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[D&D Discussion] The World's Greatest Boxed Soup(TM)

2456713

Posts

  • SteelhawkSteelhawk Registered User regular
    I did award the potions already so there is that. They have one cloak of the Manta I slipped in earlier as well. I suppose I could award more, specific, items but that then breaks versimilltude seeing as how the giants don't know that the party is heading to sea therefore wouldn't give such specific items. Thats a me thing.

    I was hoping for some suggestions for an alternative sea monster type encounter.

  • override367override367 ALL minions Registered User regular
    edited February 27
    Keep in mind a kraken will probably not fight to the death, Slarky boy is very old, if he gets a bloody nose so to speak, he would probably abandon his plans rather than risk death. They're not like Empyrions where they can't envision any possibility of death

    He can literally just out-live the party and try whatever machinations again in the future, so they just need to be capable of hurting him

    My party just left the Maelstrom and the Storm Giants are going to assault the Kraken's lair to tie up his army of Merrow that I gave him because why not (leveraging their alliance without them winning the fight for the party), leaving him alone, the party has a bomb given to them by Klauth that they're going to remotely drive into his lair with the Apparatus of Kwalish, controlled by a gen familiar

    so yes they're using Gen+ Kwalish + Dragon bomb as a giant torpedo which I've decided will get the Kraken straight to bloodied
    Edit: they're using the Gen not the Imp, I forgot that they didn't trust him to do a good job

    override367 on
    mrpakuSmrtnik
  • SteelhawkSteelhawk Registered User regular
    Yeah, OK. After mulling it over on the weekend, my party has zero clue that ocean adventures and kraken are coming (well, I'm pretty sure some of them read ahead in the module, but I can't control that.) so this whole "dilemma" is one of my own making. I want them to beat them up with a Kraken but not kill them, which is not quite the same thing at all as me being salty about the module robbing the party of an epic victory. :)

    I'll play it out, that part of the chapter anyway, as the book. I'll completely swap out the first part for something way more fun than heisting a casino with a shitty module given battlemap. Probably some legit ocean adventures where the party travels to a port city and gets a ship and then some ship chases and pirates and Chuul and Sahaugin attacks and all that fun stuff before getting to the Morkoth and perhaps a Kraken.

    override367
  • GaddezGaddez Registered User regular
    Is it possible to run Avernus in a more comic / humorous bent, or will it blunt the adventure's themes? More often than not my group has responded more favorably to funny scenes and I've had some trouble setting up moments of gravitas (I don't actually think I've succeeded in that, really)
    There are parts of avernus that lend themselves to comedy, but I really don’t think you can get the stakes across if the campaign goes farcical.

  • RiemannLivesRiemannLives Registered User regular
    Any of you know of any stream vods or videos of people playing a tabletop RPG (any system, though early D&D or DCC seems most likely) in a dungeon setting and actually doing proper old school mapping? like is described in D&D up until 2nd edition.

    Attacked by tweeeeeeees!
    Yoshisummons
  • WearingglassesWearingglasses Of the friendly neighborhood variety Registered User regular
    I want to tack on an ability similar to the Steel Wind Strike to an item/weapon, only level-dependent in power. The party's at 5th level right now, so I was thinking....

    1/long rest, same amount of targets, damage=xd10+AbilityScoreMod, where x = Prof Bonus.

  • SteelhawkSteelhawk Registered User regular
    edited March 1
    Steelhawk wrote: »
    Yeah, OK. After mulling it over on the weekend, my party has zero clue that ocean adventures and kraken are coming (well, I'm pretty sure some of them read ahead in the module, but I can't control that.) so this whole "dilemma" is one of my own making. I want them to beat them up with a Kraken but not kill them, which is not quite the same thing at all as me being salty about the module robbing the party of an epic victory. :)

    I'll play it out, that part of the chapter anyway, as the book. I'll completely swap out the first part for something way more fun than heisting a casino with a shitty module given battlemap. Probably some legit ocean adventures where the party travels to a port city and gets a ship and then some ship chases and pirates and Chuul and Sahaugin attacks and all that fun stuff before getting to the Morkoth and perhaps a Kraken.

    The Golden Goose token the party found is not a casino chip as intended, but rather a membership badge on a trade ship that plies the waters of the Sword Coast. It was sacked by pirates whose captain is the Kraken Society dude who, as written, is supposed to run the casino. Some sailors were saved from the burning ship by the now deceased Giant Queen and given a crew-member badge as thanks. Said sailors now in Neverwinter? Waterdeep? Wherever port city my players want to go to? welcome a chance at comeuppance and direct the party to the pirate dude, who is quasi-famous and sails out of Luskan. Either they take him at the docks in Luskan, or chase him across the seas as he runs back to his boss, Slarkrathel the Kraken.

    The only hitch in this plan is if they choose to take "their" airship and try to avoid all of the cool sea-based encounters I want to run. If they do, I think Klauth is going to rescind his favour to the party. His only goal was to lend the ship to the party so the party could poke his rival (ex-girlfriend, maybe?) Iymrith in the eye. Now that they have (foiling her plans for the giants) Klauth is satisfied and doens't need these do-gooders stinking up his Cult of the Dragon airship anymore.

    I think I can be happy with this, and let the Kraken encounter play out as per the module, and if they miss it, they miss it. I'll have satisfied myself with enough other ocean based stuff to be OK with missing out. The expected plan of my party to "airship in, save king giant, airship out." left me very much wanting. This new plan is better. :)

    Steelhawk on
  • WearingglassesWearingglasses Of the friendly neighborhood variety Registered User regular
    Oh boy we're gathering peeps for a Strahd run through, and I get to play it!

    Here's what I'm planning - I am essentially a native Barovian spirit who possesses dead adventurers to further its cause (I'm letting my DM figure out my arc), but once gaining possession, there's a glitch and RevivedMe essentially forgets why he's there, except for vague feelings of something (revenge?). Eventually given enough experience (or bodies) he starts remembering in-body what he's supposed to do.

    So all my characters are Reborn, and they can conveniently pop up like... wherever. Party's mid-delve and FighterMe dies? Next room there's a dead Rogue who springs up and asks to join the party for reasons it does not yet know.

    NipsGaddezmrpakuElvenshaespool32furliontzeentchling
  • evilthecatevilthecat Registered User regular
    Oh boy we're gathering peeps for a Strahd run through, and I get to play it!

    Here's what I'm planning - I am essentially a native Barovian spirit who possesses dead adventurers to further its cause (I'm letting my DM figure out my arc), but once gaining possession, there's a glitch and RevivedMe essentially forgets why he's there, except for vague feelings of something (revenge?). Eventually given enough experience (or bodies) he starts remembering in-body what he's supposed to do.

    So all my characters are Reborn, and they can conveniently pop up like... wherever. Party's mid-delve and FighterMe dies? Next room there's a dead Rogue who springs up and asks to join the party for reasons it does not yet know.

    a neat character idea and one that can be tortured and tormented in a way befitting of the setting! :D

    tip.. tip.. TALLY.. HOOOOOOOOOOOOOOOOO!
    mrpakuMrVyngaard
  • GaddezGaddez Registered User regular
    Will your characters be wearing an orange parka that muffles their profane commentary to their 3 friends?

    WearingglassesElvenshae
  • WearingglassesWearingglasses Of the friendly neighborhood variety Registered User regular
    I suppose all my characters could, in some bizarre twist of fate, have similar names - Kendrick, Kendall, Kenneth, Kennedy, Kenobi....

    NipsElvenshaespool32
  • spool32spool32 Contrary Library Registered User regular
    9aj4kct383ea.png

    kimeNipsEndless_SerpentsIncenjucarGlalElvenshaetzeentchlingMrVyngaardironsizide
  • Endless_SerpentsEndless_Serpents Registered User regular
    Tsk, with proper training you don’t scratch your knees, you gotta leopard crawl. Gods I’m so glad I never have to do that again in this life.

  • WearingglassesWearingglasses Of the friendly neighborhood variety Registered User regular
    Man, I'm glad my table is enjoying my shit so far, but I'm getting mildly frustrated with one of my players.

    They've been the least communicative among my players with regards to the game, mainly session scheduling and downtime activity. This previous weekend my players are all coming back from a long interval between sessions, but while some of the players have updated their sheets/relearned the latest on the in-game lore before the session, they come online and sheepishly ask, "uhhh so can I get a cliff notes of what happened so far?", Which earned a "friggin hell, man" from me. They've also fallen asleep twice mid-game (we play online nowadays), but I can't hold that against them, because their work schedule is unconventional and our group is... largely hella old. Gonna need to get a 1-on-1 with them if this keeps up.

  • SteelhawkSteelhawk Registered User regular
    Maybe. And trust me, I know how annoying and borderline rude it is when players fall asleep on your zoom calls, or forget to turn to their cameras off (which also bad, imo) and you see them playing league of legends on their laptops when they should be paying attention. Drives me crazy.

    BUT! Its just a game, man. Lives are hard enough with this pandemic bullshit on top of everything else. And game should be a safe space, so to speak. If he's disruptive to the whole group, then say something, yeah. But if he's just pissing you off? Maybe consider a more gentle nudge or even let it slide with just teasing him to do betterm. Because nobody wants to get lectured by their friends because they're having fun wrong, ya know?

    WearingglassesElvenshae
  • webguy20webguy20 I spend too much time on the Internet Registered User regular
    Yea our DM gives us a quick run down of the previous session, and we play weekly. I've also seen tables give inspiration for good note taking and recaps.

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    Ranlin
  • WearingglassesWearingglasses Of the friendly neighborhood variety Registered User regular
    Yeah, totally agreed, it's why I haven't done anything yet... He's not at the "pissing me off" level, really - only at the "I'm slightly miffed" level. I guess if we get to have more frequent sessions with better scheduling my issues with said player lessens.

    spool32GlalSteelhawkElvenshae
  • RanlinRanlin Oh gosh Registered User regular
    webguy20 wrote: »
    Yea our DM gives us a quick run down of the previous session, and we play weekly. I've also seen tables give inspiration for good note taking and recaps.

    It can help to have one of the other players try to give a recap, too. Not only does it demonstrate that at least some players are taking notes, and can let them fill in details for each other, but it also gives you an idea what they're registering as most noteworthy.

    kimemrpakuwebguy20ElvenshaeShawnaseeKayne Red Robe
  • evilthecatevilthecat Registered User regular
    I offer an inspiration die for any player that can recap the previous session in an accurate fashion.
    I guess I shouldn't have to buuuut it motivates the players to put in some effort.

    tip.. tip.. TALLY.. HOOOOOOOOOOOOOOOOO!
    GlalmrpakuElvenshaeRhesus PositiveSneaksShawnaseeKayne Red Robe
  • webguy20webguy20 I spend too much time on the Internet Registered User regular
    One thing our group has found in note taking is going back after session for the names. Like ill ping the dm on discord asking what the names were. Its a lot faster in the moment to write “the archmage” or “the church cleric” than the d&d ass names they certainly have. Getting the names later to fill in makes it a lot easier.

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    tzeentchlingironsizide
  • Endless_SerpentsEndless_Serpents Registered User regular
    Free character concept that won’t leave my head.

    0ysmi7469rk1.png

    One legged orc monk/barbarian that fights with crutches.

    NipsRhesus PositiveGlalWhelkElvenshaeCalicaironsizide
  • see317see317 Registered User regular
    New UA went up earlier this week.

    As a kid who grew up reading Dragonlance, this one seems near and dear to me.
    https://media.wizards.com/2022/dnd/downloads/UA2022HeroesofKrynn.pdf

    Kender race
    Lunar magic sorcerer
    Backgrounds for Knights of Solamnia and Wizards Mages of High Sorcery, with associated feats.

    mrpakuNipstzeentchlingkimeLeeksGaddezspool32SteelhawkMrVyngaardMoridin889Shawnasee
  • tzeentchlingtzeentchling Doctor of Rocks OaklandRegistered User regular
    see317 wrote: »
    New UA went up earlier this week.

    As a kid who grew up reading Dragonlance, this one seems near and dear to me.
    https://media.wizards.com/2022/dnd/downloads/UA2022HeroesofKrynn.pdf

    Kender race
    Lunar magic sorcerer
    Backgrounds for Knights of Solamnia and Wizards Mages of High Sorcery, with associated feats.

    The L6 sorcerer ability might be broken as written. You can cast your lunar phase spells without expending a spell slot, then burn a sorcery point to change phase and have a bunch of new spells ready to go and free to cast again. You can even do it a second time when you go into the third phase!

  • kimekime Queen of Blades Registered User regular
    I took a look at the Lunar Sorcerer a day or two ago. It looked interesting thematically and mechanically.
    see317 wrote: »
    New UA went up earlier this week.

    As a kid who grew up reading Dragonlance, this one seems near and dear to me.
    https://media.wizards.com/2022/dnd/downloads/UA2022HeroesofKrynn.pdf

    Kender race
    Lunar magic sorcerer
    Backgrounds for Knights of Solamnia and Wizards Mages of High Sorcery, with associated feats.

    The L6 sorcerer ability might be broken as written. You can cast your lunar phase spells without expending a spell slot, then burn a sorcery point to change phase and have a bunch of new spells ready to go and free to cast again. You can even do it a second time when you go into the third phase!

    The free cast doesn't come back when you change phases, does it? Only after a long rest.

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    see317Daenris
  • tzeentchlingtzeentchling Doctor of Rocks OaklandRegistered User regular
    It says you can cast each spell in your phase for free. New phase means new spell. One could argue "hey, you've used your 5th level free spell already" but that's not how it's written.

  • kimekime Queen of Blades Registered User regular
    It says you can cast each spell in your phase for free. New phase means new spell. One could argue "hey, you've used your 5th level free spell already" but that's not how it's written.

    Maybe I'm misreading here.

    So we've got

    qbq05f92uslc.png

    I interpreted that to mean that you get one free spell to cast per long rest. But after reading it a few more times, I see what you're saying. It also looks like it means each spell gets a free cast you can use per long rest. So then every time you change your phase (to one you haven't used yet this Long Rest), your get a whole new list of free spells until you've gone through them all.

    I feel like it's intended to be one free cast total. Even without Waxing and Waning (the level 6 feature that lets you change your phase), that's already a bunch of free spells if it means each spell gets a free cast...

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  • Hexmage-PAHexmage-PA Registered User regular
    edited March 12
    I'm pretty excited for Call of the Netherdeep's release next week. One thing I'm finding particularly interesting about it compared to most other 5E adventures is the variety of locale types. From what I understand you start at a fishing village, cross a scarred wasteland to reach a settlement built over a demon-haunted dungeon below, cross the sea to a desert city, dive into the depths to explore a sunken ruin, and finally brave a deep ocean trench of mutant sealife. That's a lot of travel over long distances and diverse biomes whereas most of the 5E adventure books have been mostly centered around a certain region (such as Waterdeep, Barovia, Prismeer, and Chult).

    Hexmage-PA on
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    mrpakutzeentchlingspool32
  • ZonugalZonugal (He/Him) The Holiday Armadillo I'm Santa's representative for all the southern states. And Mexico!Registered User regular
    see317 wrote: »
    New UA went up earlier this week.

    As a kid who grew up reading Dragonlance, this one seems near and dear to me.
    https://media.wizards.com/2022/dnd/downloads/UA2022HeroesofKrynn.pdf

    Kender race
    Lunar magic sorcerer
    Backgrounds for Knights of Solamnia and Wizards Mages of High Sorcery, with associated feats.

    Hrmmm...

    Backgrounds giving feats is... That's probably not a door they want to open, mechanically-speaking...

    Ross-Geller-Prime-Sig-A.jpg
    MrVyngaard
  • Cobalt60Cobalt60 regular Registered User regular
    In consecutive sessions I had a player roll double 1s, with advantage, and then triple 1s on 3d10.

    Cursed.

    mrpakuNipstzeentchlingwebguy20Rhesus Positiveoverride367SteelhawkElvenshaeNarbusspool32
  • override367override367 ALL minions Registered User regular
    Zonugal wrote: »
    see317 wrote: »
    New UA went up earlier this week.

    As a kid who grew up reading Dragonlance, this one seems near and dear to me.
    https://media.wizards.com/2022/dnd/downloads/UA2022HeroesofKrynn.pdf

    Kender race
    Lunar magic sorcerer
    Backgrounds for Knights of Solamnia and Wizards Mages of High Sorcery, with associated feats.

    Hrmmm...

    Backgrounds giving feats is... That's probably not a door they want to open, mechanically-speaking...

    unless we normalize "everyone gets a feat at level 1"

    which

    is more fun design than the baseline game

    webguy20ElvenshaemrpakutzeentchlingZonugalNarbusA Dabble Of TheloniusIncenjucarRhesus PositiveThawmusMoridin889ShawnaseeKayne Red Robe
  • webguy20webguy20 I spend too much time on the Internet Registered User regular
    Zonugal wrote: »
    see317 wrote: »
    New UA went up earlier this week.

    As a kid who grew up reading Dragonlance, this one seems near and dear to me.
    https://media.wizards.com/2022/dnd/downloads/UA2022HeroesofKrynn.pdf

    Kender race
    Lunar magic sorcerer
    Backgrounds for Knights of Solamnia and Wizards Mages of High Sorcery, with associated feats.

    Hrmmm...

    Backgrounds giving feats is... That's probably not a door they want to open, mechanically-speaking...

    unless we normalize "everyone gets a feat at level 1"

    which

    is more fun design than the baseline game

    Yea, of all the house rules that have come and gone, everyone gets a feat (That can't change ability scores) at level 1.

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  • override367override367 ALL minions Registered User regular
    edited March 12
    I let them take an ability score with their feat if it gives it but it cannot be for their primary ability score, and it needs to make sense for their character

    override367 on
    MrVyngaard
  • ZonugalZonugal (He/Him) The Holiday Armadillo I'm Santa's representative for all the southern states. And Mexico!Registered User regular
    Zonugal wrote: »
    see317 wrote: »
    New UA went up earlier this week.

    As a kid who grew up reading Dragonlance, this one seems near and dear to me.
    https://media.wizards.com/2022/dnd/downloads/UA2022HeroesofKrynn.pdf

    Kender race
    Lunar magic sorcerer
    Backgrounds for Knights of Solamnia and Wizards Mages of High Sorcery, with associated feats.

    Hrmmm...

    Backgrounds giving feats is... That's probably not a door they want to open, mechanically-speaking...

    unless we normalize "everyone gets a feat at level 1"

    which

    is more fun design than the baseline game

    Agreed!

    But that just means they'll need to go back and revise those two backgrounds to remove their background ability.

    Because as it is there are 40+ backgrounds that give you flavorful/not-powerful abilities and two backgrounds that give you feats with access to spells & weapon proficiencies.

    Which... That isn't balanced at all...

    What are our thoughts if they just give a 1st-level feat via backgrounds? So the Anthropologist background would get the Linguist feat?

    Ross-Geller-Prime-Sig-A.jpg
  • see317see317 Registered User regular
    Zonugal wrote: »
    see317 wrote: »
    New UA went up earlier this week.

    As a kid who grew up reading Dragonlance, this one seems near and dear to me.
    https://media.wizards.com/2022/dnd/downloads/UA2022HeroesofKrynn.pdf

    Kender race
    Lunar magic sorcerer
    Backgrounds for Knights of Solamnia and Wizards Mages of High Sorcery, with associated feats.

    Hrmmm...

    Backgrounds giving feats is... That's probably not a door they want to open, mechanically-speaking...
    Personally, I like it as a way to fill out a character abilities with the loss of racial proficiencies and would like to see it retconned into the existing backgrounds.

    But they opened that particular Pandora's box with Strixhaven already.
    You get the Strixhaven Initiative feat at creation, and pick your College.
    You get two Cantrips and a lvl 1 spell. The level 1 spell can be cast for free once per long rest. Pretty much the same as the Initiate and Divinely Favored feats.

    Of course, Strixhaven also gave us Silvery Barbs as a lvl 1 spell, so it may not be the best balanced piece of work in 5e.
    You magically distract the triggering creature and turn its momentary uncertainty into encouragement for another creature. The triggering creature must reroll the d20 and use the lower roll.

    You can then choose a different creature you can see within range (you can choose yourself). The chosen creature has advantage on the next attack roll, ability check, or saving throw it makes within 1 minute. A creature can be empowered by only one use of this spell at a time.
    And that's a casting time of Reaction.

  • SmrtnikSmrtnik job boli zub Registered User regular
    see317 wrote: »
    Zonugal wrote: »
    see317 wrote: »
    New UA went up earlier this week.

    As a kid who grew up reading Dragonlance, this one seems near and dear to me.
    https://media.wizards.com/2022/dnd/downloads/UA2022HeroesofKrynn.pdf

    Kender race
    Lunar magic sorcerer
    Backgrounds for Knights of Solamnia and Wizards Mages of High Sorcery, with associated feats.

    Hrmmm...

    Backgrounds giving feats is... That's probably not a door they want to open, mechanically-speaking...
    Personally, I like it as a way to fill out a character abilities with the loss of racial proficiencies and would like to see it retconned into the existing backgrounds.

    But they opened that particular Pandora's box with Strixhaven already.
    You get the Strixhaven Initiative feat at creation, and pick your College.
    You get two Cantrips and a lvl 1 spell. The level 1 spell can be cast for free once per long rest. Pretty much the same as the Initiate and Divinely Favored feats.

    Of course, Strixhaven also gave us Silvery Barbs as a lvl 1 spell, so it may not be the best balanced piece of work in 5e.
    You magically distract the triggering creature and turn its momentary uncertainty into encouragement for another creature. The triggering creature must reroll the d20 and use the lower roll.

    You can then choose a different creature you can see within range (you can choose yourself). The chosen creature has advantage on the next attack roll, ability check, or saving throw it makes within 1 minute. A creature can be empowered by only one use of this spell at a time.
    And that's a casting time of Reaction.

    Silvery Barbs turns both advantage and disadvantage into super-advantage. It's beyond OP for it's spell level.

    steam_sig.png
    override367
  • webguy20webguy20 I spend too much time on the Internet Registered User regular
    Smrtnik wrote: »
    see317 wrote: »
    Zonugal wrote: »
    see317 wrote: »
    New UA went up earlier this week.

    As a kid who grew up reading Dragonlance, this one seems near and dear to me.
    https://media.wizards.com/2022/dnd/downloads/UA2022HeroesofKrynn.pdf

    Kender race
    Lunar magic sorcerer
    Backgrounds for Knights of Solamnia and Wizards Mages of High Sorcery, with associated feats.

    Hrmmm...

    Backgrounds giving feats is... That's probably not a door they want to open, mechanically-speaking...
    Personally, I like it as a way to fill out a character abilities with the loss of racial proficiencies and would like to see it retconned into the existing backgrounds.

    But they opened that particular Pandora's box with Strixhaven already.
    You get the Strixhaven Initiative feat at creation, and pick your College.
    You get two Cantrips and a lvl 1 spell. The level 1 spell can be cast for free once per long rest. Pretty much the same as the Initiate and Divinely Favored feats.

    Of course, Strixhaven also gave us Silvery Barbs as a lvl 1 spell, so it may not be the best balanced piece of work in 5e.
    You magically distract the triggering creature and turn its momentary uncertainty into encouragement for another creature. The triggering creature must reroll the d20 and use the lower roll.

    You can then choose a different creature you can see within range (you can choose yourself). The chosen creature has advantage on the next attack roll, ability check, or saving throw it makes within 1 minute. A creature can be empowered by only one use of this spell at a time.
    And that's a casting time of Reaction.

    Silvery Barbs turns both advantage and disadvantage into super-advantage. It's beyond OP for it's spell level.

    Yea I think its specifically supposed to be used for Strixhaven campaigns. I wouldn't allow it regular D&D games.

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    MrVyngaardoverride367
  • RanlinRanlin Oh gosh Registered User regular
    Zonugal wrote: »
    Zonugal wrote: »
    see317 wrote: »
    New UA went up earlier this week.

    As a kid who grew up reading Dragonlance, this one seems near and dear to me.
    https://media.wizards.com/2022/dnd/downloads/UA2022HeroesofKrynn.pdf

    Kender race
    Lunar magic sorcerer
    Backgrounds for Knights of Solamnia and Wizards Mages of High Sorcery, with associated feats.

    Hrmmm...

    Backgrounds giving feats is... That's probably not a door they want to open, mechanically-speaking...

    unless we normalize "everyone gets a feat at level 1"

    which

    is more fun design than the baseline game

    Agreed!

    But that just means they'll need to go back and revise those two backgrounds to remove their background ability.

    Because as it is there are 40+ backgrounds that give you flavorful/not-powerful abilities and two backgrounds that give you feats with access to spells & weapon proficiencies.

    Which... That isn't balanced at all...

    What are our thoughts if they just give a 1st-level feat via backgrounds? So the Anthropologist background would get the Linguist feat?

    I don't think I would want specific feats tied to specific backgrounds. At the very least, a small pool to choose from.

  • GoumindongGoumindong Registered User regular
    edited March 14
    You may choose a feat that grants a bonus to one of the stats that your ancestry normally grants a bonus to but you do not get the stat adjustment associated with it. You may not choose a feat that does not grant a bonus to a stat

    Goumindong on
    wbBv3fj.png
  • RanlinRanlin Oh gosh Registered User regular
    My wife is playing a warlock with an archfey patron, and just multiclassed into sorcerer for wild magic to go with it.

    She can obviously talk to the DM about what does and doesn't potentially trigger wild magic, but I'm curious what the rules actually say about it. Pretty sure she's pulling for as much as possible to trigger it, 'cause she thinks it's hilarious.

    It initially seemed like only spells gained from sorc levels would benefit, but activating items like a wand of magic missiles can trigger it apparently (since it's on the sorcerer spell list and the sorcerer is activating it?). Would that mean spells gained from warlock levels that also appear on the sorc list would too?

  • AmarylAmaryl Registered User regular
    edited March 14
    I'm a bit confused about the lunar phase stuff in the new UA,

    I can read it as: You attune to a certain lunar phase, and if the moon is in that phase, you get special powers, en then you can change your attunement.

    or you can read it as: Yeah I'm changing the phase of the moon, its' now New. Which would mean if you live on this world the phase of the moon will be changing every 6 seconds because some sorcercer will be using their sorcery point. (what if its daylight and there is no moon?)

    I guess I just don't understand the consequences of this.

    Amaryl on
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