XP in HLL is weird. The actual levels are pretty easy to attain, but class levels that unlock cosmetic uniforms go soooo slow.
I kind of get it, a lot of the uniforms are meant to signify veteran players but I've got 200 ish hours in the game and I've almost got my most used class (mg) to level 7.
That said, an easy way to gain experience (unless theyve changed it since and I didnt hear about it) is to deploy as an engineer, build nodes and then come back as whatever you want when that's done. The nodes generate continuous xp for the player even after you've swapped to a different class, so if you want to eek out a little more xp for your AT class to get that sweet, sweet Russian canvas cape (level fuckin 8) you can build a bunch of resource nodes and then go use your AT class. It's kind of a win/win. Commander gets nodes you get XP.
"Pfft, it doesn't take that long, I've only put a handful of hours into HLL. I'll just pull up Steam here and show that I've only-"
"oh."
HLL has definitely clicked and the only thing holding me back is map knowledge at this point.
An engineer(?) and myself as support snuck behind a panzer, built an AT gun via pure Battlefield shenanigans, and then totally fucked the tank with me learning on the fly what to do with an AT gun.
Also I ended up WAY behind enemy lines and marched my ass forward collecting a few skulls before I got too ballsy and got surrounded and shot up.
It's definitely a slower game but the gameplay is ace.
The sprint really could stand to be a hair faster though, just for immersion sake. It feels like speed walking rn.
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-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
Had a couple of really good Offensive matches today. First was on Stalingrad which I usually hate, but we got some good tough fights over objectives rather than the long range sniperfest the map usually devolves into.
I also got to do the node trick! Command asked for nodes, and no one volunteered, so when I died I respawned as engineer, grabbed a supply truck and drove it two zones in and built the nodes, then respawned back as Assault. Got me like 2,000 Assault points from the nodes.
After that I watched some WW3 footage and I don’t know if it’s the game or a weird aftereffect of playing HLL which is really slow, but WW3 looked like it was in fast forward. Animations were all ludicrously fast, especially reloading.
Still tossing up whether I want to just take a punt on it to try it.
Yea, WW3s pace is gonna induce whiplash coming from HLL. Especially if you watch someone with a light loadout run cause it's like they chugged a can of Powerthirst. I like that though, gives you an incentive to run light armor cause you'll die fast but you go really fast so it makes for fun razor edge glass cannon shenanigans.
Hats off to the man who decided to blast the Hell March and then the Soviet National Anthem while we zerg rushed a fortress as the Russians in Holdfast.
Also, I though WW3 was going FTP (after what, 3 years)?
Edit: Wow, these warnings about WW3 on steam. Apparently the game uses a separate launcher, which is not a problem to me. But Steam counts hours on the launcher as time spent playing. So your download could eat away your two hour limit.
Thankfully its only 15 bucks, but its always sad to see reviews ruined by technical issues cause you are then left with now idea of how the game actually is.
Hats off to the man who decided to blast the Hell March and then the Soviet National Anthem while we zerg rushed a fortress as the Russians in Holdfast.
Also, I though WW3 was going FTP (after what, 3 years)?
Edit: Wow, these warnings about WW3 on steam. Apparently the game uses a separate launcher, which is not a problem to me. But Steam counts hours on the launcher as time spent playing. So your download could eat away your two hour limit.
Thankfully its only 15 bucks, but its always sad to see reviews ruined by technical issues cause you are then left with now idea of how the game actually is.
Yeah, Steam needs to figure out how to not count launcher time as play time. Microsoft Flight Simulator had the same damn problem (and cost way more >_>)
Other problem with WW3 is the launcher thing means the Steam overlay doesn't work in game which is kind of a drag.
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-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
WW3 is going FTP with the Open Beta Test. Currently you're paying for access to the Closed Beta Test.
The Open Beta Test is planned for March this year.
The launcher thing is another thing the Halo MCCC does better than everyone. You open the game, pick the campaigns/multiplayers you want, and quit, and steam downloads it rather than the game so it doesn't eat your playtime downloading.
That thing needs to be the gold standard. Apparently Infinite lets you choose language audio packs to install as well.
-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
edited January 2022
The trench gun is so good in HLL when you're on a map that's not open fields. I just had a great game on Hill 400 with it - usually I'm not a fan of that map, but the really short view distances thanks to the trees and verticality and trenches everywhere means you get some great opportunities with the trench gun.
Also if you're close enough you'll cut the target in half. Gibs are always fun.
Had to start a new squad cause the rest were filled up and that was some pure *memory unlocked* shit. All my old Eve Online fleet command/Planetside squad/platoon leader nonsense came flooding back. I didn't do much kills wise but I kept up with the Commander and dropped outposts in safe and spicy spots so we could go skullfuck some jerry's as a squad. Relayed info back to command and the other SL's were active as hell too. It was just a total bloodbath until the end when we won via sheer moment to moment comms.
Fucking glorious.
Second round was more me as SL nonsense and my big failing was not knowing wtf map I was on. My squad helped me out though and I happily took their advice. I think Imma play more squad leader and see how it goes even if I don't know the maps.
Also I murdered like a dozen people in a sector cause officer gets SO MANY SMG mags.
Kinda annoying that command and squad chat play at the same volume though. One really needs to cancel the other out so I can hear wtf is going on.
That's the big weakness of these types of games. When the players step up its great, but when no one wants to lead it quickly deteriorates.
Compared to CoD or Battlefield, my Squad experience had higher highs but much lower lows.
+3
-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
edited January 2022
Well that was a fun game.
Probably the most novel approach to defenting a barn objective I've seen. On St Marie Du Mont, the Germans were defending Hugo Farm, and somehow fit 2 Half Tracks inside the barn, put another outside of the barn, and put level 2 or 3 barricades at the entrances reinforced by extra barbed wire. Then they had a few tanks roaming around shooting us.
We were all running around trying to figure out where their infantry was and then someone spotted the massively over reinforced barn. Unfortunately they don't seem to realize how satchels work (30m radius, walls don't block the damage) so we plonked a few down on the barricades, then some AT guys took out the Half Tracks and we slowly worked out way in and took it.
-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
edited January 2022
Playing a round on Foy last night, and our squad is on defense of West Ben as most of the team pushes Foy itself.
I'm sitting in my little trench scanning the fog for enemies and I see a few milling around a hay stack. So I plink them all one by one, and suddenly a bunch more appear out of thin air. An outpost! So I plink those. Then more as they come in, and ping it and call it out to my squad leader who puts the marker on it. I plink a few more as they come in...
Achievement Unlocked: Dirty Camper
Hey fuck you game.
Turns out it's actually for killing 10 enemies before dying, but still. Cheap shot.
My last few games I've been playing support and sticking to the squad leader in case he needs the supplies for garrisons. Definitely been a different experience to running headlong into smoke with a shotgun or hunting tanks.
It feels great to finally destroy the garrison you've been fighting for against a tank and a pile of infantry, under smoke, and it finally swings the point to end the game.
Played a round start to finish as commander. A lot of good squad leaders communicating well made a very hectic round a lot of fun. Stressful but fun. Got tough making out requests in the thick of it but got some effective bombing runs down and recon planes saved our ass in terms of proper positioning.
To anybody who's yelled for the commander but not tried it yet, give it a go. It gives you an appreciation for what the good ones are juggling.
That and it's helping me understand the game better just in general so I know what the commander can drop and do.
-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
edited January 2022
Finally got time a few more games of Hell Let Loose.
I'm trying to level up my Assault class to get that sweet, sweet satchel.
Unfortunately, that leaves you stuck with the grease gun, and I'm just having such a blast with the trench gun.
A match I just had then, I'd regularly get into 4v1 situations, and I'd be able to quickly hip fire the two closest thanks to the pellet spread (it's not much, but it's enough to compensate for hip firing) then ADS for the other two. One of them the two closest that I hip fired I cut in half, which I've said before, gibs are great. Then the last guy was about a 100m shot where I successfully compensated for the heavy pellet range drop off and ploinked his helmet.
Still not interested in squad leader or commander though. I get enough stress at work. Hell Let Loose is my time to shoot Nazis in the face with a shotgun.
-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
Had a similarly bad experience last night with a squad leaders, though it turned out okay.
At the start of the match, we had this guy that kept making squads, then when people joined the squad he'd leave and rejoin to pick the class he wanted. But it was the start of the match so his squad would fill up quick and by the time he rejoined his intended role was gone. So he'd start a new squad and it went all over again, and his remnants would slowly leave the original squad, so the point people were yelling at him in chat to stop it.
I finally managed to get into a squad with a squad leader, or so I thought. While taking the first point, someone asked why the squad was so spread out, what's the squaddies plan. He said 'you all do what you want, it's a free period this game' and he was treating squad leader as just being another Assault. Just ran headlong into combat with his Thompson. Wouldn't have been bad if it wasn't Hill 400, which is a ballbuster of a map on the best of days.
So after a while of spawning on far off garrisons, I asked him to drop an OP. Nothing. A few minutes later I asked again and he got all annoyed and finally dropped one. Bad spot but it beat the walk. Three of us in the squad just started communicating via squad mic what we were doing and started calling out things to each other, relying on just pings and compass directions.
We slowly took the map point by point, usually in the last 5 minutes or so of each point, and each time we asked the squad leader for an OP he just dropped one exactly where he was regardless of its position, or if it was even closer than a garrison.
We ended up winning, and by the end the three of us were a pretty tight little trio, but man it would have been so much easier if the squad leader wanted to be a squad leader rather than an assault.
-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
Explosive Resupply is such a huge thing that I never see dropped. 2 rockets are not enough most of the time so Anti Tank rely on dying to get their rockets back.
-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
I've had a bad time finding good games the last few days. I always end up on the losing side at the end of a map, and then everyone just disappears. Even waiting around to seed the server usually results in 20 minutes of horrible game before I quit. However, I usually see all 5 Australian servers full, which means the population grew a lot and now new people are giving it a shot so it's kind of expected to have some bad games while people adjust.
0
-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
edited February 2022
Just had my new favourite AT kill.
Defending on Foy, we're on the last point, and someone calls out a Half Track setting up on our flank. 'I got it'.
Last week someone taught me how to use the range finder on the bazooka and panzershreck - you ping the point, and if the ping is on 100m, place the ping on the bottom of the range finder and you'll hit almost bang on 100m.
I pinged the Half Track, 187m. So I put the ping on the bottom, aimed up what looked like about an extra full rung on the range finder, and fired. Almost like slow motion watching it arc over the field and BOOM. Bodies go flying out of it as well - I got 110 points, so it must have had a few people in it.
-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
edited February 2022
Yeah, the biggest tips I could give are:
1. Make sure you join a squad with a squad leader (seems like there's a weird thing at the moment where people are starting squads, then leaving once others join to rejoin as their preferred class. It's irritating, and means the squad usually ends up without a squad leader). Squad leaders are generally pretty helpful and at the very least place OP's which can mean spawn points closer to the action to reduce Walking Simulator Syndrome.
2. Another thing to reduce Walking Simulator Syndrome - the active objective is the one with the black circle around it, so look for spawns near that. Some maps are offense and defense, so sometimes there will be 2 black circles, so look at where your squad is (they will be green circles on the map, the rest of your team is blue) - they might have been asked to play defense rather than offense.
3. Remember that friendlies always have a blue or green icon above their head and enemies have none. Anyone without an icon is fair game for a bullet.
4. The starting rifles are astoundingly accurate once you get used to bullet travel time and drop - don't dismiss them for automatic weapons. With a bit of practice you'll be doming annoying MGers 300m across a field.
If you do play as mg or an automatic weapon, suppression is an extremely useful mechanic even if you can't draw a bead on someone directly. You can help your teammates advance by pouring fire at a building, hedgerow, etc
And try not to advance over open ground, even with smoke. On an open field, smoke is a signal for an mg to hose the area.
My most rewarding moments in this game have been the smaller things. Working with my squad to go out and destroy that garrison. Holding our little section of the line in defense, that type if thing.
Edit- and you don't get a notification that you've hit someone outside of seeing it for yourself or a thud for a body shot or a ping for a headshot.
The main rifles, the kar98 and garand will put someone down with a single shot to the body. The carbines and smgs can take 2.
I'm on xbox so we don't have the eastern front stuff just yet so i can't comment on any of that or the improvements the PC version has over it.
I'm on xbox so we don't have the eastern front stuff just yet so i can't comment on any of that or the improvements the PC version has over it.
You're not missing much, unfortunately. Kursk is okay, nothing great. Think of it like Foy without snow. Lots of wide open fields of long grass for you to get shot in while you're running for a trench. Stalingrad is awful - not only is it more open than Foy and Kursk making it even more of a snipers map, a lot of the buildings have horrible LODs so they will visbly change through their low/medium/high models and textures in plain sight as you run towards them.
PC players generally consider them the worst of the maps in the game.
Posts
"Pfft, it doesn't take that long, I've only put a handful of hours into HLL. I'll just pull up Steam here and show that I've only-"
"oh."
Old PA forum lookalike style for the new forums | My ko-fi donation thing.
*gets the Overachiever cheevo*
AYYYYYYYYYYYYYYY
Honestly they should dial it back about 50%, most people won’t play enough to fully experience everything.
An engineer(?) and myself as support snuck behind a panzer, built an AT gun via pure Battlefield shenanigans, and then totally fucked the tank with me learning on the fly what to do with an AT gun.
Also I ended up WAY behind enemy lines and marched my ass forward collecting a few skulls before I got too ballsy and got surrounded and shot up.
It's definitely a slower game but the gameplay is ace.
The sprint really could stand to be a hair faster though, just for immersion sake. It feels like speed walking rn.
I also got to do the node trick! Command asked for nodes, and no one volunteered, so when I died I respawned as engineer, grabbed a supply truck and drove it two zones in and built the nodes, then respawned back as Assault. Got me like 2,000 Assault points from the nodes.
After that I watched some WW3 footage and I don’t know if it’s the game or a weird aftereffect of playing HLL which is really slow, but WW3 looked like it was in fast forward. Animations were all ludicrously fast, especially reloading.
Still tossing up whether I want to just take a punt on it to try it.
Also, I though WW3 was going FTP (after what, 3 years)?
Edit: Wow, these warnings about WW3 on steam. Apparently the game uses a separate launcher, which is not a problem to me. But Steam counts hours on the launcher as time spent playing. So your download could eat away your two hour limit.
Thankfully its only 15 bucks, but its always sad to see reviews ruined by technical issues cause you are then left with now idea of how the game actually is.
Yeah, Steam needs to figure out how to not count launcher time as play time. Microsoft Flight Simulator had the same damn problem (and cost way more >_>)
Other problem with WW3 is the launcher thing means the Steam overlay doesn't work in game which is kind of a drag.
The Open Beta Test is planned for March this year.
The launcher thing is another thing the Halo MCCC does better than everyone. You open the game, pick the campaigns/multiplayers you want, and quit, and steam downloads it rather than the game so it doesn't eat your playtime downloading.
That thing needs to be the gold standard. Apparently Infinite lets you choose language audio packs to install as well.
Also if you're close enough you'll cut the target in half. Gibs are always fun.
Fucking glorious.
Second round was more me as SL nonsense and my big failing was not knowing wtf map I was on. My squad helped me out though and I happily took their advice. I think Imma play more squad leader and see how it goes even if I don't know the maps.
Also I murdered like a dozen people in a sector cause officer gets SO MANY SMG mags.
Kinda annoying that command and squad chat play at the same volume though. One really needs to cancel the other out so I can hear wtf is going on.
Running across groups of obviously drunk people giggling and trying to roleplay was hilarious.
Had a nice back and forth seesaw battle that ended with us holding 4-1.
Played support in the last 15 minutes and supplies to engineers on the field gets big thank yous
Just woof
No need to let other bad players ruin your evening.
Compared to CoD or Battlefield, my Squad experience had higher highs but much lower lows.
Probably the most novel approach to defenting a barn objective I've seen. On St Marie Du Mont, the Germans were defending Hugo Farm, and somehow fit 2 Half Tracks inside the barn, put another outside of the barn, and put level 2 or 3 barricades at the entrances reinforced by extra barbed wire. Then they had a few tanks roaming around shooting us.
We were all running around trying to figure out where their infantry was and then someone spotted the massively over reinforced barn. Unfortunately they don't seem to realize how satchels work (30m radius, walls don't block the damage) so we plonked a few down on the barricades, then some AT guys took out the Half Tracks and we slowly worked out way in and took it.
Pretty inventive use of fortifications though.
That was...stressful
But now I have a grasp on how to do it and we won pretty handily.
I pretty much only play squad lead, I like that level of management, but the larger scale seems stressful hahahaa
I'm sitting in my little trench scanning the fog for enemies and I see a few milling around a hay stack. So I plink them all one by one, and suddenly a bunch more appear out of thin air. An outpost! So I plink those. Then more as they come in, and ping it and call it out to my squad leader who puts the marker on it. I plink a few more as they come in...
Achievement Unlocked: Dirty Camper
Hey fuck you game.
Turns out it's actually for killing 10 enemies before dying, but still. Cheap shot.
My last few games I've been playing support and sticking to the squad leader in case he needs the supplies for garrisons. Definitely been a different experience to running headlong into smoke with a shotgun or hunting tanks.
Played a round start to finish as commander. A lot of good squad leaders communicating well made a very hectic round a lot of fun. Stressful but fun. Got tough making out requests in the thick of it but got some effective bombing runs down and recon planes saved our ass in terms of proper positioning.
To anybody who's yelled for the commander but not tried it yet, give it a go. It gives you an appreciation for what the good ones are juggling.
That and it's helping me understand the game better just in general so I know what the commander can drop and do.
I'm trying to level up my Assault class to get that sweet, sweet satchel.
Unfortunately, that leaves you stuck with the grease gun, and I'm just having such a blast with the trench gun.
A match I just had then, I'd regularly get into 4v1 situations, and I'd be able to quickly hip fire the two closest thanks to the pellet spread (it's not much, but it's enough to compensate for hip firing) then ADS for the other two. One of them the two closest that I hip fired I cut in half, which I've said before, gibs are great. Then the last guy was about a 100m shot where I successfully compensated for the heavy pellet range drop off and ploinked his helmet.
Still not interested in squad leader or commander though. I get enough stress at work. Hell Let Loose is my time to shoot Nazis in the face with a shotgun.
Also, had my first real negative experience with HLL yesterday.
Took over my squad after our leader left. Ask for supplies for a garrison. Every other squad leader goes "that fuckin guy isn't doing anything!"
Turns out he would dismantle garrisons we'd put up with our support guys help, did nothing to help and sat on the map boundary.
Predictably, we lost pretty badly.
I reported him for "teaming" as it seemed the most appropriate to what he was doing and I hope the others did too.
At the start of the match, we had this guy that kept making squads, then when people joined the squad he'd leave and rejoin to pick the class he wanted. But it was the start of the match so his squad would fill up quick and by the time he rejoined his intended role was gone. So he'd start a new squad and it went all over again, and his remnants would slowly leave the original squad, so the point people were yelling at him in chat to stop it.
I finally managed to get into a squad with a squad leader, or so I thought. While taking the first point, someone asked why the squad was so spread out, what's the squaddies plan. He said 'you all do what you want, it's a free period this game' and he was treating squad leader as just being another Assault. Just ran headlong into combat with his Thompson. Wouldn't have been bad if it wasn't Hill 400, which is a ballbuster of a map on the best of days.
So after a while of spawning on far off garrisons, I asked him to drop an OP. Nothing. A few minutes later I asked again and he got all annoyed and finally dropped one. Bad spot but it beat the walk. Three of us in the squad just started communicating via squad mic what we were doing and started calling out things to each other, relying on just pings and compass directions.
We slowly took the map point by point, usually in the last 5 minutes or so of each point, and each time we asked the squad leader for an OP he just dropped one exactly where he was regardless of its position, or if it was even closer than a garrison.
We ended up winning, and by the end the three of us were a pretty tight little trio, but man it would have been so much easier if the squad leader wanted to be a squad leader rather than an assault.
Finally got my support to level 3 so I can carry an smg and drop ammo and explosive resupply.
Followed around an engineer the whole round that liked building fortifications
Which is huge
Defending on Foy, we're on the last point, and someone calls out a Half Track setting up on our flank. 'I got it'.
Last week someone taught me how to use the range finder on the bazooka and panzershreck - you ping the point, and if the ping is on 100m, place the ping on the bottom of the range finder and you'll hit almost bang on 100m.
I pinged the Half Track, 187m. So I put the ping on the bottom, aimed up what looked like about an extra full rung on the range finder, and fired. Almost like slow motion watching it arc over the field and BOOM. Bodies go flying out of it as well - I got 110 points, so it must have had a few people in it.
'Oh, someone took care of it'.
'Yeah, that was all me.'
What a meat grinder. Bagged a couple tanks in the effort.
You will get domed from nowhere but you will also be the invisible domer too.
Am getting better with the kar 98. It doesn't present itself as a totally useless weapon to me anymore except at very close range.
1. Make sure you join a squad with a squad leader (seems like there's a weird thing at the moment where people are starting squads, then leaving once others join to rejoin as their preferred class. It's irritating, and means the squad usually ends up without a squad leader). Squad leaders are generally pretty helpful and at the very least place OP's which can mean spawn points closer to the action to reduce Walking Simulator Syndrome.
2. Another thing to reduce Walking Simulator Syndrome - the active objective is the one with the black circle around it, so look for spawns near that. Some maps are offense and defense, so sometimes there will be 2 black circles, so look at where your squad is (they will be green circles on the map, the rest of your team is blue) - they might have been asked to play defense rather than offense.
3. Remember that friendlies always have a blue or green icon above their head and enemies have none. Anyone without an icon is fair game for a bullet.
4. The starting rifles are astoundingly accurate once you get used to bullet travel time and drop - don't dismiss them for automatic weapons. With a bit of practice you'll be doming annoying MGers 300m across a field.
And try not to advance over open ground, even with smoke. On an open field, smoke is a signal for an mg to hose the area.
My most rewarding moments in this game have been the smaller things. Working with my squad to go out and destroy that garrison. Holding our little section of the line in defense, that type if thing.
Edit- and you don't get a notification that you've hit someone outside of seeing it for yourself or a thud for a body shot or a ping for a headshot.
The main rifles, the kar98 and garand will put someone down with a single shot to the body. The carbines and smgs can take 2.
I'm on xbox so we don't have the eastern front stuff just yet so i can't comment on any of that or the improvements the PC version has over it.
It’s slow moving on the belly but by george it works
You're not missing much, unfortunately. Kursk is okay, nothing great. Think of it like Foy without snow. Lots of wide open fields of long grass for you to get shot in while you're running for a trench. Stalingrad is awful - not only is it more open than Foy and Kursk making it even more of a snipers map, a lot of the buildings have horrible LODs so they will visbly change through their low/medium/high models and textures in plain sight as you run towards them.
PC players generally consider them the worst of the maps in the game.