Uhm blizzard? You're new silence package is a bit too strong i think.
Camel and Trogg are perfect early game cards if you whiff on the big bois or lack an early silence. but really you have so much silence you can often use it offensively if needed. 2 condemns and a holy nova for the token matchups.
There's often double value from the Call of the Grave (This card is busted yo). And to top it off some nice extra reach with double void shards, Defias leapers (we run 6 shadow spells so a good chance to proc the 2 dmg battlecry) and a battlemaster.
10-1 so far:
### SILENCE!
# Class: Priest
# Format: Standard
# Year of the Hydra
#
# 2x (1) Call of the Grave
# 2x (1) Helmet Hermit
# 2x (1) Irondeep Trogg
# 2x (1) Whispers of the Deep
# 2x (2) Condemn (Rank 1)
# 2x (2) Defias Leper
# 2x (2) Soothsayer's Caravan
# 2x (3) Humongous Razorleaf
# 2x (3) Package Runner
# 1x (3) Smothering Starfish
# 1x (3) Stormpike Aid Station
# 2x (4) Azsharan Ritual
# 1x (4) Holy Nova
# 2x (4) Royal Librarian
# 2x (4) Selfish Shellfish
# 2x (4) Void Shard
# 1x (6) Battleground Battlemaster
#
AAECAafDAwTH+QOEnwSNtQTztgQNnOsDnusDhvcDiPcDwfkDyvkDjYEE4KAE4aQEo7YEuLYEx8AEvtwEAA==
#
It's basically a pile of removal plus a package with Selfish Shellfish and silence effects. You try to smack their face with 7/7s, but if all else fails you just play your hero card and mill the ever loving heck out of them as about a dozen "draw two" effects trigger.
Civics is not a consumer product that you can ignore because you don’t like the options presented.
I started playing Ramp Druid and have yet to lose. It's stupid how strong it is. It just bodies Mech Mage and Pirate Warrior. And it wins v Control.
Hasn't been my experience at all, frankly. Ramp Druid is strong because it *can* win with good draws, but it's a far cry from "bodying" the mech decks and particularly Pirate Warrior (which has insane burst out of hand with Smite). Maybe your list is slightly teched better against them, though, as there are several flex slots in the deck.
Meanwhile I'm here wishing they'd hotfix a nerf for Switcheroo 12/12 rush combo already. I've lost to that nonsense half a dozen times today alone because my opponents never whiff a play apparently.
0
BeastehTHAT WOULD NOTKILL DRACULARegistered Userregular
It's basically a pile of removal plus a package with Selfish Shellfish and silence effects. You try to smack their face with 7/7s, but if all else fails you just play your hero card and mill the ever loving heck out of them as about a dozen "draw two" effects trigger.
The big brain play is to have a bunch of discounts and play brann + xyrella hero to double mill and kill with fatigue
0
ObiFettUse the ForceAs You WishRegistered Userregular
I started playing Ramp Druid and have yet to lose. It's stupid how strong it is. It just bodies Mech Mage and Pirate Warrior. And it wins v Control.
Hasn't been my experience at all, frankly. Ramp Druid is strong because it *can* win with good draws, but it's a far cry from "bodying" the mech decks and particularly Pirate Warrior (which has insane burst out of hand with Smite). Maybe your list is slightly teched better against them, though, as there are several flex slots in the deck.
Meanwhile I'm here wishing they'd hotfix a nerf for Switcheroo 12/12 rush combo already. I've lost to that nonsense half a dozen times today alone because my opponents never whiff a play apparently.
I can post the deck list I'm using later. Key anti-aggro/midrange tools are double copies of the 1 mana 4/4 dormant rush minion, wrath, the 1 mana spell that gives armor equal to the attack of a friendly minion, 7 mana draw 3 create a taunt of your hand size , and the one that gives a board of 2/1 rush dragons. With all the ways to selectively draw from the deck, those tools are easily playable early and then by mid-late game it's over.
VS did their first podcast for the set, I took some notes on their opinions:
Quest Warrior
Nellie 2nd best card after Mr. Smite
60% winrate at low levels of play, in the 50s at higher levels
Deck was solved before release, will likely weaken as other decks refine further
Deck still has 0 skill cap like previous patches, will likely stabilize at tier 2 at high levels of play but will need nerfs for lower levels of play
Assuming they won't hit Smite or Nellie, recommend nerfs to Pufferfist or Defias Cannoneer
Control Warrior
Kazakusan is the optimal win condition
Loses to Ramp Druid and Quest Warrior which is backbreaking in current meta
Mech Mage
Like the other tribal decks, much stronger at lower levels than higher levels
Fireball build better than the Dungeoneer build, just hard mulligan for Mecha Shark and Seafloor Gateway
Should not be running Trogg, weak in the deck and weak into tribal decks
Naga Mage
Extremely high skill cap, sub 40% winrate at Gold, 50% at high Legend
Sequencing when going off is very difficult
Refinement will take a long time
Heavily favored into Quest Warrior
Struggles into control due to a lack of value, damage from hand, and leaving itself open to board clears and freezes
Reno
Reno himself isn't enough of a payoff to make singleton worth it
Paladin is the best Reno list, but it's still incredibly bad
Ramp Druid
Run double Druid of the Reef and Oracle, cut Wraths
Having Kazakusan as a value reload once control has handled the majority of your threats makes control matchups highly favored
May warrant a Kazakusan nerf to enourage looking at other control closers with heavier investment
Has enough lifegain and creature based removal like Kelp Keeper and Scales of Onyxia that most aggressive strategies are not consistent counters
Pirate Rogue
T2ish
Above average, but can be a little clunky, and is weaker than just playing Quest Warrior
Switcheroo Priest
Priest is full of garbage decks, including this one
Deathwing Twin Fin is very all in, can beat decks with no answers but struggles a lot against freezes and hard removal
Wild version with Boar and Darkness looks very strong though, may get Switcheroo nerfed on its own
Mill Priest
This is probably the best Priest deck but it's just okay
Notably beats Ramp Druid because it can hard clear giant boards and then mill out Kazakusan
Face Hunter
T2ish
Best counter to Ramp Druid
Quest Hunter
T2ish
Which package is optimal is unclear; Drek'thar vs Multicaster, Naga build is the weakest
Barbed Nets gives 1 trigger at 0/2, but 2 triggers at 1/2, probably a bug but should be kept in mind while playing
Mech Paladin
Probably weaker than Mech Mage
Control Paladin
T3ish, needs a lot of refinement
Acolyte of Pain is a little awkward
Curse Warlock
Class is dead
Curses are absolute trash
Mill Warlock
Even worse than Curse Warlock
Burn Shaman
Decent into Druid, freeze board repeatedly then nuke with Bioluminescence
Glugg is good
Coral Keeper was overrated
Fel Demon Hunter
Bad, loses to Ramp Druid because you can't Kurtrus through Oracle + Ivus
Aggro DH
Drek'thar build looks very good. Needs some package experimentation with tokens to find the optimal list, potentially T1 with some refinement work
I started playing Ramp Druid and have yet to lose. It's stupid how strong it is. It just bodies Mech Mage and Pirate Warrior. And it wins v Control.
Hasn't been my experience at all, frankly. Ramp Druid is strong because it *can* win with good draws, but it's a far cry from "bodying" the mech decks and particularly Pirate Warrior (which has insane burst out of hand with Smite). Maybe your list is slightly teched better against them, though, as there are several flex slots in the deck.
Meanwhile I'm here wishing they'd hotfix a nerf for Switcheroo 12/12 rush combo already. I've lost to that nonsense half a dozen times today alone because my opponents never whiff a play apparently.
Wouldn't switcheroo just autolose to anything running cheap silences or hard removal? Bladestorm, hysteria. Showstopper + minion damage
Though I haven't checked if any of these are standard anymore actually
BeastehTHAT WOULD NOTKILL DRACULARegistered Userregular
edited April 2022
ramp druid has evolved
### Ramp
# Class: Druid
# Format: Standard
# Year of the Hydra
#
# 2x (0) Aquatic Form
# 2x (0) Innervate
# 2x (1) Dozing Kelpkeeper
# 2x (1) Druid of the Reef
# 2x (1) Earthen Scales
# 1x (1) Ivus, the Forest Lord
# 1x (2) Jerry Rig Carpenter
# 2x (2) Moonlit Guidance
# 2x (3) Oracle of Elune
# 2x (3) Wild Growth
# 2x (5) Nourish
# 1x (5) Queen Azshara
# 1x (5) Wildheart Guff
# 2x (7) Miracle Growth
# 2x (7) Scale of Onyxia
# 1x (8) Kazakusan
# 1x (10) Raid Boss Onyxia
# 2x (20) Naga Giant
#
AAECAc6LBQawgASJiwTxpASlrQSEsATbuQQMyfUDrIAEr4AEiZ8Erp8E2p8Ez6wEjbIE/70E8L8ErsAE2qEFAA==
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
yeet the wraths and a jerry rig to get queen azshara and a couple of druid of the reef, you now run double oracle of elune because uhhh hello (oracle + the 1 mana colossal from queen az is hilarious)
I started playing Ramp Druid and have yet to lose. It's stupid how strong it is. It just bodies Mech Mage and Pirate Warrior. And it wins v Control.
Hasn't been my experience at all, frankly. Ramp Druid is strong because it *can* win with good draws, but it's a far cry from "bodying" the mech decks and particularly Pirate Warrior (which has insane burst out of hand with Smite). Maybe your list is slightly teched better against them, though, as there are several flex slots in the deck.
Meanwhile I'm here wishing they'd hotfix a nerf for Switcheroo 12/12 rush combo already. I've lost to that nonsense half a dozen times today alone because my opponents never whiff a play apparently.
Wouldn't switcheroo just autolose to anything running cheap silences or hard removal? Bladestorm, hysteria. Showstopper + minion damage
Though I haven't checked if any of these are standard anymore actually
None of those are standard anymore. Youre basically looking at Smothering Starfish (battlecry: silence all other minions) at 3 mana, the priest 1 mana tradable silence, and freeze effects.
Starfish is actually pretty good, but its still a HS tech card, ie something you have to draw before/on turn 3 and a near-dead card otherwise
As per my normal policy, I've dusted every non-standard card in my collection (outside of a small handful of fun toys for tavern brawls) and am back up to 50k+ dust. Feels good.
0
BeastehTHAT WOULD NOTKILL DRACULARegistered Userregular
edited April 2022
Made it my mission to hit legend tonight, final boss was switcheroo cheese priest who drew a minion and ragequit
Had an 80% WR vs pirate warrior which was like 70% of the field, this deck absolutely destroys them as long as you aren't too greedy (use Ivus early to stabilize)
Amusingly, I had a 0% winrate vs priest aside from that one guy
On day one of the expansion, I made it to Diamond rank 1 three stars twice using Mech Paladin, but couldn't close the deal. I ended up cycling through Pirate Warrior, Mech Mage, Spell Mage, Aggro Druid, Pirate Rogue, Quest Priest, Shellfish Priest, Murloc Warlock, Aggro Demon Hunter, Token Demon Hunter, and Control Warrior, and I eventually drifted down to Diamond rank 5 zero stars. Then I switched to ramp Druid, and lost about five games on the rest of the climb to Legend. It's basically "kill me in five turns, or I will unleash all of the bullshit."
The Smothering Starfish is a tech choice that I don't regret in the slightest. It straight up won me a half dozen games, against Switch Priest and in Druid mirrors. The Oracle of Elune combos in the deck are a blast to play. I don't think that I played Kazakusan in a single non-mirror game. Scale of Onyxia might be the most clutch card in the deck.
Shadowhope on
Civics is not a consumer product that you can ignore because you don’t like the options presented.
### Ramp
# Class: Druid
# Format: Standard
# Year of the Hydra
#
# 2x (0) Aquatic Form
# 2x (0) Innervate
# 2x (1) Dozing Kelpkeeper
# 2x (1) Druid of the Reef
# 2x (1) Earthen Scales
# 1x (1) Ivus, the Forest Lord
# 1x (2) Jerry Rig Carpenter
# 2x (2) Moonlit Guidance
# 2x (3) Oracle of Elune
# 2x (3) Wild Growth
# 2x (5) Nourish
# 1x (5) Queen Azshara
# 1x (5) Wildheart Guff
# 2x (7) Miracle Growth
# 2x (7) Scale of Onyxia
# 1x (8) Kazakusan
# 1x (10) Raid Boss Onyxia
# 2x (20) Naga Giant
#
AAECAc6LBQawgASJiwTxpASlrQSEsATbuQQMyfUDrIAEr4AEiZ8Erp8E2p8Ez6wEjbIE/70E8L8ErsAE2qEFAA==
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
yeet the wraths and a jerry rig to get queen azshara and a couple of druid of the reef, you now run double oracle of elune because uhhh hello (oracle + the 1 mana colossal from queen az is hilarious)
Oracle Into Ivus was an unexpected terror I faced last night and now I can do it myself. Thank you!
Wanna try my Mario Maker levels?
Shoot m to BITS (hold Y) [hard] C109-0000-014D-4E09 P-POWER Switch Palace 3838-0000-0122-9359 Raiding the Serpents Tomb 1A04-0000-0098-C11E I like to move it, move it FCE2-0000-00D7-9048
BeastehTHAT WOULD NOTKILL DRACULARegistered Userregular
Come to think of it, I never actually activated Kazakusan either
The only decks where it would be relevant were ctrl warrior which doesn't exist and priest but now every priest is mill and draws faster than you so they reach xyrella hero before you get to play it
Come to think of it, I never actually activated Kazakusan either
The only decks where it would be relevant were ctrl warrior which doesn't exist and priest but now every priest is mill and draws faster than you so they reach xyrella hero before you get to play it
No Druid mirrors that went long?
Civics is not a consumer product that you can ignore because you don’t like the options presented.
I’m 4-0 in dumpster Legend with semi-OTK Krush Hunter. I don’t think that it can OTK from 30, but 24 damage from hand is very possible, as two Shellfish Priests discovered.
Good ol’ Thump Thump.
Civics is not a consumer product that you can ignore because you don’t like the options presented.
I’m 4-0 in dumpster Legend with semi-OTK Krush Hunter. I don’t think that it can OTK from 30, but 24 damage from hand is very possible, as two Shellfish Priests discovered.
Come to think of it, I never actually activated Kazakusan either
The only decks where it would be relevant were ctrl warrior which doesn't exist and priest but now every priest is mill and draws faster than you so they reach xyrella hero before you get to play it
No Druid mirrors that went long?
No, generally one druid pulls ahead and gets all the ramp they need + guff early and blows the other one out
+1
BeastehTHAT WOULD NOTKILL DRACULARegistered Userregular
Then: Haha! This 4 mana taunt minion will buy me a turn or two, I'm back in this!!!
Now: This will summon a full board with rush, divine shield and taunt... but I'm probably still dead.
Hitting them in the face with a wide board and killing them before their turn 7
See: pirate warrior with a good enough draw, mech mage/paladin, token DH, pirate rogue that doesn't play bad cards in their deck
Druid seems a very good deck. Fun, as wel!
Wanna try my Mario Maker levels?
Shoot m to BITS (hold Y) [hard] C109-0000-014D-4E09 P-POWER Switch Palace 3838-0000-0122-9359 Raiding the Serpents Tomb 1A04-0000-0098-C11E I like to move it, move it FCE2-0000-00D7-9048
I won 3 games by comboing on turn 3
I won 12 games by comboing on turn 4
I won 3 games by comboing around turn 7, because there were secrets to deal with or combo pieces were late or other complications
I lost 6 games to drawing minions
I lost 3 games to not finding combo pieces
I lost 2 games to aggro by dying the turn before I could combo
I lost 1 game to the mirror because I was one turn slower
I lost 0 games to combo disruption
This actually seems like a very good ladder deck. Games are blazing fast; you either murder people immediately or get murdered or draw the wrong cards and concede. It also requires very little thought since you run minimal interaction and don't really care what your opponent is doing. It's not nearly as inconsistent as I thought it would be either, Priest has a lot of tutors.
Posts
### Token
# Class: Demon Hunter
# Format: Standard
# Year of the Hydra
#
# 2x (1) Battlefiend
# 2x (1) Dreadprison Glaive
# 2x (1) Feast of Souls
# 2x (1) Multi-Strike
# 2x (1) Vicious Slitherspear
# 2x (1) Wings of Hate (Rank 1)
# 2x (2) Battleworn Vanguard
# 2x (2) Sigil of Summoning
# 2x (3) Coordinated Strike
# 2x (3) Flag Runner
# 2x (3) Pufferfist
# 2x (3) Wrathscale Naga
# 1x (4) Drek'Thar
# 2x (4) Flanking Maneuver
# 2x (5) Bone Glaive
# 1x (6) Kurtrus, Demon-Render
#
AAECAaerBAK7igSHiwQOoO4DhI0ErpIE+JQEgJ8EyZ8E0p8E1p8Ex6wEirAEjrAEiLIEtbMEk6QFAA==
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
Camel and Trogg are perfect early game cards if you whiff on the big bois or lack an early silence. but really you have so much silence you can often use it offensively if needed. 2 condemns and a holy nova for the token matchups.
There's often double value from the Call of the Grave (This card is busted yo). And to top it off some nice extra reach with double void shards, Defias leapers (we run 6 shadow spells so a good chance to proc the 2 dmg battlecry) and a battlemaster.
10-1 so far:
### SILENCE!
# Class: Priest
# Format: Standard
# Year of the Hydra
#
# 2x (1) Call of the Grave
# 2x (1) Helmet Hermit
# 2x (1) Irondeep Trogg
# 2x (1) Whispers of the Deep
# 2x (2) Condemn (Rank 1)
# 2x (2) Defias Leper
# 2x (2) Soothsayer's Caravan
# 2x (3) Humongous Razorleaf
# 2x (3) Package Runner
# 1x (3) Smothering Starfish
# 1x (3) Stormpike Aid Station
# 2x (4) Azsharan Ritual
# 1x (4) Holy Nova
# 2x (4) Royal Librarian
# 2x (4) Selfish Shellfish
# 2x (4) Void Shard
# 1x (6) Battleground Battlemaster
#
AAECAafDAwTH+QOEnwSNtQTztgQNnOsDnusDhvcDiPcDwfkDyvkDjYEE4KAE4aQEo7YEuLYEx8AEvtwEAA==
#
edit: Druids are kind of an issue though.
I've been having fun with the Selfish Priest.
It's basically a pile of removal plus a package with Selfish Shellfish and silence effects. You try to smack their face with 7/7s, but if all else fails you just play your hero card and mill the ever loving heck out of them as about a dozen "draw two" effects trigger.
Hasn't been my experience at all, frankly. Ramp Druid is strong because it *can* win with good draws, but it's a far cry from "bodying" the mech decks and particularly Pirate Warrior (which has insane burst out of hand with Smite). Maybe your list is slightly teched better against them, though, as there are several flex slots in the deck.
Meanwhile I'm here wishing they'd hotfix a nerf for Switcheroo 12/12 rush combo already. I've lost to that nonsense half a dozen times today alone because my opponents never whiff a play apparently.
The big brain play is to have a bunch of discounts and play brann + xyrella hero to double mill and kill with fatigue
I can post the deck list I'm using later. Key anti-aggro/midrange tools are double copies of the 1 mana 4/4 dormant rush minion, wrath, the 1 mana spell that gives armor equal to the attack of a friendly minion, 7 mana draw 3 create a taunt of your hand size , and the one that gives a board of 2/1 rush dragons. With all the ways to selectively draw from the deck, those tools are easily playable early and then by mid-late game it's over.
Nellie 2nd best card after Mr. Smite
60% winrate at low levels of play, in the 50s at higher levels
Deck was solved before release, will likely weaken as other decks refine further
Deck still has 0 skill cap like previous patches, will likely stabilize at tier 2 at high levels of play but will need nerfs for lower levels of play
Assuming they won't hit Smite or Nellie, recommend nerfs to Pufferfist or Defias Cannoneer
Control Warrior
Kazakusan is the optimal win condition
Loses to Ramp Druid and Quest Warrior which is backbreaking in current meta
Mech Mage
Like the other tribal decks, much stronger at lower levels than higher levels
Fireball build better than the Dungeoneer build, just hard mulligan for Mecha Shark and Seafloor Gateway
Should not be running Trogg, weak in the deck and weak into tribal decks
Naga Mage
Extremely high skill cap, sub 40% winrate at Gold, 50% at high Legend
Sequencing when going off is very difficult
Refinement will take a long time
Heavily favored into Quest Warrior
Struggles into control due to a lack of value, damage from hand, and leaving itself open to board clears and freezes
Reno
Reno himself isn't enough of a payoff to make singleton worth it
Paladin is the best Reno list, but it's still incredibly bad
Ramp Druid
Run double Druid of the Reef and Oracle, cut Wraths
Having Kazakusan as a value reload once control has handled the majority of your threats makes control matchups highly favored
May warrant a Kazakusan nerf to enourage looking at other control closers with heavier investment
Has enough lifegain and creature based removal like Kelp Keeper and Scales of Onyxia that most aggressive strategies are not consistent counters
Pirate Rogue
T2ish
Above average, but can be a little clunky, and is weaker than just playing Quest Warrior
Switcheroo Priest
Priest is full of garbage decks, including this one
Deathwing Twin Fin is very all in, can beat decks with no answers but struggles a lot against freezes and hard removal
Wild version with Boar and Darkness looks very strong though, may get Switcheroo nerfed on its own
Mill Priest
This is probably the best Priest deck but it's just okay
Notably beats Ramp Druid because it can hard clear giant boards and then mill out Kazakusan
Face Hunter
T2ish
Best counter to Ramp Druid
Quest Hunter
T2ish
Which package is optimal is unclear; Drek'thar vs Multicaster, Naga build is the weakest
Barbed Nets gives 1 trigger at 0/2, but 2 triggers at 1/2, probably a bug but should be kept in mind while playing
Mech Paladin
Probably weaker than Mech Mage
Control Paladin
T3ish, needs a lot of refinement
Acolyte of Pain is a little awkward
Curse Warlock
Class is dead
Curses are absolute trash
Mill Warlock
Even worse than Curse Warlock
Burn Shaman
Decent into Druid, freeze board repeatedly then nuke with Bioluminescence
Glugg is good
Coral Keeper was overrated
Fel Demon Hunter
Bad, loses to Ramp Druid because you can't Kurtrus through Oracle + Ivus
Aggro DH
Drek'thar build looks very good. Needs some package experimentation with tokens to find the optimal list, potentially T1 with some refinement work
Wouldn't switcheroo just autolose to anything running cheap silences or hard removal? Bladestorm, hysteria. Showstopper + minion damage
Though I haven't checked if any of these are standard anymore actually
### Ramp
# Class: Druid
# Format: Standard
# Year of the Hydra
#
# 2x (0) Aquatic Form
# 2x (0) Innervate
# 2x (1) Dozing Kelpkeeper
# 2x (1) Druid of the Reef
# 2x (1) Earthen Scales
# 1x (1) Ivus, the Forest Lord
# 1x (2) Jerry Rig Carpenter
# 2x (2) Moonlit Guidance
# 2x (3) Oracle of Elune
# 2x (3) Wild Growth
# 2x (5) Nourish
# 1x (5) Queen Azshara
# 1x (5) Wildheart Guff
# 2x (7) Miracle Growth
# 2x (7) Scale of Onyxia
# 1x (8) Kazakusan
# 1x (10) Raid Boss Onyxia
# 2x (20) Naga Giant
#
AAECAc6LBQawgASJiwTxpASlrQSEsATbuQQMyfUDrIAEr4AEiZ8Erp8E2p8Ez6wEjbIE/70E8L8ErsAE2qEFAA==
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
yeet the wraths and a jerry rig to get queen azshara and a couple of druid of the reef, you now run double oracle of elune because uhhh hello (oracle + the 1 mana colossal from queen az is hilarious)
None of those are standard anymore. Youre basically looking at Smothering Starfish (battlecry: silence all other minions) at 3 mana, the priest 1 mana tradable silence, and freeze effects.
Starfish is actually pretty good, but its still a HS tech card, ie something you have to draw before/on turn 3 and a near-dead card otherwise
Had an 80% WR vs pirate warrior which was like 70% of the field, this deck absolutely destroys them as long as you aren't too greedy (use Ivus early to stabilize)
Amusingly, I had a 0% winrate vs priest aside from that one guy
AAECAea5AwS7igSHiwTtsQT7vwQNhI0Etp8EyZ8E0p8EtKAE4aQEirAEjrAEiLIEtbMEmLoE+b8EntQEAA==
It's quite good, but it also feels mega clunky and there's definitely some cards that should be replaced (like Trogg).
2x (0) Aquatic Form
2x (0) Innervate
2x (1) Dozing Kelpkeeper
2x (1) Earthen Scales
1x (1) Ivus, the Forest Lord
2x (2) Moonlit Guidance
2x (2) Wrath
2x (3) Oracle of Elune
1x (3) Smothering Starfish
2x (3) Wild Growth
2x (5) Nourish
1x (5) Queen Azshara
1x (5) Wildheart Guff
2x (7) Miracle Growth
2x (7) Scale of Onyxia
1x (8) Kazakusan
1x (10) Raid Boss Onyxia
2x (20) Naga Giant
Code: AAECAaa4AwaJiwTxpASlrQSEsASNtQTbuQQMyfUDr4AEiZ8Erp8E2p8Ez6wEjbIE/70E8L8ErsAEgNQE2qEFAA==
On day one of the expansion, I made it to Diamond rank 1 three stars twice using Mech Paladin, but couldn't close the deal. I ended up cycling through Pirate Warrior, Mech Mage, Spell Mage, Aggro Druid, Pirate Rogue, Quest Priest, Shellfish Priest, Murloc Warlock, Aggro Demon Hunter, Token Demon Hunter, and Control Warrior, and I eventually drifted down to Diamond rank 5 zero stars. Then I switched to ramp Druid, and lost about five games on the rest of the climb to Legend. It's basically "kill me in five turns, or I will unleash all of the bullshit."
The Smothering Starfish is a tech choice that I don't regret in the slightest. It straight up won me a half dozen games, against Switch Priest and in Druid mirrors. The Oracle of Elune combos in the deck are a blast to play. I don't think that I played Kazakusan in a single non-mirror game. Scale of Onyxia might be the most clutch card in the deck.
Oracle Into Ivus was an unexpected terror I faced last night and now I can do it myself. Thank you!
Shoot m to BITS (hold Y) [hard] C109-0000-014D-4E09
P-POWER Switch Palace 3838-0000-0122-9359
Raiding the Serpents Tomb 1A04-0000-0098-C11E
I like to move it, move it FCE2-0000-00D7-9048
See my profile here!
The only decks where it would be relevant were ctrl warrior which doesn't exist and priest but now every priest is mill and draws faster than you so they reach xyrella hero before you get to play it
No Druid mirrors that went long?
I’m 4-0 in dumpster Legend with semi-OTK Krush Hunter. I don’t think that it can OTK from 30, but 24 damage from hand is very possible, as two Shellfish Priests discovered.
Good ol’ Thump Thump.
no more hearthstone for me unless i want to play F2p with the coreset on USA/Asia
No, generally one druid pulls ahead and gets all the ramp they need + guff early and blows the other one out
Hitting them in the face with a wide board and killing them before their turn 7
See: pirate warrior with a good enough draw, mech mage/paladin, token DH, pirate rogue that doesn't play bad cards in their deck
Combo Druid feels great; unnerfed Kael'thas is the current engine and it's making great use of Aquatic Form and Miracle Growth.
# 2x (0) Aquatic Form
# 2x (0) Innervate
# 2x (0) Lightning Bloom
# 2x (0) Moonfire
# 2x (0) Pounce
# 2x (1) Biology Project
# 2x (1) Living Roots
# 2x (2) Capture Coldtooth Mine
# 2x (2) Moonlit Guidance
# 1x (2) Solar Eclipse
# 1x (3) Fungal Fortunes
# 2x (4) Swipe
# 1x (5) Barnes
# 1x (6) Kael'thas Sunstrider
# 2x (6) Starfire
# 2x (7) Miracle Growth
# 2x (10) Ultimate Infestation
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It's surprisingly resilient to disruption with Moonlit Guidance, I beat a Shaman playing Dirty Rat, Hecklebot, Ancestor's Call and Okami earlier.
Druid seems a very good deck. Fun, as wel!
Shoot m to BITS (hold Y) [hard] C109-0000-014D-4E09
P-POWER Switch Palace 3838-0000-0122-9359
Raiding the Serpents Tomb 1A04-0000-0098-C11E
I like to move it, move it FCE2-0000-00D7-9048
See my profile here!
https://hsreplay.net/replay/XYm5A5pE9HE875GwZ7Jh5h
Looks more like peak Hearthstone to me!
Did you just punch out C'thulu?
The funny thing is Standard Pyromancer + Equality still destroys those big crazy boards.
18-12 overall
I won 3 games by comboing on turn 3
I won 12 games by comboing on turn 4
I won 3 games by comboing around turn 7, because there were secrets to deal with or combo pieces were late or other complications
I lost 6 games to drawing minions
I lost 3 games to not finding combo pieces
I lost 2 games to aggro by dying the turn before I could combo
I lost 1 game to the mirror because I was one turn slower
I lost 0 games to combo disruption
This actually seems like a very good ladder deck. Games are blazing fast; you either murder people immediately or get murdered or draw the wrong cards and concede. It also requires very little thought since you run minimal interaction and don't really care what your opponent is doing. It's not nearly as inconsistent as I thought it would be either, Priest has a lot of tutors.