Ignite seems to only really be useful on tougher targets. Whether it is good enough / intended as such, I dunno, but Shryke's analysis is accurate. Void can eradicate red bars, but Solar....
I don't know the DPS numbers on it. Maybe it'll be more useful in something like a Grandmaster or a Master Dungeon / Raid where stuff isn't insta-deleted? Unsure. That's the only reason I haven't shit on it yet.
I am not using my Titan yet due to Pinnacle grind and wanting to do him last, but the re-used Stasis melee with a ground slam added in at the end seems good / fun, but I am hearing it's super temperamental (whereas the Void shield charge just explodes everything).
Solar 3.0 definitely feels like it has less options than the prior trees, though. The fragments also seem boring, which is probably the worst part.
Yeah, solar seems to have lost a ton of it's add-clear potential. Volatile is just plain better in every way as a debuff. It's weird. The big problem is scorched targets don't ignite when they die.
The rework feels poorly thoughtout and kinda half-baked. Like they felt they had to do it but didn't have a strong vision for Solar or whatever vision they had got buried under iterations throughout the design and balance process.
My half asleep out of it hot take is I had no idea what was going on in the intro mission and having me run around without enemies then the first fight just run away was… boring?
Giving all players a completely reworked solar subclass, then putting them into a mission with almost no combat and disabled abilities is an odd choice on Bungie's part.
My half asleep out of it hot take is I had no idea what was going on in the intro mission and having me run around without enemies then the first fight just run away was… boring?
Giving all players a completely reworked solar subclass, then putting them into a mission with almost no combat and disabled abilities is an odd choice on Bungie's part.
Cool mission but I wanted to shoot things!
I don't imagine it was a choice at all and more just an accidental convergence of two different development streams.
+3
awsimoa perfectly cromulent human; definitely not a robotRegistered Userregular
has anyone determined whether the anti-Nightmare mods from Shadowkeep armor work on Spooky Leviathan?
i wanted to experiment last night, but i could hardly log in after being mobbed by baboons
I’m low key fuming that they made resilience so op in pve now plus they gutted chest resists. Have to choose if I want a dodge cool down less than a million years or actual useful pve stats. At least before it was just recovery.
Sucked all my will to play straight out of me
0
surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
i knew bribing those devs would work secured the fighting lion buff
0
Sirialisof the Halite Throne.Registered Userregular
Whoever thought Warlock should lose the ability to turn an offensive grenade into a healing one on the fly should get a stern talking to.
Whoever thought Warlock should lose the ability to turn an offensive grenade into a healing one on the fly should get a stern talking to.
Solar 3.0 feels forgettable compared to Void 3.0.
They had no choice because of how restrictive the Aspect/Fragment system is. Heat Rises already uses the "overcharge your grenade" slot so you can't have Healing Grenades do that too. Because you can't make Heat Rises mutually exclusive with anything because it's an aspect.
Because they were so desperate to save Top Tree Dawnblade in the transition, everything else had to go.
Giving warlocks a weird healing melee could have been a neat option. I don't mind healing grenades as a specific choice in practice, but it doesn't feel like any of the classes are actually built with them in mind and two of them are built in a way that they don't want to take them. Warlocks can make them stronger but don't have any real options or synergies beyond high discipline and don't mesh with heat rises. Healing grenades have negative synergy with every titan build, there's no way to build a titan with a healing grenade that doesn't counteract one of your core aspects.
Weirdly, I think hunters are in the best position to use healing grenades. If you are doing a PvE focused build that relies on radiant and something like shards of galanor / celestial nighthawk, your grenade damage isn't a big deal and you can easily give it up for healing utility. In PvP, you can combine it with wormhusk or the seasonal mod or any other health regen options to make yourself really hard to take down under fire and very good at disengage / re-engage strats.
Alternate approach, have "Heat Rises" consume most grenades to float, but convert fusion grenades to heal grenades. Void 3.0 does something similar for magnetic grenades and handheld supernova.
It's a bit awkward, but better than what we have now, IMO. My middle tree Starfire Protocol build is impossible now that I can't dynamically choose between offensive or defensive grenades.
I mean, top-tree dawnblade has been an S tier PvP subclass for ages and the rework doesn't seem to have changed that. I suspect it will still be great. The problem is they had to throw everything else out to keep it intact.
I mean I guess when Yanes mentioned "you can get sniped in a Well, you can't get sniped in a Bubble" it was because he knew they were hurting survivability in Well something fierce.
So, using the glory that is D2 Armor Picker, I made a build with triple 100s in Recovery, Resilience, and Discipline. After quickly screenshotting it and sending it to people who keep their Vaults at like 200 and had no Resilience armor so I could laugh at them and be a prick, I tried it out in the Shattered dungeon.
100 resilience is crazy and I wasn't even running solar sunspots, I was running void. Solar sunspots with the heal will be crazy. I felt like nothing could hurt me.
There's no way this doesn't get nerfed, right?
That being said, if anyone was having issues soloing dungeons, now is the time. The damage resist + the seasonal resist mod + normal resist mod is crazy good.
Bizazedo on
XBL: Bizazedo
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
It’s ridiculously broken yea, I made a 100 resil set on my hunter and I was healing tanking a scorpius in proving grounds with the elemental well heal. Protective light was op when it only triggered after you lost most of your health anyway, now you can just have it all the time.
I'll have to look at that later. I did my own take on a Warlock Snap build, but using necrotic grips and it's pretty damn good so far. Good enough to do some work in both a legend nightfall and master well spring
The aoe on snap means everything gets poisoned and hit with two dots, if they die while burning you get more melee energy, you go radiant every time you cast your melee, so on so forth.
And this is without doing the obvious thing of taking ostreo striga or thorn with it, which always makes Necrotics crazy town
just found out the dreaming city shell drops from the ascendant challenge, not the weekly mission, which would probably explain why I still do have it after starting to farm that every week for like three months.
Pulling the trigger once and having Tresspasser delete someone feels real good. This thing may get more use than many other seasonal exotics.
+2
GnomeTankWhat the what?Portland, OregonRegistered Userregular
edited May 2022
Trespasser is super fun to use, I just need to read the perk better to fully understand it. I just know I shoot things, and then occasionally it starts going bonkers, frying everything and using no ammo for a short period of shots.
Trespasser is super fun to use, I just need to read the perk better to fully understand it. I just know I shoot things, and then occasionally it starts going bonkers, frying everything and using no ammo for a short period of shots.
Reload after a kill to load a superburst is what it says.
It doesn't mention that a kill using that superburst immediately loads another one.
So you can keep that chain going and just tear through loads of dudes with it.
Posts
Yeah, solar seems to have lost a ton of it's add-clear potential. Volatile is just plain better in every way as a debuff. It's weird. The big problem is scorched targets don't ignite when they die.
The rework feels poorly thoughtout and kinda half-baked. Like they felt they had to do it but didn't have a strong vision for Solar or whatever vision they had got buried under iterations throughout the design and balance process.
Giving all players a completely reworked solar subclass, then putting them into a mission with almost no combat and disabled abilities is an odd choice on Bungie's part.
Cool mission but I wanted to shoot things!
I don't imagine it was a choice at all and more just an accidental convergence of two different development streams.
i wanted to experiment last night, but i could hardly log in after being mobbed by baboons
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
They do not one-shot.
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
Sucked all my will to play straight out of me
Solar 3.0 feels forgettable compared to Void 3.0.
They had no choice because of how restrictive the Aspect/Fragment system is. Heat Rises already uses the "overcharge your grenade" slot so you can't have Healing Grenades do that too. Because you can't make Heat Rises mutually exclusive with anything because it's an aspect.
Because they were so desperate to save Top Tree Dawnblade in the transition, everything else had to go.
Weirdly, I think hunters are in the best position to use healing grenades. If you are doing a PvE focused build that relies on radiant and something like shards of galanor / celestial nighthawk, your grenade damage isn't a big deal and you can easily give it up for healing utility. In PvP, you can combine it with wormhusk or the seasonal mod or any other health regen options to make yourself really hard to take down under fire and very good at disengage / re-engage strats.
It's a bit awkward, but better than what we have now, IMO. My middle tree Starfire Protocol build is impossible now that I can't dynamically choose between offensive or defensive grenades.
Also i feel way more squishy in my well in pvp? Dudes have straight up killed me in it which would never happen before
Like well used to almost be as good as bubble for securing a point. It isn’t even close anymore.
I still think there’s some potential fun and possible meta builds using dawn blade for pvp because of Icarus dash but there’s a lot I don’t like.
Heal nade, Phoenix dive, Icarus dash, heat rises could be a pretty high ceiling annoying to fight build. Like it could be the king of tlw/snipers
PSN: ShogunGunshow
Origin: ShogunGunshow
Forever? Na
Just like 363 days
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
I think uhh... maybe witch queen coming out fixed it
100 resilience is crazy and I wasn't even running solar sunspots, I was running void. Solar sunspots with the heal will be crazy. I felt like nothing could hurt me.
There's no way this doesn't get nerfed, right?
That being said, if anyone was having issues soloing dungeons, now is the time. The damage resist + the seasonal resist mod + normal resist mod is crazy good.
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
I'll have to look at that later. I did my own take on a Warlock Snap build, but using necrotic grips and it's pretty damn good so far. Good enough to do some work in both a legend nightfall and master well spring
The aoe on snap means everything gets poisoned and hit with two dots, if they die while burning you get more melee energy, you go radiant every time you cast your melee, so on so forth.
And this is without doing the obvious thing of taking ostreo striga or thorn with it, which always makes Necrotics crazy town
Steam: https://steamcommunity.com/id/TheZombiePenguin
Stream: https://www.twitch.tv/thezombiepenguin/
Switch: 0293 6817 9891
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
This was one year after Halo 3's release god damn
Reload after a kill to load a superburst is what it says.
It doesn't mention that a kill using that superburst immediately loads another one.
So you can keep that chain going and just tear through loads of dudes with it.