Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
There's a wide, wide gulf between something like HFW's highest difficulty and, say, the highest difficulty of DOOM '16. The former is a huge fucking grind that requires very particular setups and weapons to maximize damage and minimize grind, but there's still going to be grind. The latter was fucking brutal at highest difficulty, but enemy health was left virtually untouched and if you're good you can still rip and tear through rooms full of enemies in short order, no grind at all and with a variety of setups.
Something like the enemy aggro is what should've been adjusted per difficulty level, not HP or damage resistance. Make the easier settings put enemy aggro at sub-HZD levels, Normal at the same level, and higher difficulties crank it up to what HFW normally sits at. Do some damage adjustment, make fights allow more enemies attacking, but just fucking don't turn them into piles of HP and call it a day.
That being said, I've played the game twice and the DLC once, so clearly I still enjoyed the game.
Took out a Thunderjaw and a Slaughterspine together faster than I took out a flock of Waterwings.
Very normal, much balanced.
I do like that they fixed the upgrade progression, though. Much much better.
I submitted an entry to Lego Ideas, and if 10,000 people support me, it'll be turned into an actual Lego set!If you'd like to see and support my submission, follow this link.
I didn't exactly catch which subroutines were missing when GAIA was reactivated - one is Hades, of course, but I'm not sure if it was APOLLO or a different one missing. She definitely had HEPHESTUS, so either that was a mistake or he'll be under control by the 3rd game.
Ending:
It's HADES and HEPHESTUS missing.
Clockwise from the top it's: AETHER, POSIEDON, MINERVA, the two empty spots, ELUTHIA, DEMETER, ARTEMIS, APOLLO.
Nobody remembers the singer. The song remains.
+1
AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
I didn't exactly catch which subroutines were missing when GAIA was reactivated - one is Hades, of course, but I'm not sure if it was APOLLO or a different one missing. She definitely had HEPHESTUS, so either that was a mistake or he'll be under control by the 3rd game.
Ending:
It's HADES and HEPHESTUS missing.
Clockwise from the top it's: AETHER, POSIEDON, MINERVA, the two empty spots, ELUTHIA, DEMETER, ARTEMIS, APOLLO.
Ahhh, I confused ARTEMIS and HEPHESTUS due to the animal iconography. My bad, thank you!
The final battle of Burning Shores and the resolution thereafter is perfect, no notes.
That's how you do a fucking final boss.
I submitted an entry to Lego Ideas, and if 10,000 people support me, it'll be turned into an actual Lego set!If you'd like to see and support my submission, follow this link.
The final battle of Burning Shores and the resolution thereafter is perfect, no notes.
That's how you do a fucking final boss.
I only have one problem with the boss fight, and it's a narrative issue
I get that the implication is that the Horus has been inactive for a thousand years and is likely decrepit to some degree (though given the technology implied in their creation and what they can produce autonomously, that doesn't make a ton of sense, but I can roll with it).
But if the overheating thing was a way to have two people take one out on their own, and it's a fairly glaring flaw, how did the military might of the entire world not manage to figure that out? Anyone who even vaguely knows anything about engineering, or who has ever just drilled a hole in metal, would think of that solution and if those people could come up with developing ultra advanced AI's in a very short period of time, surely they could have created some sort of heat based weaponry to overload the cooling mechanisms in the machines and taken them down without letting the whole world burn.
And I get that large swaths of the worlds militaries had been transitioned to the machines and that was part of the problem with fighting back. But again, two people with bows and arrows, took one down.
Anyway, it's all stuff that I'm sure can be handwaved away, or that you're not supposed to think too hard about in the first place. It was a good fight, and I'm glad it was an actual fight and not just an extended chase scene as I feared it might be. So they won a lot of points there.
The final battle of Burning Shores and the resolution thereafter is perfect, no notes.
That's how you do a fucking final boss.
I only have one problem with the boss fight, and it's a narrative issue
I get that the implication is that the Horus has been inactive for a thousand years and is likely decrepit to some degree (though given the technology implied in their creation and what they can produce autonomously, that doesn't make a ton of sense, but I can roll with it).
But if the overheating thing was a way to have two people take one out on their own, and it's a fairly glaring flaw, how did the military might of the entire world not manage to figure that out? Anyone who even vaguely knows anything about engineering, or who has ever just drilled a hole in metal, would think of that solution and if those people could come up with developing ultra advanced AI's in a very short period of time, surely they could have created some sort of heat based weaponry to overload the cooling mechanisms in the machines and taken them down without letting the whole world burn.
And I get that large swaths of the worlds militaries had been transitioned to the machines and that was part of the problem with fighting back. But again, two people with bows and arrows, took one down.
Anyway, it's all stuff that I'm sure can be handwaved away, or that you're not supposed to think too hard about in the first place. It was a good fight, and I'm glad it was an actual fight and not just an extended chase scene as I feared it might be. So they won a lot of points there.
It's already crippled. My take on it was that all the overheating and the heatsinks are the final emergency backup systems that are used when everything else isn't working. Ordinarily it'd have multiple other systems to avoid leaving itself vulnerable like that, and probably a bunch more weapons to defend itself (the EMP bombs would do a good job crippling anything that gets close enough to threaten it, and if it had used one fighting Aloy, suddenly she'd have been without the vital air support distraction).
And also an entire army of Deathbringers and Corrupters would be surrounding it. Imagine fighting the Horus with half a dozen Deathbringers and fifty Corrupters fighting back.
From logs, the humans had come up with strategies for taking a Horus down, but it all took too long and used more ammunition than they could afford it to. In the time it took them to take down a Horus the swarm could have built one and a half Horus's to replace it, so it was always a losing battle.
If it makes you feel better, you can say that the focus is highlighting the weakspot.
Nobody remembers the singer. The song remains.
0
AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
It is actually explained somewhere in the game, but I can't recall where why this is. Something something the auto repair systems aren't working correctly and it can't cool itself normally, hence why the heat sinks are an actual vulnerability.
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
edited May 12
Don't forget that the self-replicating Horus equipment was not the ultimate top-of-the-line war machine stuff, it was simply the best self-replicating line of war machines. Heat issues were consistent with everything but, typically, they just totally overwhelm an enemy with unstoppable numbers anyway so who cares if there are overheating issues?
The gear that was driven by humans actually seemed much superior, but it simply didn't matter because ten replacements were built for every single drone destroyed
I was kinda hoping they would do something different than the usual trope of "hit the glowing weak spot for maximum damage!"
I mean, it's a game where you fight with a bow and arrows. Shooting things was probably gonna figure in there somehow.
It made video game sense, and it was a fucking rush. No notes.
And Aloy found true wuv!
I submitted an entry to Lego Ideas, and if 10,000 people support me, it'll be turned into an actual Lego set!If you'd like to see and support my submission, follow this link.
It is actually explained somewhere in the game, but I can't recall where why this is. Something something the auto repair systems aren't working correctly and it can't cool itself normally, hence why the heat sinks are an actual vulnerability.
oh I get that, but the Corrupters and Deathbringers had the exact same vulnerability so it just felt like despite the size of the Horus, they didn't actually do anything new. As soon as they mentioned the heatsink I was just...."oh, that's it? Didn't even need a focus to see it. Sure I figured that they would have us attack individual Horus parts, but I figured it would just be more along the lines of "hey Aloy, start attacking one of the legs with your new Zenith weapon and it wouldn't be a specific glowy bit, but perhaps the entire leg would be a valid hit location, just figured it would take a boatload of HP while avoiding the tentacles or I figured maybe it wouldn't be about just outright destroying the horus, maybe just destroying specific components like the automated factories or the bio conversion systems which would be a major threat on its own regardless of the horus.
The bows and arrows didn't really do that much damage, the zenith weapon however did, which is why I was glad to see that reveal in the final trailer because if you're going to justify one person taking down a Horus, you're going to need Brick Tamland's gun from the future.
It is actually explained somewhere in the game, but I can't recall where why this is. Something something the auto repair systems aren't working correctly and it can't cool itself normally, hence why the heat sinks are an actual vulnerability.
oh I get that, but the Corrupters and Deathbringers had the exact same vulnerability so it just felt like despite the size of the Horus, they didn't actually do anything new. As soon as they mentioned the heatsink I was just...."oh, that's it? Didn't even need a focus to see it. Sure I figured that they would have us attack individual Horus parts, but I figured it would just be more along the lines of "hey Aloy, start attacking one of the legs with your new Zenith weapon and it wouldn't be a specific glowy bit, but perhaps the entire leg would be a valid hit location, just figured it would take a boatload of HP while avoiding the tentacles or I figured maybe it wouldn't be about just outright destroying the horus, maybe just destroying specific components like the automated factories or the bio conversion systems which would be a major threat on its own regardless of the horus.
The bows and arrows didn't really do that much damage, the zenith weapon however did, which is why I was glad to see that reveal in the final trailer because if you're going to justify one person taking down a Horus, you're going to need Brick Tamland's gun from the future.
...I completely forgot I had that gun and just did it with bows and arrows...
yeah I never quite got the hang of the flechette/flak primary mode, but the rail gun was decent enough
I need to get the railgun. The flechette primary mode is handy for spraying shit and knocking smaller robots down but doesn't seem particularly powerful.
0
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
That gun had modes?
+1
OrcaAlso known as EspressosaurusWrexRegistered Userregular
The alternate mode actually makes it useful versus lighter mechs, and can be handy for bigger mechs when you're in "run the fuck away" mode.
I think they dropped the ball on the alt fire mode because I tried the primary without it, was unimpressed, and put it away until today!
It is actually explained somewhere in the game, but I can't recall where why this is. Something something the auto repair systems aren't working correctly and it can't cool itself normally, hence why the heat sinks are an actual vulnerability.
oh I get that, but the Corrupters and Deathbringers had the exact same vulnerability so it just felt like despite the size of the Horus, they didn't actually do anything new. As soon as they mentioned the heatsink I was just...."oh, that's it? Didn't even need a focus to see it. Sure I figured that they would have us attack individual Horus parts, but I figured it would just be more along the lines of "hey Aloy, start attacking one of the legs with your new Zenith weapon and it wouldn't be a specific glowy bit, but perhaps the entire leg would be a valid hit location, just figured it would take a boatload of HP while avoiding the tentacles or I figured maybe it wouldn't be about just outright destroying the horus, maybe just destroying specific components like the automated factories or the bio conversion systems which would be a major threat on its own regardless of the horus.
The bows and arrows didn't really do that much damage, the zenith weapon however did, which is why I was glad to see that reveal in the final trailer because if you're going to justify one person taking down a Horus, you're going to need Brick Tamland's gun from the future.
...I completely forgot I had that gun and just did it with bows and arrows...
Yeah, a precision bow does as much or more damage than the rail mode on that thing. Hell, it was so obvious what to do initially that I blew the first one before the dialogue even caught up to tell me to.
I've tried the new weapon in various ways and outside of the highly unreliable times you can get it to pass through a bot and hit multiple points (there is no consistency to it, even if you line up the same shot twice), it is just a weak shot.
The primary mode is fine, but the work it takes to set it up to not have each hit do minimal damage, I don't think it's any more versatile than, say, a spread shot with a warrior bow or something. Waterwings are about the only enemy I can think of that it actually provides much value to, over other weapons, and it seems like they were balanced around it, which makes killing them with anything else so irritating. Seriously, use the lockon, then the primary; it does so much more damage to the Waterwings than anything else, including them without locking on, that it is clearly intentional.
I'm not against the idea of it, but it feels a bit tacked on and doesn't fill in any gaps of need with current loadouts, so other than just a narrative thing (which it didn't even really serve anyway), I'm not sure what the overall value is. Plus, the lack of upgradability or coils drastically reduces its potential.
Patch 1.24 out. hopefully this should let me get the last datapoint that was bugged. Also one Brimshine was added so you can actually fully upgrade everything now without using glitches.
Patch fixed the aerial north quest, so I could finally finish that and tick Burning Shores over to 100%. Now all I have left is the NG+ stuff and Ultra Hard.
EDIT: It's dumb that they even bother listing the notebook items in NG+ as "found" but they're still greyed out until you find them again. Why? What is the value in that? Either make them all need to be collected or not, the pointless middle ground is just irritating for people like me (which, granted, is probably not a massive amount of the playerbase) who care about it. Also I wish they kept your Machine Strike progress in NG+. I imagine it's not necessary to do it again if you don't want, but it's just another thing on the map that won't be green if you don't.
Finished off all the quests in Burning Shores, still got some collectibles and other things to go but I also kinda wanna get into new Zelda.
It'd never happen, but I kinda feel like the last main mission in Burning Shores (not the epilogue, the last big fight and the leadup to it) would work really well in first person VR. There's no way I'd want to play most of the game that way, but without going into spoilers that last quest just feels like it would translate into something more 'Horizon' than Call of the Mountain was.
Switch Friend Code: SW-3944-9431-0318
PSN / Xbox / NNID: Fodder185
Posts
Something like the enemy aggro is what should've been adjusted per difficulty level, not HP or damage resistance. Make the easier settings put enemy aggro at sub-HZD levels, Normal at the same level, and higher difficulties crank it up to what HFW normally sits at. Do some damage adjustment, make fights allow more enemies attacking, but just fucking don't turn them into piles of HP and call it a day.
That being said, I've played the game twice and the DLC once, so clearly I still enjoyed the game.
Took out a Thunderjaw and a Slaughterspine together faster than I took out a flock of Waterwings.
Very normal, much balanced.
I do like that they fixed the upgrade progression, though. Much much better.
It's HADES and HEPHESTUS missing.
Clockwise from the top it's: AETHER, POSIEDON, MINERVA, the two empty spots, ELUTHIA, DEMETER, ARTEMIS, APOLLO.
That's how you do a fucking final boss.
I only have one problem with the boss fight, and it's a narrative issue
But if the overheating thing was a way to have two people take one out on their own, and it's a fairly glaring flaw, how did the military might of the entire world not manage to figure that out? Anyone who even vaguely knows anything about engineering, or who has ever just drilled a hole in metal, would think of that solution and if those people could come up with developing ultra advanced AI's in a very short period of time, surely they could have created some sort of heat based weaponry to overload the cooling mechanisms in the machines and taken them down without letting the whole world burn.
And I get that large swaths of the worlds militaries had been transitioned to the machines and that was part of the problem with fighting back. But again, two people with bows and arrows, took one down.
Anyway, it's all stuff that I'm sure can be handwaved away, or that you're not supposed to think too hard about in the first place. It was a good fight, and I'm glad it was an actual fight and not just an extended chase scene as I feared it might be. So they won a lot of points there.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
And also an entire army of Deathbringers and Corrupters would be surrounding it. Imagine fighting the Horus with half a dozen Deathbringers and fifty Corrupters fighting back.
From logs, the humans had come up with strategies for taking a Horus down, but it all took too long and used more ammunition than they could afford it to. In the time it took them to take down a Horus the swarm could have built one and a half Horus's to replace it, so it was always a losing battle.
Enlist in Star Citizen! Citizenship must be earned!
The gear that was driven by humans actually seemed much superior, but it simply didn't matter because ten replacements were built for every single drone destroyed
I mean, it's a game where you fight with a bow and arrows. Shooting things was probably gonna figure in there somehow.
It made video game sense, and it was a fucking rush. No notes.
oh I get that, but the Corrupters and Deathbringers had the exact same vulnerability so it just felt like despite the size of the Horus, they didn't actually do anything new. As soon as they mentioned the heatsink I was just...."oh, that's it? Didn't even need a focus to see it. Sure I figured that they would have us attack individual Horus parts, but I figured it would just be more along the lines of "hey Aloy, start attacking one of the legs with your new Zenith weapon and it wouldn't be a specific glowy bit, but perhaps the entire leg would be a valid hit location, just figured it would take a boatload of HP while avoiding the tentacles or I figured maybe it wouldn't be about just outright destroying the horus, maybe just destroying specific components like the automated factories or the bio conversion systems which would be a major threat on its own regardless of the horus.
The bows and arrows didn't really do that much damage, the zenith weapon however did, which is why I was glad to see that reveal in the final trailer because if you're going to justify one person taking down a Horus, you're going to need Brick Tamland's gun from the future.
Enlist in Star Citizen! Citizenship must be earned!
...I completely forgot I had that gun and just did it with bows and arrows...
Enlist in Star Citizen! Citizenship must be earned!
I need to get the railgun. The flechette primary mode is handy for spraying shit and knocking smaller robots down but doesn't seem particularly powerful.
I think they dropped the ball on the alt fire mode because I tried the primary without it, was unimpressed, and put it away until today!
Yeah, a precision bow does as much or more damage than the rail mode on that thing. Hell, it was so obvious what to do initially that I blew the first one before the dialogue even caught up to tell me to.
I've tried the new weapon in various ways and outside of the highly unreliable times you can get it to pass through a bot and hit multiple points (there is no consistency to it, even if you line up the same shot twice), it is just a weak shot.
The primary mode is fine, but the work it takes to set it up to not have each hit do minimal damage, I don't think it's any more versatile than, say, a spread shot with a warrior bow or something. Waterwings are about the only enemy I can think of that it actually provides much value to, over other weapons, and it seems like they were balanced around it, which makes killing them with anything else so irritating. Seriously, use the lockon, then the primary; it does so much more damage to the Waterwings than anything else, including them without locking on, that it is clearly intentional.
I'm not against the idea of it, but it feels a bit tacked on and doesn't fill in any gaps of need with current loadouts, so other than just a narrative thing (which it didn't even really serve anyway), I'm not sure what the overall value is. Plus, the lack of upgradability or coils drastically reduces its potential.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
https://www.reddit.com/r/horizon/comments/13j3q2d/horizon_forbidden_west_burning_shores_patch_124/
EDIT: Yup! glitched quest datapoint is fixed!
Enlist in Star Citizen! Citizenship must be earned!
EDIT: It's dumb that they even bother listing the notebook items in NG+ as "found" but they're still greyed out until you find them again. Why? What is the value in that? Either make them all need to be collected or not, the pointless middle ground is just irritating for people like me (which, granted, is probably not a massive amount of the playerbase) who care about it. Also I wish they kept your Machine Strike progress in NG+. I imagine it's not necessary to do it again if you don't want, but it's just another thing on the map that won't be green if you don't.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
It'd never happen, but I kinda feel like the last main mission in Burning Shores (not the epilogue, the last big fight and the leadup to it) would work really well in first person VR. There's no way I'd want to play most of the game that way, but without going into spoilers that last quest just feels like it would translate into something more 'Horizon' than Call of the Mountain was.
PSN / Xbox / NNID: Fodder185