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[OOC D&D 5E:] Crew of the Whispered Curse
Posts
It also occurs to me that the last people who had the Sending Stones were the Captain and Arno at the Grey Maw I believe? Arabella would've given hers back since then, but which member of the Wild Bunch is currently holding the other Sending Stone?
Jack and Arno would just chat the whole time so would split that up and I get this picture of Oak being more Dad with a cellphone "How does this dang thing work"
Will wait for Jack to check-in before moving the guys at the Kelp Carts along. But question: how do you guys plan to get to the Safehouse (#29) from here (#30)? It's nearly the length of Drummer Street to get there, and still the middle of the day
[edit] Come on, Jack is wearing a hat, he's practically a local now.
Urixes, Oak, and Jack, updated the situation I'm your current area. What are your plans to get from your current location to the Safehouse? Ask any questions you may have about the area/people/possibilities here
Would I need a persuasion, or does she seem pretty free with the info now that she knows I'm on the list, have connections, and obviously the person [gonna guess Pom but who knows] isn't actually a guest.
Would also ask about Pom by first mentioning they've already been mistakenly identified and would like to know how to put future shop keeps at ease that I'm not the one who'll snatch up their children.
As to what the Captain is trying to accomplish here, it’s possible she isn’t even entirely sure herself. But, if you can roll an *Arcana 20*, I’ll let Arno pierce the veil and intuit where the Captain’s mind is at with all of this. This is Big-Game stuff…don't worry, if you “fail” this Check, its getting put in your “MYSTERIES” file for later
If you can keep her very well-tipped and don’t bring around any trouble, Madame Zelena is nearly a by-the-hour hireable NPC. She won’t leave the Camel, or fight with the Bunch, and she won’t be at Arno’s side 24/7 (she mostly runs this place herself, after all), but if you need to know something she would have probable knowledge of; or have staff run an errand; or get word out through quiet channels, well, that’s why you’re "paying" for the luxury accommodations, right?
Arno, answers to your questions on Pom and the room incoming! For organization's sake, let's say whatever conversation that occurs with you and Urixes on the Sending Stones happens before Madame Zelena provides the answers to your most recent questions
Arno, Madame Zelena has been properly forthcoming for her station, but there's a handful of topics she's skimming or avoiding completely. You can press/buy her on most of these, with some coin:
- Bribe to learn the difference between an "Honored Guest" or an "Associate" to the Sun Prince
- Bribe to find out more about the wanted city-wide villains who Arno in-no-way is associated with personally, obviously
- Bribe to see what sort of "gears" you could "grease" with the Blue Sand (ie people to safely and discreetly trade it to)
- Charisma Roll to find out more about Lupo than what you're actually being told. It's obvious that what you're coming up on is Zelena's commitment to bigger money and the more powerful figure.... it'll take something good to change her mind enough to give you more on a celebrity guest who is bankrolling a whole floor (DC-18)
...
Jack, Oak, and Urixes: once your location has been assessed and secured, what's your plan until Arno and Crispin arrive? What do you think the plan should be afterwards?
...
Arno, once you've checked this place for mutant ticks and the like, what's your immediate strategy to get across town to the others in Crispin's Safehouse (assuming, of course, that that is your plan at the moment...?)
Arno would be sure to share that they are wanted Alive, but will try and sort out mistaken identity first [maybe getting the Love Revolution to attest they saw us around the time of the crime, since the crime happened just a few days ago]. Also will conspicuously neglect to mention where he's staying for as long as possible. Don't want you guys to think I've gone soft.
Perception, Investigation or Stealth, (if you were feeling especially suspicious at the moment) to look over your sweet digs before you depart for the Hunter's Guild!
From the looks exchanged between the two, it would seem to Arno to be taboo in a public discussion, and even likely among friends. Probably something natives to the Expanse would know about in general, but not something people would want to talk about with strangers, if at all! Barnabas's mouth is hanging open like someone just threw out a horrible off-color slur out there...he is mortified
If you left the topic alone, they don't seem currently hostile: possibly even helpful, if you played your cards right.
But this group currently think you're, at best, trying to make money on an easy tip... convincing them to talk to you about why they just used that word would be a definite uphill climb, and will probably get you thrown out of here, if you fail (Charisma Roll- (DC-17))
The knowledge itself you could try your luck on having somehow already heard of, maybe providing a hint. But, much like the room of mirrors, it would be a rough attempt: (DC-18) in either Nature, History, or Religion
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Jack, your shovel glows faintly over the safe... there's some money in there, at least at bit! But, getting it open would take the key, or skill with/access to a lockpick, which none of you here have.
You could try to pick it anyway, with Urixes's small knife (Dex-DC-18, with Disadvantage). You could also try to shoot it-useless (Dex-DC-12), but the gunfire might bring attention, and the owner of the chest will likely notice the big bullet hole in his chest, sooner or later
...
Oak, the lock on the hidden exit is the worst part about this place's defenses. It's mostly designed to hold from the outside, and looks homemade, and badly built at that. Like Jack, you could try to pick it with Urixes's small knife (Dex DC-14, with Disadvantage). You could smash it pretty easily (Strength DC-12), but it wouldn't ever close properly again, and if you somehow missed, you'd probably break the door frame entirely.
And then there's a third option...you're master Carpenter on the ship now, after all. Maybe, with a good look and the right know how, you could fix the door frame, make it more solid, and find a "trick" for the lock? (Dex Check for some Quick Carpentry, add your proficiency- (DC-15) )
...
If you guys want to focus on one lock over the others, feel free to provide Help to your companions!
Geth, roll 2d20k1+5 for Investigation Check
What's your plan to interact/deal/trick/get information out of this guy? Does Urixes still reach out to Arno to bring them here, or wait? How will you satisfy this guy's curiousty about a "score" you've never heard about before?
As always, if you wanna try something outside the box, let me know!
Do you try to get any information out of Crispin? (Some sort of Charisma Roll, and make it clear what info you're hoping to get out the reticent Shifter)
Do you agree with him? What information of your own do you share/not share with the cat shifter? What's the team's current plan, laying low as they are (OOC or IC, either works for me!) Does Urixes call Arno, (to welcome along, or warn) either here with the group, or somewhere more private? And what will the Wild Bunch do, once Cripsin learns you have no idea where "Urixes" placed the winnings from the Casino?...
What do you tell the man of Evvdia, Chic the Brick, and your friend Urixes? How much do you think he possibly knows already (Insight roll to get a read on the man)? How far do his sources really reach in the Expanse, as apparent leader of the Hunter's Guild?
Arno, this man seems like he'd make a good friend, and a dangerous enemy out here: careful!
Geth roll 1d20+5 for deception, Urixes who?
First time Arno's ever heard of him...
You successfully manage to convince Barnabas that you're unfamiliar with the Tiefling on the mug shot before you!
If so, Oak will give Urixes the help action. But let me know because I'll post it out too.