My four year old has been trying out tacking "Fuckin'" in front of different words to see if he can get a reaction out of us. He's so small and cute and his voice is so funny and it's really hard not to laugh when he says something like "I don't want fuckin' chips, I want chips!"
Anyway, I feel like some text-heavy videogames could easily have it be an option. I'm envisioning options for "Fully uncensored text" or "TV movie edit" style changes that you can toggle between as you wish.
My four year old has been trying out tacking "Fuckin'" in front of different words to see if he can get a reaction out of us. He's so small and cute and his voice is so funny and it's really hard not to laugh when he says something like "I don't want fuckin' chips, I want chips!"
Anyway, I feel like some text-heavy videogames could easily have it be an option. I'm envisioning options for "Fully uncensored text" or "TV movie edit" style changes that you can toggle between as you wish.
I've 10 nieces and nephews, I've become accustomed to pretending things aren't funny.
I found out yesterday that I also have to do that with dogs, thanks to my neighbour's tiny puppy.
Beat me on Wii U: Raybies
Beat me on 360: Raybies666
Finished 3 chapters of Live A Live so far (Present Day, Edo Japan, Wild West). And so far, the presentation is just great. Combat is way more easy to parse, character voice acting is a lot of fun, and the graphics are incredible.
Edo Japan chapter is still probably the most ambitious one in the game? You have so many places to go in the castle, and so many options for how to complete the mission. It's a lot of fun.
Also, on the note of censorship/content changes. I can confirm that the Wild West chapter replaced the booze healing items with medicinal salves and beef jerky. But the items also don't have the same effects that the booze did in the original game. Back then, the booze items would heal you, but also inflict status ailments. The remake's items don't have those negative effects. So like, I think this may be a change made to the game as a whole, not just the western localization. I'd like to see what it looks like in the Japanese version of the text.
Of note is that the Wild West chapter does not pretend that booze doesn't exist. It's all over the conversation in the saloon that starts the whole thing.
Another thing to note that got changed in translation/remaking is a gag in the Near Future chapter that isn't nearly as funny as people probably thought it was at the time.
In the original, there's a scene where Akira is trying to get the kid Watanabe to steal the orphanage's teacher's underwear. You know. Because anime and comedy. The joke is that Watanabe steals a bunch of completely different items, and eventually Akira "receives" a punch from the teacher, who's done with his nonsense. And you get to equip the punch as an item.
In the remake, this whole joke plays out basically the same, except Akira is trying to get the kid to steal the teacher's pocket money. And the mistaken items include stuff like pocket lint, a pouch, a picture, and such. In this case, I have no idea if it's changed in the translation or remaking process. Akira still comes off as the worst kind of asshole in the scenario, but the joke is less... 80's anime sex comedy than it used to be.
I generally discourage my kid from swearing, but he especially knows to NEVER do it at school. In his own room tho, he’s allowed to say whatever he wants.
Yeah. It's turn based, but also has elements of time and positioning to it.
Battles take place on a 7x7 grid of squares. Player characters take up 1 square, but enemies can be much larger.
On your turn, your character can move around the grid, or take an action. But when you take actions, time advances a bit, as shown by your enemies' and allies' turn gauges filling up. Once they're full, they can start taking actions too. Anything you do takes some time.
You use attacks by selecting a move, and then selecting a square on the grid within that attack's range (or just by confirming the attack, if it's not aimable). You need to get into the proper range to aim an attack at an enemy.
Some moves take extra time to activate after selecting them. If the character is incapacitated in some way, or forced out of their current square by an attack, the action they were charging will be interrupted. IT's also possible for your target to move out of range while the move is charging.
If allies are knocked out, you can restore them with any healing effect. But if a downed ally is attacked again, they're ejected from the battle and can't be revived until its over.
Some abilities will place damaging tiles on the grid. These can include fire, poison, water, electricity, and a few others. These tiles will periodically deal damage of the appropriate element to anyone standing in them. It's possible to equip yourself so that certain types of tile will heal you instead of harm you. Placing damage tiles can be an effective form of crowd control during extended fights.
So to sum up, it's a turn-based battle system that puts emphasis on positioning, and uses a time-based system that's pretty different from the ATB system that was the standard for Square RPGs at the time.
I'll be honest, I questioned the general idea of using this 2D-HD style to remake old games. I wasn't quite sure it would actually work. After this? Shit yeah go for it. This absolutely nailed how the SNES original looked and felt.
Ending spoilers:
They even add a new final boss to the golden ending. Thematically it's fucking kickass but sadly it's pretty easy, and the original final boss wasn't terribly challenging to begin with. It put a small dapper on the fact that you get to control everybody during it. I think they even knew it too, because the boss no longer has a health bar and there are no charge times on abilities, so you really can't lose. Still kickass though. They also tweak the ending a bit, because Oersted separates from Odio and gets the finishing blow. So he gets a bit of a redemption, depending on how you feel about that, but they don't frame it as him being a victim. He still dies, with him being horrified how down the rabbit hole he went down and accepts his death. It also changes his final words a touch when he warns anybody can be the dark lord. It wasn't so much a "I'll be back, weeheehee", but the tone is there a bit. Here it's now a "If I can fuck up this hard, we all can, so don't rest on your laurels." sincere warning.
Big shoutout to the music. I don't think I really knew beforehand the same composer did the Kingdom Hearts games, but it checks out. She could have just half assed it with generic symphonic versions of the songs, but she brought her full ass here.
An enhanced version of the Odio theme, with choir and more bells/organ, for when the shit is really hitting the fan. Holy god is it great. Also a new final boss theme. I don't think it's better than "Pure Odio", but it's pretty good too.
This is very much one of those "this is exactly how I remember the original" type of remakes. In fact, at first I was struggling to spot any QOL changes they might have down, they hewed that close to the original, annoyances and all. But they are there. If you played the original, absolutely get this. I don't really know if I could recommend it for a brand new person, at least at the price they're asking. There's very much a "Seinfeld is unfunny" trope to it, where all the neat quirky thing it did were neat and quirky back in 1994, but maybe not now. It's still a group of basic stories bound together by a simple but really rad spool of thread. For me when I played the original, the first 80% was "yeah ok, this is neat, nothing special, but neat". The last 20% catapults it into "it's a fucking crime the world at large doesn't know this game".
Now that this style is here, and they're revisiting old and forgotten classics, I'm going to put this out there. Square... it's time to dust off Bahamut Lagoon.
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
They also don't have a problem with light to moderate swearing, so I doubt this is intentional or something. This might be my age talking, but it's kind of surprising how much the word "shit" has fallen and how freely you can use it now.
Yeah, I remember when you would only see swear words in romhacks and fan translations, and it felt like a mark of poor quality, like "only amateurs would be so classless."
oh man
I remember playing that exact fan translation
I'll be honest, I questioned the general idea of using this 2D-HD style to remake old games. I wasn't quite sure it would actually work. After this? Shit yeah go for it. This absolutely nailed how the SNES original looked and felt.
Ending spoilers:
They even add a new final boss to the golden ending. Thematically it's fucking kickass but sadly it's pretty easy, and the original final boss wasn't terribly challenging to begin with. It put a small dapper on the fact that you get to control everybody during it. I think they even knew it too, because the boss no longer has a health bar and there are no charge times on abilities, so you really can't lose. Still kickass though. They also tweak the ending a bit, because Oersted separates from Odio and gets the finishing blow. So he gets a bit of a redemption, depending on how you feel about that, but they don't frame it as him being a victim. He still dies, with him being horrified how down the rabbit hole he went down and accepts his death. It also changes his final words a touch when he warns anybody can be the dark lord. It wasn't so much a "I'll be back, weeheehee", but the tone is there a bit. Here it's now a "If I can fuck up this hard, we all can, so don't rest on your laurels." sincere warning.
Big shoutout to the music. I don't think I really knew beforehand the same composer did the Kingdom Hearts games, but it checks out. She could have just half assed it with generic symphonic versions of the songs, but she brought her full ass here.
An enhanced version of the Odio theme, with choir and more bells/organ, for when the shit is really hitting the fan. Holy god is it great. Also a new final boss theme. I don't think it's better than "Pure Odio", but it's pretty good too.
This is very much one of those "this is exactly how I remember the original" type of remakes. In fact, at first I was struggling to spot any QOL changes they might have down, they hewed that close to the original, annoyances and all. But they are there. If you played the original, absolutely get this. I don't really know if I could recommend it for a brand new person, at least at the price they're asking. There's very much a "Seinfeld is unfunny" trope to it, where all the neat quirky thing it did were neat and quirky back in 1994, but maybe not now. It's still a group of basic stories bound together by a simple but really rad spool of thread. For me when I played the original, the first 80% was "yeah ok, this is neat, nothing special, but neat". The last 20% catapults it into "it's a fucking crime the world at large doesn't know this game".
Now that this style is here, and they're revisiting old and forgotten classics, I'm going to put this out there. Square... it's time to dust off Bahamut Lagoon.
Treasure of the Rudras and Bahamut Lagoon are the only 2 biggun's left that spring to mind, but there might be more I'm forgetting. I would have said Trials of Mana, but we now have that remake AND the original.
The mid nineties were a wild time. The internet and worldwide knowledge was really opening up. The fuq do you mean there's 3 entire Final Fantasy games I don't know about? How many Dragon Warrior games? The hell are these other RPGS?!?!
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
0
IceBurnerIt's cold and there are penguins.Registered Userregular
A Square Enix exec is on record saying they plan to make their full back catalog available on current platforms. That's what's been driving all of the remakes, remasters, ports, collections, and so on.
Whether they have the rights to absolutely everything they published, who can say, but they've been following through for the stuff that's decidedly theirs. Items they published where Square was not the dev include:
Dragon Slayer (Nihon Falcom)
All Deep Dungeon games (HummingBirdSoft)
Alcahest (HAL Labs)
Breath of Fire 1 (Capcom)
Treasure Hunter G (Sting Entertainment)
All Tobal games (DreamFactory)
Erhgeiz (DreamFactory)
The Bouncer (DreamFactory)
Bushido Blade (Lightweight Co.)
The other big question mark is Xenogears, due how Japanese culture works. In spite of full ownership, to not commit a social taboo they'd need the blessing of its major creators, who are now at Monolithsoft. I can only hope for it to work out and get the SaGa Frontier Remaster treatment where they finish the unfinished material.
Treasure of the Rudras and Bahamut Lagoon are the only 2 biggun's left that spring to mind, but there might be more I'm forgetting. I would have said Trials of Mana, but we now have that remake AND the original.
The mid nineties were a wild time. The internet and worldwide knowledge was really opening up. The fuq do you mean there's 3 entire Final Fantasy games I don't know about? How many Dragon Warrior games? The hell are these other RPGS?!?!
Terranigma is gigantically overdue for literally anything.
So. I was stubbornly curious about the healing items in Live A Live’s Wild West chapter. People have noted that the healing items in that chapter were booze in the SNES original. But they’re listed as “miracle tonic” and “herbal liniment” in the remake. I was curious, because their functions also changed; they used to inflict bad status on you for drinking them to heal, but no longer do.
So I switched my copy’s text to Japanese, picked up the items in the chapter, and stared at a list of kanji until I found the characters being used for the healing items in the Japanese script. Here’s what I found for the two healing items in that chapter.
気付け薬: Smelling Salts/(literally Care Medicine, but the phrase appears to be something standard, as Google picked up on it when I searched with it). English localization: Miracle Tonic. Note: the kanji used for medicine at the end comes from a word for magic
薬草: Medical Herbs (literally Medicine Grass) English localization: Special Herbal Liniment. Note the same character for “medicine” at the start here
So, as far as I’m able to determine just by looking at the words used, the English script for these items appears to be fully accurate, and is not censoring the Sundown Kid drinking tequila to heal his wounds. The change from booze to medicine is something the remake as a whole did, even in the Japanese script.
I think Cero (Japan's VG rating system) has gotten quite a bit stricter in the last decade. (Not that they existed when the SNES game did, but.) Sakurai had a hell of a time placating them for the all-ages rating in Smash ultimate, last of us received the maximum rating and still had entire scenes censored compared to the Western release. Maybe this got censored a bit to earn the 12+ rating at home.
Treasure of the Rudras and Bahamut Lagoon are the only 2 biggun's left that spring to mind, but there might be more I'm forgetting. I would have said Trials of Mana, but we now have that remake AND the original.
The mid nineties were a wild time. The internet and worldwide knowledge was really opening up. The fuq do you mean there's 3 entire Final Fantasy games I don't know about? How many Dragon Warrior games? The hell are these other RPGS?!?!
Terranigma is gigantically overdue for literally anything.
If I win the billion dollar lottery, I will buy whatever rights I need to to make Soul Blazer, Illusion of Gaia, and Terranigma available on modern platforms.
They also don't have a problem with light to moderate swearing, so I doubt this is intentional or something. This might be my age talking, but it's kind of surprising how much the word "shit" has fallen and how freely you can use it now.
Yeah, I remember when you would only see swear words in romhacks and fan translations, and it felt like a mark of poor quality, like "only amateurs would be so classless."
oh man
I remember playing that exact fan translation
Playing this fan translation was a huge reason why i disliked this game so much. I was too young to understand what a fan translation actually was at the time. But i remember playing it and just not being able to vibe with what i thought was the games humor
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They also don't have a problem with light to moderate swearing, so I doubt this is intentional or something. This might be my age talking, but it's kind of surprising how much the word "shit" has fallen and how freely you can use it now.
Yeah, I remember when you would only see swear words in romhacks and fan translations, and it felt like a mark of poor quality, like "only amateurs would be so classless."
oh man
I remember playing that exact fan translation
Playing this fan translation was a huge reason why i disliked this game so much. I was too young to understand what a fan translation actually was at the time. But i remember playing it and just not being able to vibe with what i thought was the games humor
Those shitty jokes stood out to me even back then, and my teenage self was pretty sure that "ugh, horny fan translators" were the reason. I still really loved the game, probably my favorite Tales game to date.
Playing Live A Live, I got through the Prehistory and Imperial China chapters just fine, but then the Edo chapter decided to just kick my ass all over the place. I should probably just give up on trying to stealth this place.
Playing Live A Live, I got through the Prehistory and Imperial China chapters just fine, but then the Edo chapter decided to just kick my ass all over the place. I should probably just give up on trying to stealth this place.
I got through with only 3 kills because, after researching it, I fell down a hole and broke one of the events so it was impossible for me to get 0. There’s a bunch of ghosts you can grind for levels if you need them for the boss fights though.
Okay, so my pro controller can't hold a charge for shit anymore (honestly, it was never great to begin with, but lately it may as well be a wired controller).
So I was thinking I have 3 options:
1) Get a replacement battery
2) Get a new pro controller (mine is really old, and I heard the d-pad was improved with a later revision
3) Get a completely different controller, like 8bitdo or something
Okay, so my pro controller can't hold a charge for shit anymore (honestly, it was never great to begin with, but lately it may as well be a wired controller).
So I was thinking I have 3 options:
1) Get a replacement battery
2) Get a new pro controller (mine is really old, and I heard the d-pad was improved with a later revision
3) Get a completely different controller, like 8bitdo or something
What do you folks think?
The battery is piss easy and 100% intended for a layman to replace. And it's just a DS battery, though I don't know if you could literally use a DS battery or not. But the 2 side handles unscrew and fall out, the back unscrews and falls out, and the battery is right there and falls out.
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
Playing Live A Live, I got through the Prehistory and Imperial China chapters just fine, but then the Edo chapter decided to just kick my ass all over the place. I should probably just give up on trying to stealth this place.
Edo chapter is probably the most ambitious chapter of the 7. And it's probably the most difficult as a result, depending on how you go about it.
It pretty much just turns you loose in the castle and lets you go just about anywhere without explicit directions, and there are lots of ways to go through it. And there are fights that will kick your ass if you're going pacifist and don't find some monsters, robots, or ghosts to kill without guilt.
I also think it's the chapter I find the most impressive, because of how open it is. Not to say I don't like the more linear chapters, but I respect the hell out of what the Edo chapter is trying.
The "worst" thing about the Edo chapter is they're just too dang faithful to the original. It has the same problem in that if you want 0 or 100 kills, you virtually have to follow a guide. If you talk to this person, you screw up. If you kill this person, you screw up. If you go down this hallway, or don't go down this hallway with a certain character, you screw up. You can break a run in the blink of an eye if you don't know what you're doing.
For what it's worth, you don't need a perfect stealth or perfect genocide run. Perfect stealth gets you a fancy sword when you beat the boss so you can't even use right away. There's a super boss that drops a sword with the same stats anyways. You really don't get anything for killing everybody, other than the experience, which funnily enough makes killing the super boss a bit easier.
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
The "worst" thing about the Edo chapter is they're just too dang faithful to the original. It has the same problem in that if you want 0 or 100 kills, you virtually have to follow a guide. If you talk to this person, you screw up. If you kill this person, you screw up. If you go down this hallway, or don't go down this hallway with a certain character, you screw up. You can break a run in the blink of an eye if you don't know what you're doing.
For what it's worth, you don't need a perfect stealth or perfect genocide run. Perfect stealth gets you a fancy sword when you beat the boss so you can't even use right away. There's a super boss that drops a sword with the same stats anyways. You really don't get anything for killing everybody, other than the experience, which funnily enough makes killing the super boss a bit easier.
Plus the other good reward is an accessory that gives a huge special attack boost, and you can get it just by simply not killing any women in the chapter (with 1 exception). though you have to do something extra to get it:
when you reach the final boss's room a made will show up and give you an item, but not the one you're after. You have to wait a couple seconds and she'll come back and give you the actual reward
The "worst" thing about the Edo chapter is they're just too dang faithful to the original. It has the same problem in that if you want 0 or 100 kills, you virtually have to follow a guide. If you talk to this person, you screw up. If you kill this person, you screw up. If you go down this hallway, or don't go down this hallway with a certain character, you screw up. You can break a run in the blink of an eye if you don't know what you're doing.
For what it's worth, you don't need a perfect stealth or perfect genocide run. Perfect stealth gets you a fancy sword when you beat the boss so you can't even use right away. There's a super boss that drops a sword with the same stats anyways. You really don't get anything for killing everybody, other than the experience, which funnily enough makes killing the super boss a bit easier.
Plus the other good reward is an accessory that gives a huge special attack boost, and you can get it just by simply not killing any women in the chapter (with 1 exception). though you have to do something extra to get it:
when you reach the final boss's room a made will show up and give you an item, but not the one you're after. You have to wait a couple seconds and she'll come back and give you the actual reward
If you're equipping that item then you're doing it wrong.
It's an infinite use single person full heal that also gives you every buff.
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
The "worst" thing about the Edo chapter is they're just too dang faithful to the original. It has the same problem in that if you want 0 or 100 kills, you virtually have to follow a guide. If you talk to this person, you screw up. If you kill this person, you screw up. If you go down this hallway, or don't go down this hallway with a certain character, you screw up. You can break a run in the blink of an eye if you don't know what you're doing.
For what it's worth, you don't need a perfect stealth or perfect genocide run. Perfect stealth gets you a fancy sword when you beat the boss so you can't even use right away. There's a super boss that drops a sword with the same stats anyways. You really don't get anything for killing everybody, other than the experience, which funnily enough makes killing the super boss a bit easier.
Plus the other good reward is an accessory that gives a huge special attack boost, and you can get it just by simply not killing any women in the chapter (with 1 exception). though you have to do something extra to get it:
when you reach the final boss's room a made will show up and give you an item, but not the one you're after. You have to wait a couple seconds and she'll come back and give you the actual reward
If you're equipping that item then you're doing it wrong.
It's an infinite use single person full heal that also gives you every buff.
Oh yeah that's so broken.
But don't you need to have it equipped if you want to
Bring it with you to the final chapter? Because your levels and what you have on your main character when you beat a chapter is all that transfers over. From what I've heard
The "worst" thing about the Edo chapter is they're just too dang faithful to the original. It has the same problem in that if you want 0 or 100 kills, you virtually have to follow a guide. If you talk to this person, you screw up. If you kill this person, you screw up. If you go down this hallway, or don't go down this hallway with a certain character, you screw up. You can break a run in the blink of an eye if you don't know what you're doing.
For what it's worth, you don't need a perfect stealth or perfect genocide run. Perfect stealth gets you a fancy sword when you beat the boss so you can't even use right away. There's a super boss that drops a sword with the same stats anyways. You really don't get anything for killing everybody, other than the experience, which funnily enough makes killing the super boss a bit easier.
Plus the other good reward is an accessory that gives a huge special attack boost, and you can get it just by simply not killing any women in the chapter (with 1 exception). though you have to do something extra to get it:
when you reach the final boss's room a made will show up and give you an item, but not the one you're after. You have to wait a couple seconds and she'll come back and give you the actual reward
If you're equipping that item then you're doing it wrong.
It's an infinite use single person full heal that also gives you every buff.
Oh yeah that's so broken.
But don't you need to have it equipped if you want to
Bring it with you to the final chapter? Because your levels and what you have on your main character when you beat a chapter is all that transfers over. From what I've heard
One of the QoL changes they've done is that now your equipped items and your inventory will transfer over. Otherwise you're right, in the original you had to equip what you wanted to bring over, and you can't use equipped items. Akira is the one that really benefits this, because now you can bring over the various robot parts for Cube without equipping Akira with useless crap.
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
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Anyway, I feel like some text-heavy videogames could easily have it be an option. I'm envisioning options for "Fully uncensored text" or "TV movie edit" style changes that you can toggle between as you wish.
I've 10 nieces and nephews, I've become accustomed to pretending things aren't funny.
I found out yesterday that I also have to do that with dogs, thanks to my neighbour's tiny puppy.
Beat me on 360: Raybies666
I remember when I had time to be good at games.
I won't believe this until you get the box and it isn't just a bunch of sand in an envelope.
Edo Japan chapter is still probably the most ambitious one in the game? You have so many places to go in the castle, and so many options for how to complete the mission. It's a lot of fun.
Also, on the note of censorship/content changes. I can confirm that the Wild West chapter replaced the booze healing items with medicinal salves and beef jerky. But the items also don't have the same effects that the booze did in the original game. Back then, the booze items would heal you, but also inflict status ailments. The remake's items don't have those negative effects. So like, I think this may be a change made to the game as a whole, not just the western localization. I'd like to see what it looks like in the Japanese version of the text.
Of note is that the Wild West chapter does not pretend that booze doesn't exist. It's all over the conversation in the saloon that starts the whole thing.
Another thing to note that got changed in translation/remaking is a gag in the Near Future chapter that isn't nearly as funny as people probably thought it was at the time.
In the remake, this whole joke plays out basically the same, except Akira is trying to get the kid to steal the teacher's pocket money. And the mistaken items include stuff like pocket lint, a pouch, a picture, and such. In this case, I have no idea if it's changed in the translation or remaking process. Akira still comes off as the worst kind of asshole in the scenario, but the joke is less... 80's anime sex comedy than it used to be.
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Steam: Thera
I'd grovel on hands and knees for Treasures of Rudra.
It's a menu/turn based RPG. Though not a very conventional one.
So to sum up, it's a turn-based battle system that puts emphasis on positioning, and uses a time-based system that's pretty different from the ATB system that was the standard for Square RPGs at the time.
Battles are turn and Grid-based, though there is no small amount of switch-flipping outside of battles.
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I'll be honest, I questioned the general idea of using this 2D-HD style to remake old games. I wasn't quite sure it would actually work. After this? Shit yeah go for it. This absolutely nailed how the SNES original looked and felt.
Ending spoilers:
Big shoutout to the music. I don't think I really knew beforehand the same composer did the Kingdom Hearts games, but it checks out. She could have just half assed it with generic symphonic versions of the songs, but she brought her full ass here.
This is very much one of those "this is exactly how I remember the original" type of remakes. In fact, at first I was struggling to spot any QOL changes they might have down, they hewed that close to the original, annoyances and all. But they are there. If you played the original, absolutely get this. I don't really know if I could recommend it for a brand new person, at least at the price they're asking. There's very much a "Seinfeld is unfunny" trope to it, where all the neat quirky thing it did were neat and quirky back in 1994, but maybe not now. It's still a group of basic stories bound together by a simple but really rad spool of thread. For me when I played the original, the first 80% was "yeah ok, this is neat, nothing special, but neat". The last 20% catapults it into "it's a fucking crime the world at large doesn't know this game".
Now that this style is here, and they're revisiting old and forgotten classics, I'm going to put this out there. Square... it's time to dust off Bahamut Lagoon.
oh man
I remember playing that exact fan translation
Give me 2dhd Treasure of the Rudras.
The mid nineties were a wild time. The internet and worldwide knowledge was really opening up. The fuq do you mean there's 3 entire Final Fantasy games I don't know about? How many Dragon Warrior games? The hell are these other RPGS?!?!
Whether they have the rights to absolutely everything they published, who can say, but they've been following through for the stuff that's decidedly theirs. Items they published where Square was not the dev include:
The other big question mark is Xenogears, due how Japanese culture works. In spite of full ownership, to not commit a social taboo they'd need the blessing of its major creators, who are now at Monolithsoft. I can only hope for it to work out and get the SaGa Frontier Remaster treatment where they finish the unfinished material.
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Dragon's Dogma: 192 Warrior Linty | 80 Strider Alicia | 32 Mage Terra
Terranigma is gigantically overdue for literally anything.
So I switched my copy’s text to Japanese, picked up the items in the chapter, and stared at a list of kanji until I found the characters being used for the healing items in the Japanese script. Here’s what I found for the two healing items in that chapter.
気付け薬: Smelling Salts/(literally Care Medicine, but the phrase appears to be something standard, as Google picked up on it when I searched with it). English localization: Miracle Tonic. Note: the kanji used for medicine at the end comes from a word for magic
薬草: Medical Herbs (literally Medicine Grass) English localization: Special Herbal Liniment. Note the same character for “medicine” at the start here
So, as far as I’m able to determine just by looking at the words used, the English script for these items appears to be fully accurate, and is not censoring the Sundown Kid drinking tequila to heal his wounds. The change from booze to medicine is something the remake as a whole did, even in the Japanese script.
If I win the billion dollar lottery, I will buy whatever rights I need to to make Soul Blazer, Illusion of Gaia, and Terranigma available on modern platforms.
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Playing this fan translation was a huge reason why i disliked this game so much. I was too young to understand what a fan translation actually was at the time. But i remember playing it and just not being able to vibe with what i thought was the games humor
Waluigi pinball is back !
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Those shitty jokes stood out to me even back then, and my teenage self was pretty sure that "ugh, horny fan translators" were the reason. I still really loved the game, probably my favorite Tales game to date.
I got through with only 3 kills because, after researching it, I fell down a hole and broke one of the events so it was impossible for me to get 0. There’s a bunch of ghosts you can grind for levels if you need them for the boss fights though.
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So I was thinking I have 3 options:
1) Get a replacement battery
2) Get a new pro controller (mine is really old, and I heard the d-pad was improved with a later revision
3) Get a completely different controller, like 8bitdo or something
What do you folks think?
The battery is piss easy and 100% intended for a layman to replace. And it's just a DS battery, though I don't know if you could literally use a DS battery or not. But the 2 side handles unscrew and fall out, the back unscrews and falls out, and the battery is right there and falls out.
Edo chapter is probably the most ambitious chapter of the 7. And it's probably the most difficult as a result, depending on how you go about it.
It pretty much just turns you loose in the castle and lets you go just about anywhere without explicit directions, and there are lots of ways to go through it. And there are fights that will kick your ass if you're going pacifist and don't find some monsters, robots, or ghosts to kill without guilt.
I also think it's the chapter I find the most impressive, because of how open it is. Not to say I don't like the more linear chapters, but I respect the hell out of what the Edo chapter is trying.
For what it's worth, you don't need a perfect stealth or perfect genocide run. Perfect stealth gets you a fancy sword when you beat the boss so you can't even use right away. There's a super boss that drops a sword with the same stats anyways. You really don't get anything for killing everybody, other than the experience, which funnily enough makes killing the super boss a bit easier.
Plus the other good reward is an accessory that gives a huge special attack boost, and you can get it just by simply not killing any women in the chapter (with 1 exception). though you have to do something extra to get it:
If you're equipping that item then you're doing it wrong.
Oh yeah that's so broken.
But don't you need to have it equipped if you want to