I think someone got it running on their fridge. Literally.
We also kind of underestimate how much more processing power is available to us compared to ~30 years ago. I probably have more FLOPS available to me in my flat than the NSA did then.
The Saturn version was widely noted for being a rushed port with a low frame rate and lacked several features from the PlayStation version. Originally, a custom engine was originally programmed for the game, which would have run at an even better frame rate than the PlayStation version. However, John Carmack disallowed the use of this engine, feeling that it degraded the game's visuals and especially textures too much (something he later admitted was a bad decision), resulting in the final game using an improved version of the 32X edition's renderer.
That's a bit different to me. First, it's not saying it would have run better than the PC version, just better than the PS version. Second, the port was rushed, which doesn't produce good software no matter what. Third, it sounds like he didn't like the sacrifices it made in visuals to achieve the higher frame rate. (I also found a twitter quote from Carmack saying "I hated affine texture swim and integral quad verts, but in hindsight, I probably should have let experiment.") Finally, "we're going to use a custom engine instead of the standard one" is something that can go sideways quite quickly. Especially if the port was being rushed anyway. It could have well gone much worse, or never come out at all.
Definitely a different narrative than "John Carmack's ego wouldn't let someone else create something better than he could." Guy is usually incredibly helpful and seems to just want things to be as good as possible. He's often going to bat for programmers and users against what the corporation says. He's the one guy at Faceboculus that will actually drop the bullshit and say things that makes the suits unhappy.
I think someone got it running on their fridge. Literally.
We also kind of underestimate how much more processing power is available to us compared to ~30 years ago. I probably have more FLOPS available to me in my flat than the NSA did then.
you likely have it in your pocket, nevermind your flat. The ISS still substantially runs on i386 chips.
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
It's not port really, but this seems an appropriate place for Quake on an oscilloscope:
edit: I know that screenshot doesn't wow, it really looks much cooler in motion. https://www.youtube.com/watch?v=aMli33ornEU
YoungFrey on
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H3KnucklesBut we decide which is rightand which is an illusion.Registered Userregular
edited March 2022
It (the oscilloscope Quake) is not great, but it looks more playable than some virtual boy games, and they had the benefit of 3D depth of field effects.
I can play PC DOOM on the couch, too. With a wireless controller. In full screen.
I mean, heck, it's DOOM. You can grab a 15 year old laptop, connect an HDMI cable to your TV and hook up a bluetooth controller; if Steam is installed you press the Home Button and you're in a console UI. You don't even need a dedicated PC under the TV for old games like this.
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We also kind of underestimate how much more processing power is available to us compared to ~30 years ago. I probably have more FLOPS available to me in my flat than the NSA did then.
EDIT: Maybe it wasn't official after all, but it looks like somebody did it.
That sounds un-Carmackian enough that I'd be interested in seeing a citation.
That's a bit different to me. First, it's not saying it would have run better than the PC version, just better than the PS version. Second, the port was rushed, which doesn't produce good software no matter what. Third, it sounds like he didn't like the sacrifices it made in visuals to achieve the higher frame rate. (I also found a twitter quote from Carmack saying "I hated affine texture swim and integral quad verts, but in hindsight, I probably should have let experiment.") Finally, "we're going to use a custom engine instead of the standard one" is something that can go sideways quite quickly. Especially if the port was being rushed anyway. It could have well gone much worse, or never come out at all.
Definitely a different narrative than "John Carmack's ego wouldn't let someone else create something better than he could." Guy is usually incredibly helpful and seems to just want things to be as good as possible. He's often going to bat for programmers and users against what the corporation says. He's the one guy at Faceboculus that will actually drop the bullshit and say things that makes the suits unhappy.
It was on SNES
and now TI-83
you likely have it in your pocket, nevermind your flat. The ISS still substantially runs on i386 chips.
that's why we call it the struggle, you're supposed to sweat
edit: I know that screenshot doesn't wow, it really looks much cooler in motion.
I mean, heck, it's DOOM. You can grab a 15 year old laptop, connect an HDMI cable to your TV and hook up a bluetooth controller; if Steam is installed you press the Home Button and you're in a console UI. You don't even need a dedicated PC under the TV for old games like this.