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[OOC D&D 5E:] Crew of the Whispered Curse
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You may also each make an Insight Check to attempt to decipher the message being emitted by the Boathouse light
Oak (and Meepo and Fusspot): As the doors shut behind you, you find yourselves to be in a strange and exotic place
There is a stone pathway under you feet, and you’ve been specifically told not to dawdle or stop. Do you heed Gil’s warning and move through here and towards the Abbott as quickly as possible (Constitution Check)? Or do you take some time to look around the island, get a feel for this place and it’s strangeness (Investigation, Perception, or Nature, depending on what you’re looking for)?
Oak may also make an Insight Check to attempt to decipher the message being emitted by the Boathouse light
If for some reason it was a save instead, add an additional 3 to it.
Jack doesn’t pick out every word (sometimes missing the light as the Longboat glides along, sometimes missing the timing from lack of practice), but he gets a lot of it:
2.“The Accursed”
3.“Newt”
4.High Priestess Daisium
5.“The Embraced”
6.Confessor Grampus
Yeah I'm leaning towards the kelp route too, but I'm a +0 for anything Strength-related. I'm also +0 for Perception, so the only thing I have a bonus to is the dangerous route with a +3 Survival check.
If Jack's got something better you could roll and Urixes can Help, then at least we've got Advantage?
Any preferences?
[edit] Hey, DM, any bonuses for these checks from Jack's water vehicles proficiency?
- Jack can add his Proficiency to any Longboat or like-craft related checks!
He can't do this while piloting the Whispered Curse itself yet, but will eventually be able to with practice!
- Urixes can add his Help action to anything you guys decide to do here
Now then: do you help the Urchin retrieve his vegetables? Attempt to hold him as a probable thief? Holler for assistance from the temple? Do nothing, and simply watch to see what happens?
Oak's patience may wear thin quickly knowing they are on the clock for the Queen.
Oak, as a fun little mental exercise: from your character sheet, what are the six items the Barbarian is most likely to have close at hand at any given time; and as a follow up, what is your Passive Perception score? (need to get new links to you guys sheets here soon, haven’t managed to unpack my physical copies just yet)
Geth roll 1d6 Just For Fun
https://ddb.ac/characters/35842258/hzsrpB
6 items:
Great axe
Drox's Necklace (wearing around neck)
Torc of Restoration
Ring of Water Walking (wearing on hand)
Potion of Healing
Harpoon of Returning
Passive Perception is 13
Anything you roll is going to be better than mine, so I say Jack goes with his gut!
Geth roll 1d20+1 Initiative (Infected Mob)
The Urchin has just made away with one of Oak's prized possessions: which prized possession remains to be seen. Organizing your items into a list from top to bottom, I've replaced the Urchin's ability to steal the Great Axe (since it doesn't make sense that he could even carry it) to making an attempt on the Great Axe, and stealing Oak's belt instead (Oak will need to find and grab his Great Axe as an Action, and the first attack made against Oak will have Advantage as he tries to find his pants)
1. Oak's Belt
2. Torc of Restoration
3. Ring of Water Walking
4. Harpoon of Returning
5. Potion of Healing
6. Drox's Neclace
- Do you share with the Captain that you think the Abbott people are on the up-and-up? Or that you think there’s definitely something (cough) fishy going on around here?
- Are you ready to return to the Boathouse, and bring the “Queen’s Chest” with? Any preparations/planning before you go?
- What do you advise the Captain do with the Whispered Curse: attempt to follow behind and force their docking at the Boathouse? Attempt to head back to the village and find another way ashore, to possibly meet up later? Simply stay here and wait until the Wild Bunch has more information on the Abbott and its inhabitants?
- Out of an abundance of concern, the Captain has offered the last Longboat and Rax’s Ravagers as a sort of B-Team, to make their way stealthily to the island and keep an eye out for you all. Good idea/bad idea?
- All attacks other than the one from #4 missed, so just the 3dmg (rounded down to 1 with Bear resistance)
- Oak activated feral form, so gained 3 HP and AC went up to 16.
Bonus Action! For yourselves and any bad guys who might have them on hand!
Meepo took a dagger to the neck back there as well, so rolling the damage for that here. After Meepo and the Accursed Horde take their actions, the brawl will be back to Oak!
Jack and Urixes:
- Jack was torn on whether to trust the people of the Abbott, but said he was willing to roll the dice and take a chance. Urixes, do you concur?
- Jack suggested that the Captain maybe provide a Frontman from the crew, someone to join you who could better handle the social niceties required to engage with the folks from the Abbott. After some consideration, the Captain offers you both three names (Choose one to join the expedition as the “Ambassador” of the Whispered Curse: Cardan Byrne- Former Baron, Survivor of the Sanguine Seeker, and Current Master Deckhand; Doctor Hugo-Luson- Skeptic, Secret Aasimar, and the Ship’s Medic; Natali-Gravedigger- Half-Orc Master Rigger and Scholar of Religions)
- Jack seemed to suggest that the Whispered Curse hold steady at its present location while the Ambassador attempts to negotiate docking for the Whispered Curse. Urixes, do you concur?
- Jack was on board sending in Rax’s Remaining Ravagers as infiltrators just behind, to keep an eye on things and act as B-Team. Urixes, do you concur?
Cannibal A just left a Bear Trap next to the Main Gate, and is now headed this way!
Turn to Oak!