BeastehTHAT WOULD NOTKILL DRACULARegistered Userregular
edited March 2022
Messing around with shadow priest because allegedly it beats ramp druid but now it fucking doesn't because they all run double feral rage and moontouched amulet on top of solar cenarion ward
Absolute horse shit
e: folds to beast druid as well like it's not even close, they have a stranglehold on the board and endless refill
ee: i'm not even sure what this deck does beat, i'm 0-9 and i consider myself a fairly decent player most of the time
The thing about Reno specifically is it being a full heal. I don't have a problem with like, Zephrys for example. Interesting card. And importantly, not dependent on being drawn at a certain point in the game. Reno has the same problem as someone like Prince Keleseth, just disguised by being reactive instead of proactive. And like, even if Reno decks are not a meaningful part of the meta, I think that fundamentally makes the play experience of a match worse. Aggro versus Reno matchups for example are basically both players just sitting there going "Did you get him turn 6?"
And sure, to a certain degree, many decks and matchups are just "Hey did you hit your key card at the right time". It's a spectrum that you play with as a game designer, you push and you pull, and sometimes you miss the mark. And what's great about missing the mark is that you know that if you aim for that spot you miss the mark and you should stop aiming there.
Anyway we'll see. Maybe they're just fucking around and it's a completely different Reno. But boy. The match experience of that guy is just awful.
If they do put any Highlander cards into core, then presumably there will be new Highlander cards in sets this year. We had a one year break from Highlander in Standard over the last year. I wouldn't mind a longer break but Blizzard doesn't seem to like going too long without Highlander cards being a thing.
forty on
Officially the unluckiest CCG player ever.
0
The JudgeThe Terwilliger CurvesRegistered Userregular
If they put Reno back in, I want something else added that can counter. Otherwise, yeah, that is going to annoy.
Like, they just put in all these 'play X, have Y happen for three turns' so add in some spell that blocks Battlecries and Deathrattles from firing for the same amount of time.
Last pint: Focal Banger / The Alchemist - Untappd: TheJudge_PDX
Reno has been dead in Wild since they added the UiS quests. I wouldn't mind him seeing play again, but I honestly wouldn't be surprised if he was too weak for Standard as well.
Reno Priest is obsoleted by multiple other combo decks like Quest Hunter, Mecha'thunlock, and Inner Fire Priest.
Renolock evolved into Even Renolock and then further into pure Evenlock with the addition of cards such as Anetheron, Goldshire Gnoll, and Battlemaster. The increased consistency in cheating out big boys with windfury and just killing your opponent proved more valuable than stalling.
Non-highlander decks that occasionally ran Reno as a tech card such as Mecha'thunlock or Shudderwock no longer do so in favor of other tech cards.
Reno Priest is obsoleted by multiple other combo decks like Quest Hunter, Mecha'thunlock, and Inner Fire Priest.
Renolock evolved into Even Renolock and then further into pure Evenlock with the addition of cards such as Anetheron, Goldshire Gnoll, and Battlemaster. The increased consistency in cheating out big boys with windfury and just killing your opponent proved more valuable than stalling.
Non-highlander decks that occasionally ran Reno as a tech card such as Mecha'thunlock or Shudderwock no longer do so in favor of other tech cards.
OK, but that's the Wild fuckfest. Highlander could easily be solid again in a rotated Standard.
Officially the unluckiest CCG player ever.
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The Escape Goatincorrigible ruminantthey/themRegistered Userregular
edited March 2022
whew the powerlevel sure has spiraled out of control in the last two years, huh
mage can trivially get a 4 damage hero power (and they nerfed shadowform so it can't do that anymore lmfao), DH has gotten an absurd burn finisher in that 7 mana legendary, that recycle rez spell for priest is absurd, the increased damage priest 1 drop is probably the best 1 drop ever printed
and I haven't even come across the ramp druid that's apparently broken!
edit oh jesus and draw 3 rush divine shield taunt varian. what in the world
The Escape Goat on
+1
BeastehTHAT WOULD NOTKILL DRACULARegistered Userregular
whew the powerlevel sure has spiraled out of control in the last two years, huh
mage can trivially get a 4 damage hero power (and they nerfed shadowform so it can't do that anymore lmfao), DH has gotten an absurd burn finisher in that 7 mana legendary, that recycle rez spell for priest is absurd, the increased damage priest 1 drop is probably the best 1 drop ever printed
and I haven't even come across the ramp druid that's apparently broken!
edit oh jesus and draw 3 rush divine shield taunt varian. what in the world
they powercrept the fuck outta battlegrounds too and now that shit is super fuckin whack
Killed a Libram Paladin on turn 5 with good ol' Zoolock and got a friend request afterward. It's a shame my friends list is full because I'm sure they wanted to congratulate me on my incredible victory.
If they put Reno back in, I want something else added that can counter. Otherwise, yeah, that is going to annoy.
Like, they just put in all these 'play X, have Y happen for three turns' so add in some spell that blocks Battlecries and Deathrattles from firing for the same amount of time.
A Mage secret that was “the next time your opponent would heal, they take that much damage instead” and a Rogue secret of “the next time your opponent would heal, you gain that health instead” would be lovely.
Civics is not a consumer product that you can ignore because you don’t like the options presented.
Not sure when the trailer is going up but articles are starting to trickle in. I'll spoiler it just for now for people who want to have it explained by the video when it goes up, and I'll wait for official cards on the website before posting the exact text.
First keyword: Colossal
These are minions who are so big that they summon a second minion when they are played (or summoned) which interacts with the first in some way. Example: A big turtle who summons his shell as a second minion, and he is Immune as long as the shell is alive.
Second keyword: Dredge.
This is an action keyword, like Battlecry. This keyword, in order to restart all the arguments about Tracking, has you look at the bottom 3 cards of your deck and choose one to put on the top of your deck. Now, specifically, they are going to be including cards that put cards at the bottom of your deck in order to work with this keyword, but as someone who understands what a randomized deck is, I feel sad.
New minion type: Naga
Naga are a spell-focused creature type which usually have an effect when played if, while they were in your hand, you played a spell.
Too bad Sphere of Sapience is rotating. Gonna miss out on that ultimate Dredge indecisiveness synergy. "Ew I don't want to draw that, put it on the bottom. Wait, I want it back! Never mind, I changed my mind again."
OK, I brain farted on the Tribes thing, but I know I've got this pants shitting moment right:
This is the first Counter keyword card they've added since the beta. Counterspell finally no longer has a unique keyword!
Being able to Counter a minion is interesting. Definitely a card that would be annoying to deal with if you're behind on board, but it's a little hard to envision this seeing much play. It's not much of a threat on its own and in a lot of situations/matchups is just going to get killed without getting value. I could see board centric decks giving it a shot as a form of stall/insurance against removal spells, but eh, not sure it will do the job all that well in the average case.
OK, I brain farted on the Tribes thing, but I know I've got this pants shitting moment right:
This is the first Counter keyword card they've added since the beta. Counterspell finally no longer has a unique keyword!
Being able to Counter a minion is interesting. Definitely a card that would be annoying to deal with if you're behind on board, but it's a little hard to envision this seeing much play. It's not much of a threat on its own and in a lot of situations/matchups is just going to get killed without getting value. I could see board centric decks giving it a shot as a form of stall/insurance against removal spells, but eh, not sure it will do the job all that well in the average case.
There are typically far too many cheap spells for counterspell to be worth it and a 4 mana 2/6 is pretty terrible
However minion countering can be pretty bad news for low minion decks, depending on ordering. Does it counter a minion before or after it's battlecry?
Posts
Absolute horse shit
e: folds to beast druid as well like it's not even close, they have a stranglehold on the board and endless refill
ee: i'm not even sure what this deck does beat, i'm 0-9 and i consider myself a fairly decent player most of the time
Did they learn fucking nothing from Genn/Baku warping the fucking meta tenfold
They had to be banned in Standard before they rotated!!!!
Battle.net Tag: Dibby#1582
And sure, to a certain degree, many decks and matchups are just "Hey did you hit your key card at the right time". It's a spectrum that you play with as a game designer, you push and you pull, and sometimes you miss the mark. And what's great about missing the mark is that you know that if you aim for that spot you miss the mark and you should stop aiming there.
Anyway we'll see. Maybe they're just fucking around and it's a completely different Reno. But boy. The match experience of that guy is just awful.
Like, they just put in all these 'play X, have Y happen for three turns' so add in some spell that blocks Battlecries and Deathrattles from firing for the same amount of time.
Reno Priest is obsoleted by multiple other combo decks like Quest Hunter, Mecha'thunlock, and Inner Fire Priest.
Renolock evolved into Even Renolock and then further into pure Evenlock with the addition of cards such as Anetheron, Goldshire Gnoll, and Battlemaster. The increased consistency in cheating out big boys with windfury and just killing your opponent proved more valuable than stalling.
Non-highlander decks that occasionally ran Reno as a tech card such as Mecha'thunlock or Shudderwock no longer do so in favor of other tech cards.
mage can trivially get a 4 damage hero power (and they nerfed shadowform so it can't do that anymore lmfao), DH has gotten an absurd burn finisher in that 7 mana legendary, that recycle rez spell for priest is absurd, the increased damage priest 1 drop is probably the best 1 drop ever printed
and I haven't even come across the ramp druid that's apparently broken!
edit oh jesus and draw 3 rush divine shield taunt varian. what in the world
they powercrept the fuck outta battlegrounds too and now that shit is super fuckin whack
bummer
Battle.net Tag: Dibby#1582
A Mage secret that was “the next time your opponent would heal, they take that much damage instead” and a Rogue secret of “the next time your opponent would heal, you gain that health instead” would be lovely.
First keyword: Colossal
These are minions who are so big that they summon a second minion when they are played (or summoned) which interacts with the first in some way. Example: A big turtle who summons his shell as a second minion, and he is Immune as long as the shell is alive.
Second keyword: Dredge.
This is an action keyword, like Battlecry. This keyword, in order to restart all the arguments about Tracking, has you look at the bottom 3 cards of your deck and choose one to put on the top of your deck. Now, specifically, they are going to be including cards that put cards at the bottom of your deck in order to work with this keyword, but as someone who understands what a randomized deck is, I feel sad.
New minion type: Naga
Naga are a spell-focused creature type which usually have an effect when played if, while they were in your hand, you played a spell.
April 12 launch
https://playhearthstone.com/en-us/news/23765277/announcing-voyage-to-the-sunken-city-hearthstone-s-next-expansion
https://playhearthstone.com/en-us/cards?set=voyage-to-the-sunken-city
First tribe that has ever been added to traditional Hearthstone since the beta nearly 9 years ago.
Edit: I was mistaken.
Oh that's neat, they put out a version of the trailer with descriptive audio for disabled folks!
This is fun design!
Elemental, Mech, Quillboar, and "All" were all added in expansions
Yes that's why I started with it :P
This is the first Counter keyword card they've added since the beta. Counterspell finally no longer has a unique keyword!
Being able to Counter a minion is interesting. Definitely a card that would be annoying to deal with if you're behind on board, but it's a little hard to envision this seeing much play. It's not much of a threat on its own and in a lot of situations/matchups is just going to get killed without getting value. I could see board centric decks giving it a shot as a form of stall/insurance against removal spells, but eh, not sure it will do the job all that well in the average case.
You'll do a choose one but the opponent won't know what you chose until you play something, I'd assume.
I suppose it's possible it will physically put a secret onto the battlefield that can be interacted with? But that'd be odd
No it's all on the card. Secretly just means that your opponent doesn't know which one. Like Fatespinner
There are typically far too many cheap spells for counterspell to be worth it and a 4 mana 2/6 is pretty terrible
However minion countering can be pretty bad news for low minion decks, depending on ordering. Does it counter a minion before or after it's battlecry?
Because it's the free legendary, everyone is just jamming it to try and counter Kazuksan in Druid, since they don't have any other creatures
Also a new hero (bad) and some minion changes (good-ish?)
Tidehunter (Token Murloc at tier 1) was replaced with a 1/4 that grows in attack, which is kinda good.
Baby Krush is a new beast at 5, and It's interesting, because it works a bit like spitty dragon in countering divine shields.
Maexxna was removed, which is huge for endgame builds whenever beasts are in.