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Tumbleweed Tactics (BETA) - drop in/out western combat and teambuilding
Posts
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Hunter: Arrow Shot is a hybrid damage formula that his attack stats would make good use of, Hatchet is a decent melee move, Stop is useful, but some tougher enemies will be immune
Butcher: Another strong choice, makes use of good STR to attack a cluster of enemies in melee, or high skill to attack a whole line of enemies
Harvester: Scythe forces melee foes to waste movement closing the gap, Bonfire is a solid ranged magic attack, but Grace will probably have that niche covered?
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
HP 127 | LUCK 7 | STR 7 | SKL 7 | MOV 3 | EVD 5%
Emma Mae (Guardian) Lv 2|45xp
HP 157 | LUCK 6 | STR 7 | SKL 6 | MOV 4 | EVD 0%
Maxwell (Hunter) Lv 1|0xp
HP 115 | LUCK 6 | STR 6 | SKL 6 | MOV 3 | EVD 10%
Grace (Witch) Lv 1|0xp
HP 101| LUCK 6 | STR 6 | SKL 7 | MOV 3 | EVD 5%
Failure Condition: River and Emma Mae are defeated
River (Brewer) Lv 2|30xp
HP 127 | LUCK 7 | STR 7 | SKL 7 | MOV 3 | EVD 5%
Status: Ready
Emma Mae (Guardian) Lv 2|45xp
HP 157 | LUCK 6 | STR 7 | SKL 6 | MOV 4 | EVD 0%
Status: Ready
Maxwell (Hunter) Lv 1|0xp
HP 115 | LUCK 6 | STR 6 | SKL 6 | MOV 3 | EVD 10%
Status: Ready
Grace (Witch) Lv 1|0xp
HP 101| LUCK 6 | STR 6 | SKL 7 | MOV 3 | EVD 5%
Status: Ready
Ghost Pecker A
HP 122 | LUCK 6 | POW 6 | MOV 2 | EVD 15%
Status: Ready
Ghost Pecker B
HP 122 | LUCK 6 | POW 6 | MOV 2 | EVD 15%
Status: Ready
Scavenger A
HP 112 | LUCK 6 | POW 6 | MOV 5 | EVD 5%
Status: Ready
Scavenger B
HP 112 | LUCK 6 | POW 6 | MOV 5 | EVD 5%
Status: Ready
Scavenger C
HP 112 | LUCK 6 | POW 6 | MOV 5 | EVD 5%
Status: Ready
* Creature enemies have a POW stat instead of STR and SKL
* Ghost Peckers have the ability Black Beak, which attacks an adjacent target.
* Ghost Peckers have the ability Wild Squawk, which has a 50% chance to summon a Scavenger. They will only use this when outnumbered.
* Scavengers have the ability Dirty Jaws, which attack an adjacent target and inflicts HP Down.
* Scavengers have the ability Howl, which grants ATK Up to other Scavengers within 2 tiles.
* Scavengers have the innate property Cowardice - if their HP is reduced to 50%, they will stop attacking and only move to flee towards the edge of the zone.
I removed the interim prompt before I saw this, but I'll honor it! River's raw SKL will increase by 3.
To me, this says "priority target."
We should also beat up at least one of the scavengers enough for it to flee (reduces incoming damage without triggering reinforcements); with their high MOV stat, it'll only take them a single round, two at most, to flee from basically anywhere.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
- Defensive Square formation right about where we're at: River doesn't move his back from that barn ever, Emma Mae flips between F3 and F4 as needed, Maxwell starts at F4 (he can shoot 3/5 targets from there right now), and Grace parks at G4 (and anyone who makes it around that corner to have a go at her personally becomes the priority target that round)
- River drops Heals wherever needed, and "Rough Draughts" if he's ever able, but only on people already engaged
- Emma Mae "Defend"s when needed (switching places with Maxwell), but mainly focuses on giving whoever's in front of her a "Crushing Blow", and starts the encounter by dropping a "Shield" on the party once everyone's in place
-Maxwell is taking cheap pot shots the entire time: either at the Peckers, or at any Scavenger close to 50% health, in that order. Might be useful to Snare (or eventually just leave a dead body) at F2 as well, then we could put a dead bird at Maxwell's back and leave him basically untouchable! (Plus, then Emma Mae would be free to Defend Grace)
- Grace does "Wicked Wisp" to anyone in range, or "Lunar Scream" if the birds decide to try for boxing us in. She's the main priority when it comes to healing, as well
- Like Elvenshae said, the Peckers (giggle) are the top priority target because of their summon ability, and the Scavengers we only have to worry about getting to half health before they'll fuck off and we can later pick them off at our leisure
- Delzhand just pointed out that our Gun is currently inoperable, so that answers that
Is that it? Did I miss anything?
* Rule clarification - Arrow Shot is LOS, so you can't shoot over obstacles. Just thought I'd call that out specifically since it's different than typical SRPG rules.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
River (Brewer) Lv 2|30xp
HP 127 | LUCK 7 | STR 7 | SKL 7 | MOV 3 | EVD 5%
Status: Ready
Emma Mae (Guardian) Lv 2|45xp
HP 157 | LUCK 6 | STR 7 | SKL 6 | MOV 4 | EVD 0%
Status: Ready
Maxwell (Hunter) Lv 1|0xp
HP 115 | LUCK 6 | STR 6 | SKL 6 | MOV 3 | EVD 10%
Status: Waiting
Grace (Witch) Lv 1|0xp
HP 71| LUCK 6 | STR 6 | SKL 7 | MOV 3 | EVD 5%
Status: Ready, HP Down
Ghost Pecker A
HP 86 | LUCK 6 | POW 6 | MOV 2 | EVD 15%
Status: Ready
Ghost Pecker B
HP 122 | LUCK 6 | POW 6 | MOV 2 | EVD 15%
Status: Ready
Scavenger A
HP 112 | LUCK 6 | POW 6 | MOV 5 | EVD 5%
Status: Ready
Scavenger B
HP 112 | LUCK 6 | POW 6 | MOV 5 | EVD 5%
Status: Ready
Scavenger C
HP 112 | LUCK 6 | POW 6 | MOV 5 | EVD 5%
Status: Ready
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
But probably should just Toughen up and see what happens to the board after
Grace can always snipe the damaged Pecker next turn
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
River (Brewer) Lv 2|30xp
HP 127 | LUCK 7 | STR 7 | SKL 7 | MOV 3 | EVD 5%
Status: Ready
Emma Mae (Guardian) Lv 2|45xp
HP 157 | LUCK 6 | STR 7 | SKL 6 | MOV 4 | EVD 0%
Status: Ready
Maxwell (Hunter) Lv 1|25xp
HP 85 | LUCK 6 | STR 6 | SKL 6 | MOV 3 | EVD 10%
Status: Waiting, HP Down
Grace (Witch) Lv 1|25xp
HP 64| LUCK 6 | STR 6 | SKL 7 | MOV 3 | EVD 5%
Status: Waiting
Ghost Pecker A
HP 30 | LUCK 6 | POW 6 | MOV 2 | EVD 15%
Status: Ready
Ghost Pecker B
HP 66 | LUCK 6 | POW 6 | MOV 2 | EVD 15%
Status: Ready
Scavenger A
HP 112 | LUCK 6 | POW 6 | MOV 5 | EVD 5%
Status: Ready
Scavenger B
HP 112 | LUCK 6 | POW 6 | MOV 5 | EVD 5%
Status: Ready
Scavenger C
HP 112 | LUCK 6 | POW 6 | MOV 5 | EVD 5%
Status: Waiting
* I forgot to account for Grace's HP down when screenshotting her turn, but the rest is accurate.
I would say move Emma Mae to F5, and throw down a "Toughen Up" on either Max and River or (my vote) Max and Grace
Because of turn phasing*, we can make sure that Grace gets to go again before the Peckers can do more than shuffle closer, and a regular hit will kill one and almost kill the other.
ED: * Which I think I really like - reminds me of Banner Saga.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Let's do it! Please move Emma Mae to F5 and use "Toughen Up"!
River (Brewer) Lv 2|30xp
HP 127 | LUCK 7 | STR 7 | SKL 7 | MOV 3 | EVD 5%
Status: Ready
Emma Mae (Guardian) Lv 2|60xp
HP 157 | LUCK 6 | STR 7 | SKL 6 | MOV 4 | EVD 0%
Status: Waiting, Shield (30)
Maxwell (Hunter) Lv 1|25xp
HP 85 | LUCK 6 | STR 6 | SKL 6 | MOV 3 | EVD 10%
Status: Waiting, HP Down, Shield (22)
Grace (Witch) Lv 1|25xp
HP 64| LUCK 6 | STR 6 | SKL 7 | MOV 3 | EVD 5%
Status: Waiting, Shield (20)
Ghost Pecker A
HP 30 | LUCK 6 | POW 6 | MOV 2 | EVD 15%
Status: Ready
Ghost Pecker B
HP 66 | LUCK 6 | POW 6 | MOV 2 | EVD 15%
Status: Ready
Scavenger A
HP 112 | LUCK 6 | POW 6 | MOV 5 | EVD 5%
Status: Waiting
Scavenger B
HP 112 | LUCK 6 | POW 6 | MOV 5 | EVD 5%
Status: Waiting
Scavenger C
HP 112 | LUCK 6 | POW 6 | MOV 5 | EVD 5%
Status: Waiting, ATK Up
We could also heal Grace, but she seems in less immediate danger. We could also move River, but I don't see a good reason to open him up on an extra side at the moment
My vote would be for River to use a "Smooth Medicine" on Maxwell, and hold his ground for the moment
And also river should use smooth medicine on Grace.
Let me see if I can remember how this works.
Geth, roll 1d2
Edit: goddamn you, robot
River (Brewer) Lv 2|40xp
HP 127 | LUCK 7 | STR 7 | SKL 7 | MOV 3 | EVD 5%
Emma Mae (Guardian) Lv 2|60xp
HP 157 | LUCK 6 | STR 7 | SKL 6 | MOV 4 | EVD 0%
Status: Shield (30)
Maxwell (Hunter) Lv 1|25xp
HP 115 | LUCK 6 | STR 6 | SKL 6 | MOV 3 | EVD 10%
Status: HP Up, Shield (22)
Grace (Witch) Lv 1|25xp
HP 64| LUCK 6 | STR 6 | SKL 7 | MOV 3 | EVD 5%
Status: Shield (20)
Ghost Pecker A
HP 30 | LUCK 6 | POW 6 | MOV 2 | EVD 15%
Ghost Pecker B
HP 66 | LUCK 6 | POW 6 | MOV 2 | EVD 15%
Scavenger A
HP 112 | LUCK 6 | POW 6 | MOV 5 | EVD 5%
Scavenger B
HP 112 | LUCK 6 | POW 6 | MOV 5 | EVD 5%
Scavenger C
HP 112 | LUCK 6 | POW 6 | MOV 5 | EVD 5%
Status: ATK Up
* System update: I've incorporated ready/waiting into the field display and removed it from Status. Ready units will be normal color, while Waiting units will be dimmed. We're at the top of the player order, so it's easiest to see on the enemy side - Ghost Pecker B is the only unit that is Ready.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
River (Brewer) Lv 2|40xp
HP 127 | LUCK 7 | STR 7 | SKL 7 | MOV 3 | EVD 5%
Emma Mae (Guardian) Lv 2|75xp
HP 157 | LUCK 6 | STR 7 | SKL 6 | MOV 4 | EVD 0%
Status: Shield (30)
Maxwell (Hunter) Lv 1|25xp
HP 115 | LUCK 6 | STR 6 | SKL 6 | MOV 3 | EVD 10%
Status: HP Up, Shield (22)
Grace (Witch) Lv 1|25xp
HP 64| LUCK 6 | STR 6 | SKL 7 | MOV 3 | EVD 5%
Status: Shield (20)
Ghost Pecker A
HP 30 | LUCK 6 | POW 6 | MOV 2 | EVD 15%
Ghost Pecker B
HP 66 | LUCK 6 | POW 6 | MOV 2 | EVD 15%
Scavenger A
HP 112 | LUCK 6 | POW 6 | MOV 5 | EVD 5%
Scavenger B
HP 64 | LUCK 6 | POW 6 | MOV 5 | EVD 5%
Scavenger C
HP 112 | LUCK 6 | POW 6 | MOV 5 | EVD 5%
Status: ATK Up
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]