Shiny hunting in Arceus is pretty solid. Hunted for like 2 hours just now and got shinies for Golduck, hisuian Voltorb, hisuian Sneasel, Togepi, Mr. Mime, Luxio, and Barboach.
Kanden on
+4
MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
I still can't get over just how much I need this to be a blueprint for the next mainline Pokemon
Like, yes, reintroduce held items and abilities, add back in some more move variety, and perhaps add trainers out in the wild that can aggro you in a similar manner to wild Pokemon
Agile/Strong style I'm neutral on, you could keep that a game specific thing if you want, but it does add some strategy to turn manipulation
But the next mainline Pokemon should play like this
AxenMy avatar is Excalibur.Yes, the sword.Registered Userregular
I was thinking how random trainer battles would work. I figured probably just have random NPCs spawning in and walking routes and paths. Maybe out in the bush looking for pokemon. Not tons of them, but (provided the zones are of similar size to Arceus) a dozen or so. Have them respawn with each load in.
If they wanted to be fancy you could even have different trainers during the night. Hell, it could even be that the try hards come out after dusk.
A Capellan's favorite sheath for any blade is your back.
I still can't get over just how much I need this to be a blueprint for the next mainline Pokemon
Like, yes, reintroduce held items and abilities, add back in some more move variety, and perhaps add trainers out in the wild that can aggro you in a similar manner to wild Pokemon
Agile/Strong style I'm neutral on, you could keep that a game specific thing if you want, but it does add some strategy to turn manipulation
But the next mainline Pokemon should play like this
I think for a mainline game we'd lose agile and strong at least in pvp.
I have a podcast now. It's about video games and anime!Find it here.
0
MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
edited February 2022
I'd be okay with that
Incidentally, the turn order mechanic devalues Speed in a way that I think is potentially healthy for the game in the long run should they decide to keep it
Right now in competitive play, speed and speed tiers are such a big deal, and I'm sure that competitive players would figure out how much speed you need to regularly double up on X, Y, or Z speed tier but I'd be more than willing to give that a shot (Though, Agile/Strong style would also introduce variables into those speed tiers that would make it more difficult to reach a perfect prediction on that stuff as well)
yo the new sleep system is nuts with certain pokemon
since electric moves remove drowsy Rest into an electric attack next turn is a full heal with no drawbacks, I'm using it on my Arcanine with rest and wild charge
Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
So i ended up downloading this, because nobody is selling game cartridges and ordering online gives like two week delivery times.
It's fun.
I'm sure it will be even more so once i move over the bridge in the first area.
But i want a decent Eevee to evolve into Umbreon first, but all i keep finding are Mime Jr's.
15 to 16 hours played, 4 stars, my starter is level 40 as are 2 other pokemon, ad bunch more over 30, i really should move on...
As soon as i get that Eevee.
Really liking lot of what i'm seeing at this early aera.
That aesthetics of the village are nice, though the Team Galaxy HQ feels out of place.
Wonder how the fact that this is an expedition (though clearly Japanese), while there seems to already be a local population will come up in the story, if it gets commented at all.
I really like how people in the village are actually commenting how dangerous pokemon are.
Yes, the creatures that throw lightning, spit fire, cause earthquakes and have claws sharper than swords, are actually quite dangerous.
Not sure how the enemy/resource respawns work, they seem to be on a timer based on in game clock, but sleeping till morning/night does seem to have little effect.
So far the only thing i don't actually like is how picking one gender presentation changes the gender presentation of the person who acts as your trainer.
The player and their, friend, companion, rival, not sure, will always form a boy/girl pair, and you can't have two boys, or two girls, going on this adventure.
It changes absolutely nothing in story, and i assume it was done to not have to design one more character model.
But it still kinda annoys me.
Was just thinking about posting that I don't know what the shiny sound is like, but every time something tries to hit me with Hypnosis I jump a little, then BOOM, shiny Kricket
I didn’t know how to put this concept across so I doodled it. The new in-game canon of Pokémon is they just do this.
*snip*
I prefer the idea that the scientists don't really understand what's happening with the Pokemon when they go inside Pokeballs, and "they can shrink down" is the explanation they've come up with. It's like before the advent of germ theory in our world, when scientists believed that illness came from "miasma." The reality is a lot more complicated, but they came up with the best explanation they could with what they had at the time.
I think the worst thing about this game is the limited pastures with no way to sort them and not enough ways to search them. I can't search for shinies, alphas, or legendaries. I can't sort the pastures alphabetically or by number. And I need 25 of most pokemon to finish the pokedex but there's only enough room for about 4 of each.
The thing with those rocks as bad game design is two things.
One, people playing pokemon games have explicitly been trained to mark and note path blocking rocks for later, when you get a pokemon that can break the rock.
And two, they are distinct enough that it looks like a special thing.
Also, this is probably obvious, but after my first failed nuzlocke playthrough the second one is much easier. Like, because of the nature of how pokemon spawn works and pokemon generally spawning in the same place you can try to manipulate which pokemon you see in an area first by beelining towards specific areas on the map. Also I now kind of know which p
Like, I've got an abra! To be fair, I got super lucky and got an eevee on the horseshoe plains in my first playthrough. Which I evolved into an Umbreon. Which died.
I think the worst thing about this game is the limited pastures with no way to sort them and not enough ways to search them. I can't search for shinies, alphas, or legendaries. I can't sort the pastures alphabetically or by number. And I need 25 of most pokemon to finish the pokedex but there's only enough room for about 4 of each.
It is advantageous to release most of your pokemon in this game, as each pokemon you release has a pretty good chance to give you a stat boosting item, with stronger -mons giving better items. You should only really be keeping at most one of each mon.
I think the worst thing about this game is the limited pastures with no way to sort them and not enough ways to search them. I can't search for shinies, alphas, or legendaries. I can't sort the pastures alphabetically or by number. And I need 25 of most pokemon to finish the pokedex but there's only enough room for about 4 of each.
It is advantageous to release most of your pokemon in this game, as each pokemon you release has a pretty good chance to give you a stat boosting item, with stronger -mons giving better items. You should only really be keeping at most one of each mon.
This.
I have my last couple of boxes for special pokemon I want to keep (Alphas, shinies, and my team I rotate in and out) then I work from the back filling with 1 of each (or more in the case of one like Evee or different forms) then I just have to look at the first box or 2 each time, move any I want to keep, release the rest.
Whoo for the grandtree arena nuzlocke pokemon I managed to catch an alpha scyther. Now it's in the 40s so I can't use it for quite awhile, but that's nice!
But to fill out the pokedex I need to do things like evolve magikarp 10 times, which means I need to keep 11 magikarp. And sure, after I evolve them I can get rid of 9 of those gyarados, but I haven't gotten around to evolving them yet so there's a bunch filling up my pastures. And there are a bunch of other pokemon that I'm keeping to evolve, but I'm catching more of them faster than I can evolve them.
I think the worst thing about this game is the limited pastures with no way to sort them and not enough ways to search them. I can't search for shinies, alphas, or legendaries. I can't sort the pastures alphabetically or by number. And I need 25 of most pokemon to finish the pokedex but there's only enough room for about 4 of each.
It expands to the traditional 32 if you add ine to each box like usual. Sorting options unlock at some point in the story
I have a podcast now. It's about video games and anime!Find it here.
Whoo for the grandtree arena nuzlocke pokemon I managed to catch an alpha scyther. Now it's in the 40s so I can't use it for quite awhile, but that's nice!
??
How many stars did you have when you caught it?
The UI really needs improvement.
Let me mass release pokemon and store everything not favorited with one push of a button.
And make the rest, pokemon and store selector in the camp separate people instead of one i need to go through the menu to pick what i want to do.
Posts
Like, yes, reintroduce held items and abilities, add back in some more move variety, and perhaps add trainers out in the wild that can aggro you in a similar manner to wild Pokemon
Agile/Strong style I'm neutral on, you could keep that a game specific thing if you want, but it does add some strategy to turn manipulation
But the next mainline Pokemon should play like this
If they wanted to be fancy you could even have different trainers during the night. Hell, it could even be that the try hards come out after dusk.
I think for a mainline game we'd lose agile and strong at least in pvp.
Incidentally, the turn order mechanic devalues Speed in a way that I think is potentially healthy for the game in the long run should they decide to keep it
Right now in competitive play, speed and speed tiers are such a big deal, and I'm sure that competitive players would figure out how much speed you need to regularly double up on X, Y, or Z speed tier but I'd be more than willing to give that a shot (Though, Agile/Strong style would also introduce variables into those speed tiers that would make it more difficult to reach a perfect prediction on that stuff as well)
since electric moves remove drowsy Rest into an electric attack next turn is a full heal with no drawbacks, I'm using it on my Arcanine with rest and wild charge
in other news, just beat the main story, and i appreciate that
but i don't have to buy the entire game again. success!
Also this guard with the wrumple
I just want a goddamn Sneasel.
Ah yeah.
I should pay more attention.
It's fun.
I'm sure it will be even more so once i move over the bridge in the first area.
But i want a decent Eevee to evolve into Umbreon first, but all i keep finding are Mime Jr's.
15 to 16 hours played, 4 stars, my starter is level 40 as are 2 other pokemon, ad bunch more over 30, i really should move on...
As soon as i get that Eevee.
Really liking lot of what i'm seeing at this early aera.
That aesthetics of the village are nice, though the Team Galaxy HQ feels out of place.
I really like how people in the village are actually commenting how dangerous pokemon are.
Yes, the creatures that throw lightning, spit fire, cause earthquakes and have claws sharper than swords, are actually quite dangerous.
Not sure how the enemy/resource respawns work, they seem to be on a timer based on in game clock, but sleeping till morning/night does seem to have little effect.
So far the only thing i don't actually like is how picking one gender presentation changes the gender presentation of the person who acts as your trainer.
The player and their, friend, companion, rival, not sure, will always form a boy/girl pair, and you can't have two boys, or two girls, going on this adventure.
It changes absolutely nothing in story, and i assume it was done to not have to design one more character model.
But it still kinda annoys me.
Man, considering how much stuff they explain in, sometimes unnecessary, detail I'm amazed they never mentioned this.
Please find a monster for my pocket.
Seen some fun glitches out there!
...
i got through the entire story without learning this.
that would have made a lot of things easier.
PSN = PessimistMaximus
it became pointless when later I (obviously) decided to only build my team with alpha variants
I prefer the idea that the scientists don't really understand what's happening with the Pokemon when they go inside Pokeballs, and "they can shrink down" is the explanation they've come up with. It's like before the advent of germ theory in our world, when scientists believed that illness came from "miasma." The reality is a lot more complicated, but they came up with the best explanation they could with what they had at the time.
PSN = PessimistMaximus
Arceus Nuzlocke Round 2: This time starting with Oshawott!
Wait how? I figured you could but is it just using a guy with rock smash?
Same way as anything else. Toss any pokemon at it. Doesn't matter which.
PSN = PessimistMaximus
One, people playing pokemon games have explicitly been trained to mark and note path blocking rocks for later, when you get a pokemon that can break the rock.
And two, they are distinct enough that it looks like a special thing.
Also, this is probably obvious, but after my first failed nuzlocke playthrough the second one is much easier. Like, because of the nature of how pokemon spawn works and pokemon generally spawning in the same place you can try to manipulate which pokemon you see in an area first by beelining towards specific areas on the map. Also I now kind of know which p
Like, I've got an abra! To be fair, I got super lucky and got an eevee on the horseshoe plains in my first playthrough. Which I evolved into an Umbreon. Which died.
It is advantageous to release most of your pokemon in this game, as each pokemon you release has a pretty good chance to give you a stat boosting item, with stronger -mons giving better items. You should only really be keeping at most one of each mon.
This.
I have my last couple of boxes for special pokemon I want to keep (Alphas, shinies, and my team I rotate in and out) then I work from the back filling with 1 of each (or more in the case of one like Evee or different forms) then I just have to look at the first box or 2 each time, move any I want to keep, release the rest.
PSN = PessimistMaximus
It expands to the traditional 32 if you add ine to each box like usual. Sorting options unlock at some point in the story
??
How many stars did you have when you caught it?
Let me mass release pokemon and store everything not favorited with one push of a button.
And make the rest, pokemon and store selector in the camp separate people instead of one i need to go through the menu to pick what i want to do.