If you want less usefully formatted information that's at least up to date, you can also go to heroesprofile.com to see what the most popular talent builds/picks are for heroes from aggregate data. It won't tell you how to play them or anything, but if you're picking up a new hero that you don't know anything about, it doesn't hurt to at least see if any talents are the go-to ones or the ones most people are avoiding.
So I dabbled a bit with this game quite a while back, but never really tried to learn anyone besides Raynor and Nazeebo. I'd kind of like to dip back in again, but with some different characters, is there any particular site that serves as a good resource for beginner's guides to characters? Icy Veins was what I remember people using when I played before, are they still recommended?
Just ask us, man. We'd be glad to help and we've got nothing else to talk about anyway, lol.
A decent amount of his stream is Bronze to GM challenges, where he takes a Bronze account that is wayyy down there and plays it all the way to GM. Then hangs out playing at GM for a while. He usually does that 2-3 times per season.
A decent amount of his stream is Bronze to GM challenges, where he takes a Bronze account that is wayyy down there and plays it all the way to GM. Then hangs out playing at GM for a while. He usually does that 2-3 times per season.
Also when he is at the low end of that (basically diamond and below) he screws around with "challenges" from his audience like "DQ only Kael'thas" or "play all the way zoomed in Nova" or whatever.
I want to know what happened to that Alarak that missed a bunch of abilities and then went 100 to 0 instantly. Does he have a "gambit" talent?
Alarak has a level 20 called "last laugh" that's a teleport, and if he can't hit with at least 3 times with abilities within 4 seconds after using it he gets set to 1 health
I want to know what happened to that Alarak that missed a bunch of abilities and then went 100 to 0 instantly. Does he have a "gambit" talent?
Last Laugh. Level 20 talent. He teleports and removes slows/dots. If he then doesn't hit enemy heroes 3 times with basic abilities within 4 seconds he drops to 1 hp. Basically he hit last laugh to teleport, got immediately slept, and then died because he didn't hit anyone 3 times.
An 80 second cooldown that will do nothing beyond situationally turning a death into a hearth back to base. Exactly how much of an impact is this really going to make? Zero impact in a team fight. Will only be useful in jumping back to base when caught for a certain gank, and won't work if you can't stay totally untouched for a second.
When would you ever take this over Seraphim? 2 seconds of Unstoppable on a 10 second cooldown is going to save you from ganks just as often (if not more), and it actually contributes to winning a team fight instead of merely mitigating the loss from a failed one.
An 80 second cooldown that will do nothing beyond situationally turning a death into a hearth back to base. Exactly how much of an impact is this really going to make? Zero impact in a team fight. Will only be useful in jumping back to base when caught for a certain gank, and won't work if you can't stay totally untouched for a second.
When would you ever take this over Seraphim? 2 seconds on Unstoppable on a 10 second cooldown is going to save you from ganks just as often (if not more), and it actually contributes to winning a team fight instead of merely mitigating the loss from a failed one.
It also has a very unique use case: If your core is being attacked and the other team are trying to stop you from hearthing to defend.
The other use case is in last-ditch defense of the core where you need to not die right at the core, then heal up for a few seconds, then return to the fight. But both of these are hyper-specific.
Generalísimo de Fuerzas Armadas de la República Argentina
An 80 second cooldown that will do nothing beyond situationally turning a death into a hearth back to base. Exactly how much of an impact is this really going to make? Zero impact in a team fight. Will only be useful in jumping back to base when caught for a certain gank, and won't work if you can't stay totally untouched for a second.
When would you ever take this over Seraphim? 2 seconds on Unstoppable on a 10 second cooldown is going to save you from ganks just as often (if not more), and it actually contributes to winning a team fight instead of merely mitigating the loss from a failed one.
An 80 second cooldown that will do nothing beyond situationally turning a death into a hearth back to base. Exactly how much of an impact is this really going to make? Zero impact in a team fight. Will only be useful in jumping back to base when caught for a certain gank, and won't work if you can't stay totally untouched for a second.
When would you ever take this over Seraphim? 2 seconds on Unstoppable on a 10 second cooldown is going to save you from ganks just as often (if not more), and it actually contributes to winning a team fight instead of merely mitigating the loss from a failed one.
Oh this one is easy
You take it to troll
Are you trolling the enemy team?
Your own team?
Yourself?
Yes.
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Legends of Runeterra: MNCdover #moc
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Okay, so for the next 4 hours I'm on standby for behavioral support at a high school with a patient, and unless something happens I'm supposed to just chill in the conference room of the library. I need something to do, lol; someone ask about a talent or something.
Okay, so for the next 4 hours I'm on standby for behavioral support at a high school with a patient, and unless something happens I'm supposed to just chill in the conference room of the library. I need something to do, lol; someone ask about a talent or something.
Why is Malth's Tormented Souls talent so bad? In theory, it seems like an incredible team fight ability to make you unkillable in a fight. Is it the lack of armor and potential to get insta-cc'd to death? Also, what would you do to fix it to make it viable without being OP?
Hope the next few hours fly by!
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Legends of Runeterra: MNCdover #moc
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Tormented Souls was gutted when they removed the armor component. Blizzard attempted to fix it by adding in multiple Wraith Strike resets, but that has pretty limited functionality. At best, it allows a late-game Malthael to jump in and deal big % AoE damage with Massacre / Mortality (3 jumps over 4 seconds), but that's a pretty niche build that forces 3 talents.
In its current state, Tormented Souls simply generates an aura for 4 seconds that applies Reaper's Mark to anyone within it. This is a level 10 ultimate ability with a 60 second cooldown. Compare it to Massacre, which spreads Reaper's Mark to all enemies in a radius around your Wraith Strike target:
You get the same functionality (spreading your Mark quickly in AoE) a talent tier sooner, and on a 5 second cooldown, rather than 60. And THEN YOU ALSO get to pick Last Rites.
In its current state, I would never pick Tormented Souls: all it does is spread your Mark around, and you already have talents that let you do that markedly more effectively and which also come online earlier. And this is on a character, mind you, that already also cleaves his Mark to enemies with AA.
So if you're looking at their comp, and you think this is a game where you're gonna have to get in the thick of it a lot, but you're not certain you can cleave the AA Mark around effectively, sure you might want to look at Massacre at 7. But at that point, there's really no reason you'd also want Tormented Souls.
I'm not certain, at this point, that adding baseline armor back into the ultimate would fix it. Malthael has 4 of the best, most powerful defensive options in the game available at level 13, and I worry that baking additional armor into Souls with those on top is just too much.
I almost think it needs some new functionality like pulling in nearby targets. Think of Johanna's Condemn, but it's just constantly pulling enemies toward her over a 4 second duration. Doesn't have to be a super powerful pull, but any displacement would be welcome in Malthael's kit since he lacks interrupts or any way to break channeled abilities.
Something like this could pull a Nazeebo out of Ravenous Spirit, for example, or ETC's Mosh. That sounds a lot more appealing to me. I would take that talent in the situations where it would apply, 100%.
I also think it works within the lore of the character and the ability itself -- in the Reaper of Souls opening cinematic, for example, there are Souls trying to escape and you see them pulled as if by a watery current toward him.
If you're relatively confident that you're in a match where you could get away with Massacre / Tormented Souls / Mortality, then it's not a bad pickup: Mortality adds big % damage to your Wraith Strike, Massacre cleaves your Wraith Strike, and Tormented Souls resets your Wraith Strike twice. So you'd want to apply your Mark to a target surrounded by enemies, Wraith Strike in, pop Souls, Wraith Strike again on the reset, then survive for 4 seconds and get that third Wraith Strike in.
But even then, you're looking at 3 Wraith Strikes for a 60 second cooldown combo, that doesn't come online until level 16, is almost entirely dependent on whether or not the other team sets themselves up to get laid out by it, and forces you to commit to 3 talent tiers, which means you've got less flexibility to adjust to changing conditions.
In that ideal scenario I just talked about, you're still just using Tormented Souls for the Wraith Strike resets, rather than the extra Marks (anybody that would get tagged by the aura is just gonna get Massacred first). And even then, we're talking about 3 total Wraith Strikes, and in that same timeframe you could have gotten 2 without Tormented Souls since the cooldown on Wraith Strike is only 5 seconds, anyway.
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Targeted Excision (wait what they fucked they nerfed it from 5s to 7s cooldown?): worth it or no?
Not in my experience - it feels like one too many variables to keep track of in the moment- but you may well be a better Stukov than me.
If there are priority interrupts I need to manage, I'll pretty much always go Low Blow (1)/ Growing Infestation (7), since it allows me to drop a puddle on someone to disrupt a channel, or block a pathway temporarily, and not have to worry about getting potentially interrupted immediately, because it'll stick around and grow even if I can't stand and channel myself.
But if that's not the case, or I'm pretty certain I can get away with just the interrupt options from Stukov's ults, I'm more inclined to go Fetid Touch (1)/ Long Pitch (7), because you can really gum up the other team by constantly throwing pustules once you're stacked.
I like Targeted Excision a lot, but I think it actually harms Stukov's utility and limits his options. You have to save the W specifically for triggering Excision, and you must time it such that your Q has already spread. If you don't do that, then you'd have been better off picking either of the other two talents at 7. I used to take Excision all the time, but after the nerf to the trait cooldown, I only take it if I need very high sustained healing to counter enemy poke damage. And even then, I think you'd get almost as much healing from The Long Pitch, after the recent change to provide improved cooldowns on 2+ detonations.
+4
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Come on, guys. I've got an hour left in this conference room lol; what else you got?
Sell me on Convection
Sure. The movement caused within a fluid by the tendency of hotter and therefore less dense material to rise, and colder, denser material to sink under the influence of gravity, which consequently results in transfer of heat. This process makes cooking easy to accomplish and is generally preferable to microwaving. Toasters, Ovens, etc. all use convection of some type.
Humor can be dissected as a frog can, but dies in the process.
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Just ask us, man. We'd be glad to help and we've got nothing else to talk about anyway, lol.
Legends of Runeterra: MNCdover #moc
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A decent amount of his stream is Bronze to GM challenges, where he takes a Bronze account that is wayyy down there and plays it all the way to GM. Then hangs out playing at GM for a while. He usually does that 2-3 times per season.
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Also when he is at the low end of that (basically diamond and below) he screws around with "challenges" from his audience like "DQ only Kael'thas" or "play all the way zoomed in Nova" or whatever.
That play at 4:00 was just damn!
Legends of Runeterra: MNCdover #moc
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Alarak has a level 20 called "last laugh" that's a teleport, and if he can't hit with at least 3 times with abilities within 4 seconds after using it he gets set to 1 health
EDIT: correcting terms
Last Laugh. Level 20 talent. He teleports and removes slows/dots. If he then doesn't hit enemy heroes 3 times with basic abilities within 4 seconds he drops to 1 hp. Basically he hit last laugh to teleport, got immediately slept, and then died because he didn't hit anyone 3 times.
Steam ID
Y'rel level 20 - Bubble Hearth
An 80 second cooldown that will do nothing beyond situationally turning a death into a hearth back to base. Exactly how much of an impact is this really going to make? Zero impact in a team fight. Will only be useful in jumping back to base when caught for a certain gank, and won't work if you can't stay totally untouched for a second.
When would you ever take this over Seraphim? 2 seconds of Unstoppable on a 10 second cooldown is going to save you from ganks just as often (if not more), and it actually contributes to winning a team fight instead of merely mitigating the loss from a failed one.
Oh this one is easy
You take it to troll
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The other use case is in last-ditch defense of the core where you need to not die right at the core, then heal up for a few seconds, then return to the fight. But both of these are hyper-specific.
But especially Bubble.
Are you trolling the enemy team?
Your own team?
Yourself?
Witty signature comment goes here...
wra
Yes.
Legends of Runeterra: MNCdover #moc
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Whoa...
Witty signature comment goes here...
wra
Why is Malth's Tormented Souls talent so bad? In theory, it seems like an incredible team fight ability to make you unkillable in a fight. Is it the lack of armor and potential to get insta-cc'd to death? Also, what would you do to fix it to make it viable without being OP?
Hope the next few hours fly by!
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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In its current state, Tormented Souls simply generates an aura for 4 seconds that applies Reaper's Mark to anyone within it. This is a level 10 ultimate ability with a 60 second cooldown. Compare it to Massacre, which spreads Reaper's Mark to all enemies in a radius around your Wraith Strike target:
You get the same functionality (spreading your Mark quickly in AoE) a talent tier sooner, and on a 5 second cooldown, rather than 60. And THEN YOU ALSO get to pick Last Rites.
In its current state, I would never pick Tormented Souls: all it does is spread your Mark around, and you already have talents that let you do that markedly more effectively and which also come online earlier. And this is on a character, mind you, that already also cleaves his Mark to enemies with AA.
So if you're looking at their comp, and you think this is a game where you're gonna have to get in the thick of it a lot, but you're not certain you can cleave the AA Mark around effectively, sure you might want to look at Massacre at 7. But at that point, there's really no reason you'd also want Tormented Souls.
I'm not certain, at this point, that adding baseline armor back into the ultimate would fix it. Malthael has 4 of the best, most powerful defensive options in the game available at level 13, and I worry that baking additional armor into Souls with those on top is just too much.
I almost think it needs some new functionality like pulling in nearby targets. Think of Johanna's Condemn, but it's just constantly pulling enemies toward her over a 4 second duration. Doesn't have to be a super powerful pull, but any displacement would be welcome in Malthael's kit since he lacks interrupts or any way to break channeled abilities.
Something like this could pull a Nazeebo out of Ravenous Spirit, for example, or ETC's Mosh. That sounds a lot more appealing to me. I would take that talent in the situations where it would apply, 100%.
I also think it works within the lore of the character and the ability itself -- in the Reaper of Souls opening cinematic, for example, there are Souls trying to escape and you see them pulled as if by a watery current toward him.
But even then, you're looking at 3 Wraith Strikes for a 60 second cooldown combo, that doesn't come online until level 16, is almost entirely dependent on whether or not the other team sets themselves up to get laid out by it, and forces you to commit to 3 talent tiers, which means you've got less flexibility to adjust to changing conditions.
In that ideal scenario I just talked about, you're still just using Tormented Souls for the Wraith Strike resets, rather than the extra Marks (anybody that would get tagged by the aura is just gonna get Massacred first). And even then, we're talking about 3 total Wraith Strikes, and in that same timeframe you could have gotten 2 without Tormented Souls since the cooldown on Wraith Strike is only 5 seconds, anyway.
Sell me on Convection
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Nano boost is enough (or at least, was enough) to make Tormented Souls a viable pick. But that was in highly coordinated play.
There are limits to my ability to rationalize talents for people, Kime.
If they're gonna put that many eggs in one basket, they deserve the Gust that's coming; I'll trade one ult for two any day, lol.
Not in my experience - it feels like one too many variables to keep track of in the moment- but you may well be a better Stukov than me.
If there are priority interrupts I need to manage, I'll pretty much always go Low Blow (1)/ Growing Infestation (7), since it allows me to drop a puddle on someone to disrupt a channel, or block a pathway temporarily, and not have to worry about getting potentially interrupted immediately, because it'll stick around and grow even if I can't stand and channel myself.
But if that's not the case, or I'm pretty certain I can get away with just the interrupt options from Stukov's ults, I'm more inclined to go Fetid Touch (1)/ Long Pitch (7), because you can really gum up the other team by constantly throwing pustules once you're stacked.
Sure. The movement caused within a fluid by the tendency of hotter and therefore less dense material to rise, and colder, denser material to sink under the influence of gravity, which consequently results in transfer of heat. This process makes cooking easy to accomplish and is generally preferable to microwaving. Toasters, Ovens, etc. all use convection of some type.
Legends of Runeterra: MNCdover #moc
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Who can teach me how to yrel? So far what I know is there's only one good choice at 20
Steam - Talon Valdez :Blizz - Talonious#1860 : Xbox Live & LoL - Talonious Monk @TaloniousMonk Hail Satan
Where are you now, anything you need help with to start? I used to play her a bunch, although a lot less nowadays.
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