Maxed Raise Skeleton, Skeleton Mastery, and Corpse Explosion. Not sure what to do with points now.
1 point in summon resist guess a long way.
Ditto for decrepify.
I'm not a big fan of revives only paying 180 seconds.
Who do you pick for your mercenary? I have an Act2 Merc who uses Prayer...but I wonder if that's the best pal for my skellies?
Act 2 nightmare merc with Might is your best bet by far! He buffs melee skellies damage a lot; you can use pretty much whatever before you get there.
Got it. I'm still on normal for now, into Act IV. I'll remember that for next playthrought.
When you get to Act 2 nm you can swap out. Just make sure you unequp what your current merc is wearing otherwise it all goes poof
Hah! I just got bit by that. I unequipped one of my mercs, and then the game crashed due to the server issues. When I got back on, I didn't check to ensure my current merc was still unequipped before swapping him out.
I tried out blizzard sorc and I'm not really noticing an improvement over frozen orb, except needing to dumb 40 more points into it. it's also dragged down by the fact that you can't put it on LMB.
I tried out blizzard sorc and I'm not really noticing an improvement over frozen orb, except needing to dumb 40 more points into it. it's also dragged down by the fact that you can't put it on LMB.
I love Frozen Orb for running Andy and Meph. Put 20 points into Teleport, go for max block with a unique or set Round Shield. Swap to Gull and Rhyme for more MF. You are now safe from the vanishingly rare bad aura mana burn combo killer pack that will eventually get you if you play HC and blind tele through Durance of Hate. I got whacked once in a ton of SC runs with 2 Spirit/Viper/Shako MF everything else setup but it happens so rarely it probably isn't worth worrying about in SC.
“Reject your sense of injury and the injury itself disappears.”
― Marcus Aurelius
Yeah Frozen orb is okay, id say for nuking bosses it's about equal with blizzard.
The nice thing for FO is you can bind is to left mouse click, can't on blizzard.
Blizzard does let you kill people off screen by casting it at edge, and seriously the damage is way higher, but you can't really do split elemental then. I didn't really care about this as my merc cleans up cold immune pretty well.
Ooof, Diablo your drops suck donkey balls. Besides the fact that D2 hates whatever char I'm playing at the moment with regards to drops, the drops that do happen are so meh it's crazy.
the trick to frozen orb is getting it to explode on top of something and oops I just chunked 20% of andy's health in one orb and didn't get to swap weapons
That's the traditional advice. Pick a curse to pump for convenience, or a golem (or mastery) so you don't have to resummon them so often, or bone armor synergies (which are better than straight points into bone armor) for some extra health.
Extra points to clay golem does improve the slow, but the diminishing returns make further points less useful.
Maybe I'll get Amp Damage up to 10 or so and see if that gives it a decent radius. It's definitely a bit of a pain to have to spam it all over with a ~4 yard radius.
It seems you don't need to have beaten the current difficulty in order to go to the cow level there. I assume you can't open the portal yourself, but if someone else does you can go to Hell Cows without having beaten Hell. I don't remember OG D2 working that way but maybe it was something that got changed later (most my time was pre-1.10)?
Me too. That's new to D2R, isn't it?
Officially the unluckiest CCG player ever.
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GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
Would it be crazy to build a hybrid amazon? I'm thinking main skills are:
Cold arrow gets maxed for freezing arrow synergy. All the passive tree skills are great 1-point wonders, so no need for a big investment there.
Basically, weapon damage barely matters for amazons, but if you're taking them to Hell, having only one damage element is going to cause problems. It seems kind of obvious to me but I haven't found a lot of guidance online, so maybe I'm missing some reason it won't work.
It seems you don't need to have beaten the current difficulty in order to go to the cow level there. I assume you can't open the portal yourself, but if someone else does you can go to Hell Cows without having beaten Hell. I don't remember OG D2 working that way but maybe it was something that got changed later (most my time was pre-1.10)?
Me too. That's new to D2R, isn't it?
Yeah I definitely remember not being able to do that even in 1.10. I remember your post and that's why we double checked it haha.
The guide meta has sort of devolved to literally running past immunes and avoid farming areas where they are big problems. Builds are not tailored to clearing everything and instead just want max damage for 8 player games in certain areas where that char will excel.
Yeah if you watch speed runs the plateau to beat the game on hell is very low. In the end you can farm what what works for you. One of the people I watch on youtube from time to time uses non meta builds to farm non modded D2. You dont even have to beat hell really. You can sit in Act1 and farm andy and the pits and the tower and get everything in the game.
The guide meta has sort of devolved to literally running past immunes and avoid farming areas where they are big problems. Builds are not tailored to clearing everything and instead just want max damage for 8 player games in certain areas where that char will excel.
Yeah I think that's the big disconnect for a lot of people, and ties into the "what's a good league starter" discussion we were having awhile ago. A build that you can start with no gear on and smoothly progress through the game is the best league starter for my definition, but it's not the same thing as fastest build to start farming specific areas in hell which is the definition a lot of people use for guides. Both have their merits and it depends on what you're trying to get out of the game and your first playthrough.
I don't really like having to skip past tons of mobs on my first complete playthrough, and it feels pretty janky for a new comer, even though it's ultimately the most efficient way to farm.
The guide meta has sort of devolved to literally running past immunes and avoid farming areas where they are big problems. Builds are not tailored to clearing everything and instead just want max damage for 8 player games in certain areas where that char will excel.
Yeah I think that's the big disconnect for a lot of people, and ties into the "what's a good league starter" discussion we were having awhile ago. A build that you can start with no gear on and smoothly progress through the game is the best league starter for my definition, but it's not the same thing as fastest build to start farming specific areas in hell which is the definition a lot of people use for guides. Both have their merits and it depends on what you're trying to get out of the game and your first playthrough.
I don't really like having to skip past tons of mobs on my first complete playthrough, and it feels pretty janky for a new comer, even though it's ultimately the most efficient way to farm.
Which is why so many just do hammerdin heh. Magic immunity is so rare in the game.
The guide meta has sort of devolved to literally running past immunes and avoid farming areas where they are big problems. Builds are not tailored to clearing everything and instead just want max damage for 8 player games in certain areas where that char will excel.
Yeah I think that's the big disconnect for a lot of people, and ties into the "what's a good league starter" discussion we were having awhile ago. A build that you can start with no gear on and smoothly progress through the game is the best league starter for my definition, but it's not the same thing as fastest build to start farming specific areas in hell which is the definition a lot of people use for guides. Both have their merits and it depends on what you're trying to get out of the game and your first playthrough.
I don't really like having to skip past tons of mobs on my first complete playthrough, and it feels pretty janky for a new comer, even though it's ultimately the most efficient way to farm.
Which is why so many just do hammerdin heh. Magic immunity is so rare in the game.
Yeah I think hammerdins fare the best on the immunity front (amplify damage works for skelemancers on physical immune but it's still slow), but they have to do more tanking than a necro which can be really rough going to start Hell. Still an amazing league starter though.
The guide meta has sort of devolved to literally running past immunes and avoid farming areas where they are big problems. Builds are not tailored to clearing everything and instead just want max damage for 8 player games in certain areas where that char will excel.
Makes sense for someone who wants max efficiency and/or has a regular group to roll with. For me, I'm just thinking about getting through Hell in the near future, as a mostly solo player. I can skip mobs but it's not always going to be feasible.
Hell, I remember Nightmare being kind of a breeze but then I remembered I played with 4 other people on the regular so of course it was easy. Little solo me took like 5 minutes and 15 mana potions to kill nightmare blood raven yesterday.
bone spells are also magic but people prefer skeletons. I think wind druids are half physical/magic
I don't think you can get Bone Spells to do nearly as much damage as Hammers, and Necros are squishier and less mobile, so it's probably a bit like playing a less effective Hammerdin.
Despite me being dumb and blowing a respec on a 250 str sorceress, I am with the D2/PoE philosophy that limiting respecs makes individual characters feel more unique and personal. I'm going to roll a second sorc within the next few days, and yeah I guess I just prefer "I have a blizz sorc!" over "my sorc is the omni-sorc and can be every build". I know a ton of people feel the opposite way, but after seeing the other side with D3 I found that I preferred having a bit more commitment to the build instead of just the class.
While on melee characters it can be rough if the cow thing does work without beating the difficulty as soon as you get into nightmare make a cow portal and just pop in and out of it and check akara, with 200k+ in the bank, and get you a tele staff for weapon swap. It is how you get things like javazon through the hell that is maggot lair in hell etc.
I just realized my level 75 merc on my sorc is still a blessed aim merc....life is pain.
Are you sure you didn't hire a new one in Nightmare? There is a display bug for the act 2 mercs that makes their panel show the aura corresponding to the difficulty, not what they actually use.
Despite me being dumb and blowing a respec on a 250 str sorceress, I am with the D2/PoE philosophy that limiting respecs makes individual characters feel more unique and personal. I'm going to roll a second sorc within the next few days, and yeah I guess I just prefer "I have a blizz sorc!" over "my sorc is the omni-sorc and can be every build". I know a ton of people feel the opposite way, but after seeing the other side with D3 I found that I preferred having a bit more commitment to the build instead of just the class.
oh yeah speaking of, I dumped like 30 stat points into energy because I thought I was clicking on vitality. On my sorc, of course. WHOOPS
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Got it. I'm still on normal for now, into Act IV. I'll remember that for next playthrought.
When you get to Act 2 nm you can swap out. Just make sure you unequp what your current merc is wearing otherwise it all goes poof
Hah! I just got bit by that. I unequipped one of my mercs, and then the game crashed due to the server issues. When I got back on, I didn't check to ensure my current merc was still unequipped before swapping him out.
guess i'm not killing him yet. I'll have to run it again later
― Marcus Aurelius
Path of Exile: themightypuck
I love Frozen Orb for running Andy and Meph. Put 20 points into Teleport, go for max block with a unique or set Round Shield. Swap to Gull and Rhyme for more MF. You are now safe from the vanishingly rare bad aura mana burn combo killer pack that will eventually get you if you play HC and blind tele through Durance of Hate. I got whacked once in a ton of SC runs with 2 Spirit/Viper/Shako MF everything else setup but it happens so rarely it probably isn't worth worrying about in SC.
― Marcus Aurelius
Path of Exile: themightypuck
There's a noticeable increase in the delay between times I can create new games after exiting an old one today.
The nice thing for FO is you can bind is to left mouse click, can't on blizzard.
Blizzard does let you kill people off screen by casting it at edge, and seriously the damage is way higher, but you can't really do split elemental then. I didn't really care about this as my merc cleans up cold immune pretty well.
- charged strike
- lightning fury
- freezing arrow
Cold arrow gets maxed for freezing arrow synergy. All the passive tree skills are great 1-point wonders, so no need for a big investment there.
Basically, weapon damage barely matters for amazons, but if you're taking them to Hell, having only one damage element is going to cause problems. It seems kind of obvious to me but I haven't found a lot of guidance online, so maybe I'm missing some reason it won't work.
PSN: Threeve703
Yeah I definitely remember not being able to do that even in 1.10. I remember your post and that's why we double checked it haha.
Yeah I think that's the big disconnect for a lot of people, and ties into the "what's a good league starter" discussion we were having awhile ago. A build that you can start with no gear on and smoothly progress through the game is the best league starter for my definition, but it's not the same thing as fastest build to start farming specific areas in hell which is the definition a lot of people use for guides. Both have their merits and it depends on what you're trying to get out of the game and your first playthrough.
I don't really like having to skip past tons of mobs on my first complete playthrough, and it feels pretty janky for a new comer, even though it's ultimately the most efficient way to farm.
Which is why so many just do hammerdin heh. Magic immunity is so rare in the game.
Yeah I think hammerdins fare the best on the immunity front (amplify damage works for skelemancers on physical immune but it's still slow), but they have to do more tanking than a necro which can be really rough going to start Hell. Still an amazing league starter though.
I just checked and it worked without any issues for me, buuut I know urahonky said he was having issues an hour or so ago.
Makes sense for someone who wants max efficiency and/or has a regular group to roll with. For me, I'm just thinking about getting through Hell in the near future, as a mostly solo player. I can skip mobs but it's not always going to be feasible.
Hell, I remember Nightmare being kind of a breeze but then I remembered I played with 4 other people on the regular so of course it was easy. Little solo me took like 5 minutes and 15 mana potions to kill nightmare blood raven yesterday.
PSN: Threeve703
online or offline?
there's size increases, not sure about infinite
goddamnit
oh yeah speaking of, I dumped like 30 stat points into energy because I thought I was clicking on vitality. On my sorc, of course. WHOOPS