Juggernut wrote: »
XP in HLL is weird. The actual levels are pretty easy to attain, but class levels that unlock cosmetic uniforms go soooo slow.
I kind of get it, a lot of the uniforms are meant to signify veteran players but I've got 200 ish hours in the game and I've almost got my most used class (mg) to level 7.
That said, an easy way to gain experience (unless theyve changed it since and I didnt hear about it) is to deploy as an engineer, build nodes and then come back as whatever you want when that's done. The nodes generate continuous xp for the player even after you've swapped to a different class, so if you want to eek out a little more xp for your AT class to get that sweet, sweet Russian canvas cape (level fuckin 8) you can build a bunch of resource nodes and then go use your AT class. It's kind of a win/win. Commander gets nodes you get XP.
JusticeforPluto wrote: »
Hats off to the man who decided to blast the Hell March and then the Soviet National Anthem while we zerg rushed a fortress as the Russians in Holdfast.
Also, I though WW3 was going FTP (after what, 3 years)?
Edit: Wow, these warnings about WW3 on steam. Apparently the game uses a separate launcher, which is not a problem to me. But Steam counts hours on the launcher as time spent playing. So your download could eat away your two hour limit.
Thankfully its only 15 bucks, but its always sad to see reviews ruined by technical issues cause you are then left with now idea of how the game actually is.
Mulletude wrote: »
I'm on xbox so we don't have the eastern front stuff just yet so i can't comment on any of that or the improvements the PC version has over it.