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Muk is the genetic apex of [Pokémon]

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Posts

  • cursedkingcursedking Registered User regular
    Wait so can you actually play the card game or is it just collecting cards?

    Types: Boom + Robo | Food: Sweet | Habitat: Plains
  • AnteCantelopeAnteCantelope Registered User regular
    I know this is just how the Pokemon TCG is, and a bunch of people seem to like it, but I really dislike how many coin flips there are. Marowak EX is awesome! It can do 160 damage with 2 energy, which I think is enough to OHKO any pokemon in the game so far... but also it could just do 0 damage. Seaking can win a match with 80 damage on 1 energy, but it can also do 0. Electabuzz can do 80, or 40 and it injures itself. Etc etc.

    I feel like the deck of cards being shuffled adds enough randomness to the game, I don't need coin flips too. And if they have to be there, I wish they were more like Heliolisk's 40-80 damage, not like Marowak's 0-160.

    Unrelated, I stopped getting shop tokens from people sending thanks. Is there a daily limit on how many of those you can get or something?

  • BeastehBeasteh THAT WOULD NOT KILL DRACULARegistered User regular
    cursedking wrote: »
    Wait so can you actually play the card game or is it just collecting cards?

    It's both

    The actual card game is a dumbed down version of the physical tcg (no energy for the turn 1 player but you can play a supporter which makes Misty broken, no resists)

  • CruorCruor Registered User regular
    Beasteh wrote: »
    cursedking wrote: »
    Wait so can you actually play the card game or is it just collecting cards?

    It's both

    The actual card game is a dumbed down version of the physical tcg (no energy for the turn 1 player but you can play a supporter which makes Misty broken, no resists)

    Decks are only 20 cards, and energy is a resource that generates once per turn starting with turn 2. If you have multiple energy types in a deck, it'll randomly select from the available types to generate for you.

  • TurambarTurambar Independent Registered User regular
    Unrelated, I stopped getting shop tokens from people sending thanks. Is there a daily limit on how many of those you can get or something?
    Think I read 5 per day

    Steam: turamb | Origin: Turamb | 3DS: 3411-1109-4537 | NNID: Turambar | Warframe(PC): Turamb
  • PolaritiePolaritie Sleepy Registered User regular
    I know this is just how the Pokemon TCG is, and a bunch of people seem to like it, but I really dislike how many coin flips there are. Marowak EX is awesome! It can do 160 damage with 2 energy, which I think is enough to OHKO any pokemon in the game so far... but also it could just do 0 damage. Seaking can win a match with 80 damage on 1 energy, but it can also do 0. Electabuzz can do 80, or 40 and it injures itself. Etc etc.

    I feel like the deck of cards being shuffled adds enough randomness to the game, I don't need coin flips too. And if they have to be there, I wish they were more like Heliolisk's 40-80 damage, not like Marowak's 0-160.

    Unrelated, I stopped getting shop tokens from people sending thanks. Is there a daily limit on how many of those you can get or something?

    The TCG has most decks not running any coin flips at all right now. Lots of other silly stuff, but the RNG is mainly in draws.

    Steam: Polaritie
    3DS: 0473-8507-2652
    Switch: SW-5185-4991-5118
    PSN: AbEntropy
  • initiatefailureinitiatefailure Registered User regular
    does anyone know how many packs you can bank on the timers? I see that it ticks over and the counter keeps going so it's at least one? I just don't want to check this game 2-3 times a day to open a booster pack. I'm not a child being preyed on by a predatory engagement system.

  • CruorCruor Registered User regular
    You can bank two packs from the timer I think.

  • akTheraakThera akjak Registered User regular
    I heard there's a Mew under the truck

    Switch: SW-4133-1546-2720 (Thera)
    Twitch: akThera
    Steam: Thera
  • MadicanMadican No face Registered User regular
    does anyone know how many packs you can bank on the timers? I see that it ticks over and the counter keeps going so it's at least one? I just don't want to check this game 2-3 times a day to open a booster pack. I'm not a child being preyed on by a predatory engagement system.

    2 packs before the timer stops. You get a pack every 12 hours from the last time you opened one.

  • King RiptorKing Riptor Registered User regular
    Polaritie wrote: »
    I know this is just how the Pokemon TCG is, and a bunch of people seem to like it, but I really dislike how many coin flips there are. Marowak EX is awesome! It can do 160 damage with 2 energy, which I think is enough to OHKO any pokemon in the game so far... but also it could just do 0 damage. Seaking can win a match with 80 damage on 1 energy, but it can also do 0. Electabuzz can do 80, or 40 and it injures itself. Etc etc.

    I feel like the deck of cards being shuffled adds enough randomness to the game, I don't need coin flips too. And if they have to be there, I wish they were more like Heliolisk's 40-80 damage, not like Marowak's 0-160.

    Unrelated, I stopped getting shop tokens from people sending thanks. Is there a daily limit on how many of those you can get or something?

    The TCG has most decks not running any coin flips at all right now. Lots of other silly stuff, but the RNG is mainly in draws.

    I see a few where it's a win win regardless of results. The new Alolan executor ex has an auto kill move it's a little crazy.

    I have a podcast now. It's about video games and anime!Find it here.
  • PolaritiePolaritie Sleepy Registered User regular
    Polaritie wrote: »
    I know this is just how the Pokemon TCG is, and a bunch of people seem to like it, but I really dislike how many coin flips there are. Marowak EX is awesome! It can do 160 damage with 2 energy, which I think is enough to OHKO any pokemon in the game so far... but also it could just do 0 damage. Seaking can win a match with 80 damage on 1 energy, but it can also do 0. Electabuzz can do 80, or 40 and it injures itself. Etc etc.

    I feel like the deck of cards being shuffled adds enough randomness to the game, I don't need coin flips too. And if they have to be there, I wish they were more like Heliolisk's 40-80 damage, not like Marowak's 0-160.

    Unrelated, I stopped getting shop tokens from people sending thanks. Is there a daily limit on how many of those you can get or something?

    The TCG has most decks not running any coin flips at all right now. Lots of other silly stuff, but the RNG is mainly in draws.

    I see a few where it's a win win regardless of results. The new Alolan executor ex has an auto kill move it's a little crazy.

    Oh yeah, that's a cute one. I don't think it'll get anywhere competitively though, it can only KO basics so it runs into issues against Charizard decks.

    Steam: Polaritie
    3DS: 0473-8507-2652
    Switch: SW-5185-4991-5118
    PSN: AbEntropy
  • DrascinDrascin Registered User regular
    edited November 8
    The Pocket app got me to say "hey, let's check the full TCG Live game, I can download it on my PC and give it a whirl".

    So, after some basic tutorials on the level of "here's how to attach energy" and "here's how to attack", you have one match against the tutorial CPU actually playing a deck. By the time the tutorial CPU programmed to lose against you had still played fifteen cards in one turn on its second turn at such a speed I could read none of them, I was like "...oh no, it's a Yugioh type of game".

    Will say though that starting you out with a whole ass ten complete decks, though I imagine they're probably not stellar, is honestly really cool of it, though. Most of these online card games give you like, one deck and then go grind for boosters, peasant. But still, oof. Kind of intimidating to get in when the last time I played the TCG Wizards of the Coast was still running it, given there doesn't seem to be any CPU to test the decks against, it's jump into casual queue directly kind of thing

    Drascin on
    Steam ID: Right here.
  • PolaritiePolaritie Sleepy Registered User regular
    edited November 8
    Drascin wrote: »
    The Pocket app got me to say "hey, let's check the full TCG Live game, I can download it on my PC and give it a whirl".

    So, after some basic tutorials on the level of "here's how to attach energy" and "here's how to attack", you have one match against the tutorial CPU actually playing a deck. By the time the tutorial CPU programmed to lose against you had still played fifteen cards in one turn on its second turn at such a speed I could read none of them, I was like "...oh no, it's a Yugioh type of game".

    Will say though that starting you out with a whole ass ten complete decks, though I imagine they're probably not stellar, is honestly really cool of it, though. Most of these online card games give you like, one deck and then go grind for boosters, peasant. But still, oof. Kind of intimidating to get in when the last time I played the TCG Wizards of the Coast was still running it, given there doesn't seem to be any CPU to test the decks against, it's jump into casual queue directly kind of thing

    Yeah, the cards per turn is very fast, but games generally take four or five turn cycles to resolve still unless someone gets an absolutely trash draw. (Or longer, as there's control decks running around)

    One of the starting decks is Charizard ex and it's got like 90% of the cards used for the meta versions. (it's like... 4 one-ofs short I think, more or less?)

    Polaritie on
    Steam: Polaritie
    3DS: 0473-8507-2652
    Switch: SW-5185-4991-5118
    PSN: AbEntropy
  • King RiptorKing Riptor Registered User regular
    Drascin wrote: »
    The Pocket app got me to say "hey, let's check the full TCG Live game, I can download it on my PC and give it a whirl".

    So, after some basic tutorials on the level of "here's how to attach energy" and "here's how to attack", you have one match against the tutorial CPU actually playing a deck. By the time the tutorial CPU programmed to lose against you had still played fifteen cards in one turn on its second turn at such a speed I could read none of them, I was like "...oh no, it's a Yugioh type of game".

    Will say though that starting you out with a whole ass ten complete decks, though I imagine they're probably not stellar, is honestly really cool of it, though. Most of these online card games give you like, one deck and then go grind for boosters, peasant. But still, oof. Kind of intimidating to get in when the last time I played the TCG Wizards of the Coast was still running it, given there doesn't seem to be any CPU to test the decks against, it's jump into casual queue directly kind of thing

    You may have to wait until you get a few tiers in the season pass and start getting the currency to make cards from your doubles but it's not terribly difficult to build a decent competitive deck with a little time. The crystal rewards for the pass are way more generous this time too so you can buy quite a few tiers if you want

    I have a podcast now. It's about video games and anime!Find it here.
  • BeastehBeasteh THAT WOULD NOT KILL DRACULARegistered User regular
    9mthq1egmecv.png

    Got there with StarmieCuno ft. a singleton Farfetch'd and Helix Fossil, pretty sure this is the most powerful and consistent meta deck out there with Pikachu ex being a close second

  • MadicanMadican No face Registered User regular
    My deck is a direct counter to yours apparently. Pikachu EX and Blitzle/Zebstrika. Pikachu to smack hard and then Zeb to chase down the wounded/murder Starmies on the bench with Sabrina to drag out healthy mons to make them very unhealthy with 110 damage

  • BeastehBeasteh THAT WOULD NOT KILL DRACULARegistered User regular
    I mean. Okay? I've beaten Pikachu ex decks with StarmieCuno just fine

  • MadicanMadican No face Registered User regular
    And I'm just saying I've seen decks like yours and the one I'm using does well against them.

    This isn't a contest, we can both make observations about decks.

  • AnteCantelopeAnteCantelope Registered User regular
    I just had a match against a guy with 2 alternate art Zapdos EXs and 2 alternate art Pikachu EXs. I had a froaky, a psyduck, and a staryu. Didn't even get any evolutions for them. That, uh, was a bit one-sided.

    I've been really enjoying the single player stuff though. Makes this game way more fun to me than TCG Live.

  • King RiptorKing Riptor Registered User regular
    Man the TCG live win streak modifier is wild. I might actually get to Arceus rank this time around

    I have a podcast now. It's about video games and anime!Find it here.
  • DrascinDrascin Registered User regular
    edited November 9
    Polaritie wrote: »
    Yeah, the cards per turn is very fast, but games generally take four or five turn cycles to resolve still unless someone gets an absolutely trash draw. (Or longer, as there's control decks running around)

    One of the starting decks is Charizard ex and it's got like 90% of the cards used for the meta versions. (it's like... 4 one-ofs short I think, more or less?)
    You may have to wait until you get a few tiers in the season pass and start getting the currency to make cards from your doubles but it's not terribly difficult to build a decent competitive deck with a little time. The crystal rewards for the pass are way more generous this time too so you can buy quite a few tiers if you want

    Mostly the thing is I don't really have a baseline for what a competitive deck might look like, or what the tempo on a normal match is, or anything like that to be able to evaluate cards, and jumping blind into a queue full of people who already have full decks and know what they're doing while I still have to painstakingly read each card to see what it does didn't sound like a great time.

    I did notice there was a basic AI "Test deck" button, though, so I took some of the decks for a spin. It feels like some of these are fairly fragile in terms of tempo and manabase, as given? Like sure, supporters and trainer cards to recover energy from discard pile and all but some of these things have like eight energy cards in a sixty card deck and only a few jars for searching them so it feels like if you get hit with a Boss Orders at the wrong time, such as say, while you have half of your deck's entire mana base in your currently active pokemon that just got tossed into the bench, you are kind of in A Problem. Probably a thing to fix with some tweaks once I have, you know, cards.

    Still, I liked the Terapagos deck, and took it to the casual queue, where I won my first five matches. It feels like an immediately understandable deck to my MtG-trained mind and built to be a bit more resilient and less prone to getting bricked by a bad initial hand, compared to, say, whatever the heck that Lugia deck is doing (it feels like it's supposed to be a reanimator type deck using V-Star power to revive Archeops to fix the manabase? But it seems fragile as glass unless there's something I'm just not getting).

    Drascin on
    Steam ID: Right here.
  • PolaritiePolaritie Sleepy Registered User regular
    Yeah, the energy counts are very low and decks rely on searching and drawing hard to hit them generally. Or abilities that just grab them for you (Charizard ex).

    You're correct in how Lugia's gameplan goes, yes.

    Steam: Polaritie
    3DS: 0473-8507-2652
    Switch: SW-5185-4991-5118
    PSN: AbEntropy
  • MadicanMadican No face Registered User regular
    Thoughts on some of the decks I've played and seen

    Arbok/Wheezing

    What I like to call the Team Rocket deck for obvious reasons. It's clearly designed to counter Mewtwo decks but can be a pain to deal with for decks that like to plop down basic EXs like Articuno and Moltres that don't often go back to the bench once they're out or decks that rely on speedy retreats and hits like Pikachu EX decks. Also very difficult to get points from when a Koga card can get Wheezing out of danger in the event of a Sabrina or Pidgeot trying to mess with the bench.

    Arbok/Pidgeot

    It's a weird one, in that it can be one of the most annoying thing to fight against or fail to spin up depending on card draw. Pidgeot drags in targets for Arbok to lock down and sometimes force things like a 4 energy Charizard back to the bench. If Pidgeot and Arbok both enter play at the same time and you don't have a way to kill the Arbok in one hit you're probably going to have a bad time. Absolutely murders Mewtwo decks though.

    Articuno

    I hate this deck. Not because it's very strong or prevalent or meta or whatever. I hate it because it fails as a deck as opposed to it being a literal coin flip. You don't actually fight an opponent running this, either they flip heads on Mistys and sweep the board or they flip tails and concede immediately because the deck can't function on its own. Especially if they're the galaxy brained ones who run only Articuno to guarantee it hits the field first turn. The only good thing I can say is these are fast matches.

    Mewtwo

    Similar to Articuno in that RNG dictates how well the match goes, the only difference being deck draw as opposed to coin flips. The name of the game is evolve a Ralts to Gardevoir in order to feed energy into Mewtwo's 150 damage attack. If the deck achieves this goal then they usually win barring some clever play. If the deck does not manage to get Gardevoir on the field it's probably going to lose as Mewtwo gets chewed up. This deck is also extremely vulnerable to bench fuckery like Sabrina and Pidgeot pulling Ralts/Kirlia out onto the frontline and slaughtering them. There's some variations of this deck, usually running Meowth to get additional card pulls, which can be very powerful if it's first on the field and Red Card isn't in hand, but I've also seen Jynx get used to devastating effect.

    Dragonite

    The only currently viable two element deck in the game. Because of how the energy system works, it is very possible for this deck to either get everything it needs right away or never get the second energy type at all. If Dragonite hits the field fully charged on the opponent's turn it's usually game over as there's very few cards able to oneshot it and only two that can do it without winning a LOT of coin flips. You might survive one Draco Meteor, but chances are you will not survive a second.

    Hypno/Frosmoth

    I've only fought this deck once but it was the longest and most aggravating match I've had to date. Its primary focus is inflicting Sleep on the opponent's active Pokemon using either Hypno's ability from the bench or Frosmoth using its attack. At the end of every turn an Asleep unit makes a coin flip, and wakes up if it's heads or remains asleep if tails. A sleeping unit can't retreat, can't attack, can't play the game at all. If coins don't favor you then you can lose without ever getting to actually do anything.

  • CruorCruor Registered User regular
    Arbok/Weezing also rules for the Weezing -> Muk shenanigans. Weezing poisons for free and then either retreats or Kogas out to Muk, who does a flat 120 damage to poisoned opponents before weakness. I need one more Weezing and one more Muk to make that deck, already have the Kogas I'd need, and would likely throw in a couple Giovannis to ensure that the Weezing -> Muk switch can OHKO a Mewtwo EX. Would have to do it with retreating Weezing due to the one supporter per turn rule, but OHKOing Mewtwo EX just sounds so nice.

  • AnteCantelopeAnteCantelope Registered User regular
    Madican wrote: »
    Hypno/Frosmoth

    I've only fought this deck once but it was the longest and most aggravating match I've had to date. Its primary focus is inflicting Sleep on the opponent's active Pokemon using either Hypno's ability from the bench or Frosmoth using its attack. At the end of every turn an Asleep unit makes a coin flip, and wakes up if it's heads or remains asleep if tails. A sleeping unit can't retreat, can't attack, can't play the game at all. If coins don't favor you then you can lose without ever getting to actually do anything.

    I played against a Fire deck with 2 Hypnos, and it was quite frustrating. Vulpix using tail whip to stop me attacking, and two Hypnos to put me to sleep, while Charizard EX powered up. I won because he got tails 9 times in a row.

  • King RiptorKing Riptor Registered User regular
    Drascin wrote: »
    Polaritie wrote: »
    Yeah, the cards per turn is very fast, but games generally take four or five turn cycles to resolve still unless someone gets an absolutely trash draw. (Or longer, as there's control decks running around)

    One of the starting decks is Charizard ex and it's got like 90% of the cards used for the meta versions. (it's like... 4 one-ofs short I think, more or less?)
    You may have to wait until you get a few tiers in the season pass and start getting the currency to make cards from your doubles but it's not terribly difficult to build a decent competitive deck with a little time. The crystal rewards for the pass are way more generous this time too so you can buy quite a few tiers if you want

    Mostly the thing is I don't really have a baseline for what a competitive deck might look like, or what the tempo on a normal match is, or anything like that to be able to evaluate cards, and jumping blind into a queue full of people who already have full decks and know what they're doing while I still have to painstakingly read each card to see what it does didn't sound like a great time.

    I did notice there was a basic AI "Test deck" button, though, so I took some of the decks for a spin. It feels like some of these are fairly fragile in terms of tempo and manabase, as given? Like sure, supporters and trainer cards to recover energy from discard pile and all but some of these things have like eight energy cards in a sixty card deck and only a few jars for searching them so it feels like if you get hit with a Boss Orders at the wrong time, such as say, while you have half of your deck's entire mana base in your currently active pokemon that just got tossed into the bench, you are kind of in A Problem. Probably a thing to fix with some tweaks once I have, you know, cards.

    Still, I liked the Terapagos deck, and took it to the casual queue, where I won my first five matches. It feels like an immediately understandable deck to my MtG-trained mind and built to be a bit more resilient and less prone to getting bricked by a bad initial hand, compared to, say, whatever the heck that Lugia deck is doing (it feels like it's supposed to be a reanimator type deck using V-Star power to revive Archeops to fix the manabase? But it seems fragile as glass unless there's something I'm just not getting).

    The new Terra Pokemon seem to be designed to encourage higher energy counts since they require three types for their most powerful moves . Lapras EX is probably the most notable one

    I have a podcast now. It's about video games and anime!Find it here.
  • TurambarTurambar Independent Registered User regular
    My Pikachu deck has won 5 out of 5 in the pvp event, but it needed 4 tries to beat the expert solo batle against Charizard/Moltres

    Computers > people

    Steam: turamb | Origin: Turamb | 3DS: 3411-1109-4537 | NNID: Turambar | Warframe(PC): Turamb
  • TerrendosTerrendos Decorative Monocle Registered User regular
    After a few battles with other people, I am inclined to wonder if perhaps balance might be improved by requiring 4 points to win instead of 3. As-is, there is little drawback to fielding all EX Pokemon, because once you have one get KO'd there's no penalty to sending out a second. If one needed 4 points for victory, then your opportunity cost for fielding that second EX Pokemon is much higher.

  • Endless_SerpentsEndless_Serpents Registered User regular
    I’m tempted for my own ends to mock up a version of pocket that’s 2 on 2. I think it’s absolutely the way for this game to be fun (for me) and I’d probably just drop EX cards altogether to boost the viability of all other cards.

  • Jam WarriorJam Warrior Registered User regular
    I put it to you that in the incredibly tight Pocket format, any form of energy cheating is inherently immoral and Misty is a war crime.

    This hill I will die on.

    (Repeatedly, because I refuse to play energy cheating cards)

    I’ve actually been having surprising success with a Farfetch’d/Melmetal/Bisharp deck. I think mainly because people aren’t familiar with the cards and keep getting surprised by Bisharp shanking them for 70 damage for 2 energy.

    MhCw7nZ.gif
  • CruorCruor Registered User regular
    I am one Muk away from making the darkness deck I want to use. Just need one more big slimy boy.

  • King RiptorKing Riptor Registered User regular
    So the Duraludon deck is fun but it has a glaring fire weakness I'm working on a fix my win condition is Dialga V star but I'm wondering if I should add in Teragalpos ex as an alternate

    I have a podcast now. It's about video games and anime!Find it here.
  • joshgotrojoshgotro nah nahRegistered User regular
    we did it
    thur7qpyytpj.jpg

  • King RiptorKing Riptor Registered User regular
    I hit Azelf rank for the first time! Now that losses don't fuck up your rank progress I feel like I can experiment with builds more.

    I have a podcast now. It's about video games and anime!Find it here.
  • BeastehBeasteh THAT WOULD NOT KILL DRACULARegistered User regular
    The Drowzee/Hypno core to sit on your bench and force sleep coinflips every turn is deeply amusing and works with most decks

  • TerrendosTerrendos Decorative Monocle Registered User regular
    I snagged a victory off one of those whales with the top-tier Mewtwo deck with the double special fancy EX Mewtwos yesterday, using my cobbled-together Electric deck. Had two Sabrinas to keep pushing Mewtwo aside and keep it from getting energy plus letting me KO his Gardevoir. Funniest thing was, my start was hot garbage with an Eevee and a Helioptile. I was hoping my double Research and Pokeball would get me there, but he Red Carded me turn 1 and all that got shuffled away. But I got Zapdos-EX in the draw and, alongside a Jolteon a couple turns later, managed to coin flip my way to victory.

    I got the feeling he was really salty about it. I can see why you guys find that deck so annoying, though.

  • CruorCruor Registered User regular
    Got the 45 wins needed for the emblem, very much enjoying the Koga deck I threw together. I also managed to pull a couple Dragonites (in back to back packs) so I could play around with a Dragonite deck at some point. Those things hurt.

  • DrDinosaurDrDinosaur Registered User regular
    Today I discovered mid-battle that Ditto needs the actual TYPE of energy to use an attack, not just the count

    Am I missing something or is that as garbage as it seems

  • TayaTaya Registered User regular
    My two-week free trial ran out so now my pack-opening has ground to a halt. I get five cards per day now, and today two of those cards were the same Helioptile.

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