Ash-Greninja was such a weird concept. They introduce Mega Evolution, make it important in the anime, but instead of giving Ash a Pokémon to Mega Evolve they came up with something completely unrelated (though this did also mean that Battle Bond, as an ability, gets to keep existing in the new games whereas my poor Beedrill may never get to Mega Evolve again...).
I did love the transformation sequence and the giant shuriken on the back.
I have no idea what I'd bring to that (poison terra, base water/dark). Seems fine tuned to make the shield phase miserable. I had been running support on the previous ones, since randos online love to run DPS, but I don't think Sylveon or Armarouge are going to work this time. Maybe I'll train up a Blissey or something.
For Cinderace, I got some mileage out of being a Slowbro supporter by running Toxapex, and it may work reasonably well against Greninja too. You at least get two key resists, and the Poison Tera suggests Gunk Shot as a core attacking move, which means an Attack-based build that Chilling Water will effectively slow down.
If it winds up being Special-based (or mixed), it might be a struggle to find a sufficiently tanky Mystical Fire user...
EDIT: Forgot (or just didn't realize) how many other "damage and drop attack) moves are out there. For Attack, there's Lunge, Breaking Swipe, and Chilling Water, and for Special Attack there's Struggle Bug, Mystical Fire, and Snarl.
Kupi on
My favorite musical instrument is the air-raid siren.
Ash-Greninja was such a weird concept. They introduce Mega Evolution, make it important in the anime, but instead of giving Ash a Pokémon to Mega Evolve they came up with something completely unrelated (though this did also mean that Battle Bond, as an ability, gets to keep existing in the new games whereas my poor Beedrill may never get to Mega Evolve again...).
I did love the transformation sequence and the giant shuriken on the back.
Megas will come back eventually of the 4 gimmicks they've introduced Megas and Teras are easily the most popular. Z moves just well you all saw them and D/G Max is more annoying than anything else
I have a podcast now. It's about video games and anime!Find it here.
Ash-Greninja was such a weird concept. They introduce Mega Evolution, make it important in the anime, but instead of giving Ash a Pokémon to Mega Evolve they came up with something completely unrelated (though this did also mean that Battle Bond, as an ability, gets to keep existing in the new games whereas my poor Beedrill may never get to Mega Evolve again...).
I did love the transformation sequence and the giant shuriken on the back.
Megas will come back eventually of the 4 gimmicks they've introduced Megas and Teras are easily the most popular. Z moves just well you all saw them and D/G Max is more annoying than anything else
Honestly I'd be mostly fine with Mega Evolution being gone if there were evolutions for those Pokemon that got the biggest boost from it. Mega-Mawile in particular seemed like it could have just been a normal evolution for Mawile. I'd also accept some kind of Paradox-version of Beedrill.
Thinking on it, a weakness of Mega Evolution and Gigantamaxing was that it effectively made new versions of Pokemon that now are inaccessible without the gimmick, and Mega Evolution was reserved for specific Pokemon (whereas every Pokemon could at least Dynamax). Terastilization is a similar mechanic that doesn't come along with new forms for Pokemon, that apparently having become the domain of Paradox Pokemon. The Pokedex entry in Violet describes Roaring Moon as having "some connection to a phenomenon that occurs in a certain region", obviously referencing Mega Salamence, and Great Tusk in particular looks like it could pass as a Mega Donphan.
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Warlock82Never pet a burning dogRegistered Userregular
Ash-Greninja was such a weird concept. They introduce Mega Evolution, make it important in the anime, but instead of giving Ash a Pokémon to Mega Evolve they came up with something completely unrelated (though this did also mean that Battle Bond, as an ability, gets to keep existing in the new games whereas my poor Beedrill may never get to Mega Evolve again...).
I did love the transformation sequence and the giant shuriken on the back.
I saw a video once speculating that Sun & Moon was originally supposed to have a Pokemon-merging mechanic and Ash-Greninja was sort of a hint towards this. At some point they must have dropped the idea, but you still have Ultra Beasts that look extremely close to main characters in the game and Lusimine merging with a Pokemon as the final boss.
Ash-Greninja was such a weird concept. They introduce Mega Evolution, make it important in the anime, but instead of giving Ash a Pokémon to Mega Evolve they came up with something completely unrelated (though this did also mean that Battle Bond, as an ability, gets to keep existing in the new games whereas my poor Beedrill may never get to Mega Evolve again...).
I did love the transformation sequence and the giant shuriken on the back.
I saw a video once speculating that Sun & Moon was originally supposed to have a Pokemon-merging mechanic and Ash-Greninja was sort of a hint towards this. At some point they must have dropped the idea, but you still have Ultra Beasts that look extremely close to main characters in the game and Lusimine merging with a Pokemon as the final boss.
I recall they made a manga based around something like humans merging with Pokémon, think it was called "Burst" or something like that?
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joshgotroDeviled EggThe Land of REAL CHILIRegistered Userregular
In other news, apparently the Glimmet-Glimmora line is based on a combination of nightshade flowers, a kind of bright blue toxic crystal, and even an obscure kind of deep sea sponge (though this last one applies more to Glimmet than Glimmora in terms of impact on design).
So for starter pokemon we've got cat, crocodile, and duck, and for the late game we've got crystal sponge flowers.
Hexmage-PA on
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Warlock82Never pet a burning dogRegistered Userregular
Ash-Greninja was such a weird concept. They introduce Mega Evolution, make it important in the anime, but instead of giving Ash a Pokémon to Mega Evolve they came up with something completely unrelated (though this did also mean that Battle Bond, as an ability, gets to keep existing in the new games whereas my poor Beedrill may never get to Mega Evolve again...).
I did love the transformation sequence and the giant shuriken on the back.
I saw a video once speculating that Sun & Moon was originally supposed to have a Pokemon-merging mechanic and Ash-Greninja was sort of a hint towards this. At some point they must have dropped the idea, but you still have Ultra Beasts that look extremely close to main characters in the game and Lusimine merging with a Pokemon as the final boss.
I recall they made a manga based around something like humans merging with Pokémon, think it was called "Burst" or something like that?
Ash-Greninja was such a weird concept. They introduce Mega Evolution, make it important in the anime, but instead of giving Ash a Pokémon to Mega Evolve they came up with something completely unrelated (though this did also mean that Battle Bond, as an ability, gets to keep existing in the new games whereas my poor Beedrill may never get to Mega Evolve again...).
I did love the transformation sequence and the giant shuriken on the back.
I saw a video once speculating that Sun & Moon was originally supposed to have a Pokemon-merging mechanic and Ash-Greninja was sort of a hint towards this. At some point they must have dropped the idea, but you still have Ultra Beasts that look extremely close to main characters in the game and Lusimine merging with a Pokemon as the final boss.
I know there’s a fan game that does this, but I’m still waiting for them to allow us to fuse Pokémon together. I want my Venustoise, dammit.
Ash-Greninja was such a weird concept. They introduce Mega Evolution, make it important in the anime, but instead of giving Ash a Pokémon to Mega Evolve they came up with something completely unrelated (though this did also mean that Battle Bond, as an ability, gets to keep existing in the new games whereas my poor Beedrill may never get to Mega Evolve again...).
I did love the transformation sequence and the giant shuriken on the back.
I saw a video once speculating that Sun & Moon was originally supposed to have a Pokemon-merging mechanic and Ash-Greninja was sort of a hint towards this. At some point they must have dropped the idea, but you still have Ultra Beasts that look extremely close to main characters in the game and Lusimine merging with a Pokemon as the final boss.
I know there’s a fan game that does this, but I’m still waiting for them to allow us to fuse Pokémon together. I want my Venustoise, dammit.
It's believed that two of the new Paradox Pokémon in the DLC will he fusions of two of the Legendary Trios; Gen 2''s Suicine, Raikou, and Entei, and Gen 5's Virizion, Cobalion, and Terrakion.
I've seen Gastrodon with the following moves may be the best Greninja killer
It has stockpile and two special ground moves
It also has clear smog and recover for that pesky battle bond
I have a podcast now. It's about video games and anime!Find it here.
For both the Charizard and the Cinderace raids, I had a few pokemon ready based on some theoretically good builds. And in both cases they were completely wrong. This time I'll just wait and see whatever the meta is before I build something.
For both the Charizard and the Cinderace raids, I had a few pokemon ready based on some theoretically good builds. And in both cases they were completely wrong. This time I'll just wait and see whatever the meta is before I build something.
Based on the move pool for Greninja it won't have anything that is super effective against Gastrodon and storm drain immunity negates it's multihit signature move which it definitely has it might also protect the inevitable random ground type someone brings in like a dummy
I have a podcast now. It's about video games and anime!Find it here.
Finally got my first shiny in this game, and from a Tera Raid no less : a Florges.
EDIT: It's Tera Type is Dragon, which fits its color scheme when Terastilized, but if I end up using it in battles I'll need to change its Tera Type, probably to Grass for Flower Veil.
So apparently in the early drafts of the first Pokémon movie Mew was going to be talking shit to Mewtwo the entire time and telling him he was an abomination in a cutesy voice.
Hexmage-PA on
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Warlock82Never pet a burning dogRegistered Userregular
So apparently in the early drafts of the first Pokémon movie Mew was going to be talking shit to Mewtwo the entire time and telling him he was an abomination in a cutesy voice.
I love that they said even though he doesn't talk in the final movie, it's still meant to be implied he's talking shit about Mewtwo. Mew kinda a dick.
The bit about the Johto legendaries being time-related is super interesting too. Never put together that they learned Ancient Power and Future Sight when that gen's mythical is also Celebi. Totally makes sense though - the whole THEME of gen 2 was "hey we are using a clock now! Let's do time events!" I feel like there's so much they could potentially do with this in Scarlet and Violet DLC if they wanted to. (a few people have already pointed out some Johto teases in S&V so I wonder if they were thinking about this too.. Celebi feels like such a good tie-in)
They can do whatever they want next generation as long as the first thing they finish is being able to change clothes
i ran around A LONG time looking for pants/shorts shops in scarlet. my son was like, no dad, y ou are a student and you can only change the seasonal uniform /cry
Man, at this point I've done practically everything EXCEPT the classes and other school events that aren't the Academy Ace tournament.
Apparently there was a multi-part story with the school nurse the developers intended you to get more of each time you returned to the school, but I got to experience it all at once.
If they wanted the school to be a place you keep revisiting they should have given you better reasons to come back often.
Man, at this point I've done practically everything EXCEPT the classes and other school events that aren't the Academy Ace tournament.
Apparently there was a multi-part story with the school nurse the developers intended you to get more of each time you returned to the school, but I got to experience it all at once.
If they wanted the school to be a place you keep revisiting they should have given you better reasons to come back often.
They don't make it clear but you get so candy for doing the classes so it's worth going back after every few gyms
I have a podcast now. It's about video games and anime!Find it here.
Man, at this point I've done practically everything EXCEPT the classes and other school events that aren't the Academy Ace tournament.
Apparently there was a multi-part story with the school nurse the developers intended you to get more of each time you returned to the school, but I got to experience it all at once.
If they wanted the school to be a place you keep revisiting they should have given you better reasons to come back often.
They don't make it clear but you get so candy for doing the classes so it's worth going back after every few gyms
The school is emblematic of one of my big design complaints about the game: there's a certain story/fantasy they were trying to sell but the designers seem to have been too afraid of putting restrains on the open world aspects to really sell it. Even if they don't require it, I think some reminders to check in at the school would have gone a long way towards making it flow better. There's nothing wrong with giving the players a lot of freedom but still snapping their eyeballs back to a critical path every now and then.
I think there were ways to make the school aspect fun but they didn't really accomplish it. I enjoyed getting to know the teachers, but the school lessons were rarely anything interesting. It would have been cool to decorate your dorm or have a mystery to solve in the school or something I don't know. I'm not a fan of minigames, but maybe some home ec or art class or Phys Ed games would have made it more rewarding.
There's an entire post game bit where you follow Penny around checking on the team star people but I feel like they could have added that into story progression
The school is actually a terrible idea for an open world game when past pokemon games just sent you out on the thinnest of concepts and your character just kind of fell into plots.
If the games main story was trying to get the cover legendary home that may have been better
I have a podcast now. It's about video games and anime!Find it here.
It didn't help that the "school" was basically just a series of menus, with nothing really to explore.
I blame covid. It’s not like pokemon to NOT make you walk around a lot, and using a menu to zorp you to class seems like a “oh no we ran out of time” kludge.
Halos Nach TariffCan you blame me?I'm too famous.Registered Userregular
I actually quite enjoyed the little school stuff that's in there, I went back every couple of gym badges and that seemed to work out fine, all the little interactions with the teachers were pretty cute. I'd agree it feels like a time crunch thing though, I'd guess some of the school element stuff wound up getting cut.
It's kinda funny that they decided that the open world game should have a schooling backdrop, when a school year timetable with various field trips would've been the perfect excuse to keep things more on rails like the older games.
I actually quite enjoyed the little school stuff that's in there, I went back every couple of gym badges and that seemed to work out fine, all the little interactions with the teachers were pretty cute. I'd agree it feels like a time crunch thing though, I'd guess some of the school element stuff wound up getting cut.
It's kinda funny that they decided that the open world game should have a schooling backdrop, when a school year timetable with various field trips would've been the perfect excuse to keep things more on rails like the older games.
I like some aspects of the school, but a lot was done in a clunky way obviously. Still, the idea of having school classes that teach some of the game mechanics that aren't as obvious is a sound choice. There are a lot of mechanics veteran players take for granted that a newer player who is a child does not know of and having it taught via in-game school does make sense and feels intuitive. The classes just could really have been done better.
Still, I do enjoy a number of the teachers and wish they could have done more instead of being relegated to a few lectures and dialogue scenes.
I'm playing online ranked singles with the current team: Annihilape, Armarouge, Baxcalibur, Clodsire, Lokix, and Scovillain. I need to make some changes to advance in rank, but I'm not certain what.
Out of my entire team Scovillain is the only one I've not seen anyone have on their own teams, but the one I'm running has been surprisingly useful. It's unexpectedly fast, and I've trained it to have Attack just a bit higher than Special Attack so that it can run Seed Bomb/Zen Headbutt/Overheat/Leaf Storm and hit pretty hard with all of them. I could change to a defensive Tera type perhaps, but Tera-boosted Seed Bomb is pretty nice.
Clodsire is such a good boy; I've trained it in an atypical way to sacrifice Special Attack and Speed so it can take hits and hit back with more force than someone might expect. Yawn/Toxic Spikes/Earthquake/Megahorn is what I have going on him.
Baxcalibur is Choice Scarf'd and there to spam Glaive Rush. Simple.
I really need to think more about Tera Type. Just today I've run into a Tera Ghost Garganacl with Curse and Recover, as well as a Tera Fairy Volcarona with Tera Blast and Leech Life.
Maybe I can find a weird niche for my Tera Dragon Florges...
Hexmage-PA on
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Warlock82Never pet a burning dogRegistered Userregular
I think there were ways to make the school aspect fun but they didn't really accomplish it. I enjoyed getting to know the teachers, but the school lessons were rarely anything interesting. It would have been cool to decorate your dorm or have a mystery to solve in the school or something I don't know. I'm not a fan of minigames, but maybe some home ec or art class or Phys Ed games would have made it more rewarding.
To be honest, I think what the school is *supposed* to do is a good idea. It's basically an advanced tutorial on some of the more complicated topics that new players might not know about (shiny rates, type effectiveness actual numbers, how to get premier balls, etc). But it's literally never advertised as such. You have to explore it yourself and find this out. I feel like a little signposting would have gone a long way here. And then it's also sort of this middle ground where players who know this stuff are missing out on some rewards if they don't participate (i.e. Galarian Meowth most significantly, but also fast travel points to the four shrines and some other stuff) and it's sort of boring for those players to have to do that just to get those rewards which are exclusive to the classes. (TBH I still haven't done like 3 of the classes)
Also fuck that math teacher and her trick questions. There's always one teacher like that. "Here, let me give you a math problem that teaches wrong math!"
Okay, I'll admit that the Biology class just got a laugh out of me. The instructor is talking about different ways Pokémon can evolve, and begins specifically mentioning how Primeape evolves in Annihilape before being cut-off by the school bell.
For those unaware, someone wrote in one of Primeape's Pokédex entries that it can get so angry it dies. Scarlet and Violet introduce Rage Fist, a move that causes Primeape to evolve if it is used 20 times without taking the Primeape to a Pokémon Center for healing. As Rage Fist has less than twenty uses, the player has to use an item to restore usage of Rage Fist so Primeape can keep using it. Then it "evolves" from a Fighting type to a Fighting/Ghost type called Annihilape.
So basically the people who make these games added lore about how Primeape can die if it gets too angry, then later made an evolution of Primeape that depends on the player enabling the Primeape to use Rage Fist until it "evolves", then included a character who is set to tell a classroom of kids how to kill their Primeapes before being interrupted.
The Pokémon games, unlike the tie-in show, love to just tease us with how the entire premise of the game is deeply morally questionable to the point of introducing a Pokémon you canonically can only get from enabling its own death.
Okay, I'll admit that the Biology class just got a laugh out of me. The instructor is talking about different ways Pokémon can evolve, and begins specifically mentioning how Primeape evolves in Annihilape before being cut-off by the school bell.
For those unaware, someone wrote in one of Primeape's Pokédex entries that it can get so angry it dies. Scarlet and Violet introduce Rage Fist, a move that causes Primeape to evolve if it is used 20 times without taking the Primeape to a Pokémon Center for healing. As Rage Fist has less than twenty uses, the player has to use an item to restore usage of Rage Fist so Primeape can keep using it. Then it "evolves" from a Fighting type to a Fighting/Ghost type called Annihilape.
So basically the people who make these games added lore about how Primeape can die if it gets too angry, then later made an evolution of Primeape that depends on the player enabling the Primeape to use Rage Fist until it "evolves", then included a character who is set to tell a classroom of kids how to kill their Primeapes before being interrupted.
No, there's no requirement about not visiting a pokemon center. It just has to use it 20 times. A fun trick I was told for that? Go fight some level 2 lechonks at the start of the game, because it still counts even if it whiffs because of typing. And then you can burn through the PP much faster because not leaving battle, less animations, etc.
Okay, I'll admit that the Biology class just got a laugh out of me. The instructor is talking about different ways Pokémon can evolve, and begins specifically mentioning how Primeape evolves in Annihilape before being cut-off by the school bell.
For those unaware, someone wrote in one of Primeape's Pokédex entries that it can get so angry it dies. Scarlet and Violet introduce Rage Fist, a move that causes Primeape to evolve if it is used 20 times without taking the Primeape to a Pokémon Center for healing. As Rage Fist has less than twenty uses, the player has to use an item to restore usage of Rage Fist so Primeape can keep using it. Then it "evolves" from a Fighting type to a Fighting/Ghost type called Annihilape.
So basically the people who make these games added lore about how Primeape can die if it gets too angry, then later made an evolution of Primeape that depends on the player enabling the Primeape to use Rage Fist until it "evolves", then included a character who is set to tell a classroom of kids how to kill their Primeapes before being interrupted.
No, there's no requirement about not visiting a pokemon center. It just has to use it 20 times. A fun trick I was told for that? Go fight some level 2 lechonks at the start of the game, because it still counts even if it whiffs because of typing. And then you can burn through the PP much faster because not leaving battle, less animations, etc.
Oh, I guess I read some misinfo on the "No Pokémon Center" thing.
Posts
I did love the transformation sequence and the giant shuriken on the back.
If it winds up being Special-based (or mixed), it might be a struggle to find a sufficiently tanky Mystical Fire user...
EDIT: Forgot (or just didn't realize) how many other "damage and drop attack) moves are out there. For Attack, there's Lunge, Breaking Swipe, and Chilling Water, and for Special Attack there's Struggle Bug, Mystical Fire, and Snarl.
Megas will come back eventually of the 4 gimmicks they've introduced Megas and Teras are easily the most popular. Z moves just well you all saw them and D/G Max is more annoying than anything else
Honestly I'd be mostly fine with Mega Evolution being gone if there were evolutions for those Pokemon that got the biggest boost from it. Mega-Mawile in particular seemed like it could have just been a normal evolution for Mawile. I'd also accept some kind of Paradox-version of Beedrill.
Thinking on it, a weakness of Mega Evolution and Gigantamaxing was that it effectively made new versions of Pokemon that now are inaccessible without the gimmick, and Mega Evolution was reserved for specific Pokemon (whereas every Pokemon could at least Dynamax). Terastilization is a similar mechanic that doesn't come along with new forms for Pokemon, that apparently having become the domain of Paradox Pokemon. The Pokedex entry in Violet describes Roaring Moon as having "some connection to a phenomenon that occurs in a certain region", obviously referencing Mega Salamence, and Great Tusk in particular looks like it could pass as a Mega Donphan.
I saw a video once speculating that Sun & Moon was originally supposed to have a Pokemon-merging mechanic and Ash-Greninja was sort of a hint towards this. At some point they must have dropped the idea, but you still have Ultra Beasts that look extremely close to main characters in the game and Lusimine merging with a Pokemon as the final boss.
I recall they made a manga based around something like humans merging with Pokémon, think it was called "Burst" or something like that?
In other news, apparently the Glimmet-Glimmora line is based on a combination of nightshade flowers, a kind of bright blue toxic crystal, and even an obscure kind of deep sea sponge (though this last one applies more to Glimmet than Glimmora in terms of impact on design).
So for starter pokemon we've got cat, crocodile, and duck, and for the late game we've got crystal sponge flowers.
Yeah, they mentioned that I believe
I found the video:
https://www.youtube.com/watch?v=WfkoR9dzVeE
I know there’s a fan game that does this, but I’m still waiting for them to allow us to fuse Pokémon together. I want my Venustoise, dammit.
Steam: pazython
It has stockpile and two special ground moves
It also has clear smog and recover for that pesky battle bond
Based on the move pool for Greninja it won't have anything that is super effective against Gastrodon and storm drain immunity negates it's multihit signature move which it definitely has it might also protect the inevitable random ground type someone brings in like a dummy
EDIT: It's Tera Type is Dragon, which fits its color scheme when Terastilized, but if I end up using it in battles I'll need to change its Tera Type, probably to Grass for Flower Veil.
So apparently in the early drafts of the first Pokémon movie Mew was going to be talking shit to Mewtwo the entire time and telling him he was an abomination in a cutesy voice.
I love that they said even though he doesn't talk in the final movie, it's still meant to be implied he's talking shit about Mewtwo. Mew kinda a dick.
The bit about the Johto legendaries being time-related is super interesting too. Never put together that they learned Ancient Power and Future Sight when that gen's mythical is also Celebi. Totally makes sense though - the whole THEME of gen 2 was "hey we are using a clock now! Let's do time events!" I feel like there's so much they could potentially do with this in Scarlet and Violet DLC if they wanted to. (a few people have already pointed out some Johto teases in S&V so I wonder if they were thinking about this too.. Celebi feels like such a good tie-in)
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
just a big clusterfuck of mechanics all jammed together
i ran around A LONG time looking for pants/shorts shops in scarlet. my son was like, no dad, y ou are a student and you can only change the seasonal uniform /cry
Blizzard: Pailryder#1101
GoG: https://www.gog.com/u/pailryder
Apparently there was a multi-part story with the school nurse the developers intended you to get more of each time you returned to the school, but I got to experience it all at once.
If they wanted the school to be a place you keep revisiting they should have given you better reasons to come back often.
They don't make it clear but you get so candy for doing the classes so it's worth going back after every few gyms
The school is emblematic of one of my big design complaints about the game: there's a certain story/fantasy they were trying to sell but the designers seem to have been too afraid of putting restrains on the open world aspects to really sell it. Even if they don't require it, I think some reminders to check in at the school would have gone a long way towards making it flow better. There's nothing wrong with giving the players a lot of freedom but still snapping their eyeballs back to a critical path every now and then.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
3DS Friend Code: 0404-6826-4588 PM if you add.
The school is actually a terrible idea for an open world game when past pokemon games just sent you out on the thinnest of concepts and your character just kind of fell into plots.
If the games main story was trying to get the cover legendary home that may have been better
I blame covid. It’s not like pokemon to NOT make you walk around a lot, and using a menu to zorp you to class seems like a “oh no we ran out of time” kludge.
Twitch: akThera
Steam: Thera
It's kinda funny that they decided that the open world game should have a schooling backdrop, when a school year timetable with various field trips would've been the perfect excuse to keep things more on rails like the older games.
I like some aspects of the school, but a lot was done in a clunky way obviously. Still, the idea of having school classes that teach some of the game mechanics that aren't as obvious is a sound choice. There are a lot of mechanics veteran players take for granted that a newer player who is a child does not know of and having it taught via in-game school does make sense and feels intuitive. The classes just could really have been done better.
Still, I do enjoy a number of the teachers and wish they could have done more instead of being relegated to a few lectures and dialogue scenes.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
Out of my entire team Scovillain is the only one I've not seen anyone have on their own teams, but the one I'm running has been surprisingly useful. It's unexpectedly fast, and I've trained it to have Attack just a bit higher than Special Attack so that it can run Seed Bomb/Zen Headbutt/Overheat/Leaf Storm and hit pretty hard with all of them. I could change to a defensive Tera type perhaps, but Tera-boosted Seed Bomb is pretty nice.
Clodsire is such a good boy; I've trained it in an atypical way to sacrifice Special Attack and Speed so it can take hits and hit back with more force than someone might expect. Yawn/Toxic Spikes/Earthquake/Megahorn is what I have going on him.
Baxcalibur is Choice Scarf'd and there to spam Glaive Rush. Simple.
I really need to think more about Tera Type. Just today I've run into a Tera Ghost Garganacl with Curse and Recover, as well as a Tera Fairy Volcarona with Tera Blast and Leech Life.
Maybe I can find a weird niche for my Tera Dragon Florges...
To be honest, I think what the school is *supposed* to do is a good idea. It's basically an advanced tutorial on some of the more complicated topics that new players might not know about (shiny rates, type effectiveness actual numbers, how to get premier balls, etc). But it's literally never advertised as such. You have to explore it yourself and find this out. I feel like a little signposting would have gone a long way here. And then it's also sort of this middle ground where players who know this stuff are missing out on some rewards if they don't participate (i.e. Galarian Meowth most significantly, but also fast travel points to the four shrines and some other stuff) and it's sort of boring for those players to have to do that just to get those rewards which are exclusive to the classes. (TBH I still haven't done like 3 of the classes)
Also fuck that math teacher and her trick questions. There's always one teacher like that. "Here, let me give you a math problem that teaches wrong math!"
For those unaware, someone wrote in one of Primeape's Pokédex entries that it can get so angry it dies. Scarlet and Violet introduce Rage Fist, a move that causes Primeape to evolve if it is used 20 times without taking the Primeape to a Pokémon Center for healing. As Rage Fist has less than twenty uses, the player has to use an item to restore usage of Rage Fist so Primeape can keep using it. Then it "evolves" from a Fighting type to a Fighting/Ghost type called Annihilape.
So basically the people who make these games added lore about how Primeape can die if it gets too angry, then later made an evolution of Primeape that depends on the player enabling the Primeape to use Rage Fist until it "evolves", then included a character who is set to tell a classroom of kids how to kill their Primeapes before being interrupted.
The Pokémon games, unlike the tie-in show, love to just tease us with how the entire premise of the game is deeply morally questionable to the point of introducing a Pokémon you canonically can only get from enabling its own death.
No, there's no requirement about not visiting a pokemon center. It just has to use it 20 times. A fun trick I was told for that? Go fight some level 2 lechonks at the start of the game, because it still counts even if it whiffs because of typing. And then you can burn through the PP much faster because not leaving battle, less animations, etc.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Oh, I guess I read some misinfo on the "No Pokémon Center" thing.
Still dies, though.