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Posts

  • CruorCruor Registered User regular
    My four year old has been trying out tacking "Fuckin'" in front of different words to see if he can get a reaction out of us. He's so small and cute and his voice is so funny and it's really hard not to laugh when he says something like "I don't want fuckin' chips, I want chips!"

    Anyway, I feel like some text-heavy videogames could easily have it be an option. I'm envisioning options for "Fully uncensored text" or "TV movie edit" style changes that you can toggle between as you wish.

    ShadowfireChallurahonkyRaybies666Lindsay Lohan
  • EspantaPajaroEspantaPajaro Registered User regular
    This war of mine is on sale for $2 and I’ve heard good things so I’m giving it a shot . Will post impressions when I actually play it.

    Pailryderurahonky
  • Raybies666Raybies666 Registered User regular
    Cruor wrote: »
    My four year old has been trying out tacking "Fuckin'" in front of different words to see if he can get a reaction out of us. He's so small and cute and his voice is so funny and it's really hard not to laugh when he says something like "I don't want fuckin' chips, I want chips!"

    Anyway, I feel like some text-heavy videogames could easily have it be an option. I'm envisioning options for "Fully uncensored text" or "TV movie edit" style changes that you can toggle between as you wish.

    I've 10 nieces and nephews, I've become accustomed to pretending things aren't funny.

    I found out yesterday that I also have to do that with dogs, thanks to my neighbour's tiny puppy.

    Beat me on Wii U: Raybies
    Beat me on 360: Raybies666

    I remember when I had time to be good at games.
    Stormwatcher
  • DonnictonDonnicton Registered User regular
    My copy of Digimon Survive has shipped. This is a phrase I never thought I'd actually ever be able to type.

    urahonkyvagrant_windsZunde
  • LD50LD50 Registered User regular
    Donnicton wrote: »
    My copy of Digimon Survive has shipped. This is a phrase I never thought I'd actually ever be able to type.

    I won't believe this until you get the box and it isn't just a bunch of sand in an envelope.

    Donnictondipuc4lifeTamerBill
  • EnlongEnlong Registered User regular
    edited July 2022
    Finished 3 chapters of Live A Live so far (Present Day, Edo Japan, Wild West). And so far, the presentation is just great. Combat is way more easy to parse, character voice acting is a lot of fun, and the graphics are incredible.

    Edo Japan chapter is still probably the most ambitious one in the game? You have so many places to go in the castle, and so many options for how to complete the mission. It's a lot of fun.

    Also, on the note of censorship/content changes. I can confirm that the Wild West chapter replaced the booze healing items with medicinal salves and beef jerky. But the items also don't have the same effects that the booze did in the original game. Back then, the booze items would heal you, but also inflict status ailments. The remake's items don't have those negative effects. So like, I think this may be a change made to the game as a whole, not just the western localization. I'd like to see what it looks like in the Japanese version of the text.

    Of note is that the Wild West chapter does not pretend that booze doesn't exist. It's all over the conversation in the saloon that starts the whole thing.

    Another thing to note that got changed in translation/remaking is a gag in the Near Future chapter that isn't nearly as funny as people probably thought it was at the time.
    In the original, there's a scene where Akira is trying to get the kid Watanabe to steal the orphanage's teacher's underwear. You know. Because anime and comedy. The joke is that Watanabe steals a bunch of completely different items, and eventually Akira "receives" a punch from the teacher, who's done with his nonsense. And you get to equip the punch as an item.

    In the remake, this whole joke plays out basically the same, except Akira is trying to get the kid to steal the teacher's pocket money. And the mistaken items include stuff like pocket lint, a pouch, a picture, and such. In this case, I have no idea if it's changed in the translation or remaking process. Akira still comes off as the worst kind of asshole in the scenario, but the joke is less... 80's anime sex comedy than it used to be.

    Enlong on
    ShadowfireIceBurner
  • akjakakjak Thera Spooky GymRegistered User regular
    I generally discourage my kid from swearing, but he especially knows to NEVER do it at school. In his own room tho, he’s allowed to say whatever he wants.

    Switch: SW-4133-1546-2720 (Thera)
    Twitch: akThera
    Steam: Thera
  • ZundeZunde Registered User regular
    Live A Live gives me a slim but firm hope that we'll see more classics or unreleased in the west classics get the 2DHD Remaster treatment.

    I'd grovel on hands and knees for Treasures of Rudra.

    Kai_San
  • AvalonGuardAvalonGuard Registered User regular
    Is Live a Live a menu/turn based RPG or an action game?

  • WotanAnubisWotanAnubis Registered User regular
    Is Live a Live a menu/turn based RPG or an action game?

    It's a menu/turn based RPG. Though not a very conventional one.

    urahonkyShadowfireAndy Joe
  • EnlongEnlong Registered User regular
    edited July 2022
    Yeah. It's turn based, but also has elements of time and positioning to it.

    • Battles take place on a 7x7 grid of squares. Player characters take up 1 square, but enemies can be much larger.
    • On your turn, your character can move around the grid, or take an action. But when you take actions, time advances a bit, as shown by your enemies' and allies' turn gauges filling up. Once they're full, they can start taking actions too. Anything you do takes some time.
    • You use attacks by selecting a move, and then selecting a square on the grid within that attack's range (or just by confirming the attack, if it's not aimable). You need to get into the proper range to aim an attack at an enemy.
    • Some moves take extra time to activate after selecting them. If the character is incapacitated in some way, or forced out of their current square by an attack, the action they were charging will be interrupted. IT's also possible for your target to move out of range while the move is charging.
    • If allies are knocked out, you can restore them with any healing effect. But if a downed ally is attacked again, they're ejected from the battle and can't be revived until its over.
    • Some abilities will place damaging tiles on the grid. These can include fire, poison, water, electricity, and a few others. These tiles will periodically deal damage of the appropriate element to anyone standing in them. It's possible to equip yourself so that certain types of tile will heal you instead of harm you. Placing damage tiles can be an effective form of crowd control during extended fights.


    So to sum up, it's a turn-based battle system that puts emphasis on positioning, and uses a time-based system that's pretty different from the ATB system that was the standard for Square RPGs at the time.

    Enlong on
    IceBurnerMNC DoverShadowfireAndy Joe
  • TaramoorTaramoor Storyteller Registered User regular
    Is Live a Live a menu/turn based RPG or an action game?

    Battles are turn and Grid-based, though there is no small amount of switch-flipping outside of battles.

  • AvalonGuardAvalonGuard Registered User regular
    Thanks for the responses. Doesn’t sound quite like my thing, then.

  • The WolfmanThe Wolfman Registered User regular
    And I just finished Live a Live.

    I'll be honest, I questioned the general idea of using this 2D-HD style to remake old games. I wasn't quite sure it would actually work. After this? Shit yeah go for it. This absolutely nailed how the SNES original looked and felt.

    Ending spoilers:
    They even add a new final boss to the golden ending. Thematically it's fucking kickass but sadly it's pretty easy, and the original final boss wasn't terribly challenging to begin with. It put a small dapper on the fact that you get to control everybody during it. I think they even knew it too, because the boss no longer has a health bar and there are no charge times on abilities, so you really can't lose. Still kickass though. They also tweak the ending a bit, because Oersted separates from Odio and gets the finishing blow. So he gets a bit of a redemption, depending on how you feel about that, but they don't frame it as him being a victim. He still dies, with him being horrified how down the rabbit hole he went down and accepts his death. It also changes his final words a touch when he warns anybody can be the dark lord. It wasn't so much a "I'll be back, weeheehee", but the tone is there a bit. Here it's now a "If I can fuck up this hard, we all can, so don't rest on your laurels." sincere warning.

    Big shoutout to the music. I don't think I really knew beforehand the same composer did the Kingdom Hearts games, but it checks out. She could have just half assed it with generic symphonic versions of the songs, but she brought her full ass here. :)
    An enhanced version of the Odio theme, with choir and more bells/organ, for when the shit is really hitting the fan. Holy god is it great. Also a new final boss theme. I don't think it's better than "Pure Odio", but it's pretty good too.

    This is very much one of those "this is exactly how I remember the original" type of remakes. In fact, at first I was struggling to spot any QOL changes they might have down, they hewed that close to the original, annoyances and all. But they are there. If you played the original, absolutely get this. I don't really know if I could recommend it for a brand new person, at least at the price they're asking. There's very much a "Seinfeld is unfunny" trope to it, where all the neat quirky thing it did were neat and quirky back in 1994, but maybe not now. It's still a group of basic stories bound together by a simple but really rad spool of thread. For me when I played the original, the first 80% was "yeah ok, this is neat, nothing special, but neat". The last 20% catapults it into "it's a fucking crime the world at large doesn't know this game".

    Now that this style is here, and they're revisiting old and forgotten classics, I'm going to put this out there. Square... it's time to dust off Bahamut Lagoon.

    "The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
    CruorurahonkyShadowfire
  • el_vicioel_vicio Registered User regular
    They also don't have a problem with light to moderate swearing, so I doubt this is intentional or something. This might be my age talking, but it's kind of surprising how much the word "shit" has fallen and how freely you can use it now.

    Yeah, I remember when you would only see swear words in romhacks and fan translations, and it felt like a mark of poor quality, like "only amateurs would be so classless."

    akUXpti.png

    oh man
    I remember playing that exact fan translation

    ouxsemmi8rm9.png

    BarrakkethTcheldorTeriferinFry
  • LD50LD50 Registered User regular
    And I just finished Live a Live.

    I'll be honest, I questioned the general idea of using this 2D-HD style to remake old games. I wasn't quite sure it would actually work. After this? Shit yeah go for it. This absolutely nailed how the SNES original looked and felt.

    Ending spoilers:
    They even add a new final boss to the golden ending. Thematically it's fucking kickass but sadly it's pretty easy, and the original final boss wasn't terribly challenging to begin with. It put a small dapper on the fact that you get to control everybody during it. I think they even knew it too, because the boss no longer has a health bar and there are no charge times on abilities, so you really can't lose. Still kickass though. They also tweak the ending a bit, because Oersted separates from Odio and gets the finishing blow. So he gets a bit of a redemption, depending on how you feel about that, but they don't frame it as him being a victim. He still dies, with him being horrified how down the rabbit hole he went down and accepts his death. It also changes his final words a touch when he warns anybody can be the dark lord. It wasn't so much a "I'll be back, weeheehee", but the tone is there a bit. Here it's now a "If I can fuck up this hard, we all can, so don't rest on your laurels." sincere warning.

    Big shoutout to the music. I don't think I really knew beforehand the same composer did the Kingdom Hearts games, but it checks out. She could have just half assed it with generic symphonic versions of the songs, but she brought her full ass here. :)
    An enhanced version of the Odio theme, with choir and more bells/organ, for when the shit is really hitting the fan. Holy god is it great. Also a new final boss theme. I don't think it's better than "Pure Odio", but it's pretty good too.

    This is very much one of those "this is exactly how I remember the original" type of remakes. In fact, at first I was struggling to spot any QOL changes they might have down, they hewed that close to the original, annoyances and all. But they are there. If you played the original, absolutely get this. I don't really know if I could recommend it for a brand new person, at least at the price they're asking. There's very much a "Seinfeld is unfunny" trope to it, where all the neat quirky thing it did were neat and quirky back in 1994, but maybe not now. It's still a group of basic stories bound together by a simple but really rad spool of thread. For me when I played the original, the first 80% was "yeah ok, this is neat, nothing special, but neat". The last 20% catapults it into "it's a fucking crime the world at large doesn't know this game".

    Now that this style is here, and they're revisiting old and forgotten classics, I'm going to put this out there. Square... it's time to dust off Bahamut Lagoon.

    Give me 2dhd Treasure of the Rudras.

  • The WolfmanThe Wolfman Registered User regular
    Treasure of the Rudras and Bahamut Lagoon are the only 2 biggun's left that spring to mind, but there might be more I'm forgetting. I would have said Trials of Mana, but we now have that remake AND the original.

    The mid nineties were a wild time. The internet and worldwide knowledge was really opening up. The fuq do you mean there's 3 entire Final Fantasy games I don't know about? How many Dragon Warrior games? The hell are these other RPGS?!?!

    "The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
  • IceBurnerIceBurner It's cold and there are penguins.Registered User regular
    A Square Enix exec is on record saying they plan to make their full back catalog available on current platforms. That's what's been driving all of the remakes, remasters, ports, collections, and so on.

    Whether they have the rights to absolutely everything they published, who can say, but they've been following through for the stuff that's decidedly theirs. Items they published where Square was not the dev include:
    • Dragon Slayer (Nihon Falcom)
    • All Deep Dungeon games (HummingBirdSoft)
    • Alcahest (HAL Labs)
    • Breath of Fire 1 (Capcom)
    • Treasure Hunter G (Sting Entertainment)
    • All Tobal games (DreamFactory)
    • Erhgeiz (DreamFactory)
    • The Bouncer (DreamFactory)
    • Bushido Blade (Lightweight Co.)

    The other big question mark is Xenogears, due how Japanese culture works. In spite of full ownership, to not commit a social taboo they'd need the blessing of its major creators, who are now at Monolithsoft. I can only hope for it to work out and get the SaGa Frontier Remaster treatment where they finish the unfinished material.

    3DS: 3024-6114-2886 | NNID: Rabites | Steam: IceBurner
    PSN: theIceBurner, IceBurnerEU, IceBurner-JP | X-Link Kai: TheIceBurner
    Dragon's Dogma: 192 Warrior Linty | 80 Strider Alicia | 32 Mage Terra
    vagrant_windsFrem
  • BahamutZEROBahamutZERO Registered User regular
    Is that really a thing? Do they have Sakaguchi and Uematsu's blessings for FF1-9?

    BahamutZERO.gif
    rahkeesh2000
  • DonnictonDonnicton Registered User regular
    Treasure of the Rudras and Bahamut Lagoon are the only 2 biggun's left that spring to mind, but there might be more I'm forgetting. I would have said Trials of Mana, but we now have that remake AND the original.

    The mid nineties were a wild time. The internet and worldwide knowledge was really opening up. The fuq do you mean there's 3 entire Final Fantasy games I don't know about? How many Dragon Warrior games? The hell are these other RPGS?!?!

    Terranigma is gigantically overdue for literally anything.

    Stempy
  • EnlongEnlong Registered User regular
    So. I was stubbornly curious about the healing items in Live A Live’s Wild West chapter. People have noted that the healing items in that chapter were booze in the SNES original. But they’re listed as “miracle tonic” and “herbal liniment” in the remake. I was curious, because their functions also changed; they used to inflict bad status on you for drinking them to heal, but no longer do.

    So I switched my copy’s text to Japanese, picked up the items in the chapter, and stared at a list of kanji until I found the characters being used for the healing items in the Japanese script. Here’s what I found for the two healing items in that chapter.

    気付け薬: Smelling Salts/(literally Care Medicine, but the phrase appears to be something standard, as Google picked up on it when I searched with it). English localization: Miracle Tonic. Note: the kanji used for medicine at the end comes from a word for magic

    薬草: Medical Herbs (literally Medicine Grass) English localization: Special Herbal Liniment. Note the same character for “medicine” at the start here

    So, as far as I’m able to determine just by looking at the words used, the English script for these items appears to be fully accurate, and is not censoring the Sundown Kid drinking tequila to heal his wounds. The change from booze to medicine is something the remake as a whole did, even in the Japanese script.

    rahkeesh2000milskiOneAngryPossumFrem
  • rahkeesh2000rahkeesh2000 Registered User regular
    I think Cero (Japan's VG rating system) has gotten quite a bit stricter in the last decade. (Not that they existed when the SNES game did, but.) Sakurai had a hell of a time placating them for the all-ages rating in Smash ultimate, last of us received the maximum rating and still had entire scenes censored compared to the Western release. Maybe this got censored a bit to earn the 12+ rating at home.

    IceBurner
  • TaramoorTaramoor Storyteller Registered User regular
    Donnicton wrote: »
    Treasure of the Rudras and Bahamut Lagoon are the only 2 biggun's left that spring to mind, but there might be more I'm forgetting. I would have said Trials of Mana, but we now have that remake AND the original.

    The mid nineties were a wild time. The internet and worldwide knowledge was really opening up. The fuq do you mean there's 3 entire Final Fantasy games I don't know about? How many Dragon Warrior games? The hell are these other RPGS?!?!

    Terranigma is gigantically overdue for literally anything.

    If I win the billion dollar lottery, I will buy whatever rights I need to to make Soul Blazer, Illusion of Gaia, and Terranigma available on modern platforms.

    DonnictonurahonkyAngrySquirrel
  • ZundeZunde Registered User regular
    el_vicio wrote: »
    They also don't have a problem with light to moderate swearing, so I doubt this is intentional or something. This might be my age talking, but it's kind of surprising how much the word "shit" has fallen and how freely you can use it now.

    Yeah, I remember when you would only see swear words in romhacks and fan translations, and it felt like a mark of poor quality, like "only amateurs would be so classless."

    akUXpti.png

    oh man
    I remember playing that exact fan translation

    Playing this fan translation was a huge reason why i disliked this game so much. I was too young to understand what a fan translation actually was at the time. But i remember playing it and just not being able to vibe with what i thought was the games humor

  • EspantaPajaroEspantaPajaro Registered User regular
    https://youtu.be/xBly7QHQkYA

    Waluigi pinball is back !

    KoopahTroopahAbsoluteZeroskeldareMNC DoverShadowfireurahonkyAndy Joe
  • cloudeaglecloudeagle Registered User regular
    Neat, a brand-new course.

    Switch: 3947-4890-9293
    AbsoluteZeroMNC Dover
  • AbsoluteZeroAbsoluteZero The new film by Quentin Koopantino Registered User regular
    That looks a lot better than wave 1, some great tracks in there and a brand spanking new one to boot.

    cs6f034fsffl.jpg
  • BahamutZEROBahamutZERO Registered User regular
    God mk8 has so many courses

    BahamutZERO.gif
    AbsoluteZeroKoopahTroopahKwoaruMrBlarneyShadowfireurahonky
  • skeldareskeldare Gresham, ORRegistered User regular
    This week's eShop update

    Switch Retail

    Azure Striker Gunvolt 3 – $29.99
    MADiSON – $34.99 (available July 29)
    Xenoblade Chronicles 3 – $59.99 (available July 29)

    Switch Download

    Animal Puzzle for Toddlers and Kids – Preschool and kindergarten learning and fun game – $7.99
    Arcade Archives Chack’n Pop – $7.99
    Artsy Pixel – $6.99
    Avenging Spirit – $5.99 (available July 29)
    Before We Leave – ? (available August 2)
    Best Sniper: Shooting Hunter – $9.99
    Captain Velvet Meteor: The Jump+ Dimensions – $24.99
    Coloring Book: Adventure Bundle – 90 drawings – $5.99
    Construction Ramp Jumping – $9.99
    Cow Rush: Water Adventure – $4.99
    Encounters: Music Stories – $4.99
    Frogun – $14.99 (available August 2)
    Hot Lap League: Deluxe Edition – $19.99 (available July 31)
    Japanese Escape Games The Hospital – $9.99
    Jigoku Unko Toripuru – $3.25
    Koumajou Remilia: Scarlet Symphony – $29.99
    LootLite – $4.99
    Lord Winklebottom Investigates – $18.99
    Moonrise Fall – $9.99 (available July 29)
    My Cute Unicorns – Coloring Book – $4.99
    Pizza Bar Tycoon Deluxe Edition – $5.99
    Polygraph: Escape from the Lie Detector – $3.99
    Promo Pack 2×1 – $7.00 (available August 3)
    Pure Crosswords – the best Crossword Puzzle Word Game ever! – $14.99 (available August 2)
    Puzzle Galaxy – free
    Puzzletronics: Digital Infinite – $3.99
    Redout 2 – $29.99
    Romeow: To the cracked Mars – $2.99
    Solitaire Master VS – $6.99
    South of the Circle – $12.99 (available August 3)
    Strange Horticulture – $14.99
    Superpanda 2 – $3.99 (available July 29)
    Tiki Party: Quiz Game with Friends – $1.99
    Turrican Anthology Vol. I – $34.99 (available July 29)
    Turrican Anthology Vol. II – $34.99 (available July 29)
    Yuoni – $15.99

    eShop Sales

    Nintendo eShop on Nintendo Switch, Nintendo 3DS and Wii U
    Check out the full list of deals available this week at https://www.nintendo.com/store/sales-and-deals.

    Nintendo Console Codes
    Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
    PM Me if you add me!
    HAIL HYDRA
    MNC DoverBrainleech
  • el_vicioel_vicio Registered User regular
    Zunde wrote: »
    el_vicio wrote: »
    They also don't have a problem with light to moderate swearing, so I doubt this is intentional or something. This might be my age talking, but it's kind of surprising how much the word "shit" has fallen and how freely you can use it now.

    Yeah, I remember when you would only see swear words in romhacks and fan translations, and it felt like a mark of poor quality, like "only amateurs would be so classless."

    akUXpti.png

    oh man
    I remember playing that exact fan translation

    Playing this fan translation was a huge reason why i disliked this game so much. I was too young to understand what a fan translation actually was at the time. But i remember playing it and just not being able to vibe with what i thought was the games humor

    Those shitty jokes stood out to me even back then, and my teenage self was pretty sure that "ugh, horny fan translators" were the reason. I still really loved the game, probably my favorite Tales game to date.

    ouxsemmi8rm9.png

  • WotanAnubisWotanAnubis Registered User regular
    Playing Live A Live, I got through the Prehistory and Imperial China chapters just fine, but then the Edo chapter decided to just kick my ass all over the place. I should probably just give up on trying to stealth this place.

  • TaramoorTaramoor Storyteller Registered User regular
    Playing Live A Live, I got through the Prehistory and Imperial China chapters just fine, but then the Edo chapter decided to just kick my ass all over the place. I should probably just give up on trying to stealth this place.

    I got through with only 3 kills because, after researching it, I fell down a hole and broke one of the events so it was impossible for me to get 0. There’s a bunch of ghosts you can grind for levels if you need them for the boss fights though.

  • DirtyDirty Registered User regular
    Okay, so my pro controller can't hold a charge for shit anymore (honestly, it was never great to begin with, but lately it may as well be a wired controller).

    So I was thinking I have 3 options:

    1) Get a replacement battery
    2) Get a new pro controller (mine is really old, and I heard the d-pad was improved with a later revision
    3) Get a completely different controller, like 8bitdo or something

    What do you folks think?

  • The WolfmanThe Wolfman Registered User regular
    Dirty wrote: »
    Okay, so my pro controller can't hold a charge for shit anymore (honestly, it was never great to begin with, but lately it may as well be a wired controller).

    So I was thinking I have 3 options:

    1) Get a replacement battery
    2) Get a new pro controller (mine is really old, and I heard the d-pad was improved with a later revision
    3) Get a completely different controller, like 8bitdo or something

    What do you folks think?

    The battery is piss easy and 100% intended for a layman to replace. And it's just a DS battery, though I don't know if you could literally use a DS battery or not. But the 2 side handles unscrew and fall out, the back unscrews and falls out, and the battery is right there and falls out.

    "The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
    NaphtaliDaringDirkShadowfirerahkeesh2000Frem
  • EnlongEnlong Registered User regular
    Playing Live A Live, I got through the Prehistory and Imperial China chapters just fine, but then the Edo chapter decided to just kick my ass all over the place. I should probably just give up on trying to stealth this place.

    Edo chapter is probably the most ambitious chapter of the 7. And it's probably the most difficult as a result, depending on how you go about it.

    It pretty much just turns you loose in the castle and lets you go just about anywhere without explicit directions, and there are lots of ways to go through it. And there are fights that will kick your ass if you're going pacifist and don't find some monsters, robots, or ghosts to kill without guilt.

    I also think it's the chapter I find the most impressive, because of how open it is. Not to say I don't like the more linear chapters, but I respect the hell out of what the Edo chapter is trying.

  • The WolfmanThe Wolfman Registered User regular
    The "worst" thing about the Edo chapter is they're just too dang faithful to the original. It has the same problem in that if you want 0 or 100 kills, you virtually have to follow a guide. If you talk to this person, you screw up. If you kill this person, you screw up. If you go down this hallway, or don't go down this hallway with a certain character, you screw up. You can break a run in the blink of an eye if you don't know what you're doing.

    For what it's worth, you don't need a perfect stealth or perfect genocide run. Perfect stealth gets you a fancy sword when you beat the boss so you can't even use right away. There's a super boss that drops a sword with the same stats anyways. You really don't get anything for killing everybody, other than the experience, which funnily enough makes killing the super boss a bit easier.

    "The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
  • Shenl742Shenl742 Registered User regular
    edited July 2022
    The "worst" thing about the Edo chapter is they're just too dang faithful to the original. It has the same problem in that if you want 0 or 100 kills, you virtually have to follow a guide. If you talk to this person, you screw up. If you kill this person, you screw up. If you go down this hallway, or don't go down this hallway with a certain character, you screw up. You can break a run in the blink of an eye if you don't know what you're doing.

    For what it's worth, you don't need a perfect stealth or perfect genocide run. Perfect stealth gets you a fancy sword when you beat the boss so you can't even use right away. There's a super boss that drops a sword with the same stats anyways. You really don't get anything for killing everybody, other than the experience, which funnily enough makes killing the super boss a bit easier.

    Plus the other good reward is an accessory that gives a huge special attack boost, and you can get it just by simply not killing any women in the chapter (with 1 exception). though you have to do something extra to get it:
    when you reach the final boss's room a made will show up and give you an item, but not the one you're after. You have to wait a couple seconds and she'll come back and give you the actual reward

    Shenl742 on
    FC: 1907-8030-1478
  • The WolfmanThe Wolfman Registered User regular
    Shenl742 wrote: »
    The "worst" thing about the Edo chapter is they're just too dang faithful to the original. It has the same problem in that if you want 0 or 100 kills, you virtually have to follow a guide. If you talk to this person, you screw up. If you kill this person, you screw up. If you go down this hallway, or don't go down this hallway with a certain character, you screw up. You can break a run in the blink of an eye if you don't know what you're doing.

    For what it's worth, you don't need a perfect stealth or perfect genocide run. Perfect stealth gets you a fancy sword when you beat the boss so you can't even use right away. There's a super boss that drops a sword with the same stats anyways. You really don't get anything for killing everybody, other than the experience, which funnily enough makes killing the super boss a bit easier.

    Plus the other good reward is an accessory that gives a huge special attack boost, and you can get it just by simply not killing any women in the chapter (with 1 exception). though you have to do something extra to get it:
    when you reach the final boss's room a made will show up and give you an item, but not the one you're after. You have to wait a couple seconds and she'll come back and give you the actual reward

    If you're equipping that item then you're doing it wrong. :)
    It's an infinite use single person full heal that also gives you every buff.

    "The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
    Shenl742PolaritieBigJoeM
  • Shenl742Shenl742 Registered User regular
    edited July 2022
    Shenl742 wrote: »
    The "worst" thing about the Edo chapter is they're just too dang faithful to the original. It has the same problem in that if you want 0 or 100 kills, you virtually have to follow a guide. If you talk to this person, you screw up. If you kill this person, you screw up. If you go down this hallway, or don't go down this hallway with a certain character, you screw up. You can break a run in the blink of an eye if you don't know what you're doing.

    For what it's worth, you don't need a perfect stealth or perfect genocide run. Perfect stealth gets you a fancy sword when you beat the boss so you can't even use right away. There's a super boss that drops a sword with the same stats anyways. You really don't get anything for killing everybody, other than the experience, which funnily enough makes killing the super boss a bit easier.

    Plus the other good reward is an accessory that gives a huge special attack boost, and you can get it just by simply not killing any women in the chapter (with 1 exception). though you have to do something extra to get it:
    when you reach the final boss's room a made will show up and give you an item, but not the one you're after. You have to wait a couple seconds and she'll come back and give you the actual reward

    If you're equipping that item then you're doing it wrong. :)
    It's an infinite use single person full heal that also gives you every buff.

    Oh yeah that's so broken.

    But don't you need to have it equipped if you want to
    Bring it with you to the final chapter? Because your levels and what you have on your main character when you beat a chapter is all that transfers over. From what I've heard

    Shenl742 on
    FC: 1907-8030-1478
  • The WolfmanThe Wolfman Registered User regular
    Shenl742 wrote: »
    Shenl742 wrote: »
    The "worst" thing about the Edo chapter is they're just too dang faithful to the original. It has the same problem in that if you want 0 or 100 kills, you virtually have to follow a guide. If you talk to this person, you screw up. If you kill this person, you screw up. If you go down this hallway, or don't go down this hallway with a certain character, you screw up. You can break a run in the blink of an eye if you don't know what you're doing.

    For what it's worth, you don't need a perfect stealth or perfect genocide run. Perfect stealth gets you a fancy sword when you beat the boss so you can't even use right away. There's a super boss that drops a sword with the same stats anyways. You really don't get anything for killing everybody, other than the experience, which funnily enough makes killing the super boss a bit easier.

    Plus the other good reward is an accessory that gives a huge special attack boost, and you can get it just by simply not killing any women in the chapter (with 1 exception). though you have to do something extra to get it:
    when you reach the final boss's room a made will show up and give you an item, but not the one you're after. You have to wait a couple seconds and she'll come back and give you the actual reward

    If you're equipping that item then you're doing it wrong. :)
    It's an infinite use single person full heal that also gives you every buff.

    Oh yeah that's so broken.

    But don't you need to have it equipped if you want to
    Bring it with you to the final chapter? Because your levels and what you have on your main character when you beat a chapter is all that transfers over. From what I've heard
    One of the QoL changes they've done is that now your equipped items and your inventory will transfer over. Otherwise you're right, in the original you had to equip what you wanted to bring over, and you can't use equipped items. Akira is the one that really benefits this, because now you can bring over the various robot parts for Cube without equipping Akira with useless crap.

    "The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
    Shenl742
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