So I just pulled a few wishes 1 at a time and pulled Yanfei. Not sure how good she is or worth using with my other teams. Then 2 pulls later I pulled The Wanderer. I've been hoping for a pure main dps and am Hoping he's going to fit that role. What do you guys think? Now that I have Wanderer, Yanfei, Garou from that one banner, should I try for that other guys banner? Not sure how great that other one I'm missing plus the 5* guy.
You might as well pull for Itto on the off chance you get lucky, but realistically you don't have good odds of getting him before the banner rotates in a couple weeks. The featured 4*s are the same on each banner, but 4*s often improve a lot with duplicates so no worries if you get 'em again.
Yanfei's going to be easier to scavenge materials for, since she's a Liyue unit, and she's got a solid kit that's fairly easy to operate, the only problem being that she's a selfish 4* DPS and there are selfish 5* DPSs with better stats. Get her spitting fire with rain swords going and it's a pretty good time.
Yeah, I agree that you should skip Itto. He's probably my favourite of the 'has big sword, stays on field to hit things" characters, but he's very skippable, especially if you're new/new-ish.
This post was sponsored by Tom Cruise.
+1
-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
edited December 2022
Raidens a main DPS electro right? I’ve got one. I’d rather save to try to get Keqing some constellations.
Raiden is more of a Sub-DPS, if you could believe it.
The general gist is, you use her skill to boost everyone's energy recharging so you can use their bursts, then once you have done that, you switch to Raiden and use her burst. Deals a lot of damage initially and then you have some time to swing her sword around, which does damage based on her skill level and attack. Once that's run its course, you'll throw her skill down again and switch off from her. In general, you can just use her for energy generation primarily with her Burst being a (big) bonus.
-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
edited December 2022
Interesting. I still don’t think I’m too keen on grabbing her, but depending on my primogem level when her banner comes up I might give it a couple of goes.
I already know the banners I’m saving for, so it’s not likely I’ll put much into others.
-Loki- on
0
ShadowfireVermont, in the middle of nowhereRegistered Userregular
That's not a bad way to be. Enjoy the characters you have, and when someone catches your eye you'll know. You have plenty to work on anyway.
raiden's e-skill is like, really strong. it makes almost any teamcomp viable b/c of the energy generation and the applied electro on attacks. and she's rather easy to gear since you can just fish for The Catch.
Paths of Exiled - (waffenheimer)
Domination -> BrunswickBeardcombe - SuperKudukuJazz
Been playing the card game quite a lot (yay finally being able to field Yoimiya, even if just as a card!) and there's one thing that's bothering me about the enemy AI. They are constantly leaving tons and tons of dice unused, quitting their turn often with 4-6 dice on the table and a lot of cards in hand. Is the AI prohibited from using the card -> active character elemental die conversion? Does it even get a reroll? Would it murder me all the time if this was fixed?
Been playing the card game quite a lot (yay finally being able to field Yoimiya, even if just as a card!) and there's one thing that's bothering me about the enemy AI. They are constantly leaving tons and tons of dice unused, quitting their turn often with 4-6 dice on the table and a lot of cards in hand. Is the AI prohibited from using the card -> active character elemental die conversion? Does it even get a reroll? Would it murder me all the time if this was fixed?
Inquiring minds want to know.
There are 2 different AI systems the game uses. One follows a script and will do the same moves every turn, to the point that you can press a button and see exactly what it's going to do that turn. And then there's the proper AI that will play by the rules. Which itself is apparently then split between "easy AI" and "hard AI". I assume the scenario you're describing is during the former fixed setting.
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
Raiden is more of a Sub-DPS, if you could believe it.
The general gist is, you use her skill to boost everyone's energy recharging so you can use their bursts, then once you have done that, you switch to Raiden and use her burst. Deals a lot of damage initially and then you have some time to swing her sword around, which does damage based on her skill level and attack. Once that's run its course, you'll throw her skill down again and switch off from her. In general, you can just use her for energy generation primarily with her Burst being a (big) bonus.
Also if you like using Dendro she's amazingly good at getting those reactions going with her skill, on top of the energy recharging to keep things blowing up
Raiden is more of a Sub-DPS, if you could believe it.
The general gist is, you use her skill to boost everyone's energy recharging so you can use their bursts, then once you have done that, you switch to Raiden and use her burst. Deals a lot of damage initially and then you have some time to swing her sword around, which does damage based on her skill level and attack. Once that's run its course, you'll throw her skill down again and switch off from her. In general, you can just use her for energy generation primarily with her Burst being a (big) bonus.
Also if you like using Dendro she's amazingly good at getting those reactions going with her skill, on top of the energy recharging to keep things blowing up
combine it with xingqiu or yelan, and you can get hyperbloom going off with every hit?
Spoit on
+1
-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
Well I hit level 10 on the battle pass. Also realised you get the weapon at rank 30 not 50, so I’m not too concerned about maxing it out. I’ll pretty comfortably hit 30.
Been playing the card game quite a lot (yay finally being able to field Yoimiya, even if just as a card!) and there's one thing that's bothering me about the enemy AI. They are constantly leaving tons and tons of dice unused, quitting their turn often with 4-6 dice on the table and a lot of cards in hand. Is the AI prohibited from using the card -> active character elemental die conversion? Does it even get a reroll? Would it murder me all the time if this was fixed?
Inquiring minds want to know.
There are 2 different AI systems the game uses. One follows a script and will do the same moves every turn, to the point that you can press a button and see exactly what it's going to do that turn. And then there's the proper AI that will play by the rules. Which itself is apparently then split between "easy AI" and "hard AI". I assume the scenario you're describing is during the former fixed setting.
The AI that does the same moves every turn doesn't even roll dice, it just acts - instead of the remaining dice icon it has remaining moves icon. I guess it's the easy AI then.
Keqing is such a disgusting card. Three dice for three Electro damage is already decent but she can do that and get a free card which can immediately fast swap back to Keqing from any other active character or be used for Elemental Tuning. And that Burst not only does heavy damage to the active unit but it splashes Piercing damage to the back line.
And that's before she puts on her special Talent card!
Keqing is such a disgusting card. Three dice for three Electro damage is already decent but she can do that and get a free card which can immediately fast swap back to Keqing from any other active character or be used for Elemental Tuning. And that Burst not only does heavy damage to the active unit but it splashes Piercing damage to the back line.
And that's before she puts on her special Talent card!
Yeah, I've made a bunch of decks that feel good, but the one that seems the strongest by a lot is the Yoimiya/Keqing deck. Using Keqing's stiletto to fast swap to her after using Yoimiya's burst is straightup disgusting.
Just picked up Razor to put in the last slot, as a backup plan in case something goes wrong, and it works pretty well.
Keqing is such a disgusting card. Three dice for three Electro damage is already decent but she can do that and get a free card which can immediately fast swap back to Keqing from any other active character or be used for Elemental Tuning. And that Burst not only does heavy damage to the active unit but it splashes Piercing damage to the back line.
And that's before she puts on her special Talent card!
Yeah, I've made a bunch of decks that feel good, but the one that seems the strongest by a lot is the Yoimiya/Keqing deck. Using Keqing's stiletto to fast swap to her after using Yoimiya's burst is straightup disgusting.
Just picked up Razor to put in the last slot, as a backup plan in case something goes wrong, and it works pretty well.
Kaeya works in a similar vein there, though superconduct does AoE damage.
Keqing is such a disgusting card. Three dice for three Electro damage is already decent but she can do that and get a free card which can immediately fast swap back to Keqing from any other active character or be used for Elemental Tuning. And that Burst not only does heavy damage to the active unit but it splashes Piercing damage to the back line.
And that's before she puts on her special Talent card!
Yeah, I've made a bunch of decks that feel good, but the one that seems the strongest by a lot is the Yoimiya/Keqing deck. Using Keqing's stiletto to fast swap to her after using Yoimiya's burst is straightup disgusting.
Just picked up Razor to put in the last slot, as a backup plan in case something goes wrong, and it works pretty well.
Kaeya works in a similar vein there, though superconduct does AoE damage.
What makes Yoimiya so absurd is that her burst keeps proccing as many times as you can do attacks over two rounds. If you use things that reduce costs or generate dice, it just keeps on triggering. So Keqing with her infusion, or Razor if you manage to also get his burst just keep triggering overload every attack. She makes Xingqiu look like a joke character in comparison.
Keqing is such a disgusting card. Three dice for three Electro damage is already decent but she can do that and get a free card which can immediately fast swap back to Keqing from any other active character or be used for Elemental Tuning. And that Burst not only does heavy damage to the active unit but it splashes Piercing damage to the back line.
And that's before she puts on her special Talent card!
Yeah, I've made a bunch of decks that feel good, but the one that seems the strongest by a lot is the Yoimiya/Keqing deck. Using Keqing's stiletto to fast swap to her after using Yoimiya's burst is straightup disgusting.
Just picked up Razor to put in the last slot, as a backup plan in case something goes wrong, and it works pretty well.
Kaeya works in a similar vein there, though superconduct does AoE damage.
What makes Yoimiya so absurd is that her burst keeps proccing as many times as you can do attacks over two rounds. If you use things that reduce costs or generate dice, it just keeps on triggering. So Keqing with her infusion, or Razor if you manage to also get his burst just keep triggering overload every attack. She makes Xingqiu look like a joke character in comparison.
It's not particularly synergistic with Keqing though, beyond saving a die.
Keqing is such a disgusting card. Three dice for three Electro damage is already decent but she can do that and get a free card which can immediately fast swap back to Keqing from any other active character or be used for Elemental Tuning. And that Burst not only does heavy damage to the active unit but it splashes Piercing damage to the back line.
And that's before she puts on her special Talent card!
Yeah, I've made a bunch of decks that feel good, but the one that seems the strongest by a lot is the Yoimiya/Keqing deck. Using Keqing's stiletto to fast swap to her after using Yoimiya's burst is straightup disgusting.
Just picked up Razor to put in the last slot, as a backup plan in case something goes wrong, and it works pretty well.
Kaeya works in a similar vein there, though superconduct does AoE damage.
What makes Yoimiya so absurd is that her burst keeps proccing as many times as you can do attacks over two rounds. If you use things that reduce costs or generate dice, it just keeps on triggering. So Keqing with her infusion, or Razor if you manage to also get his burst just keep triggering overload every attack. She makes Xingqiu look like a joke character in comparison.
It's not particularly synergistic with Keqing though, beyond saving a die.
Speed and saving a die are both relevant, but I'd agree that in a vacuum, Keqing isn't much better than Ayaka, who also gets an infusion without needing to burst. But Keqing's burst is more explosive, and Overload is better than Melt, and electro resonance makes powering out Yoimiya's burst on the beginning of turn 2 (with other setup also being done) that much more consistent. I really think she's the best partner for Yoimiya, at least for abusing her burst.
I dunno I try to avoid Overload because it's gotten me screwed a couple times. If you already have an element on you and you just swapped the opponent's active character to a different element, and they still have dice? They will make you pay for it.
I dunno I try to avoid Overload because it's gotten me screwed a couple times. If you already have an element on you and you just swapped the opponent's active character to a different element, and they still have dice? They will make you pay for it.
I'll agree that this is a legitimate concern, but in my experience, it definitely causes them issues well more often than it helps. And god knows I've been thrown off when opponents hit me with Overload, or stuff like Jean.
I dunno I try to avoid Overload because it's gotten me screwed a couple times. If you already have an element on you and you just swapped the opponent's active character to a different element, and they still have dice? They will make you pay for it.
I'll agree that this is a legitimate concern, but in my experience, it definitely causes them issues well more often than it helps. And god knows I've been thrown off when opponents hit me with Overload, or stuff like Jean.
Jean/Sucrose are interesting there though, as if you have an element they LOVE spamming swirl+swap to someone with an element to swirl.
Ok I've hit AR 31 by not really trying. I've wrapped up the man quests for Linyue and am supposed to head to the next area but I've got a bunch of Side Quests left to wrap up that some I still can't complete.
Anyway, my current team is going with: Xingqui, Tighnari, Lisa and Yanfei. This seems to be working pretty well for me. Anyway, I should try the damn Spiral Abyss again to see if I can nab Xingling, but which fire would you suggest I keep in my team? And who should I be dumping my leveling stuff into? I'm paralyzed by decisions it would seem. Every time I think I know what I want, I change my damn mind.
edit:
So here's what the video suggest I be doing now that I'm AR30-34
Level weapon to 60
Ascend Main DPS and increase talents to 4
Level artifacts to 12
Level Main DPS to 59
Previously Xingqui had been the guy I was doing this with, but I've noticed I really use him more as a sub DPS to come out and wet things down, and pop his swords for other people to use. I tend to rely on Tig as a main dps most of the time, because I enjoy him putting dendro down, and making his pods and I love his Burst attack. So again I'm not sure if I should focus into him as all his mats are in Sumeru which I have only ran to once, and not sure how feasible it will be to ascend him and his weapons.
So far I've yet to "farm" anything really. I do my daily amount of Leylines for the BP daily but don't do anymore than that. I haven't really done many of the domains things as I'm never sure what "Level" my party is and whether or not it's worth doing them at the lower levels. So should I be farming anything? (Other than Pine for my teapot obsession) (p.s. Fuck dragonspine)
Edit: I forgot I just pulled Traveller. Main him?
Banzai5150 on
0
-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
edited December 2022
I did Spiral Abyss for the first time with my previous team - Anemo Traveller, Amber, Noelle and Barbara. My DPS sucked, I had too much healing, and I was overly reliant on Noelle being awesome. Floors 1-3 were a cakewalk to get Xianling. The next floor to get Collei was harder, but doable.
Just try it, you'll robably get both without much effort and a bunch of rewards.
Domains have a few levels. If you've wrapped up Liyue, you will be find for at least the first level of Domans, which give you talent and weapon level up materials.
If you haven't done bosses, also do those. They should be pretty easy, and give you the materials to Ascend your characters, so you have to do them eventually.
I was at this point when I restarted last month. I'd never done Spiral Abyss. I'd never done Domains. I'd never done bosses, and just figured 'fuck it, I'm meant to do these' and was surprised at how easy they all were.
Right now I'm stuck at AR35 (the game actually freezes you there until you complete a quest), slowly ascending characters and getting better gear.
-Loki- on
+2
-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
edited December 2022
I slotted Dendro Traveller into my team, and I think I like it more than Collei?
But if I drop Collei, I lose a Bow user, which I always like having on the team. Right now I've dropped Jean and while the extra Dendro feels like I'm getting a lot more combos going, since I can more easily make sure Spread is on everyone to get Blooms off Barbara and Aggravate off Keqing, I'm really feeling not having all that extra healing from Jean wailing on people.
So it comes down to better damage with Dendro Traveller or better healing with Jean.
There's room for 4 teams in the quick team tool, just make a bunch of slightly different ones and swap as needed.
They updated a few patches ago to hold 10 teams. Shoot, I remember it not being very well telegraphed that you can do this because you have to actually create them or something before the extra slots show up. I play on a controller, and in the Party Setup screen I think it's up on the dpad, which is just an icon in the lower left corner that doesn't stand out in any way. I think that's where you unlock the extra slots. But yeah you can have 10 different party sets now.
The actual act of having to select Party Setup, waiting the half second for it to load (don't move or it'll cancel!) is kind of slow and deliberate. And on a PS4, actually changing team sets was agonizing because it would take forever for the models to load in. That's actually what makes the PS5 version an utter delight to play, because with the SSD everything is instant now.
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
0
-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
I've had a bit of a fear of Ruin Guards from the start of this game. My old teams my only real chance was hitting their weak spot to knock them on their ass and wailing on them while down, then dodging their attacks until I could do it again, over and over.
Today I was progressing the story and had to do the story quest in Liyue where you face off with a few waves of them in a cave and I just flattened them. Tonight, I was looking at what domains were up and hey, one giving the skill books I need for Collei. I go in, and it's just two fights. A Ruin Guard, then a Earthguard Ruin Drake.
Go in against the Guard, and just Dendro with Floral Ring and Razorgrass Blade it, then Stiletto in with Keqing and utterly wreck it. Drake fight, I drop my two charged Dendro Bursts, then Keqings Burst, and its gone. Repeat three times, and I've got Collei fully upgraded.
Ruin Hunters can be uber cheesed though, assuming they haven't patched this out. But anytime you're above the ground, they instantly fly up into their bombardment mode. Where their eye is open, and one arrow shot stuns them to the ground, and when the stun wears off you can just do it again and again. Now the trick is obviously how to get airborne. Venti's hold skill does it, as does Albedo's flower platform, or climbing on Zhongli's pillar. I'll bet the Wanderer's flying will as well. "Oh I can cheese the fight if I have a 5* well laa dee daa". Yeah, you're not wrong. But yeah if you can find a way to get airborne, you can just get them in this cycle. In a way the Guard's are "harder" because at least they shield the eye after it gets hit.
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
Ruin Hunters can be uber cheesed though, assuming they haven't patched this out. But anytime you're above the ground, they instantly fly up into their bombardment mode. Where their eye is open, and one arrow shot stuns them to the ground, and when the stun wears off you can just do it again and again. Now the trick is obviously how to get airborne. Venti's hold skill does it, as does Albedo's flower platform, or climbing on Zhongli's pillar. I'll bet the Wanderer's flying will as well. "Oh I can cheese the fight if I have a 5* well laa dee daa". Yeah, you're not wrong. But yeah if you can find a way to get airborne, you can just get them in this cycle. In a way the Guard's are "harder" because at least they shield the eye after it gets hit.
Geo Traveller probably works too if Zhongli's pillar does.
+2
ShadowfireVermont, in the middle of nowhereRegistered Userregular
If you have Zhongli you can just unga bunga ruin hunters anyway though.
I had a Ruin Hunter do that airborne nonsense in a domain where i didn't have an archer. he just stayed up there blasting me, never came back down as I'm running around avoiding ten billion targeting circles
Posts
You might as well pull for Itto on the off chance you get lucky, but realistically you don't have good odds of getting him before the banner rotates in a couple weeks. The featured 4*s are the same on each banner, but 4*s often improve a lot with duplicates so no worries if you get 'em again.
Yanfei's going to be easier to scavenge materials for, since she's a Liyue unit, and she's got a solid kit that's fairly easy to operate, the only problem being that she's a selfish 4* DPS and there are selfish 5* DPSs with better stats. Get her spitting fire with rain swords going and it's a pretty good time.
The general gist is, you use her skill to boost everyone's energy recharging so you can use their bursts, then once you have done that, you switch to Raiden and use her burst. Deals a lot of damage initially and then you have some time to swing her sword around, which does damage based on her skill level and attack. Once that's run its course, you'll throw her skill down again and switch off from her. In general, you can just use her for energy generation primarily with her Burst being a (big) bonus.
I already know the banners I’m saving for, so it’s not likely I’ll put much into others.
Domination -> BrunswickBeardcombe - SuperKudukuJazz
Inquiring minds want to know.
There are 2 different AI systems the game uses. One follows a script and will do the same moves every turn, to the point that you can press a button and see exactly what it's going to do that turn. And then there's the proper AI that will play by the rules. Which itself is apparently then split between "easy AI" and "hard AI". I assume the scenario you're describing is during the former fixed setting.
Also if you like using Dendro she's amazingly good at getting those reactions going with her skill, on top of the energy recharging to keep things blowing up
combine it with xingqiu or yelan, and you can get hyperbloom going off with every hit?
The AI that does the same moves every turn doesn't even roll dice, it just acts - instead of the remaining dice icon it has remaining moves icon. I guess it's the easy AI then.
And that's before she puts on her special Talent card!
Yeah, I've made a bunch of decks that feel good, but the one that seems the strongest by a lot is the Yoimiya/Keqing deck. Using Keqing's stiletto to fast swap to her after using Yoimiya's burst is straightup disgusting.
Just picked up Razor to put in the last slot, as a backup plan in case something goes wrong, and it works pretty well.
Kaeya works in a similar vein there, though superconduct does AoE damage.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
What makes Yoimiya so absurd is that her burst keeps proccing as many times as you can do attacks over two rounds. If you use things that reduce costs or generate dice, it just keeps on triggering. So Keqing with her infusion, or Razor if you manage to also get his burst just keep triggering overload every attack. She makes Xingqiu look like a joke character in comparison.
It's not particularly synergistic with Keqing though, beyond saving a die.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Speed and saving a die are both relevant, but I'd agree that in a vacuum, Keqing isn't much better than Ayaka, who also gets an infusion without needing to burst. But Keqing's burst is more explosive, and Overload is better than Melt, and electro resonance makes powering out Yoimiya's burst on the beginning of turn 2 (with other setup also being done) that much more consistent. I really think she's the best partner for Yoimiya, at least for abusing her burst.
I'll agree that this is a legitimate concern, but in my experience, it definitely causes them issues well more often than it helps. And god knows I've been thrown off when opponents hit me with Overload, or stuff like Jean.
Jean/Sucrose are interesting there though, as if you have an element they LOVE spamming swirl+swap to someone with an element to swirl.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
This changes everything. Now you only need to stop playing for 2 weeks to get a billet instead of farming the bosses like a madman.
Anyway, my current team is going with: Xingqui, Tighnari, Lisa and Yanfei. This seems to be working pretty well for me. Anyway, I should try the damn Spiral Abyss again to see if I can nab Xingling, but which fire would you suggest I keep in my team? And who should I be dumping my leveling stuff into? I'm paralyzed by decisions it would seem. Every time I think I know what I want, I change my damn mind.
edit:
So here's what the video suggest I be doing now that I'm AR30-34
Level weapon to 60
Ascend Main DPS and increase talents to 4
Level artifacts to 12
Level Main DPS to 59
Previously Xingqui had been the guy I was doing this with, but I've noticed I really use him more as a sub DPS to come out and wet things down, and pop his swords for other people to use. I tend to rely on Tig as a main dps most of the time, because I enjoy him putting dendro down, and making his pods and I love his Burst attack. So again I'm not sure if I should focus into him as all his mats are in Sumeru which I have only ran to once, and not sure how feasible it will be to ascend him and his weapons.
So far I've yet to "farm" anything really. I do my daily amount of Leylines for the BP daily but don't do anymore than that. I haven't really done many of the domains things as I'm never sure what "Level" my party is and whether or not it's worth doing them at the lower levels. So should I be farming anything? (Other than Pine for my teapot obsession) (p.s. Fuck dragonspine)
Edit: I forgot I just pulled Traveller. Main him?
Just try it, you'll robably get both without much effort and a bunch of rewards.
Domains have a few levels. If you've wrapped up Liyue, you will be find for at least the first level of Domans, which give you talent and weapon level up materials.
If you haven't done bosses, also do those. They should be pretty easy, and give you the materials to Ascend your characters, so you have to do them eventually.
I was at this point when I restarted last month. I'd never done Spiral Abyss. I'd never done Domains. I'd never done bosses, and just figured 'fuck it, I'm meant to do these' and was surprised at how easy they all were.
Right now I'm stuck at AR35 (the game actually freezes you there until you complete a quest), slowly ascending characters and getting better gear.
But if I drop Collei, I lose a Bow user, which I always like having on the team. Right now I've dropped Jean and while the extra Dendro feels like I'm getting a lot more combos going, since I can more easily make sure Spread is on everyone to get Blooms off Barbara and Aggravate off Keqing, I'm really feeling not having all that extra healing from Jean wailing on people.
So it comes down to better damage with Dendro Traveller or better healing with Jean.
Also the Dendro Elemental Resonance is real nice.
They updated a few patches ago to hold 10 teams. Shoot, I remember it not being very well telegraphed that you can do this because you have to actually create them or something before the extra slots show up. I play on a controller, and in the Party Setup screen I think it's up on the dpad, which is just an icon in the lower left corner that doesn't stand out in any way. I think that's where you unlock the extra slots. But yeah you can have 10 different party sets now.
The actual act of having to select Party Setup, waiting the half second for it to load (don't move or it'll cancel!) is kind of slow and deliberate. And on a PS4, actually changing team sets was agonizing because it would take forever for the models to load in. That's actually what makes the PS5 version an utter delight to play, because with the SSD everything is instant now.
Today I was progressing the story and had to do the story quest in Liyue where you face off with a few waves of them in a cave and I just flattened them. Tonight, I was looking at what domains were up and hey, one giving the skill books I need for Collei. I go in, and it's just two fights. A Ruin Guard, then a Earthguard Ruin Drake.
Go in against the Guard, and just Dendro with Floral Ring and Razorgrass Blade it, then Stiletto in with Keqing and utterly wreck it. Drake fight, I drop my two charged Dendro Bursts, then Keqings Burst, and its gone. Repeat three times, and I've got Collei fully upgraded.
Power progression in this game feels really nice.
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
Now Ruin Hunters, those bastards can do some damage.
Geo Traveller probably works too if Zhongli's pillar does.
Strictly speaking, some stuff is dangerous enough to break his shields if you just stand there eating it, but...
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy