I've done it, it does. I mean, again, when it works. But when it does, you just win.
Kripp also did it several times last night. (but he's always knocked down to single digit health by the time he gets it rolling)
Donnicton on
+4
lwt1973King of ThievesSyndicationRegistered Userregular
Hahahaha!
I got a survey about HS as I haven’t played much as my time has been more on Marvel Snap. I decided to fill it out and it was fine until I came to this question with multiple answers that you can check.
What do you like least about HS?
Unable to message opponent during matches.
————
Oh my word! I laughed out loud at that one.
"He's sulking in his tent like Achilles! It's the Iliad?...from Homer?! READ A BOOK!!" -Handy
I got a survey about HS as I haven’t played much as my time has been more on Marvel Snap. I decided to fill it out and it was fine until I came to this question with multiple answers that you can check.
What do you like least about HS?
Unable to message opponent during matches.
————
Oh my word! I laughed out loud at that one.
It's only a one word adjustment, but A CURRENT OPPONENT WOULD LIKE TO BE YOUR FRIEND gives big The Call Is Coming From Inside The House vibes.
Last pint: Sticky Hands / Block 15 - Untappd: TheJudge_PDX
0
BeastehTHAT WOULD NOTKILL DRACULARegistered Userregular
I've had to chicken out and make zombeasts on 5 for fear of dying
There are at least two battlegrounds metas: 1. the one around the rank Kripp plays at where you play suicidally aggressively for the highroll for Stream engagement and Youtube highlights because you don't actually care if you climb; 2. the climbing meta at 10k+ rating where efficient tempo/survival decisions matter more because they need consistently good finishes to gain rating.
There are at least two battlegrounds metas: 1. the one around the rank Kripp plays at where you play suicidally aggressively for the highroll for Stream engagement and Youtube highlights because you don't actually care if you climb; 2. the climbing meta at 10k+ rating where efficient tempo/survival decisions matter more because they need consistently good finishes to gain rating.
It’s way more fun to play the first way, because what precisely is the point of a BG rating (to a normal player with a job) beyond the ego boost?
I hit the leaderboards in NA BG. But since hearthstone isn’t my job, it’s impossible to play enough to stay at the top (and there’s no reward for doing so). So it’s way more fun to play a little crazy and occasionally have sweet stuff happen. Plus, I’m still better than most opponents so I climb until dog and other pros decide to play nearly perfectly and beat my face in. And on the rare occasions I do win, it’s usually through something hilarious and totally worth it.
+1
BeastehTHAT WOULD NOTKILL DRACULARegistered Userregular
edited January 18
I did just get pounded by some murloc Holmes with rivendare and six of those 6 star deathrattle buff bots and uh how the fuck did they manage that exactly
e: had the perfect Varden run, my frozen tier 2 refresh was that skeleton that grows every time one dies which carried me to an early T6 where I got double of the 'make two growy skeleton' deathrattles and triple rivendare
Just found a secret change from this patch. You can finally see what turn it is in Battlegrounds without an addon! Just mouseover the spot where your deck would normally be (lower right hand side of the board). Cool!
There are at least two battlegrounds metas: 1. the one around the rank Kripp plays at where you play suicidally aggressively for the highroll for Stream engagement and Youtube highlights because you don't actually care if you climb; 2. the climbing meta at 10k+ rating where efficient tempo/survival decisions matter more because they need consistently good finishes to gain rating.
It’s way more fun to play the first way, because what precisely is the point of a BG rating (to a normal player with a job) beyond the ego boost?
I hit the leaderboards in NA BG. But since hearthstone isn’t my job, it’s impossible to play enough to stay at the top (and there’s no reward for doing so). So it’s way more fun to play a little crazy and occasionally have sweet stuff happen. Plus, I’m still better than most opponents so I climb until dog and other pros decide to play nearly perfectly and beat my face in. And on the rare occasions I do win, it’s usually through something hilarious and totally worth it.
That's basically how I approach it too. There's no reward or acknowledgment to your BG rank so I just try to do weird things to mix it up. Just chasing the meta all day is boring, especially for no reward for getting any higher than whatever I happen to get.
+2
BeastehTHAT WOULD NOTKILL DRACULARegistered Userregular
Malignant horror can no longer be drafted in arena
Supposed to be a "big" balance patch next week. No specifics announced, but I think we can safely assume there will be significant Rogue and DH nerfs. Maybe a touch of nerf to Spitter Hunter again too?
I'd interpret a "big" patch to mean there will be a number of undertuned cards getting buffed as well.
BeastehTHAT WOULD NOTKILL DRACULARegistered Userregular
edited January 23
After a week of having to force undead every game THIS was a very satisfying first place (ignored the quest and grabbed up every good beast card while the entire lobby went for undead like the worthless sheep that they are)
I was afraid of my top opponent using the taunt/reborn remover since she's a full stop to this builds bullshit, but he only tried using zapp and it was too little too late since I 15/15'd my baron
Beasteh on
+3
The JudgeThe Terwilliger CurvesRegistered Userregular
Specifics on Thursday, but here's the patch notes skinny:
Nerfs:
Death Knight: Glacial Advance
Demon Hunter: Sinful Brand, Final Showdown
Hunter: Shockspitter
Rogue: Wildpaw Gnoll, Sinstone Graveyard
Neutral: Astalor
Buffs:
Death Knight: Battlefield Necromancer, Boneguard Commander, Unholy Frenzy
Demon Hunter: Vengeful Walloper
Druid: Wither
Mage: Vast Wisdom, Energy Shaper
Paladin: Timewarden
Priest: Haunting Nightmare, Bonecaller, High Cultist Basaleph
Warlock: Infantry Reanimator, Dar'Khan Drathir
Warrior: Asvedon, Disruptive Spellbreaker, Last Stand, Remornia, Nellie
Last pint: Sticky Hands / Block 15 - Untappd: TheJudge_PDX
GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
Does anyone else think it's kind of crazy that Putricide triggers on any minion dying? That seems wildly busted in class that already has a whole bunch of busted cards. I think it should only trigger of your own minions dying
I took a couple days off work to take my mom to her normal cancer screenings (she's a 3 time survivor and is now officially 3 years cancer free!) so I had time to grind some standard..........and hit legend (like, actual legend) with Thief Rogue. Final boss was surprisingly easy, with a big spell mage giving me a second coin to enable turn 3 Azshara, which then snowballed into a turn 4 Gaia, the Techtronic, forcing the concede after I concoctioned his Barbaric Sorceress.
Hearthstone was a good distraction from the medical worries, and hey, I even hit legend for the first time! I'll count that as a win to start 2023.
+11
The JudgeThe Terwilliger CurvesRegistered Userregular
Patch changes - live at the top of the hour.
The bigger nerfs:
Wildpaw Gnoll - Text change to "Costs (1) less for each non-Rogue class card you’ve added to your hand." Dual-class cards that are one part Rogue no longer count.
Sinstone Graveyard - ghost doesn't get Stealth anymore.
Final Showdown - first phase requires 6 cards instead of 4
Shockspitter - bumped to a 4 mana 3/3
Astalor Bloodsworn - First phase up to Manathirst 5, second phase up to Manathirst 8, third phase now deals 7 damage and still doubles at Manathirst 10
Last pint: Sticky Hands / Block 15 - Untappd: TheJudge_PDX
+1
BeastehTHAT WOULD NOTKILL DRACULARegistered Userregular
Wildpaw Gnoll - Text now says "Costs (1) less for each non-Rogue class card you’ve added to your hand." Also noted that dual class cards that are also Rogue will not discount the card.
Sinstone Graveyard - minions no longer have Stealth.
Final Showdown - first phase of the quest now requires you to draw 6 cards instead of 4 in a turn.
Sinful Brand - now costs 2 mana instead of 1.
Shockspitter - now a 4 mana 3/3
Glacial Advance - your next spell now costs 1 less instead of 2.
Astalor Bloodsworn - First phase now has a Manathirst cost of 5 (up from 4), second phase has a Manathirst cost of 8 (up from 7), third phase now deals 7 damage + 7 more damage at Manathirst (10) (down from 8+8)
Buffs:
Battlefield Necromancer and Boneguard Commander - now summon 1/3 taunts instead of 1/2
Unholy Frenzy - Mana cost reduced from 3 to 2
Wither - Mana cost reduced from 2 to 1
Bonecaller - now a 2/5, up from 2/4
Haunting Nightmare - Both the card and the tokens it spawns are now 4/3, up from 3/3
High Cultist Basaleph - Mana cost reduced from 5 to 4
Dar’Khan Drathir - Mana cost reduced from 8 to 7
Infantry Reanimator - Mana cost reduced from 6 to 5
Vengeful Walloper - Mana cost reduced from 7 to 6
Energy Shaper - Now a 3 mana 3/4 instead of a 4 mana 3/5
Vast Wisdom - Mana cost reduced from 3 to 2
Timewarden - Now a 3 mana 3/4 instead of a 4 mana 3/5
Asvedon, the Grandshield - Now a 3/4 with Taunt instead of a 3/3
Disruptive Spellbreaker - Now a 4/6 instead of a 4/5
Last Stand - Mana cost reduced from 4 to 1, card text now says "Draw a Taunt minion. Manathirst (7): Double its stats."
Remornia, Living Blade - Now a 5/10 instead of a 4/10
Nellie Pirate Ship - Pirates are now discounted by 2 mana instead of 1.
finally, miracoli is dead and buried
other archetypes (and classes!) may actually get the chance to flourish now
It's always nice to see junky cards get some buffs to hopefully enable some new, interesting decks, but man, Disruptive Spellbreaker is the kind of card you hope is never good enough to be played (unless you're playing it yourself).
A lot of Battlegrounds card changes in the patch as well. Undead nerfed already. Some adjustments to other tribe's cards too, though. Mostly buffs, but a few nerfs, like Magmaloc.
Officially the unluckiest CCG player ever.
0
BeastehTHAT WOULD NOTKILL DRACULARegistered Userregular
Pirates got buffed a fair amount so it's worth going for those when you see them in the lobby
0
ObiFettUse the ForceAs You WishRegistered Userregular
Well that Final Showdown change destroys my favorite deck that I've been playing since Relics released
I have a deep and abiding hatred for all the non-mage counterspells, since I think that bullshit is barely balanced at 3 mana, getting for 1/2, depending on class, breaks shit.
Posts
Kripp also did it several times last night. (but he's always knocked down to single digit health by the time he gets it rolling)
I got a survey about HS as I haven’t played much as my time has been more on Marvel Snap. I decided to fill it out and it was fine until I came to this question with multiple answers that you can check.
What do you like least about HS?
Unable to message opponent during matches.
————
Oh my word! I laughed out loud at that one.
It's only a one word adjustment, but A CURRENT OPPONENT WOULD LIKE TO BE YOUR FRIEND gives big The Call Is Coming From Inside The House vibes.
It’s way more fun to play the first way, because what precisely is the point of a BG rating (to a normal player with a job) beyond the ego boost?
I hit the leaderboards in NA BG. But since hearthstone isn’t my job, it’s impossible to play enough to stay at the top (and there’s no reward for doing so). So it’s way more fun to play a little crazy and occasionally have sweet stuff happen. Plus, I’m still better than most opponents so I climb until dog and other pros decide to play nearly perfectly and beat my face in. And on the rare occasions I do win, it’s usually through something hilarious and totally worth it.
e: had the perfect Varden run, my frozen tier 2 refresh was that skeleton that grows every time one dies which carried me to an early T6 where I got double of the 'make two growy skeleton' deathrattles and triple rivendare
That's basically how I approach it too. There's no reward or acknowledgment to your BG rank so I just try to do weird things to mix it up. Just chasing the meta all day is boring, especially for no reward for getting any higher than whatever I happen to get.
Thank fuck
I'd interpret a "big" patch to mean there will be a number of undertuned cards getting buffed as well.
"Scougestorm"?
I was afraid of my top opponent using the taunt/reborn remover since she's a full stop to this builds bullshit, but he only tried using zapp and it was too little too late since I 15/15'd my baron
Nerfs:
Death Knight: Glacial Advance
Demon Hunter: Sinful Brand, Final Showdown
Hunter: Shockspitter
Rogue: Wildpaw Gnoll, Sinstone Graveyard
Neutral: Astalor
Buffs:
Death Knight: Battlefield Necromancer, Boneguard Commander, Unholy Frenzy
Demon Hunter: Vengeful Walloper
Druid: Wither
Mage: Vast Wisdom, Energy Shaper
Paladin: Timewarden
Priest: Haunting Nightmare, Bonecaller, High Cultist Basaleph
Warlock: Infantry Reanimator, Dar'Khan Drathir
Warrior: Asvedon, Disruptive Spellbreaker, Last Stand, Remornia, Nellie
PSN: Threeve703
Nuuuuuuuu
It's a good card for Quest Priest and I rely on his 8-mana battlecry to finish games.
Hearthstone was a good distraction from the medical worries, and hey, I even hit legend for the first time! I'll count that as a win to start 2023.
The bigger nerfs:
Wildpaw Gnoll - Text change to "Costs (1) less for each non-Rogue class card you’ve added to your hand." Dual-class cards that are one part Rogue no longer count.
Sinstone Graveyard - ghost doesn't get Stealth anymore.
Final Showdown - first phase requires 6 cards instead of 4
Shockspitter - bumped to a 4 mana 3/3
Astalor Bloodsworn - First phase up to Manathirst 5, second phase up to Manathirst 8, third phase now deals 7 damage and still doubles at Manathirst 10
Nerfs:
Wildpaw Gnoll - Text now says "Costs (1) less for each non-Rogue class card you’ve added to your hand." Also noted that dual class cards that are also Rogue will not discount the card.
Sinstone Graveyard - minions no longer have Stealth.
Final Showdown - first phase of the quest now requires you to draw 6 cards instead of 4 in a turn.
Sinful Brand - now costs 2 mana instead of 1.
Shockspitter - now a 4 mana 3/3
Glacial Advance - your next spell now costs 1 less instead of 2.
Astalor Bloodsworn - First phase now has a Manathirst cost of 5 (up from 4), second phase has a Manathirst cost of 8 (up from 7), third phase now deals 7 damage + 7 more damage at Manathirst (10) (down from 8+8)
Buffs:
Battlefield Necromancer and Boneguard Commander - now summon 1/3 taunts instead of 1/2
Unholy Frenzy - Mana cost reduced from 3 to 2
Wither - Mana cost reduced from 2 to 1
Bonecaller - now a 2/5, up from 2/4
Haunting Nightmare - Both the card and the tokens it spawns are now 4/3, up from 3/3
High Cultist Basaleph - Mana cost reduced from 5 to 4
Dar’Khan Drathir - Mana cost reduced from 8 to 7
Infantry Reanimator - Mana cost reduced from 6 to 5
Vengeful Walloper - Mana cost reduced from 7 to 6
Energy Shaper - Now a 3 mana 3/4 instead of a 4 mana 3/5
Vast Wisdom - Mana cost reduced from 3 to 2
Timewarden - Now a 3 mana 3/4 instead of a 4 mana 3/5
Asvedon, the Grandshield - Now a 3/4 with Taunt instead of a 3/3
Disruptive Spellbreaker - Now a 4/6 instead of a 4/5
Last Stand - Mana cost reduced from 4 to 1, card text now says "Draw a Taunt minion. Manathirst (7): Double its stats."
Remornia, Living Blade - Now a 5/10 instead of a 4/10
Nellie Pirate Ship - Pirates are now discounted by 2 mana instead of 1.
finally, miracoli is dead and buried
other archetypes (and classes!) may actually get the chance to flourish now
Xbox Live / Steam
Xbox Live / Steam
Even easier when lobbies are still all trying to go undead and brann just gets left behind by everyone else
Xbox Live / Steam
Bloodlust is still the worst card in the game, almost 10 years running.
I have a deep and abiding hatred for all the non-mage counterspells, since I think that bullshit is barely balanced at 3 mana, getting for 1/2, depending on class, breaks shit.