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Stilettos and Shadows (and other tabletop games)
QuetziHere we may reign secure, and in my choice,To reign is worth ambition though in HellRegistered User, Moderatormod
Finally, a thread to talk about all of the pressing issues of our time, such as:
- How much load do you think is too much load?
- Wait, how many segments did you say that clock had?
- Is there anything I can do to reduce my stress?
- What about a flashback to yesterday, when I decided not to go on this terrible heist?
Man, I’ve got this setting called New Zellatia, which is like “what if we just chill by the beach and also fight a monster, maybe?”
And I keep restarting making the actual game for it, but I’m thinking of going unnecessarily complex, like:
First, pick your tribe. This is a species, since the setting has manta ray folk and stuff. This acts as a class you can choose to level up if you want it to be more than descriptive fluff.
Then you’d pick a spirit. This is your classic warrior and thief stuff. Even further divorced from what you are day to day than most games, you might just happen to have a “fighting spirit” even if your character is a petite alchemist. Level it up or just use the base stuff.
Then you’d pick a history. This covers your mundane background skills and nets you connections in the field.
Next you’d pick a reputation. This is how you present yourself. It covers social moves and your connections to others, like even if you’re not you can use your “strongest there is” reputation to get your way. Again, you can level up in it as you wish, making it more concrete.
Lastly is your truth. How you actually are. You might appear to be an imposing guard, but really you’re a lover, not a fighter. This is a class too, and mostly triggers alongside other actions (if you’re using your rep, how does that effect your truth etc.), and when you’re out there discovering stuff.
So I guess every character has 4 classes; tribe, spirit, reputation and truth. A weird biology powers class, an adventuring approach class, a social encounter class and an explorative class.
Oh also, there are no wizards, but magic runs through everything, so all these classes will have fireballs and that, whether you’re chopping things so good they explode or convincing an open flame to do your bidding.
I think truth doesn’t need to be a class you level in that system.
Both because it’s extra complexity but also just because the idea of a buried truth is More meaningful if it doesn’t need mechanical investment.
Your tribe, your spirit, your reputation? You work on all of those and balance them.
Your truth is always innate and always accessible. It just exists.
Edit: other obvious idea: your gm gets to pick one option of the three that they have say over levelling when you level up.
Either as a bonus for picking the thing they think you played well or as a negative where they get to pick the level up choices if you pick that route.
Eg: spending a bunch of time with family might make the gm pick tribe or acting out of reputation might make them pick that.
<
See that guy? That's Maelgoran, my college years D&D character. After the campaign ended and I graduated and left Milwaukee, my group gave me a picture of the character (and the five or so times he died.) I've been using him as my avatar for almost decades here now.
The DM for that game? Jason friggin' Bulmahn. This one hits close.
Incidentally, at least Jason already released a statement. This thing has legs.
You know what? Nanowrimo's cancelled on account of the world is stupid.
Stilettos and Shadows is a FitD spin-off that's basically just BitD but the characters are all women. You get bonus XP every time a flashback subverts a typically "chick action/spy" movie trope.
Wow my daughter told me last night she's going to have her first D&D game with some friends this Saturday nightb over Zoom. She chose a half elf sorcerer. Her best friend since kindergarten is the DM and it's an all-girls group. I couldn't be more proud....
"Simple, real stupidity beats artificial intelligence every time." -Mustrum Ridcully in Terry Pratchett's Hogfather p. 142 (HarperPrism 1996)
+35
AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
Stilettos and Shadows is a FitD spin-off that's basically just BitD but the characters are all women. You get bonus XP every time a flashback subverts a typically "chick action/spy" movie trope.
I'm sorry, I meant Misericordia and Murkiness, not Pumps and Penumbra
Wow my daughter told me last night she's going to have her first D&D game with some friends this Saturday nightb over Zoom. She chose a half elf sorcerer. Her best friend since kindergarten is the DM and it's an all-girls group. I couldn't be more proud....
Thats Awesome! Same thing is happening in my game group. One of our players is DMing for 3 of her friends, all women, and they are super excited. She bought them all each a set of dice, and they had their session zero last week.
For several years, it has been a branding fad for businesses to call employees, street teams, and customers their 'tribe', and all manner of hobbyists do the same to describe peers. I tend to wince now whenever I see it in a non-BIPOC context, which is often. (e: misplaced a "; mostly-asleep posting and html, not a great combo)
And your usage is a bit squick given you've described it as literal species. The word's main historical application was Othering cultures (and biology of those people) as primitive, and that's chummy with racial naturalism -- biological determinism and racial essentialism -- and scientific racism. Strongly negative real-world associations.
Race is (mostly?) a social construct, and if you are differentiating by biology, it's easy enough to sub out for words unaffiliated with specific peoples.
May I suggest cohort?
Bonus is that then your character traits all start with different letters.
For several years, it has been a branding fad for businesses to call employees, street teams, and customers their 'tribe', and all manner of hobbyists do the same to describe peers. I tend to wince now whenever I see it in a non-BIPOC context, which is often.
And your usage is a bit squick given you've described it as literal species. The word's main historical application was Othering cultures (and biology of those people) as primitive, and that's chummy with racial naturalism -- biological determinism and racial essentialism -- and scientific racism. Strongly negative real-world associations.
Race is (mostly?) a social construct, and if you are differentiating by biology, it's easy enough to sub out for words unaffiliated with specific peoples.
May I suggest cohort?
Bonus is that then your character traits all start with different letters.
No worries, it wasn’t the final term, just something to get the idea down.
I might just call it ‘ancestry’.
In the setting several species, none of them human, were under the rule of a vaguely described dark lord until their defeat, and they have now turned a giant fortress into a city, so I was really thinking they were tribes, in the sense of being large extended family groups.
I could even go for ‘form’ or ‘shape’, to give the idea it’s just the material around their spirit instead of the most important part of them.
Finally, a thread to talk about all of the pressing issues of our time, such as:
- How much load do you think is too much load?
- Wait, how many segments did you say that clock had?
- Is there anything I can do to reduce my stress?
- What about a flashback to yesterday, when I decided not to go on this terrible heist?
Also talk about D&D or whatever, I get it.
Or my personal favorite:
- Hold on, you're telling me that having a trauma helps me earn more XP?
Finally, a thread to talk about all of the pressing issues of our time, such as:
- How much load do you think is too much load?
- Wait, how many segments did you say that clock had?
- Is there anything I can do to reduce my stress?
- What about a flashback to yesterday, when I decided not to go on this terrible heist?
Also talk about D&D or whatever, I get it.
Or my personal favorite:
- Hold on, you're telling me that having a trauma helps me earn more XP?
Amateur blades players: careful planning, caution, application of stress to prevent escalation.
Expert blades players: Stand back, I’m about to speed run this crooks whole career.
+13
admanbunionize your workplaceSeattle, WARegistered Userregular
edited September 2021
If I get through the first two jobs without a trauma it's because I fucked up.
(and I know this sounds power-gamey but one of the things I love about Blades is how the game elements and the narrative elements are intertwined. I've never created a character that didn't show up with something that could be accurately reflected by one of Blades' trauma conditions, so getting rewarded for playing into that just feels good.)
I don’t usually get trauma that fast but I do tend to have a cycle of hitting a brick wall of injury, chilling for a second and then going hard again.
That plus spending downtime training lots put my last pc up like, 4 advances on some of her allies. Obviously giving up lots of down time narrative agency to do it.
0
GrogMy sword is only steelin a useful shape.Registered Userregular
Love a game that rewards you for getting your character into trouble
the "regular person" class in monster of the week can earn XP by getting kidnapped
That class is fun but kind of challenging to GM for because they also have a move called "Oops" that says "If you want to stumble across something important, tell the Keeper. You will find something important and useful, although not necessarily related to your immediate problems." Your veteran players are always going to get that move.
I made a really fun character for a one-shot adventure next week, that I haven't shared with anyone besides the GM. One of the other players excitedly announced in public chat that he's made...almost the exact same character. When I tried to nudge the GM to see if he'd noticed this, he seemed oblivious.
Do I make a new character? Or just stick with what I've got and hope it works out? Small group, so even on top of simply similar concepts, we're losing out mechanically.
I made a really fun character for a one-shot adventure next week, that I haven't shared with anyone besides the GM. One of the other players excitedly announced in public chat that he's made...almost the exact same character. When I tried to nudge the GM to see if he'd noticed this, he seemed oblivious.
Do I make a new character? Or just stick with what I've got and hope it works out? Small group, so even on top of simply similar concepts, we're losing out mechanically.
It’s a one shot go fucking nuts, and if you all die horribly yolo one shot babbyyyyy
You're twins now. Separated at birth or whatever. That's all.
+9
Tynnanseldom correct, never unsureRegistered Userregular
It’s an opportunity for each of you to trade jabs over who is stealing whose thunder
+18
FencingsaxIt is difficult to get a man to understand, when his salary depends upon his not understandingGNU Terry PratchettRegistered Userregular
My next D&D character is a Genie Warlock stored in a ring, with a Djinn patron, and she is searching for the wielders of 3 other rings (one of each element) and a famed eloquence bard.
She also has her tunic inscribed with a circle containing vertical and horizontal lines.
I don't want to name her Linqa, but I feel like I have to.
+7
H3KnucklesBut we decide which is rightand which is an illusion.Registered Userregular
Only one for real death, when the squad’s mammoth skull headed cyborg chose to pass on rather than take a deal from the Many Deaths after they were immolated to ashes.
Despite this minor set-back together they destroyed a giant tick that was sucking the life out of the earth, and as it exploded it formed a few miles of primordial swamp.
They left the handful of followers they’d gained to settle there with their spare weapons, and well, they’ll probably all get eaten in days, but it’s the thought that counts. To be fair, if they ever head back this way I’ll probably slap a fortress down built out of the remains of the tick.
Later they found an old caravan/tank, which they fuelled by hunting elemental worms for their spleen juice. The vehicle rules in Wreckage are super abstract:
1. When you’re on a journey, regardless of the rolls, you always go fast.
2. When a combat encounter starts, pick a target, you run them over. Then the vehicle is crashed.
3. You have to use 1 action to get out of the vehicle.
I didn’t specify a height restriction on the opening kill, so they chose to run over a jet-pack enemy by driving off a ridge and crashing into the middle of the encounter.
Endless_Serpents on
+16
AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
I really need to get my online game organized. We've had initial discussions, most players have a general concept.. but we haven't sat down to do session 0 (which I'd like to do as a group) and I haven't come up with the main story beats yet.
I think mentally I'm still waiting for the books to come in. No clue when my Fading Suns stuff will actually show up. I shouldn't let that stop me because I have the PDFs, but.. you know how it goes.
He/Him | "We who believe in freedom cannot rest." - Dr. Johnetta Cole, 7/22/2024
GrogMy sword is only steelin a useful shape.Registered Userregular
How much would you need to hack DnD to be a 1-on-1 game? Obviously you'd need to change some of the maths, but would you need to rebalance the action economy too?
Could you give the player extra actions and hit dice?
Like roll some die plus dex to generate an action point pool every time it's their turn And maybe the dm only gets to activate as many cr worth of monsters as the hero gets action points each turn.
Then you gotta give the player enough hp to take the hits a full party would.
Posts
And I keep restarting making the actual game for it, but I’m thinking of going unnecessarily complex, like:
First, pick your tribe. This is a species, since the setting has manta ray folk and stuff. This acts as a class you can choose to level up if you want it to be more than descriptive fluff.
Then you’d pick a spirit. This is your classic warrior and thief stuff. Even further divorced from what you are day to day than most games, you might just happen to have a “fighting spirit” even if your character is a petite alchemist. Level it up or just use the base stuff.
Then you’d pick a history. This covers your mundane background skills and nets you connections in the field.
Next you’d pick a reputation. This is how you present yourself. It covers social moves and your connections to others, like even if you’re not you can use your “strongest there is” reputation to get your way. Again, you can level up in it as you wish, making it more concrete.
Lastly is your truth. How you actually are. You might appear to be an imposing guard, but really you’re a lover, not a fighter. This is a class too, and mostly triggers alongside other actions (if you’re using your rep, how does that effect your truth etc.), and when you’re out there discovering stuff.
So I guess every character has 4 classes; tribe, spirit, reputation and truth. A weird biology powers class, an adventuring approach class, a social encounter class and an explorative class.
Oh also, there are no wizards, but magic runs through everything, so all these classes will have fireballs and that, whether you’re chopping things so good they explode or convincing an open flame to do your bidding.
Is that all too much to really use?
Both because it’s extra complexity but also just because the idea of a buried truth is More meaningful if it doesn’t need mechanical investment.
Your tribe, your spirit, your reputation? You work on all of those and balance them.
Your truth is always innate and always accessible. It just exists.
Edit: other obvious idea: your gm gets to pick one option of the three that they have say over levelling when you level up.
Either as a bonus for picking the thing they think you played well or as a negative where they get to pick the level up choices if you pick that route.
Eg: spending a bunch of time with family might make the gm pick tribe or acting out of reputation might make them pick that.
See that guy? That's Maelgoran, my college years D&D character. After the campaign ended and I graduated and left Milwaukee, my group gave me a picture of the character (and the five or so times he died.) I've been using him as my avatar for almost decades here now.
The DM for that game? Jason friggin' Bulmahn. This one hits close.
Incidentally, at least Jason already released a statement. This thing has legs.
I did that with MASKS when it came out
This is why I didn't go to GenCon this year. Holy shit... that just... was bad even before COVID and made me all sorts of uneasy.
I'm sorry, I meant Misericordia and Murkiness, not Pumps and Penumbra
Same. I'll just let my tickets roll over until we learn.
Thats Awesome! Same thing is happening in my game group. One of our players is DMing for 3 of her friends, all women, and they are super excited. She bought them all each a set of dice, and they had their session zero last week.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
Well our governor lifted restrictions in the summer and Indy’s mayor isn’t enforcing any restrictions currently so…*sigh*
And your usage is a bit squick given you've described it as literal species. The word's main historical application was Othering cultures (and biology of those people) as primitive, and that's chummy with racial naturalism -- biological determinism and racial essentialism -- and scientific racism. Strongly negative real-world associations.
May I suggest cohort?
Bonus is that then your character traits all start with different letters.
No worries, it wasn’t the final term, just something to get the idea down.
I might just call it ‘ancestry’.
In the setting several species, none of them human, were under the rule of a vaguely described dark lord until their defeat, and they have now turned a giant fortress into a city, so I was really thinking they were tribes, in the sense of being large extended family groups.
I could even go for ‘form’ or ‘shape’, to give the idea it’s just the material around their spirit instead of the most important part of them.
Or my personal favorite:
- Hold on, you're telling me that having a trauma helps me earn more XP?
Amateur blades players: careful planning, caution, application of stress to prevent escalation.
Expert blades players: Stand back, I’m about to speed run this crooks whole career.
(and I know this sounds power-gamey but one of the things I love about Blades is how the game elements and the narrative elements are intertwined. I've never created a character that didn't show up with something that could be accurately reflected by one of Blades' trauma conditions, so getting rewarded for playing into that just feels good.)
That plus spending downtime training lots put my last pc up like, 4 advances on some of her allies. Obviously giving up lots of down time narrative agency to do it.
That class is fun but kind of challenging to GM for because they also have a move called "Oops" that says "If you want to stumble across something important, tell the Keeper. You will find something important and useful, although not necessarily related to your immediate problems." Your veteran players are always going to get that move.
Do I make a new character? Or just stick with what I've got and hope it works out? Small group, so even on top of simply similar concepts, we're losing out mechanically.
It’s a one shot go fucking nuts, and if you all die horribly yolo one shot babbyyyyy
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
She also has her tunic inscribed with a circle containing vertical and horizontal lines.
I don't want to name her Linqa, but I feel like I have to.
Only one for real death, when the squad’s mammoth skull headed cyborg chose to pass on rather than take a deal from the Many Deaths after they were immolated to ashes.
Despite this minor set-back together they destroyed a giant tick that was sucking the life out of the earth, and as it exploded it formed a few miles of primordial swamp.
They left the handful of followers they’d gained to settle there with their spare weapons, and well, they’ll probably all get eaten in days, but it’s the thought that counts. To be fair, if they ever head back this way I’ll probably slap a fortress down built out of the remains of the tick.
Later they found an old caravan/tank, which they fuelled by hunting elemental worms for their spleen juice. The vehicle rules in Wreckage are super abstract:
1. When you’re on a journey, regardless of the rolls, you always go fast.
2. When a combat encounter starts, pick a target, you run them over. Then the vehicle is crashed.
3. You have to use 1 action to get out of the vehicle.
I didn’t specify a height restriction on the opening kill, so they chose to run over a jet-pack enemy by driving off a ridge and crashing into the middle of the encounter.
I think mentally I'm still waiting for the books to come in. No clue when my Fading Suns stuff will actually show up. I shouldn't let that stop me because I have the PDFs, but.. you know how it goes.
a character in Wreckage that's a biped-part-animal.
Who would go and do such a thing.
Edit: I would also be generous with abilities that cover each possible thing you can do, move, attack, reaction, bonus action, attack of opportunity.
Also this.
https://youtu.be/y8rTAeiepNg
Like roll some die plus dex to generate an action point pool every time it's their turn And maybe the dm only gets to activate as many cr worth of monsters as the hero gets action points each turn.
Then you gotta give the player enough hp to take the hits a full party would.