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Tumbleweed Tactics (BETA) - drop in/out western combat and teambuilding
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Should Emma Mae go up and smack 64 in the face?
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
(not sure why Grace is highlighted, she used her Quick turn?)
Admittedly, this would be more useful if she hadn't gotten KO'd immediately
* The next enemy turn is Unit 65's, so you'll get two actions back to back here. The end is in sight!
Then Emma to B6 and toughen?
Maybe just Revive then get Grace close enough to double Wisp
Then Emma
Victory spoils now, story continues tomorrow!
As always, each poster can pick 2 and the results will be decided randomly.
With the Queen of Diamond's Maxwell's raw SKL increased by 4! (SKL increased to 8)
https://www.youtube.com/watch?v=Azzc5odj9V4
Also, did I not write a post introducing Everett and Emma on page 1 of the thread? I just went to check it for something, and it's not there.
* I'll add the enemy stats/abilities later. You've seen most of these classes by now, and you have the reference (which, admittedly, I need to update with the patch notes)
* Earl has a Pistol, which is like a Rifle, but has 4 shots and a much different accuracy sweet spot/damage formula
* Bret has a Snub, which is basically a 2 shot pistol with lower damage
* Ashley has a Rifle
* Merise and her robots are guests, which means they're under your control
* The robots can't be revived with Pep Tonic
* When setting up this battle, I forgot to change Ashley's job icon. 144 is the right HP for a Flowerchild, not a Switchblade. But I think, if anything, that makes her even more of a target.
* Also, Merise's skill data is wrong: Chrysomancy is a unique skill, 66 damage and applies Shield (33) to herself. Lunar Scream is the same skill, but with her SKL it's 44 damage. Misfire, as you've just seen, is the same.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
* So I felt kinda spoiled for choice here. It took a long time to decide what action to take, which is actually a fun place to be!
* I did however, realize that I fucked up. I had plenty of time to cast Misfire on Emma Mae, I really should have done something with Ashley first, and now she's KO'd!
He appears to be able to inflict stop on everyone in a 5 square radius, which seems extremely bad.
I'd say probably Maxwell needs to take a shot on Earl from as far away as possible.
Which is probably D12
So Unit 64 to F12 and Phaser Reeves, to clear up D12
We could also misfire Earl, but dead is the best status condition and we probably want him to move closer so Merise can snipe him instead.
It also now shows the damage formula for all abilities that have one, instead of just the attribute(s) used.
Peacemaker is still high priority due to being able to convert our units.
But Charlotte the Butcher could also hit two of us at once.
Then move Maxwell to snipe the peacemaker
* Because this battle is so large and involves so many units, I'd like to hasten things up a bit. From now on (for this battle at least), each side will move 2 units at a time, back to back. This should provide some additional strategic opportunities.