Endgame activities are meant to be aspirational, to some degree. I understand why they want Trials to be more approachable but if you want to go flawless get good enough to go flawless, it's what the rest of us have done. If you just want the kit then grind it out, it's possible. Is it fun? Probably not, but nobody's really out there saying that raids need to be easier and at some point it's the same thing with Trials.
Like, high end PvP is the hardest thing in the game and if you want to be successful there you need to practice and get better. I don't want to be an old man ranting about participation medals but honestly it's how I feel sometimes watching this conversation.
Endgame activities are meant to be aspirational, to some degree. I understand why they want Trials to be more approachable but if you want to go flawless get good enough to go flawless, it's what the rest of us have done. If you just want the kit then grind it out, it's possible. Is it fun? Probably not, but nobody's really out there saying that raids need to be easier and at some point it's the same thing with Trials.
Like, high end PvP is the hardest thing in the game and if you want to be successful there you need to practice and get better. I don't want to be an old man ranting about participation medals but honestly it's how I feel sometimes watching this conversation.
*raises hand*
Garden should have been easier.
It could’ve been less buggy with tethers and motes. That would’ve gone a long way to being easier
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
3 for 3 on solo flawless legend difficulty for each Shattered Realm!
I did the first on my warlock and the second on my hunter, so I decided to try this final one on my titan. Titan would normally be my last choice for this sort of thing, but I hate neglecting my own main. I got it done first try but it was brutal.
I know legend Shattered Realm isn't too appealing for most players, but I'm happy it exists. These were fun personal challenges.
I went to check my stats for the week on trials report and uh
Apparently I'm the Jeff bezos of elo right now, I don't think this will last so I'm saving this for posterity (and once shatter gets nerfed and I have to play "fair" again)
The winning pool is absolutely no joke. We lost 3-4 cards before getting the good one we had, and we still ran into several very stacked teams. If not for mercy and the grace of RNG we knocked the last two teams pretty handily. But my god, this solution is actually terrible.
Post flawless match, three guys with 700-1000 flawless each and 3000ish elo
We very much lost
Assuming maybe 30-45 mins for them to go flawless each time that's a shitload of hours just spent getting to the lighthouse, let alone the investment needed to git that gud. Jeeze.
My experience was hopping on to trials at noon, right after my clanmates who started playing exactly at reset finished going flawless back to back. It was the toughest matchmaking I ever encountered, and I immediately wanted out.
So this basically killed my motivation to Trials this weekend. A map that encouraged sniping also didn't help, but basically this season went from "fuck yeah, love this may even get the Flawless title!" to "nah, maybe I'll just catch up on sleep."
Yeah, this new Trials system seems to be getting a lot of hate. I was wondering if there was more to it then they said because the idea they presented just seems so obviously flawed. Anyone who almost makes Flawless but misses will see Flawless steadily get more and more out of reach.
I do find it amusing though that what they've kind of kludged together with this new system is a crude kind of skill-based matchmaking. And the result is tons and tons of hate.
On paper, win-based matchmaking overwhelmingly benefits the casual Trials audience.
The casual players will play their 7 matches for the pinnacle, never resetting their card. The hardcore players trying for flawless will reset their cards, earn more wins overall, and separate themselves out from the casuals.
In practice, this matchmaking system incentivizes 95% of the playerbase to not play Trials, at least until the odds are heavily in their favor. Which means that everyone is playing their first passage of Trials as sweaty as possible, and then just leaving the mode soon after.
The system maybe MAYBE could’ve worked if nobody knew anything about it. Then people played as normal and it could potentially be ok. (People like me would suffer as I legit would grind 20-40 wins out solo over 100 matches some weekends)
I think a weekly reset ELO based system might work? But then you could tank your ELO to exploit it
Or maybe a hybrid of this and flawless jail. This same system but only active after a flawless run. Wins before flawless don’t matter.
But if anyone else has avoided trials this weekend and wants to run one super sweaty cars Monday night let me know
The system maybe MAYBE could’ve worked if nobody knew anything about it. Then people played as normal and it could potentially be ok. (People like me would suffer as I legit would grind 20-40 wins out solo over 100 matches some weekends)
I think a weekly reset ELO based system might work? But then you could tank your ELO to exploit it
Or maybe a hybrid of this and flawless jail. This same system but only active after a flawless run. Wins before flawless don’t matter.
But if anyone else has avoided trials this weekend and wants to run one super sweaty cars Monday night let me know
We got 3 Wins earlier. So I will give it a shot with you but beware!!!!
In good news, me and Timeboxer and Rollsaver played some group Comp last night instead of Trials and it was fun and my MIDA catalyst finally dropped when we won the final game!
And also the first game we got crushed in the opening round so bad it wasn't even funny and Time was like "Uh, Shryke, what rank are you in Comp?" and I'm like "Fabled. What ranks are you two?". And the answer was "Much much less". (that was actually a weirdly sweaty game for Comp though)
shryke on
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augustwhere you come from is goneRegistered Userregular
Is there a reason to think about Power Levels after you hit ~ 1350? GM nightfalls?
Is there a reason to think about Power Levels after you hit ~ 1350? GM nightfalls?
Master Vault of Glass?
GM NF’s have contest mode turned on, you need to be 1345 to get in but any extra levels do nothing. Master VoG I think the extra levels can actually matter some.
Is there a reason to think about Power Levels after you hit ~ 1350? GM nightfalls?
Master Vault of Glass?
GM NF’s have contest mode turned on, you need to be 1345 to get in but any extra levels do nothing. Master VoG I think the extra levels can actually matter some.
Yup. M VOG is literally the only thing where it's gonna really matter.
Honestly if you are already GM ready now, by the time this season comes to an end you will massively outlevel M VOG no matter what unless you just literally don't play at all.
On paper, win-based matchmaking overwhelmingly benefits the casual Trials audience.
The casual players will play their 7 matches for the pinnacle, never resetting their card. The hardcore players trying for flawless will reset their cards, earn more wins overall, and separate themselves out from the casuals.
In practice, this matchmaking system incentivizes 95% of the playerbase to not play Trials, at least until the odds are heavily in their favor. Which means that everyone is playing their first passage of Trials as sweaty as possible, and then just leaving the mode soon after.
As someone who is extremely casual, I tried Trials for the first time today. I had a pretty good time initially, and got all the seasonal challenges done, which was my goal. But I can't even get past 4 wins... total. Like I'm not even trying for flawless, I can't get past four wins and I've been trying for about an hour. It's not a big deal, but yeah.
Stronghold in GMs is fun and viable, it has fun mod synergy too.
Stronghold was a go-to for a while when Counterattack was broken good. But it is just a really fun way to play in general sometimes. It has been too long so maybe this is a good excuse to bust it out.
On paper, win-based matchmaking overwhelmingly benefits the casual Trials audience.
The casual players will play their 7 matches for the pinnacle, never resetting their card. The hardcore players trying for flawless will reset their cards, earn more wins overall, and separate themselves out from the casuals.
In practice, this matchmaking system incentivizes 95% of the playerbase to not play Trials, at least until the odds are heavily in their favor. Which means that everyone is playing their first passage of Trials as sweaty as possible, and then just leaving the mode soon after.
As someone who is extremely casual, I tried Trials for the first time today. I had a pretty good time initially, and got all the seasonal challenges done, which was my goal. But I can't even get past 4 wins... total. Like I'm not even trying for flawless, I can't get past four wins and I've been trying for about an hour. It's not a big deal, but yeah.
This is me, too. Not even trying or caring about LH, just the rep and win rewards. It wasn't bad until 4 or 5, and then got basically impossible at 6 with every team that beat our random assortment having the "ascends to the Lighthouse" message after the 0-5.
The only way I got my last win was we had a gilded Flawless player who went something like 16-0. That happened after hours of pain.
Considering the numbers showed in their tracking on TWAB from last week, this change is baffling.
Bungie remove Dead Cliffs from 6v6 already please for the love of god
How many times will my team have B and C and you chose to spawn me at A in the locker room of death and misery
I used all my luck for a year a couple of weeks ago on Dead Cliffs. We got the A spawn and my entire team of randos went straight to B and not a single person stayed behind to cap.
I didn't get back to trials, mostly because one of the weekly goals is to get the gambit ornament for Ascendancy, which means resetting gambit rank TWICE. I'm no fan of Gambit; I usually play my three matches and get out. After grinding most of the weekend on that one mode, I'm seeing about a rank per day advancement. So that means I should have that ornament with another two weeks of dedicated playtime. I may run out of incentive before then.
I mean play however you want, but it's probably better to just wait until the double rep week rolls around. With a season this long, we probably still have a couple to go.
It's even worse than that. They have no idea what the fuck they're doing with "Streaks". They are just the continuous games of gambit you've played without doing anything else. The best way to grind out Gambit ranks is, by far, to wait for one of those double Gambit weeks and then just sit and play for like forty games doing nothing but occasionally hitting the tower to empty out inventory. Then don't bother touching it ever again.
It is a horrible experience that just feels bad top to bottom.
They did the same thing with Strikes. I like strikes and I still have only hit one reset. Knowing that dropping in and playing a strike because I have like 15 minutes to kill is the worse way to get rep just really hurts it. Streaks should break for shitty behaviors and basically only that.
This week is Vanguard bonus week so I literally played strikes non-stop all weekend long and got the blasted ornament.
Look, I *like* playing Destiny. I think it's fun. But if you wanted to actively make me NOT want to play it, this is how you do it. I got the challenge done (for the strike ornament) and I'm thinking I may not do that pinnacle for the rest of this season if I can avoid it.
Interestingly, I got the Crucible ornament without trying. Iron Banner weeks make me grind out rep without noticing. I think I'm heading towards my third or possibly fourth Crucible reset this season already, and I'm actually looking forward to four more pinnacle rewards next week.
I didn't get back to trials, mostly because one of the weekly goals is to get the gambit ornament for Ascendancy, which means resetting gambit rank TWICE. I'm no fan of Gambit; I usually play my three matches and get out. After grinding most of the weekend on that one mode, I'm seeing about a rank per day advancement. So that means I should have that ornament with another two weeks of dedicated playtime. I may run out of incentive before then.
I mean play however you want, but it's probably better to just wait until the double rep week rolls around. With a season this long, we probably still have a couple to go.
It's even worse than that. They have no idea what the fuck they're doing with "Streaks". They are just the continuous games of gambit you've played without doing anything else. The best way to grind out Gambit ranks is, by far, to wait for one of those double Gambit weeks and then just sit and play for like forty games doing nothing but occasionally hitting the tower to empty out inventory. Then don't bother touching it ever again.
It is a horrible experience that just feels bad top to bottom.
They did the same thing with Strikes. I like strikes and I still have only hit one reset. Knowing that dropping in and playing a strike because I have like 15 minutes to kill is the worse way to get rep just really hurts it. Streaks should break for shitty behaviors and basically only that.
This week is Vanguard bonus week so I literally played strikes non-stop all weekend long and got the blasted ornament.
Look, I *like* playing Destiny. I think it's fun. But if you wanted to actively make me NOT want to play it, this is how you do it. I got the challenge done (for the strike ornament) and I'm thinking I may not do that pinnacle for the rest of this season if I can avoid it.
Interestingly, I got the Crucible ornament without trying. Iron Banner weeks make me grind out rep without noticing. I think I'm heading towards my third or possibly fourth Crucible reset this season already, and I'm actually looking forward to four more pinnacle rewards next week.
Vanguard rep is by far the worst. Crucible is easy peasy. Just doing IB or Trials you will easily reset a few times without even thinking about it. Gambit you gotta work a bit more at but still. Strikes is like ... no one in their normal play pattern actually runs a dozen strikes in a row. And the rep vs time investment feels WAY off. I still haven't reset mine for a second time. I don't even think I'm half way to the second reset.
Stronghold in GMs is fun and viable, it has fun mod synergy too.
Stronghold was a go-to for a while when Counterattack was broken good. But it is just a really fun way to play in general sometimes. It has been too long so maybe this is a good excuse to bust it out.
I have been having excellent luck with the new stasis mods and a Stronghold build. You can give yourself charged with light and stasis elemental wells and ability regeneration and all sorts of other advantages by running a few pieces of stasis armor.
I've had really good luck running a void class item for the overshield finisher mod, let's you use a finisher to get out of hairy situations or just stay aggressive if you're swording.
Posts
Murder pool is turned off this week
Oh wait no I think I understand what you mean
I kind of forgot that its a total wins not card based
*raises hand*
Garden should have been easier.
It could’ve been less buggy with tethers and motes. That would’ve gone a long way to being easier
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
I did the first on my warlock and the second on my hunter, so I decided to try this final one on my titan. Titan would normally be my last choice for this sort of thing, but I hate neglecting my own main. I got it done first try but it was brutal.
I know legend Shattered Realm isn't too appealing for most players, but I'm happy it exists. These were fun personal challenges.
Apparently I'm the Jeff bezos of elo right now, I don't think this will last so I'm saving this for posterity (and once shatter gets nerfed and I have to play "fair" again)
The winning pool is absolutely no joke. We lost 3-4 cards before getting the good one we had, and we still ran into several very stacked teams. If not for mercy and the grace of RNG we knocked the last two teams pretty handily. But my god, this solution is actually terrible.
We very much lost
Assuming maybe 30-45 mins for them to go flawless each time that's a shitload of hours just spent getting to the lighthouse, let alone the investment needed to git that gud. Jeeze.
Destiny Profile : http://www.bungie.net/en/Profile/254/7028016
I've had, no joke, 5 matches in a row of 3 randoms vs a 3 stack who went to lighthouse after they anally raped us into the dirt.
After having fun last week, I have no clue what they're doing. I don't think they do, either.
it's basically always going to be a disaster.
https://youtu.be/41y0zdZg9o0
Hi, can we maybe not do this?
Yea, that looks awful.
They really said they're leaving it this way through November?
I have hopes they'll just do week 1 style again, since the community no likey this change
Trials population is going to nosedive if they keep this.
edit this
I do find it amusing though that what they've kind of kludged together with this new system is a crude kind of skill-based matchmaking. And the result is tons and tons of hate.
The casual players will play their 7 matches for the pinnacle, never resetting their card. The hardcore players trying for flawless will reset their cards, earn more wins overall, and separate themselves out from the casuals.
In practice, this matchmaking system incentivizes 95% of the playerbase to not play Trials, at least until the odds are heavily in their favor. Which means that everyone is playing their first passage of Trials as sweaty as possible, and then just leaving the mode soon after.
I think a weekly reset ELO based system might work? But then you could tank your ELO to exploit it
Or maybe a hybrid of this and flawless jail. This same system but only active after a flawless run. Wins before flawless don’t matter.
But if anyone else has avoided trials this weekend and wants to run one super sweaty cars Monday night let me know
We got 3 Wins earlier. So I will give it a shot with you but beware!!!!
And also the first game we got crushed in the opening round so bad it wasn't even funny and Time was like "Uh, Shryke, what rank are you in Comp?" and I'm like "Fabled. What ranks are you two?". And the answer was "Much much less". (that was actually a weirdly sweaty game for Comp though)
Master Vault of Glass?
GM NF’s have contest mode turned on, you need to be 1345 to get in but any extra levels do nothing. Master VoG I think the extra levels can actually matter some.
Yup. M VOG is literally the only thing where it's gonna really matter.
Honestly if you are already GM ready now, by the time this season comes to an end you will massively outlevel M VOG no matter what unless you just literally don't play at all.
As someone who is extremely casual, I tried Trials for the first time today. I had a pretty good time initially, and got all the seasonal challenges done, which was my goal. But I can't even get past 4 wins... total. Like I'm not even trying for flawless, I can't get past four wins and I've been trying for about an hour. It's not a big deal, but yeah.
Stronghold was a go-to for a while when Counterattack was broken good. But it is just a really fun way to play in general sometimes. It has been too long so maybe this is a good excuse to bust it out.
This is me, too. Not even trying or caring about LH, just the rep and win rewards. It wasn't bad until 4 or 5, and then got basically impossible at 6 with every team that beat our random assortment having the "ascends to the Lighthouse" message after the 0-5.
The only way I got my last win was we had a gilded Flawless player who went something like 16-0. That happened after hours of pain.
Considering the numbers showed in their tracking on TWAB from last week, this change is baffling.
How many times will my team have B and C and you chose to spawn me at A in the locker room of death and misery
I used all my luck for a year a couple of weeks ago on Dead Cliffs. We got the A spawn and my entire team of randos went straight to B and not a single person stayed behind to cap.
Look, I *like* playing Destiny. I think it's fun. But if you wanted to actively make me NOT want to play it, this is how you do it. I got the challenge done (for the strike ornament) and I'm thinking I may not do that pinnacle for the rest of this season if I can avoid it.
Interestingly, I got the Crucible ornament without trying. Iron Banner weeks make me grind out rep without noticing. I think I'm heading towards my third or possibly fourth Crucible reset this season already, and I'm actually looking forward to four more pinnacle rewards next week.
Vanguard rep is by far the worst. Crucible is easy peasy. Just doing IB or Trials you will easily reset a few times without even thinking about it. Gambit you gotta work a bit more at but still. Strikes is like ... no one in their normal play pattern actually runs a dozen strikes in a row. And the rep vs time investment feels WAY off. I still haven't reset mine for a second time. I don't even think I'm half way to the second reset.
I have been having excellent luck with the new stasis mods and a Stronghold build. You can give yourself charged with light and stasis elemental wells and ability regeneration and all sorts of other advantages by running a few pieces of stasis armor.
I've had really good luck running a void class item for the overshield finisher mod, let's you use a finisher to get out of hairy situations or just stay aggressive if you're swording.