Eh, the whole "50 hour tutorial lol" meme has always been overblown, in my opinion. That said, it is a very long time before you finally get a stable party of 3 and can really get into proper party synergy and gameplay.
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
+3
21stCenturyCall me Pixel, or Pix for short![They/Them]Registered Userregular
Eh, the whole "50 hour tutorial lol" meme has always been overblown, in my opinion. That said, it is a very long time before you finally get a stable party of 3 and can really get into proper party synergy and gameplay.
Yeah, it’s a dumb meme but the game trickles new mechanics and systems consistently throughout and I think that’s good.
I just wish they trickled more RPG shit on top instead of restricting party size which is almost football to how combat plays out.
FFXIII has fun combat, but if the technique stuff was more involved like adding double/triple techs based on characters without regard for class, a la Chrono Trigger, it would've been fucking rad. I don't mind being quarterback, but it would've snipped out a lot of the comments that all the characters are the same with one stone. Especially since there aren't any limit breaks.
I just wish they trickled more RPG shit on top instead of restricting party size which is almost football to how combat plays out.
FFXIII has fun combat, but if the technique stuff was more involved like adding double/triple techs based on characters without regard for class, a la Chrono Trigger, it would've been fucking rad. I don't mind being quarterback, but it would've snipped out a lot of the comments that all the characters are the same with one stone. Especially since there aren't any limit breaks.
The unique abilities each character gets in their main offensive role (eg Army of One, Highwind) are kinda sorta limit breaks, but you don't have a giant rainbow flashing light to tell you it's blow up the bad guys time. Also it's entirely possible to play the game and not even know those are there if you're used to playing quarterback mode by the time they finally unlock.
Edit: I know what Vanille's is from postgame grinding, and I think I know what Sazh's is from mobile games. But darn if I could tell you what Hope or Snow's are, just guess based on those mobile games. And I'm a fairly big fan of the game, so that tells you how missable/forgettable those abilities are
Fry on
+1
21stCenturyCall me Pixel, or Pix for short![They/Them]Registered Userregular
I'm cool with them redesigning everything then. As it stands it's just a slog and feels very weird collecting components before you even know what to do with them... Only to have them unlock 5 hours into the game. Give me my crystals and upgrades the moment they become l'Cie or whatever. Let me form the parties as I see fit.
+3
21stCenturyCall me Pixel, or Pix for short![They/Them]Registered Userregular
I'm cool with them redesigning everything then. As it stands it's just a slog and feels very weird collecting components before you even know what to do with them... Only to have them unlock 5 hours into the game. Give me my crystals and upgrades the moment they become l'Cie or whatever. Let me form the parties as I see fit.
I mean, i'm also cool with Final Fantasy XIII being redesigned in such a way that it makes me (an only me) rich and famous somehow, i just don't think the devs can do it.
I'm cool with them redesigning everything then. As it stands it's just a slog and feels very weird collecting components before you even know what to do with them... Only to have them unlock 5 hours into the game. Give me my crystals and upgrades the moment they become l'Cie or whatever. Let me form the parties as I see fit.
I mean, i'm also cool with Final Fantasy XIII being redesigned in such a way that it makes me (an only me) rich and famous somehow, i just don't think the devs can do it.
It does explain why they never got it out of the 360 and PS3 era. Probably for the best. It's not worth chasing down some devs to start looking into it.
It's not so much that XIII needs a separate "advanced mode". Rather, it should have been designed that way from the start. The ramp up in mechanics and player control is egregiously slow.
The game is a bit hamstrung by its narrative, pairing characters together for most of the early chapters with a designated lead, so unfortunately there isn't much wiggle room to make those battles flexible and interesting.
But frankly almost every single chapter could be half the length it is without losing anything, improving the pace of the game tremendously.
+6
21stCenturyCall me Pixel, or Pix for short![They/Them]Registered Userregular
It's not so much that XIII needs a separate "advanced mode". Rather, it should have been designed that way from the start. The ramp up in mechanics and player control is egregiously slow.
The game is a bit hamstrung by its narrative, pairing characters together for most of the early chapters with a designated lead, so unfortunately there isn't much wiggle room to make those battles flexible and interesting.
But frankly almost every single chapter could be half the length it is without losing anything, improving the pace of the game tremendously.
Well for what it's worth, they fix the problem in XIII-2. They don't waste any time getting to the proper 3 person party.
I'd love a remaster that would include all the DLC, because I never did buy a lot of it. And that's where the more fun and interesting party members/monsters were that you could recruit. I did get the final DLC though. For the low low price of completely spoiling and explaining the plot and ending, you get the most broken "monster" ever. Be nice to use it for the whole game.
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
+1
21stCenturyCall me Pixel, or Pix for short![They/Them]Registered Userregular
Well for what it's worth, they fix the problem in XIII-2. They don't waste any time getting to the proper 3 person party.
I'd love a remaster that would include all the DLC, because I never did buy a lot of it. And that's where the more fun and interesting party members/monsters were that you could recruit. I did get the final DLC though. For the low low price of completely spoiling and explaining the plot and ending, you get the most broken "monster" ever. Be nice to use it for the whole game.
in my memories, the fight against Bort was hard, a real wall.... but i beat it eezily peezily. Weird.
It's because of FFXIII's "lovely" design in which the final boss gets an unblockable, instant death, status attack which if it lands on your party lead, you lose. Period. And there is nothing you can do about it. It's pure RNG.
+1
21stCenturyCall me Pixel, or Pix for short![They/Them]Registered Userregular
For any fight that isn't trash that can be defeated in ten seconds, it's probably worth having someone start in Syn for one or two ATB, the buffs are well worth it. Against bosses that dispel frequently, you don't necessarily want to spend much time buffing, but for other bosses it's good.
That said, of my six paradigm slots, I usually keep a Com/Com/Com, a Com/Rav/Rav, and a Rav/Rav/Rav. Sometimes a duplicate copy of one of those later two. It's just so efficient.
+2
21stCenturyCall me Pixel, or Pix for short![They/Them]Registered Userregular
For any fight that isn't trash that can be defeated in ten seconds, it's probably worth having someone start in Syn for one or two ATB, the buffs are well worth it. Against bosses that dispel frequently, you don't necessarily want to spend much time buffing, but for other bosses it's good.
That said, of my six paradigm slots, I usually keep a Com/Com/Com, a Com/Rav/Rav, and a Rav/Rav/Rav. Sometimes a duplicate copy of one of those later two. It's just so efficient.
what's the point of COM/COM/COM?
Like, one COM is good to keep the tagger meter from falling too much, but 3? and why duplicates? I get that moving to a new paradigm at the right time resets your ATB, it still leaves you vulnerable for a few seconds, no?
Com is the highest damage dealing role. Once the combo meter is high, switch to all Com for Big Damage to end the fight. That said, Rav doesn't feel like it's that much worse, so all Com is one you can cut if you need room for something else.
Duplicates is to take advantage of the free ATB for switching. If Com/Rav/Rav is the paradigm you want (and it usually is), it's much faster to get free ATBs on the regular than to sit in that paradigm forever.
BTW, the timing for free ATB is
Switch paradigm (free refill), spend ATB, wait for ATB, spend ATB, switch (free refill). You can skip every other wait for ATB. Huge time save.
And switching back and forth between Com Rav Rav and Rav Rav Rav is usually good enough, so you can get away without the duplicate
I ultimately enjoyed the gameplay of XIII, but it wasn’t until doing a bunch of post-game grinding that I felt I got it. When it works it feels adjacent to a rhythm game.
But, like, not a single thing in the main game asks you to play it that way.
That's always been the funny thing about XIII's battle system. Sure, you can Ravager/Sentinel/Medic and head bang through every fight, getting at most 2-3 stars. Actually use buffs/debuffs, switching paradigms at just the right time, you can finish a fight in 10 seconds and get 5 stars. Like there are some fights where you have Lightning as a COM because it has a juggle attack, and the moment it's airborne you change to RAV and watch her air juggle the poor sod and rack up the combo points. I might have the actual jobs mixed up, but that's the kind of involvement you can get into if you so want. There's just not ever really much of a reason to.
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
For any fight that isn't trash that can be defeated in ten seconds, it's probably worth having someone start in Syn for one or two ATB, the buffs are well worth it. Against bosses that dispel frequently, you don't necessarily want to spend much time buffing, but for other bosses it's good.
That said, of my six paradigm slots, I usually keep a Com/Com/Com, a Com/Rav/Rav, and a Rav/Rav/Rav. Sometimes a duplicate copy of one of those later two. It's just so efficient.
what's the point of COM/COM/COM?
Like, one COM is good to keep the tagger meter from falling too much, but 3? and why duplicates? I get that moving to a new paradigm at the right time resets your ATB, it still leaves you vulnerable for a few seconds, no?
Max punish once you have a high damage bonus on a staggered enemy. With bosses with a million HP, you then swap and can crush them in one phase.
0
cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
edited November 2022
There's a Theatrhythm cabinet at a Round1 nearby, and whoever picked the songs for each game really knew their stuff.
While heavy hitters like FF7 & 8 have everything, they were more selective with XIII, XIII-2, Type 0, etc.
XIII has Blinded By Light, Sunleth Waterscape, and of course, Fighting Fate(BARTHANDELUS!), XIII-2 has Run and Crazy Chocobo, FFT has Antipyretic, Trisection, Altima, etc, Type-0 has The Beginning of the End, A Realm Reborn has Wayward Daughter, and Chrono Trigger is just a feast: Frog, Magus, and even Corridors of Time.
cj iwakura on
+4
FencingsaxIt is difficult to get a man to understand, when his salary depends upon his not understandingGNU Terry PratchettRegistered Userregular
Eh, the whole "50 hour tutorial lol" meme has always been overblown, in my opinion. That said, it is a very long time before you finally get a stable party of 3 and can really get into proper party synergy and gameplay.
Yeah, it’s a dumb meme but the game trickles new mechanics and systems consistently throughout and I think that’s good.
The problem I had with it is that I felt that it trickled out these mechanics, and then I never really got to use them until much later. If your battle system is going to be about party composition and dynamic class changes and so on, that needs to be the meat of what I am doing.
+5
cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
Eh, the whole "50 hour tutorial lol" meme has always been overblown, in my opinion. That said, it is a very long time before you finally get a stable party of 3 and can really get into proper party synergy and gameplay.
Yeah, it’s a dumb meme but the game trickles new mechanics and systems consistently throughout and I think that’s good.
The problem I had with it is that I felt that it trickled out these mechanics, and then I never really got to use them until much later. If your battle system is going to be about party composition and dynamic class changes and so on, that needs to be the meat of what I am doing.
Fortunately, XIII-2 addresses this from the jump, and introduces everything almost immediately.
+1
21stCenturyCall me Pixel, or Pix for short![They/Them]Registered Userregular
i forgot how they handled the chapter where the game opens up.
Having a TON of encounters way too high level peppered around the critical path is great, imo. I love when FFs incentivize you to cut your losses and avoid fights.
I do appreciate that there are Behemoths (too hard) and other things (too hard), but there's one spot you have to go past that is a Behemoth fighting the other things and it's a very fun and winnable three-way fight.
0
21stCenturyCall me Pixel, or Pix for short![They/Them]Registered Userregular
I do appreciate that there are Behemoths (too hard) and other things (too hard), but there's one spot you have to go past that is a Behemoth fighting the other things and it's a very fun and winnable three-way fight.
i got my ass kicked by that by klling the bigger one, having assumed it to be the bigger threat.
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Congrats on finishing the tutorial! Enjoy the last third of the game!
That's a joke, right? There's still another like 20 hours of tutorial to go
The tutorial is stil ongoing, friend. It’s not my first l’Cie rodeo.
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Yeah, it’s a dumb meme but the game trickles new mechanics and systems consistently throughout and I think that’s good.
Check out my site, the Bismuth Heart | My Twitter
FFXIII has fun combat, but if the technique stuff was more involved like adding double/triple techs based on characters without regard for class, a la Chrono Trigger, it would've been fucking rad. I don't mind being quarterback, but it would've snipped out a lot of the comments that all the characters are the same with one stone. Especially since there aren't any limit breaks.
The unique abilities each character gets in their main offensive role (eg Army of One, Highwind) are kinda sorta limit breaks, but you don't have a giant rainbow flashing light to tell you it's blow up the bad guys time. Also it's entirely possible to play the game and not even know those are there if you're used to playing quarterback mode by the time they finally unlock.
Edit: I know what Vanille's is from postgame grinding, and I think I know what Sazh's is from mobile games. But darn if I could tell you what Hope or Snow's are, just guess based on those mobile games. And I'm a fairly big fan of the game, so that tells you how missable/forgettable those abilities are
that really wouldn't work easily in FFXIII. like, at all. It would need a whole new crystarium.
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It's no worse than FFXII's license boards. The third party member would still be 47 years into the game tho.
I mean, i'm also cool with Final Fantasy XIII being redesigned in such a way that it makes me (an only me) rich and famous somehow, i just don't think the devs can do it.
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It does explain why they never got it out of the 360 and PS3 era. Probably for the best. It's not worth chasing down some devs to start looking into it.
The game is a bit hamstrung by its narrative, pairing characters together for most of the early chapters with a designated lead, so unfortunately there isn't much wiggle room to make those battles flexible and interesting.
But frankly almost every single chapter could be half the length it is without losing anything, improving the pace of the game tremendously.
T then you’d need to call it final fantasy XXVI.
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I'd love a remaster that would include all the DLC, because I never did buy a lot of it. And that's where the more fun and interesting party members/monsters were that you could recruit. I did get the final DLC though. For the low low price of completely spoiling and explaining the plot and ending, you get the most broken "monster" ever. Be nice to use it for the whole game.
isn't the 3rd party member that DLC?
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I didn’t find it that bad, after all my son is also named Bort
oh are you talking to me?
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It's because of FFXIII's "lovely" design in which the final boss gets an unblockable, instant death, status attack which if it lands on your party lead, you lose. Period. And there is nothing you can do about it. It's pure RNG.
i had to try the
Honestly, buffs/debuffs are real good.
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For any fight that isn't trash that can be defeated in ten seconds, it's probably worth having someone start in Syn for one or two ATB, the buffs are well worth it. Against bosses that dispel frequently, you don't necessarily want to spend much time buffing, but for other bosses it's good.
That said, of my six paradigm slots, I usually keep a Com/Com/Com, a Com/Rav/Rav, and a Rav/Rav/Rav. Sometimes a duplicate copy of one of those later two. It's just so efficient.
what's the point of COM/COM/COM?
Like, one COM is good to keep the tagger meter from falling too much, but 3? and why duplicates? I get that moving to a new paradigm at the right time resets your ATB, it still leaves you vulnerable for a few seconds, no?
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Duplicates is to take advantage of the free ATB for switching. If Com/Rav/Rav is the paradigm you want (and it usually is), it's much faster to get free ATBs on the regular than to sit in that paradigm forever.
BTW, the timing for free ATB is
Switch paradigm (free refill), spend ATB, wait for ATB, spend ATB, switch (free refill). You can skip every other wait for ATB. Huge time save.
And switching back and forth between Com Rav Rav and Rav Rav Rav is usually good enough, so you can get away without the duplicate
But, like, not a single thing in the main game asks you to play it that way.
Max punish once you have a high damage bonus on a staggered enemy. With bosses with a million HP, you then swap and can crush them in one phase.
While heavy hitters like FF7 & 8 have everything, they were more selective with XIII, XIII-2, Type 0, etc.
XIII has Blinded By Light, Sunleth Waterscape, and of course, Fighting Fate(BARTHANDELUS!), XIII-2 has Run and Crazy Chocobo, FFT has Antipyretic, Trisection, Altima, etc, Type-0 has The Beginning of the End, A Realm Reborn has Wayward Daughter, and Chrono Trigger is just a feast: Frog, Magus, and even Corridors of Time.
The problem I had with it is that I felt that it trickled out these mechanics, and then I never really got to use them until much later. If your battle system is going to be about party composition and dynamic class changes and so on, that needs to be the meat of what I am doing.
Fortunately, XIII-2 addresses this from the jump, and introduces everything almost immediately.
Having a TON of encounters way too high level peppered around the critical path is great, imo. I love when FFs incentivize you to cut your losses and avoid fights.
Check out my site, the Bismuth Heart | My Twitter
Check out my site, the Bismuth Heart | My Twitter
i got my ass kicked by that by klling the bigger one, having assumed it to be the bigger threat.
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