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The little crystal turtle [Pokémon] is pretty cute.

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    Warlock82Warlock82 Never pet a burning dog Registered User regular
    edited September 2023
    I beat the main story. Still need to do all the side stuff (catch the loyal three, Perrin quest, etc)

    I've been trying to use a new team since lvl 100s just trivialize everything. Actually made things pretty hard.
    I wish I could use Ogerpon now that I have him but I might have to box him. All the types he can be totally clash with my existing team on top of having like four grass types or something... why are both Dipplin and Sinistcha and Ogerpon all grass types? :/ Not to mention a ton of the wild pokemon in the area are also grass type :/
    Chall wrote: »
    The DLC is annoyingly structured.
    Also Keiran is a budding school shooter

    I finished the DLC story and man, making the plot that
    you hurt a little kid's feelings over and over and over again until he vows revenge against you was a bit of a bummer. I guess we'll see where this goes in the next one.
    Yeah that was a major bummer. Though they framed it in a super weird way where it felt like he was possessed or something... I thought at first it was gonna be revealed that he had some evil spirit or curse or something affecting his behavior. In the end I'm just not sure. He might just be like that? But seriously yeah, the lack of dialog choice in those moments was a little frustrating. Not that I wanted to give him Ogerpon or anything but like, at any point grab the kid by the shoulders and explain the situation before he runs off to sulk...

    Side note, man, I've been watching a Let's Play of the base game and seeing that and then playing the DLC by comparison is just so rough. I dunno what they did with this patch to fuck up the optimization but the entire DLC area feels like I'm running through molasses with all the lag :/

    Warlock82 on
    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
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    CruorCruor Registered User regular
    If you haven't since you downloaded the DLC, power off your Switch fully and boot it back up. It won't completely eliminate the slowdown, but it did reduce it for me by a considerable amount. YMMV, of course.

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    ZundeZunde Registered User regular
    Ogre Balloons Minigame is oddly difficult. It took an insane amount of tries to clear normal alone and even with 4 people both my clears were with less then 10 seconds left.

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    PolaritiePolaritie Sleepy Registered User regular
    Yeah, I don't even know if it's possible to beat normal solo right now? It would be very close, but like, depending which map you get, what colors you need and spawns, etc. I can see runs being totally unwinnable. Part of the issue is just that wild pokemon eat far faster than you can even collect balloons. A single munchlax getting through is just game over, instantly, basically.

    Steam: Polaritie
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    RamiRami Registered User regular
    I haven't been keeping up with SV for the last 4-5 months, have I missed anything special? I gather there was something Mew related I've probably missed.

    Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
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    ZundeZunde Registered User regular
    I have managed to clear normal Ogre Outsin Solo but it is entirely luck related and you need to go in with a plan using quick math and focusing on the far away balloons for your first inventory.

    Did hard a few times and it's still difficult 10 stages with it getting up to 200+ Berries per stage. You basically need one person dedicated to guarding the baskets after getting their first inventory of berries as the second you put berries into the basket on hard it basically becomes a left for dead horde.

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    Warlock82Warlock82 Never pet a burning dog Registered User regular
    edited September 2023
    Cruor wrote: »
    If you haven't since you downloaded the DLC, power off your Switch fully and boot it back up. It won't completely eliminate the slowdown, but it did reduce it for me by a considerable amount. YMMV, of course.

    Good call, I'll try this. I usually put the Switch in sleep mode when I quit. I have been fully closing the game (rather than leave it suspended) to see if that helps but a system reboot certainly wouldn't hurt to try.

    Edit: Also I have legit not tried Ogre Outsting beyond the one you're forced to play. Does it really ramp up that hard? It was pretty easy during the forced story bit but that's also not super surprising.

    Warlock82 on
    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
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    ZundeZunde Registered User regular
    It ramps up pretty radically on normal in stages 4-5-6 you need 30+ Berries with the final stage being close to 60 and once you deposit your first berries you basically need to hope that enough to finish is in the immediate area because the second you take your eyes off the baskets you're basically risking having your entire progress reset and the pokemon just come way too quickly

    I had a snorlax spawn immediately on top of my baskets and it just completely reset my entire progress for one basket

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    PolaritiePolaritie Sleepy Registered User regular
    The rewards aren't bad though, since the mochi are all equivalent to vitamins.

    Steam: Polaritie
    3DS: 0473-8507-2652
    Switch: SW-5185-4991-5118
    PSN: AbEntropy
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    ZundeZunde Registered User regular
    Oh no even if you lose on normal and manage to scrape anywhere between 9-10k points for the round you will walk away with over 150,000+ Cash worth of Vitamins as Mochi alone.

    If you have friends who will do hard with you it gets even more insane as my successful hard attempt with 22,000 Points awarded an insane 790,000$ worth of Mochi vitamins. If you value Mochi for the same buy price as the vitamins.

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    ZythonZython Registered User regular
    Rami wrote: »
    I haven't been keeping up with SV for the last 4-5 months, have I missed anything special? I gather there was something Mew related I've probably missed.

    Yeah, there was a Mew giveaway followed by a 7-star Mewtwo tera raid. The only other thing you missed are 7-star tera raids for Hisuian (in their base form), Kalos, and Galaran starters.

    Switch: SW-3245-5421-8042 | 3DS Friend Code: 4854-6465-0299 | PSN: Zaithon
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    King RiptorKing Riptor Registered User regular
    Polaritie wrote: »
    The rewards aren't bad though, since the mochi are all equivalent to vitamins.

    Also theres a mochi that can erase all effort points. That alone is super useful

    I have a podcast now. It's about video games and anime!Find it here.
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    StormwatcherStormwatcher Blegh BlughRegistered User regular
    This dlc broke me. It's such an ugly, empty, unoptimized piece of nothing... they heard all the complaints and criticisms and decided to shove yen bill in their ears and tell the team to release whatever garbage there was.

    I really liked SV, loved Arceus, I thought the previous gen DLCs were pretty big improvements, but this... this broke me. There's no care, respect, they gave it no time to be made... if this hadn't POKEMON on the label no one would play it.

    Steam: Stormwatcher | PSN: Stormwatcher33 | Switch: 5961-4777-3491
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    CruorCruor Registered User regular
    I agree it's unoptimized but I actually really enjoy the DLC. The story is nice, the boss battles are actually the best in the series and how they should do legendary fights going forward, and trainer battles are actually challenging (so long as you don't just go in super over-leveled).

    But yes, I understand that a lot of people will be unable to enjoy those things because of said bad optimization and lacking visuals. My son has been playing through Pokemon Sword and the battles in Sword look and perform so much better than they do in Scarlet.

    I remember reading somewhere that the Pokemon Company cycles in mostly new devs for each game, and that strategy is great for pulling in new ideas and such, but you need more senior devs around that know what they're doing to make sure that things are optimized and run well. The unrelenting release schedule as set by the overarching Pokemon media juggernaut also ensures that they don't ever really have enough time to do the optimization and polish that the games should have, and that's a real shame.

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    EnigmedicEnigmedic Registered User regular
    This dlc broke me. It's such an ugly, empty, unoptimized piece of nothing... they heard all the complaints and criticisms and decided to shove yen bill in their ears and tell the team to release whatever garbage there was.

    I really liked SV, loved Arceus, I thought the previous gen DLCs were pretty big improvements, but this... this broke me. There's no care, respect, they gave it no time to be made... if this hadn't POKEMON on the label no one would play it.

    Im so sad that there are already a lot of complaints of fps and similar issues in the dragon quest monsters demo. On gameboy those games were actually better than pokemon. so i always have hope they could be good again. but it doesnt seem like square wants to give it a real shot at beating pokemon, which shouldnt be hard since pokemon is just in full punt mode video game wise.

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    DrascinDrascin Registered User regular
    Enigmedic wrote: »
    This dlc broke me. It's such an ugly, empty, unoptimized piece of nothing... they heard all the complaints and criticisms and decided to shove yen bill in their ears and tell the team to release whatever garbage there was.

    I really liked SV, loved Arceus, I thought the previous gen DLCs were pretty big improvements, but this... this broke me. There's no care, respect, they gave it no time to be made... if this hadn't POKEMON on the label no one would play it.

    Im so sad that there are already a lot of complaints of fps and similar issues in the dragon quest monsters demo. On gameboy those games were actually better than pokemon. so i always have hope they could be good again. but it doesnt seem like square wants to give it a real shot at beating pokemon, which shouldnt be hard since pokemon is just in full punt mode video game wise.

    Honestly, I feel that as long as Dragon Quest Monsters looks like Dragon Quest it's not "beating Pokemon". Monster collection games live and die by their monster designs, and I think most people, myself included, would not trade a Sprigatito or a Tyranitar for a Killing Machine.

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    King RiptorKing Riptor Registered User regular
    Its pretty bland and small compared to the last gen dlc but I like the new pokemon

    I realize its probably about as vig as the king fu bear island but the way uts designed makes it seem much smaller

    Also the hisui pokemon should all be in the timeless forest not just two and technically then only one because the other one is a variant

    I have a podcast now. It's about video games and anime!Find it here.
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    AshtonDragonAshtonDragon AKA The Nix Registered User regular
    Cruor wrote: »
    the boss battles are actually the best in the series and how they should do legendary fights going forward, and trainer battles are actually challenging (so long as you don't just go in super over-leveled).

    This part is interesting to me. I agree, some of the last battles (and particular the major legendary battle) were some of the best battle experiences I've had in a pokemon game, but I think a substantial number of people missed out on that because of the nature of DLC. I dipped into multiple streams of the DLC after I finished it myself, and everyone I watched was just using whatever strong pokemon they had from before, above level 80, and just streamrolled everything. I even clicked ahead to the end of their stream to see if they eventually replaced stuff with new things at around the right level range, but no.

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    King RiptorKing Riptor Registered User regular
    Cruor wrote: »
    the boss battles are actually the best in the series and how they should do legendary fights going forward, and trainer battles are actually challenging (so long as you don't just go in super over-leveled).

    This part is interesting to me. I agree, some of the last battles (and particular the major legendary battle) were some of the best battle experiences I've had in a pokemon game, but I think a substantial number of people missed out on that because of the nature of DLC. I dipped into multiple streams of the DLC after I finished it myself, and everyone I watched was just using whatever strong pokemon they had from before, above level 80, and just streamrolled everything. I even clicked ahead to the end of their stream to see if they eventually replaced stuff with new things at around the right level range, but no.

    Thats on the devs the majority of buyers are gonna be done with the main game they didnt take that into account

    Blueberry seems to require main story completion at least

    I have a podcast now. It's about video games and anime!Find it here.
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    LordSolarMachariusLordSolarMacharius Red wine with fish Registered User regular
    This dlc broke me. It's such an ugly, empty, unoptimized piece of nothing... they heard all the complaints and criticisms and decided to shove yen bill in their ears and tell the team to release whatever garbage there was.

    I really liked SV, loved Arceus, I thought the previous gen DLCs were pretty big improvements, but this... this broke me. There's no care, respect, they gave it no time to be made... if this hadn't POKEMON on the label no one would play it.

    I surprised myself by not having any desire to even try the DLC.

    Game Freak has been on a real roll - after SwSh's DLC "saved" a mediocre entry (for me), Arceus and SV were top-notch.

    But Teal Mask just... looks uninteresting? And I dislike all the new Pokemon designs. To hear that it has further technical issues too, woof.

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    AshtonDragonAshtonDragon AKA The Nix Registered User regular
    Cruor wrote: »
    the boss battles are actually the best in the series and how they should do legendary fights going forward, and trainer battles are actually challenging (so long as you don't just go in super over-leveled).

    This part is interesting to me. I agree, some of the last battles (and particular the major legendary battle) were some of the best battle experiences I've had in a pokemon game, but I think a substantial number of people missed out on that because of the nature of DLC. I dipped into multiple streams of the DLC after I finished it myself, and everyone I watched was just using whatever strong pokemon they had from before, above level 80, and just streamrolled everything. I even clicked ahead to the end of their stream to see if they eventually replaced stuff with new things at around the right level range, but no.

    Thats on the devs the majority of buyers are gonna be done with the main game they didnt take that into account

    Blueberry seems to require main story completion at least

    Oh, I agree. I'm not blaming the people who just wanted to use the pokemon they've already raised. I think it's a problem with the very concept of DLC in this kind of game.

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    ChallChall Registered User regular
    I think the level problem in the DLC had a lot to do with how they did Tera Raids. In SwSh, even when the DLC came out my team was only around 70 or so because that's really all you needed for 5-star Dynamax raids. But now with 7-star Tera Raids you have to have a team of level 100, Hyper-trained, Max EV mons, so those are the teams we're bringing to the DLC and demolishing poor, dumb Kieran

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    CruorCruor Registered User regular
    Like all Pokemon games, you kinda have to take the difficulty into your own hands. Upon starting the DLC I immediately dumped my old team into the boxes and caught a new squad of DLC 'mon and decided not to use any sort of leveling candies, which actually made the early battles rather hard! But again, I can totally see how someone who just brought in a max level squad is not going to have the same experience, but that's kinda on them.

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    KizmittKizmitt Registered User regular
    I play pokemon to fill the dex so of course my entire team is going to be the 'new' pokemon in my team so I can evolve them. Sure everything being level 63 and up means they only need one level before they are boxed but it still takes a while to get them to the next level.
    Then I eventually work out a team from pokemon that managed to impress me with some kind of clutch victory.
    The amount of times I lost to Kieran made his whole story really stupid.

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    TurambarTurambar Independent Registered User regular
    Holy shit raids are tilting

    Who thought it was fun being unable to do anything as animation after animation plays while the timer runs down

    Steam: turamb | Origin: Turamb | 3DS: 3411-1109-4537 | NNID: Turambar | Warframe(PC): Turamb
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    King RiptorKing Riptor Registered User regular
    Turambar wrote: »
    Holy shit raids are tilting

    Who thought it was fun being unable to do anything as animation after animation plays while the timer runs down

    They said they fixed that like 10 times now and they still don't fucking work

    Thats assuming I can even get into a raid since I can't for like 30 minutes and god forbid I be able to refresh immediately for better chances

    I have a podcast now. It's about video games and anime!Find it here.
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    Warlock82Warlock82 Never pet a burning dog Registered User regular
    edited September 2023
    Turambar wrote: »
    Holy shit raids are tilting

    Who thought it was fun being unable to do anything as animation after animation plays while the timer runs down

    They said they fixed that like 10 times now and they still don't fucking work

    Thats assuming I can even get into a raid since I can't for like 30 minutes and god forbid I be able to refresh immediately for better chances

    Yeah raids are sadly stupid broken. Maybe Indigo Disk will finally fix it since that one is more battle focused? *shrug* But then Teal Mask just made the performance worse so who knows...

    But seriously, just being able to enter commands during moves and other shit would be a huge improvement on its own. Stop taking away my buttons every two seconds!

    Warlock82 on
    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
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    CruorCruor Registered User regular
    I only ever raid when playing with two of my friends while talking over voice chat and it's hilarious just how desync'd the raids are. Sometimes they'll know a full 10 seconds before I do that my Pokemon fainted, or that the boss's shield just broke, or whatever. I feel like the "real time" raid was a decent enough idea but the execution is sorely lacking. Not enough to make me not do the raids, but just enough to make me pine for a system that works better.

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    StormwatcherStormwatcher Blegh BlughRegistered User regular
    edited September 2023
    friends, the people making decisions clearly don't give a single fuck
    games are just the starting point for the new pokemons that are gonna get used on TV and merchandising.

    Stormwatcher on
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    Warlock82Warlock82 Never pet a burning dog Registered User regular
    friends, the people making decisions clearly don't give a single fuck
    games are just the starting point for the new pokemons that are gonna get used on TV and merchandising.

    I think the devs care, it's whether they're given the bandwidth to actually fix these problems. The backlash to Scarlet and Violet might actually wake up higher management into not rushing, but probably not given the sales were still good.

    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
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    KupiKupi Registered User regular
    None of my story Pokemon were ever promoted to raid Pokemon, so they were all somewhere between level 70 and level 80. That was comfortably ahead of the early DLC, but not so far ahead that I didn't drop several KOs to the Kitakami Ogre Clan or some of the story battles due to not knowing (or straight-up forgetting) a type matchup here and there.

    My favorite musical instrument is the air-raid siren.
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    ZundeZunde Registered User regular
    I'm so mad at myself. I forgot to adjust my clock back before i fell asleep so my feebas outbreak despawned and it takes 20-40 minutes of resets to get it back.

    Up to 7 Shiny Feebas and not a single one has a personality mark not a surprise considering 1/50 chance of a good mark but still hurts that cave lags so much.

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    TerrendosTerrendos Decorative Monocle Registered User regular
    Zunde wrote: »
    I'm so mad at myself. I forgot to adjust my clock back before i fell asleep so my feebas outbreak despawned and it takes 20-40 minutes of resets to get it back.

    Up to 7 Shiny Feebas and not a single one has a personality mark not a surprise considering 1/50 chance of a good mark but still hurts that cave lags so much.

    What is a personality mark?

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    ZundeZunde Registered User regular
    Basically they're just added fluff in the ribbon section of a pokemon that give the pokemon unique titles when sent out into battle.

    Like i have a Sandy Shocks nicknamed Goldieshocks with the Peeved mark

    So when it goes into battle it says "Zunde sends out Goldishocks the Grumpy" it's entirely cosmetic but as a shiny hunter getting rare mark shinies is like christmas coming early

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    EnigmedicEnigmedic Registered User regular
    I'm just screwing around going through the main story and ran across a shiny murkrow. I hardly ever find shiny so that was weird to just be trundling along and see a maroon bird.

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    TurambarTurambar Independent Registered User regular
    My favorite marked pokemon is my Galarian Zapdos with the lunchtime mark so it says "Zapdos the Peckish"

    Steam: turamb | Origin: Turamb | 3DS: 3411-1109-4537 | NNID: Turambar | Warframe(PC): Turamb
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    Warlock82Warlock82 Never pet a burning dog Registered User regular
    Honestly the marks are kind of just a whatever for me. They are cool I guess but nothing I've cared too too much about personally.

    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
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    Warlock82Warlock82 Never pet a burning dog Registered User regular
    edited October 2023
    Huh, apparently there is actually hints to a brand new Pokemon in the DLC (it's straight up shown in a couple places but very easy to miss). I'll spoiler just in case anyone doesn't want to see (there's fan art of it in the thumbnail). Video has spoilers for main game and at least the backstory of the DLC (but most of the relevant actual information is right at the start - the rest is mainly theorycrafting):
    Guessing this might be a new pokemon in the Indigo Disk, or maybe even the next Mythical?

    Warlock82 on
    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
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    PolaritiePolaritie Sleepy Registered User regular
    Warlock82 wrote: »
    Huh, apparently there is actually hints to a brand new Pokemon in the DLC (it's straight up shown in a couple places but very easy to miss). I'll spoiler just in case anyone doesn't want to see (there's fan art of it in the thumbnail). Video has spoilers for main game and at least the backstory of the DLC (but most of the relevant actual information is right at the start - the rest is mainly theorycrafting):
    Guessing this might be a new pokemon in the Indigo Disk, or maybe even the next Mythical?

    I mean, Teal Mask has everything but Momotaro himself basically, so a peach pokemon makes total sense.

    Steam: Polaritie
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    ZundeZunde Registered User regular
    My favorite new pokemon theory is the fact that Dipplin can benefit from the Eviolite.

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