Bad, a prominently featured bad, but not actually even technically "A Big Bad" as defined within the game's own lore. You uhh, probably made the whole Big Bad situation substantially worse, and who the hell knows what girl is doing with Steve Blum wolf running around with her. A series of strange decisions, an inconclusive ending (that part's by design at least), and a motivation to keep on slayin'.
PoE divides its ending a bit more. Everything with the Atlas and the infinite big bads and cosmic threats (aka, the end game) is pretty minor in the main story and mostly just alluded to with Map Device stuff. You kill the big bad of the campaign, but the "full story" is told throughout Maps and keeps on goin as patches get added.
Last Epoch did a decent job of tying in their final boss and events into why you're hopping around monoliths, but it's rushed and there's clearly more to the "core story" to come. Ultimately I assume we're going to need a reason to keep on Monolithing, so I assume we wont
kill/defeat Orobyss at all. Best guess is we wind up slaying the rest of the gods, wind up doing more stuff related to the OG Temple of Eterra in the Prehistoric Age (studio lead *wink wink* confirmed in a reddit post that he knows the Prehistoric age is currently underutilized in the campaign and more to come), and finding The Truth about the Immortal Emperor, but mostly just reveal that we done goofed with all of this time travel and now it's time to chase down Orobyss, who is totally your fault you time traveling asshole, in the post game.
Fiatil on
0
GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
I paid no attention whatsoever to the story if I'm being honest.
I paid no attention whatsoever to the story if I'm being honest.
I heard this from a few of my friends. My brother loves the game, has 3 chars above 90 but has no clue what is going on story wise. It's an interesting facet to all this.
Personally I just hate that you get story blue balls. The story has this crescendo as you deal with Lagon and go to the Nagasa and work your way into the palace but are too late to stop Apophis, Apophis escapes...
...aaaaand we're done with the plot, go do monoliths.
Mother fuckers, give me some closure before dumping me in the farm lands!
Personally I just hate that you get story blue balls. The story has this crescendo as you deal with Lagon and go to the Nagasa and work your way into the palace but are too late to stop Apophis, Apophis escapes...
...aaaaand we're done with the plot, go do monoliths.
Mother fuckers, give me some closure before dumping me in the farm lands!
Yeah it's definitely not the natural conclusion of the story. They did a little blurb afterwards with one of the NPCs in the End of Time to tie it into Monoliths and hunting for Orobyss to the extent that it makes some story sense, but it's very abrupt and basically edited in for purposes of 1.0 launch.
0
GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
I paid no attention whatsoever to the story if I'm being honest.
I heard this from a few of my friends. My brother loves the game, has 3 chars above 90 but has no clue what is going on story wise. It's an interesting facet to all this.
The most I can tell you about the story is that there is time travel, and an octopus god who is a pain in the ass to fight. The last time I liked an ARPG story was Diablo 2 so I don't pay much attention these days, it just gets in the way of the actual game.
I've kind of burned out of LE. I got to around 45 on my Void Knight and it's kind of a chore to launch. I think ARPGs just aren't my thing anymore. I don't have time to grind things out and understand how every skill works in conjunction with the items I'm wearing. I mean I'm not even at the end of the story yet (no idea where I am as I've been kind of skipping the story at this point since it doesn't really interest me). After I get to the end of the story it's essentially rift grinding for loot right?
I finished the story, but then just didn't engage with the end game content. I think the setting itself just isn't engaging enough for me. I've been spoiled by the engine and design in D4 as well.
Still glad the game did well. I had a lot of fun with my minion necromancer. I'll probably come back at another time to roll another class but now I'm just thinking about those D4 S4 changes.
I think I'm just not the target market for ARPGs anymore. I have no interest in digging into submenus to get 5% damage boosts if I hit 2+ mobs at once. The loot grind is brutal... In LE and D4. I think I just need to take a break from the games. Maybe I'll be into em again in a few months.
I've kind of burned out of LE. I got to around 45 on my Void Knight and it's kind of a chore to launch. I think ARPGs just aren't my thing anymore. I don't have time to grind things out and understand how every skill works in conjunction with the items I'm wearing. I mean I'm not even at the end of the story yet (no idea where I am as I've been kind of skipping the story at this point since it doesn't really interest me). After I get to the end of the story it's essentially rift grinding for loot right?
I finished the story, but then just didn't engage with the end game content. I think the setting itself just isn't engaging enough for me. I've been spoiled by the engine and design in D4 as well.
Still glad the game did well. I had a lot of fun with my minion necromancer. I'll probably come back at another time to roll another class but now I'm just thinking about those D4 S4 changes.
I think I'm just not the target market for ARPGs anymore. I have no interest in digging into submenus to get 5% damage boosts if I hit 2+ mobs at once. The loot grind is brutal... In LE and D4. I think I just need to take a break from the games. Maybe I'll be into em again in a few months.
That is healthy Honky. I know ive done the same. I also have a chill game (Runescape3) that I play to relax but still have game heh.
I lost interest in the story. But I lost interest in pretty much all stories in ARPGs not Diablo or TQ.
Jubal77 on
0
GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
Yeah if the gameplay is not enough to keep you grinding for stuff (or starting an alt) then there's not much reason to play long term. I find LE's gameplay really compelling, but I've hit a pretty frustrating wall in terms of gear. I'm pretty sure I could comfortably push to 400 Corruption, but if the designers consider hitting 300 to be a successful build, and the very specific affixes I need won't drop, then I'm fine with calling it done.
I'm surprised there's not much in the way of ARPGs that are just about making varied journeys through the campaign interesting through build variety without much in the way of post-game grind, like a Souls genre game but wilder.
Sometimes there are genre-adjacent games like that, but they're never quite what I'm thinking of.
Maybe those Van Helsing games are like that? I've been meaning to try them some time.
I honestly cant remember Van Helsings heh. I remember enjoying them though. Another that may fit that bill and was surprising was Warhammer: Chaosbane. That was surprising fun.
I've kind of burned out of LE. I got to around 45 on my Void Knight and it's kind of a chore to launch. I think ARPGs just aren't my thing anymore. I don't have time to grind things out and understand how every skill works in conjunction with the items I'm wearing. I mean I'm not even at the end of the story yet (no idea where I am as I've been kind of skipping the story at this point since it doesn't really interest me). After I get to the end of the story it's essentially rift grinding for loot right?
I finished the story, but then just didn't engage with the end game content. I think the setting itself just isn't engaging enough for me. I've been spoiled by the engine and design in D4 as well.
Still glad the game did well. I had a lot of fun with my minion necromancer. I'll probably come back at another time to roll another class but now I'm just thinking about those D4 S4 changes.
I think I'm just not the target market for ARPGs anymore. I have no interest in digging into submenus to get 5% damage boosts if I hit 2+ mobs at once. The loot grind is brutal... In LE and D4. I think I just need to take a break from the games. Maybe I'll be into em again in a few months.
That is healthy Honky. I know ive done the same. I also have a chill game (Runescape3) that I play to relax but still have game heh.
I lost interest in the story. But I lost interest in pretty much all stories in ARPGs not Diablo or TQ.
I've kind of burned out of LE. I got to around 45 on my Void Knight and it's kind of a chore to launch. I think ARPGs just aren't my thing anymore. I don't have time to grind things out and understand how every skill works in conjunction with the items I'm wearing. I mean I'm not even at the end of the story yet (no idea where I am as I've been kind of skipping the story at this point since it doesn't really interest me). After I get to the end of the story it's essentially rift grinding for loot right?
I finished the story, but then just didn't engage with the end game content. I think the setting itself just isn't engaging enough for me. I've been spoiled by the engine and design in D4 as well.
Still glad the game did well. I had a lot of fun with my minion necromancer. I'll probably come back at another time to roll another class but now I'm just thinking about those D4 S4 changes.
I think I'm just not the target market for ARPGs anymore. I have no interest in digging into submenus to get 5% damage boosts if I hit 2+ mobs at once. The loot grind is brutal... In LE and D4. I think I just need to take a break from the games. Maybe I'll be into em again in a few months.
That is healthy Honky. I know ive done the same. I also have a chill game (Runescape3) that I play to relax but still have game heh.
I lost interest in the story. But I lost interest in pretty much all stories in ARPGs not Diablo or TQ.
Oh man I enjoyed my time I RS3.
If you havent played since they did the combat revamp id say check it out heh wont cost anything. Necromancy is really fun.
I paid no attention whatsoever to the story if I'm being honest.
I heard this from a few of my friends. My brother loves the game, has 3 chars above 90 but has no clue what is going on story wise. It's an interesting facet to all this.
The most I can tell you about the story is that there is time travel, and an octopus god who is a pain in the ass to fight. The last time I liked an ARPG story was Diablo 2 so I don't pay much attention these days, it just gets in the way of the actual game.
I actually think the story is pretty fun, although it's a little garbled in the telling. Maybe I'm just a sucker for Time Bullshit, or maybe all the chrono trigger references got me
there's supposed to be 3-4 more story chapters iirc; the story is clearly building to some sort of reveal with the immortal emperor and then it just... stops
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
I think it'd honestly be a surprise if the Immortal Emperor were anyone other than Grael, or maybe Grael merged with that guy we maybe unsealed when we took the lance.
His top lackeys are your Divine Era friends other than Grael (Harton, Yulia, Zerrick), he wears similar shoulders to Grael, uses his weapon in a similar way to Grael, and he recognizes you. Grael was interested in your stories about the Immortal Emperor, and the Immortal Emperor started his empire atop the remnants of Grael's hated enemy's empire. There's also a strong possibility from some dialogue about Grael running off at the beginning of the game that he found the third shard of the Epoch then (the one we take off the remains of the Immortal Emperor in the Void era).
I wonder if the Outcast Queen in the Imperial Era is Architect Liath (Lagon says he'll revive her)? She has lore stuff trash talking the disappointing gods and looks similar.
I think it'd honestly be a surprise if the Immortal Emperor were anyone other than Grael, or maybe Grael merged with that guy we maybe unsealed when we took the lance.
His top lackeys are your Divine Era friends other than Grael (Harton, Yulia, Zerrick), he wears similar shoulders to Grael, uses his weapon in a similar way to Grael, and he recognizes you. Grael was interested in your stories about the Immortal Emperor, and the Immortal Emperor started his empire atop the remnants of Grael's hated enemy's empire. There's also a strong possibility from some dialogue about Grael running off at the beginning of the game that he found the third shard of the Epoch then (the one we take off the remains of the Immortal Emperor in the Void era).
I wonder if the Outcast Queen in the Imperial Era is Architect Liath (Lagon says he'll revive her)? She has lore stuff trash talking the disappointing gods and looks similar.
I like the theory that the player character is the Immortal Emperor, which plays well with the time jumping and multiple timelines as well as the henchmen being your friends, but I feel like the story will boil down to Grael wanting to use the Lance for his own ends (destroying Rahyeh as revenge for him killing Heorot) but then bingo bango bongo absolute power corrupts absolutely and here we are.
...But the explicit purpose for getting the lance is to kill Rayeh. And he is very obviously influenced by Morditas, there's soul containers all over his tree prison that you first see in the undead era. There's just some information missing to bridge the gap between 'the gods kinda suck I guess' and 'make the whole world skeletons.' Probably the army put together for dealing with Rayeh decides to complete the set of dead gods and goes for Lagon, but maybe Morditas has wormtongue powers or something to get the zombie renaissance rolling.
It’s implied that there’s sort of like, a balance between the gods and killing one has terrible consequences, as in that monolith where the stag god won and the world is apparently perpetual winter. I’m guessing Grael wins and somehow everyone becoming undead is an unintended result, or maybe it’s what he has to do to win. Maybe killing all of them is what brings on Oribos in the first place
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
I came back to LE after getting tired of Dragons Dogma 2 after 30 hours. Rolled a Shaman and with a stash full of gear it was a breeze getting through the campaign to monoliths. I found a cool shaman build via this video https://youtu.be/QACHLfg86co?si=JLy7ApXuFqqj_5fb
which I just got online at lvl 50 and now I'm just crushing. Think I'll actually push with this build toward higher corruption lvls which I never did really with my falconer which I got to lvl 100.
I really love this game... its what I wished Diablo 4 had been,
Cast Tornados that hit and autocast totems (via idol with chance on hit to cast totem) that give you big resistance and stat buffs... Running in a low health ward shell. Cast Warcry that autocast Maelstrom and give you stacks of it that buff you and everything and give you haste. Spriggan form if you need it just to refresh your mana pool after its cooldown though you might only need that on higher lvl bosses it seems.
The "who is the immortal emperor" thing kind of gets interesting with one thing:
He claims to have no idea who you are when you encounter him. If that's real, it throws out two of the popular theories (Grael, and yourself). Both would pretty clearly know who you are and all about the time traveling stuff.
If that's real and not some odd bait and switch, I guess it pushes me to Morditas. We've barely interacted with him at all, but it sure seems like there has to be some consequence to freeing him from his eternal imprisonment by taking the Lance away. That does kind of go away from "Well what about all of his lieutenants being your buddies?", but hey still more story to tell. I do like the story overall, acknowledging that some of the execution/quality is lacking in points, because I love some Chrono Trigger fuckin' with time shenanigans.
Fiatil on
+1
GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
how long does the current season/cycle/whatever last, anyway? I kinda wanna try some of these warlock builds but I never did level one
I did a quick search but couldn't find a hard and fast date, however the devs have said the cycle lengths will be 3-4 months. So if you wanted to roll a new character you'd have plenty of time.
The "who is the immortal emperor" thing kind of gets interesting with one thing:
He claims to have no idea who you are when you encounter him. If that's real, it throws out two of the popular theories (Grael, and yourself). Both would pretty clearly know who you are and all about the time traveling stuff.
If that's real and not some odd bait and switch, I guess it pushes me to Morditas. We've barely interacted with him at all, but it sure seems like there has to be some consequence to freeing him from his eternal imprisonment by taking the Lance away. That does kind of go away from "Well what about all of his lieutenants being your buddies?", but hey still more story to tell. I do like the story overall, acknowledging that some of the execution/quality is lacking in points, because I love some Chrono Trigger fuckin' with time shenanigans.
When you start fighting his subbordinates and dunking on them he suddenly starts yelling something along the lines of "You... you... Why are YOU here?" as he finally recognizes you.
Finished getting my swarmblade druid through the campaign, so I've now taken one melee or melee-ish character through from each class in 1.0.
Curse Harvest Warlock : Drop Chthonic Fissue, Transplant into the pack to nuke things and apply Bone Curse (necrotic, both of them), start reaping to apply Spirit Plague via unique shield/shred necrotic res/stack withering/ward
Cold/Frostbite Swarmblade Druid: autoattack and dash to frostbite everything, spawn maelstrom and tornadoes and gathering storm stormbolts, try not to die because my defenses sucked
2h Bleed Puncture Falconer: Puncture nonstop with bird super kill move on cooldown for a ton of extended duration and high potency bleeds. caltrops-dropping on my bird dodge when needed. Insane dps so being squishy mattered less.
Rive/Healing Hands Paladin: Rive procs Healing Hands every swing, which is converted to a melee fire attack but still heals you (converted to ward). Also keep the spirit symbol thing active. Absurd tankiness and solid clear without being super slow on bosses.
Lightning Mana Strike Spellblade: Mana strike procs frost claw which procs lightning blast via unique dagger. Sparks everywhere. Use flame ward as a damage or survival cooldown. teleport for mobility.
None of them were really bad for the campaign, though I was struggling early on with the spellblade and druid, and all of them have multiple big free upgrade still ahead of them from certain key uniques they couldn't equip yet. I think the warlock was the most fun, just looked and felt really nice, which is why it's the one I've kept progressing through monoliths (slowly). The swarmblade and spellblade were both solid, since they had a bunch of crap everywhere to help with clear while still needing to focus on meleeing big threats. The Falconer and Paladin builds underwhelmed a bit in gameplay, even though they were quite potent and effective.
Generating ward on hit seems so much better than any other approach to keeping your health high that it's unfair, while leech seems really crappy even with some gear and passives dedicated to it. Maybe other solutions just need more investment to catch up and the ward gen will fall behind.
Not sure if I want to try a caster next (probably chaos bolt warlock), keep doing melee(ish) builds, focus on my warlock, or tackle PoE's new league with my renewed interest in tankiness, maybe try some sort of ailment spreading melee or the like so I can get that 'stay close to and melee important things, trash dies without attention' feeling I enjoyed with my warlock.
blood warlock kinda slaps; warlock doesn't seem to have a lot of build variety (everything is based on cthonic rift casting chaos bolt which casts other stuff), but there's some elemental variations you can do at least
it does seem like it allows for a lot of running around while your damage over time kills everything, so that's cool
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
Posts
After time jumping to avoid her big AOE, the next thing she does is cast the "void pool" underneath you. It has a couple second delay before it completes and during that time it follows you around. So when she starts casting it I Flame Rush to the edge of the map (so it's out of my way when she casts her void windmill thing), and then as I go to walk off the pool I just immediately die. Through like at least 2-3k ward, just straight up dead without any time to react.
I don't really know how to correct that. And the whole reason I'm there is because it's the next step to improving my gear. There's not much left for me to push in Monos without get some affixes on my key Uniques.
Post about the ban wave for dupe and gold exploits, reminding people that legitimate duplicate items exist and that they plan to make those more obvious, and considering how they'll rein in both the current state of gold and inflation in general in the future.
I've hit this wall where I need very specific affixes to meaningfully improve my build. But I don't feel like throwing myself against the Julra wall until I can muster a bit more defense. If I can get T7 Int on one of my Exsanguinous that might help a lot, and I don't have to do T4 TS to craft it. But I need that affix to drop.
Rifts for loot then the Julra dungeon to smash the loot together.
I finished the story, but then just didn't engage with the end game content. I think the setting itself just isn't engaging enough for me. I've been spoiled by the engine and design in D4 as well.
Still glad the game did well. I had a lot of fun with my minion necromancer. I'll probably come back at another time to roll another class but now I'm just thinking about those D4 S4 changes.
But what can ya do I spose
that's why we call it the struggle, you're supposed to sweat
Now that I think of it and have played 1.0, at least some of that is by design. The wave of APRGs we have now don't really have a conclusive ending at the end of the campaign. They have their narratives structured to give you a specific reason to keep on slayin' stuff, with various degrees of conclusion.
In D4, you kill A Bad, a prominently featured bad, but not actually even technically "A Big Bad" as defined within the game's own lore. You uhh, probably made the whole Big Bad situation substantially worse, and who the hell knows what girl is doing with Steve Blum wolf running around with her. A series of strange decisions, an inconclusive ending (that part's by design at least), and a motivation to keep on slayin'.
PoE divides its ending a bit more. Everything with the Atlas and the infinite big bads and cosmic threats (aka, the end game) is pretty minor in the main story and mostly just alluded to with Map Device stuff. You kill the big bad of the campaign, but the "full story" is told throughout Maps and keeps on goin as patches get added.
Last Epoch did a decent job of tying in their final boss and events into why you're hopping around monoliths, but it's rushed and there's clearly more to the "core story" to come. Ultimately I assume we're going to need a reason to keep on Monolithing, so I assume we wont
I heard this from a few of my friends. My brother loves the game, has 3 chars above 90 but has no clue what is going on story wise. It's an interesting facet to all this.
...aaaaand we're done with the plot, go do monoliths.
Mother fuckers, give me some closure before dumping me in the farm lands!
Yeah it's definitely not the natural conclusion of the story. They did a little blurb afterwards with one of the NPCs in the End of Time to tie it into Monoliths and hunting for Orobyss to the extent that it makes some story sense, but it's very abrupt and basically edited in for purposes of 1.0 launch.
The most I can tell you about the story is that there is time travel, and an octopus god who is a pain in the ass to fight. The last time I liked an ARPG story was Diablo 2 so I don't pay much attention these days, it just gets in the way of the actual game.
I think I'm just not the target market for ARPGs anymore. I have no interest in digging into submenus to get 5% damage boosts if I hit 2+ mobs at once. The loot grind is brutal... In LE and D4. I think I just need to take a break from the games. Maybe I'll be into em again in a few months.
That is healthy Honky. I know ive done the same. I also have a chill game (Runescape3) that I play to relax but still have game heh.
I lost interest in the story. But I lost interest in pretty much all stories in ARPGs not Diablo or TQ.
Sometimes there are genre-adjacent games like that, but they're never quite what I'm thinking of.
Maybe those Van Helsing games are like that? I've been meaning to try them some time.
Oh man I enjoyed my time I RS3.
If you havent played since they did the combat revamp id say check it out heh wont cost anything. Necromancy is really fun.
I actually think the story is pretty fun, although it's a little garbled in the telling. Maybe I'm just a sucker for Time Bullshit, or maybe all the chrono trigger references got me
there's supposed to be 3-4 more story chapters iirc; the story is clearly building to some sort of reveal with the immortal emperor and then it just... stops
that's why we call it the struggle, you're supposed to sweat
His top lackeys are your Divine Era friends other than Grael (Harton, Yulia, Zerrick), he wears similar shoulders to Grael, uses his weapon in a similar way to Grael, and he recognizes you. Grael was interested in your stories about the Immortal Emperor, and the Immortal Emperor started his empire atop the remnants of Grael's hated enemy's empire. There's also a strong possibility from some dialogue about Grael running off at the beginning of the game that he found the third shard of the Epoch then (the one we take off the remains of the Immortal Emperor in the Void era).
I wonder if the Outcast Queen in the Imperial Era is Architect Liath (Lagon says he'll revive her)? She has lore stuff trash talking the disappointing gods and looks similar.
I like the theory that the player character is the Immortal Emperor, which plays well with the time jumping and multiple timelines as well as the henchmen being your friends, but I feel like the story will boil down to Grael wanting to use the Lance for his own ends (destroying Rahyeh as revenge for him killing Heorot) but then bingo bango bongo absolute power corrupts absolutely and here we are.
It’s implied that there’s sort of like, a balance between the gods and killing one has terrible consequences, as in that monolith where the stag god won and the world is apparently perpetual winter. I’m guessing Grael wins and somehow everyone becoming undead is an unintended result, or maybe it’s what he has to do to win. Maybe killing all of them is what brings on Oribos in the first place
that's why we call it the struggle, you're supposed to sweat
which I just got online at lvl 50 and now I'm just crushing. Think I'll actually push with this build toward higher corruption lvls which I never did really with my falconer which I got to lvl 100.
I really love this game... its what I wished Diablo 4 had been,
Nintendo ID: Incindium
PSN: IncindiumX
Twitch: akThera
Steam: Thera
Edit: this make's LE's easy respecs great to me.
https://www.lastepochtools.com/planner/oNG2kKKA
Cast Tornados that hit and autocast totems (via idol with chance on hit to cast totem) that give you big resistance and stat buffs... Running in a low health ward shell. Cast Warcry that autocast Maelstrom and give you stacks of it that buff you and everything and give you haste. Spriggan form if you need it just to refresh your mana pool after its cooldown though you might only need that on higher lvl bosses it seems.
Nintendo ID: Incindium
PSN: IncindiumX
that's why we call it the struggle, you're supposed to sweat
He claims to have no idea who you are when you encounter him. If that's real, it throws out two of the popular theories (Grael, and yourself). Both would pretty clearly know who you are and all about the time traveling stuff.
If that's real and not some odd bait and switch, I guess it pushes me to Morditas. We've barely interacted with him at all, but it sure seems like there has to be some consequence to freeing him from his eternal imprisonment by taking the Lance away. That does kind of go away from "Well what about all of his lieutenants being your buddies?", but hey still more story to tell. I do like the story overall, acknowledging that some of the execution/quality is lacking in points, because I love some Chrono Trigger fuckin' with time shenanigans.
I did a quick search but couldn't find a hard and fast date, however the devs have said the cycle lengths will be 3-4 months. So if you wanted to roll a new character you'd have plenty of time.
When you start fighting his subbordinates and dunking on them he suddenly starts yelling something along the lines of "You... you... Why are YOU here?" as he finally recognizes you.
Curse Harvest Warlock : Drop Chthonic Fissue, Transplant into the pack to nuke things and apply Bone Curse (necrotic, both of them), start reaping to apply Spirit Plague via unique shield/shred necrotic res/stack withering/ward
Cold/Frostbite Swarmblade Druid: autoattack and dash to frostbite everything, spawn maelstrom and tornadoes and gathering storm stormbolts, try not to die because my defenses sucked
2h Bleed Puncture Falconer: Puncture nonstop with bird super kill move on cooldown for a ton of extended duration and high potency bleeds. caltrops-dropping on my bird dodge when needed. Insane dps so being squishy mattered less.
Rive/Healing Hands Paladin: Rive procs Healing Hands every swing, which is converted to a melee fire attack but still heals you (converted to ward). Also keep the spirit symbol thing active. Absurd tankiness and solid clear without being super slow on bosses.
Lightning Mana Strike Spellblade: Mana strike procs frost claw which procs lightning blast via unique dagger. Sparks everywhere. Use flame ward as a damage or survival cooldown. teleport for mobility.
None of them were really bad for the campaign, though I was struggling early on with the spellblade and druid, and all of them have multiple big free upgrade still ahead of them from certain key uniques they couldn't equip yet. I think the warlock was the most fun, just looked and felt really nice, which is why it's the one I've kept progressing through monoliths (slowly). The swarmblade and spellblade were both solid, since they had a bunch of crap everywhere to help with clear while still needing to focus on meleeing big threats. The Falconer and Paladin builds underwhelmed a bit in gameplay, even though they were quite potent and effective.
Generating ward on hit seems so much better than any other approach to keeping your health high that it's unfair, while leech seems really crappy even with some gear and passives dedicated to it. Maybe other solutions just need more investment to catch up and the ward gen will fall behind.
Not sure if I want to try a caster next (probably chaos bolt warlock), keep doing melee(ish) builds, focus on my warlock, or tackle PoE's new league with my renewed interest in tankiness, maybe try some sort of ailment spreading melee or the like so I can get that 'stay close to and melee important things, trash dies without attention' feeling I enjoyed with my warlock.
it does seem like it allows for a lot of running around while your damage over time kills everything, so that's cool
that's why we call it the struggle, you're supposed to sweat