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[BSG] Exodus Game 17 - Human Victory
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38th got everyone to put their first Teachery cards into a check to fail it.
Which seemed really good for the humans because then the Treachery cards could be easily tracked still.
Island Name: Felinefine
It still seemed like a good way of limiting Sabs.
Spreading XO's around to humans the table is still uncertain of can give them the opportunity to make a play will do it; but as long as your both unrevealed there isn't a ton of added benefit of knowing who the other cylon is. Cylons really want to setup just a couple of turns of everything going bad at once, too many plates in the air.
The dream is baltar using his OPG on a cyclon and telling the table they are human - outside of that there isn't a way for the two cylons to confirm to each who they are
So XO on kime (the first time) is a reasonable move then.
He was in a position that he could use it feasibly as a human, but could flip if he wasn't.
Although I did forget about the nukes being a thing that was a thing.
(Looking back, I must have thrown away a second XO at some point before, which was probably better held)
Finding out who your cylon partner is is only useful for an XO reveal turn (or so you can avoid accusing them), unless you have a title you cant actually hurt the humans much unrevealed directly, you're betting that the extra crisis and extra check spiking you can do will hurt more than an actual hostile action
Cause no real negative cards in my draw to help spike things.
Like I considered this at the beginning of the game, but I didn't know just how many checks needed Pol.
And I couldn't spike with Pol unless there was Pol still in the Destiny deck and I still had my single Tac to feasibly 'play' in.
Otherwise I was really the only source of malicious Pol.
And that it would flipping would allow the 'everyone gets an action' card play. And prevent XOs between robuds.
As well as seeming counter to the spirit of the game, by eliminating the guesswork immediately.
(As well as not really knowing how much I would be bleeding Pol to help people fly the ship; though it was mentioned)
How so? Seemed like you just took pot shots at it from the Armory.
It's destroyed on a 7+, so 5+ with the Tac card that no-one seemed to be using.
And you had the 'make a check succeed' card after scooping all the cards after your demise.
Like I went and read through a bit of Phyphor's source code to try and figure out card probabilities without having played the game ever.
And it just seemed to me that the Centurion Cylon card was the weakest, and perhaps designed so that not all Cylons would flip, thus giving players space to play around the possibility that not all non-flipping Cylons have the 'if you kill me, you get penalized' Cylon card.
Which . Doesn't make sense because executions are an expansion thing.
But still, the Centurion only seemed to waste a player's action, unlike every other Cylon card which drains resources, and seemed like an utter waste of my action.
Although this game uses an eight-sided die, doesn't it
I keep thinking it's a ten-sided die.
Might be good to change the descriptions of the location actions to the range on the die (7-8+) rather than just the target (7+) for PbP