Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
PMs will go out Sunday afternoon or evening, with the first night of voting being Monday June 4th. Close of voting each night will be 9:15pm EDT, based on board time-stamps.
There will be a strict limit of 39 players in this game. I will take a short waiting list in case someone has to withdraw or gets dropped due to inactivity. Please at least bold your sign-up requests to make them easier for me to see, colors are optional, but would be nice.
In the unlikely event that I don't get 39 people to sign up, I will have to drop the game size by multiples of 3, so if I get 38 sign-ups, the last 2 will have to go on the waiting list.
Players will be divided into families of 3, with each family voting as a unit. Bad guys will be distributed randomly across families, so while you do need to discuss with your family who to vote for, you shouldn't necessarily trust them implicitly.
There will be a second game thread for those who die. The dead will have an important role in the game, so please expect to continue participating after your death. Dead players will not be replaced, but non-participation among the dead will be at least as significant of a disadvantage to the village as non-participation among the living. (And that's about all you'll get to know about it while you are alive.)
The roles are already randomized, and will be assigned based on the order you sign up.
Remaining mechanics will be posted in the actual game thread Sunday. If they are not clear at that point, feel free to ask for clarification.