As a long time ff fan, I legit think ff9 is a decent rpg that is heavily propped up by being the last gasp of old-school final fantasy storytelling and design.
It absolutely helps a ton for modern releases to speed up a lot of what was old PS1 jank that made the game a fucking slog to play.
One of the reasons I can't really go back to it is how slow it is. Late game I realized the best way to actually heal your party was to give them Regen and just do long-ass summons since it continues to tick while the animation plays. That's...not good game design.
Yeah, but you don't really need to do that. Every FF has boring ways to break the system.
As a long time ff fan, I legit think ff9 is a decent rpg that is heavily propped up by being the last gasp of old-school final fantasy storytelling and design.
It absolutely helps a ton for modern releases to speed up a lot of what was old PS1 jank that made the game a fucking slog to play.
One of the reasons I can't really go back to it is how slow it is. Late game I realized the best way to actually heal your party was to give them Regen and just do long-ass summons since it continues to tick while the animation plays. That's...not good game design.
Yeah, but you don't really need to do that. Every FF has boring ways to break the system.
The point isn't that I found out a way to break the system, it's just an illustration of how slow of the game is.
FF13 really shines when you have 3 party members. It lets you get real creative with your paradigms.
The one thing i'll say about FF13's battles is that they go a bit too fast for my old bones.
God YES I get into a panic sometimes because I feel like if I'm not hitting it exactly when I need to them I'm losing star and they're whooping up on Hope. Just let me set the speed down maybe 30%. I need to breathe.
my favorite feature of FFXIII is that if you lose a fight you can retry it. no muss no fuss.
also i like that you don't need to manage HP outside of battle.
While I see the appeal of resource-managing in a dungeon crawl.... I really just like the more "all out in every fight, use everything at your disposal" style that XIII was closer towards.
Because otherwise if you're like me you just basic attack throughout the whole dungeon and then spend all your MP and whatnot on the boss and it turns out you had way more than you needed but oh well, oh and also you'll never use those Ethers stop pretending.
I'd love someone to make an RPG with potions and stuff, and just put in an achievement for when you get 99 of an item:
Oh, You're One Of Those Players.
I'd get that without even trying. I know I'm fighting Satan, but I might need that potion later!
FF13 really shines when you have 3 party members. It lets you get real creative with your paradigms.
As someone who hated FF13, this is the kind of thing that really confuses me when people praise it. 13 felt so restrictive in what you can do, especially in the early game but even once you unlock everything. You're just picking one of like 4 roles for each person, and lots of times you're just setting every person to the same role to maximize the effect. It felt really dull to me because there's so little room for creativity! It's not like in 5 where you're picking and choosing abilities from a ton of jobs for each person, or in 7 where you're picking materia combinations that can modify the others, or in 8 where you're picking which magic to junction.
Anyway not trying to yuck your yum here, It's just the one game where people seem to praise it for qualities that were the opposite of what I experienced.
+6
21stCenturyCall me Pixel, or Pix for short![They/Them]Registered Userregular
FF13 really shines when you have 3 party members. It lets you get real creative with your paradigms.
As someone who hated FF13, this is the kind of thing that really confuses me when people praise it. 13 felt so restrictive in what you can do, especially in the early game but even once you unlock everything. You're just picking one of like 4 roles for each person, and lots of times you're just setting every person to the same role to maximize the effect. It felt really dull to me because there's so little room for creativity! It's not like in 5 where you're picking and choosing abilities from a ton of jobs for each person, or in 7 where you're picking materia combinations that can modify the others, or in 8 where you're picking which magic to junction.
Anyway not trying to yuck your yum here, It's just the one game where people seem to praise it for qualities that were the opposite of what I experienced.
I don’t play that way at all, so maybe that’s why my experience is different.
I fundamentally don't see what the paradigm nonsense even added over ATB. Instead of issuing three orders to three guys I get to issue four orders to one guy and hope the others follow their class. I don't see what has been gained, its not like you even get to move your character around as a tradeoff.
rahkeesh2000 on
+3
21stCenturyCall me Pixel, or Pix for short![They/Them]Registered Userregular
I fundamentally don't see what the paradigm nonsense even added over ATB. Instead of issuing three orders to three guys I get to issue four orders to one guy and hope the others follow their class. I don't see what has been gained, its not like you even get to move your character around as a tradeoff.
It’s a change in tempo mainly. I’m not gonna say it’s better than FF5 or FF6, bu5 I like it for what it is.
I'd love someone to make an RPG with potions and stuff, and just put in an achievement for when you get 99 of an item:
Oh, You're One Of Those Players.
I'd get that without even trying. I know I'm fighting Satan, but I might need that potion later!
"Giant Robotic Crab Syndrome - Have 99 Elixirs in your inventory."
PSN ID - BlitzAce1981 FFXIV - Raiden Solitaire (Sargatanas)
FF13 really shines when you have 3 party members. It lets you get real creative with your paradigms.
As someone who hated FF13, this is the kind of thing that really confuses me when people praise it. 13 felt so restrictive in what you can do, especially in the early game but even once you unlock everything. You're just picking one of like 4 roles for each person, and lots of times you're just setting every person to the same role to maximize the effect. It felt really dull to me because there's so little room for creativity! It's not like in 5 where you're picking and choosing abilities from a ton of jobs for each person, or in 7 where you're picking materia combinations that can modify the others, or in 8 where you're picking which magic to junction.
Anyway not trying to yuck your yum here, It's just the one game where people seem to praise it for qualities that were the opposite of what I experienced.
Well half the game you're stuck with 2 party members. So when you get a third you can finally have that healer or buffer going while the party is still dealing damage. So yeah 3 party members is when the game is fun.
I fundamentally don't see what the paradigm nonsense even added over ATB. Instead of issuing three orders to three guys I get to issue four orders to one guy and hope the others follow their class. I don't see what has been gained, its not like you even get to move your character around as a tradeoff.
Well the old FF games didn't let you change classes mid-fight. So this lets your character be a Knight, Black Mage, and White Mage all throughout the fight.
0
FencingsaxIt is difficult to get a man to understand, when his salary depends upon his not understandingGNU Terry PratchettRegistered Userregular
I fundamentally don't see what the paradigm nonsense even added over ATB. Instead of issuing three orders to three guys I get to issue four orders to one guy and hope the others follow their class. I don't see what has been gained, its not like you even get to move your character around as a tradeoff.
Well the old FF games didn't let you change classes mid-fight. So this lets your character be a Knight, Black Mage, and White Mage all throughout the fight.
I fundamentally don't see what the paradigm nonsense even added over ATB. Instead of issuing three orders to three guys I get to issue four orders to one guy and hope the others follow their class. I don't see what has been gained, its not like you even get to move your character around as a tradeoff.
Well the old FF games didn't let you change classes mid-fight. So this lets your character be a Knight, Black Mage, and White Mage all throughout the fight.
Like FFX-2!
The what? Sorry kid you must have the wrong thread.
I fundamentally don't see what the paradigm nonsense even added over ATB. Instead of issuing three orders to three guys I get to issue four orders to one guy and hope the others follow their class. I don't see what has been gained, its not like you even get to move your character around as a tradeoff.
Well the old FF games didn't let you change classes mid-fight. So this lets your character be a Knight, Black Mage, and White Mage all throughout the fight.
FFX-2 remains the best game in the franchise in terms of mechanics, I'm pretty sure. On the fly job switching is very fun.
I fundamentally don't see what the paradigm nonsense even added over ATB. Instead of issuing three orders to three guys I get to issue four orders to one guy and hope the others follow their class. I don't see what has been gained, its not like you even get to move your character around as a tradeoff.
Well the old FF games didn't let you change classes mid-fight. So this lets your character be a Knight, Black Mage, and White Mage all throughout the fight.
FFX-2 remains the best game in the franchise in terms of mechanics, I'm pretty sure. On the fly job switching is very fun.
Battle mechanics. General mechanics outside of battle are butts.
I fundamentally don't see what the paradigm nonsense even added over ATB. Instead of issuing three orders to three guys I get to issue four orders to one guy and hope the others follow their class. I don't see what has been gained, its not like you even get to move your character around as a tradeoff.
Well the old FF games didn't let you change classes mid-fight. So this lets your character be a Knight, Black Mage, and White Mage all throughout the fight.
Yes because I could just stick a cure materia/junction/esper/ whatever on someone instead of forcing them to swap to healer role for one or two rounds.
Heck FFX let you just swap out entire characters in combat for similar effect.
The paradigms are a good solution for giving a bit of control over AI characters. The issue is that they didn't give your main character anything interesting to do in its place, heck they can come close to playing themself as well.
rahkeesh2000 on
0
21stCenturyCall me Pixel, or Pix for short![They/Them]Registered Userregular
Can you imagine giving cloud the cure material? Preposterous.
I fundamentally don't see what the paradigm nonsense even added over ATB. Instead of issuing three orders to three guys I get to issue four orders to one guy and hope the others follow their class. I don't see what has been gained, its not like you even get to move your character around as a tradeoff.
Well the old FF games didn't let you change classes mid-fight. So this lets your character be a Knight, Black Mage, and White Mage all throughout the fight.
Yes because I could just stick a cure materia/junction/esper/ whatever on someone instead of forcing them to swap to healer role for one or two rounds.
Heck FFX let you just swap out entire characters in combat for similar effect.
The paradigms are a good solution for giving a bit of control over AI characters. The issue is that they didn't give your main character anything interesting to do in its place, heck they can come close to playing themself as well.
Getting flashbacks to the FFXII gambit argument lol
+1
21stCenturyCall me Pixel, or Pix for short![They/Them]Registered Userregular
I fundamentally don't see what the paradigm nonsense even added over ATB. Instead of issuing three orders to three guys I get to issue four orders to one guy and hope the others follow their class. I don't see what has been gained, its not like you even get to move your character around as a tradeoff.
Well the old FF games didn't let you change classes mid-fight. So this lets your character be a Knight, Black Mage, and White Mage all throughout the fight.
Yes because I could just stick a cure materia/junction/esper/ whatever on someone instead of forcing them to swap to healer role for one or two rounds.
Heck FFX let you just swap out entire characters in combat for similar effect.
The paradigms are a good solution for giving a bit of control over AI characters. The issue is that they didn't give your main character anything interesting to do in its place, heck they can come close to playing themself as well.
Getting flashbacks to the FFXII gambit argument lol
I fundamentally don't see what the paradigm nonsense even added over ATB. Instead of issuing three orders to three guys I get to issue four orders to one guy and hope the others follow their class. I don't see what has been gained, its not like you even get to move your character around as a tradeoff.
Well the old FF games didn't let you change classes mid-fight. So this lets your character be a Knight, Black Mage, and White Mage all throughout the fight.
Yes because I could just stick a cure materia/junction/esper/ whatever on someone instead of forcing them to swap to healer role for one or two rounds.
Heck FFX let you just swap out entire characters in combat for similar effect.
The paradigms are a good solution for giving a bit of control over AI characters. The issue is that they didn't give your main character anything interesting to do in its place, heck they can come close to playing themself as well.
Getting flashbacks to the FFXII gambit argument lol
What do Cajun mutants have to do with Dalmasca?
GAMBIT IS TOTALLY THE FINEST X-MEN MEMBER. I'd choose him over Fran any day.
Another thing I appreciate about FFXIII: When I use Libra then it's permanently unlocked. I can hit RB at any point to see their weaknesses. It really helps with people like me with brain rot who ALWAYS forget weaknesses.
Another thing I appreciate about FFXIII: When I use Libra then it's permanently unlocked. I can hit RB at any point to see their weaknesses. It really helps with people like me with brain rot who ALWAYS forget weaknesses.
I think if you kill enough of them you'll get the libra information even if you've never cast it. I could be wrong here though.
I mean, his dad was canonically an alcoholic. It’s not much of a stretch to assume he might have been a violent drunk, considering he got drunk and attacked a shoopuf with a sword once.
I mean, his dad was canonically an alcoholic. It’s not much of a stretch to assume he might have been a violent drunk, considering he got drunk and attacked a shoopuf with a sword once.
Also his worthless mother had no interest in taking care of him. It's if anything surprising Tidus even turned out remotely as well as he did.
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Yeah, but you don't really need to do that. Every FF has boring ways to break the system.
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The point isn't that I found out a way to break the system, it's just an illustration of how slow of the game is.
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Ff5 is still the only game imo that got atb right. The original snes and gba ones are least.
The one thing i'll say about FF13's battles is that they go a bit too fast for my old bones.
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God YES I get into a panic sometimes because I feel like if I'm not hitting it exactly when I need to them I'm losing star and they're whooping up on Hope. Just let me set the speed down maybe 30%. I need to breathe.
Basically it's a fight between my anxiety and impatience. Just like everything in my life.
also i like that you don't need to manage HP outside of battle.
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While I see the appeal of resource-managing in a dungeon crawl.... I really just like the more "all out in every fight, use everything at your disposal" style that XIII was closer towards.
Because otherwise if you're like me you just basic attack throughout the whole dungeon and then spend all your MP and whatnot on the boss and it turns out you had way more than you needed but oh well, oh and also you'll never use those Ethers stop pretending.
3DS Friend Code: 3110-5393-4113
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Oh, You're One Of Those Players.
I'd get that without even trying. I know I'm fighting Satan, but I might need that potion later!
This works on those boss fights where you end up with someone you haven't used in a while too. If you retry it allows you to put in your CP.
As someone who hated FF13, this is the kind of thing that really confuses me when people praise it. 13 felt so restrictive in what you can do, especially in the early game but even once you unlock everything. You're just picking one of like 4 roles for each person, and lots of times you're just setting every person to the same role to maximize the effect. It felt really dull to me because there's so little room for creativity! It's not like in 5 where you're picking and choosing abilities from a ton of jobs for each person, or in 7 where you're picking materia combinations that can modify the others, or in 8 where you're picking which magic to junction.
Anyway not trying to yuck your yum here, It's just the one game where people seem to praise it for qualities that were the opposite of what I experienced.
I don’t play that way at all, so maybe that’s why my experience is different.
Check out my site, the Bismuth Heart | My Twitter
It’s a change in tempo mainly. I’m not gonna say it’s better than FF5 or FF6, bu5 I like it for what it is.
Check out my site, the Bismuth Heart | My Twitter
"Giant Robotic Crab Syndrome - Have 99 Elixirs in your inventory."
Well half the game you're stuck with 2 party members. So when you get a third you can finally have that healer or buffer going while the party is still dealing damage. So yeah 3 party members is when the game is fun.
Well the old FF games didn't let you change classes mid-fight. So this lets your character be a Knight, Black Mage, and White Mage all throughout the fight.
Like FFX-2!
The what? Sorry kid you must have the wrong thread.
FFX-2 remains the best game in the franchise in terms of mechanics, I'm pretty sure. On the fly job switching is very fun.
Battle mechanics. General mechanics outside of battle are butts.
Check out my site, the Bismuth Heart | My Twitter
Yes because I could just stick a cure materia/junction/esper/ whatever on someone instead of forcing them to swap to healer role for one or two rounds.
Heck FFX let you just swap out entire characters in combat for similar effect.
The paradigms are a good solution for giving a bit of control over AI characters. The issue is that they didn't give your main character anything interesting to do in its place, heck they can come close to playing themself as well.
Check out my site, the Bismuth Heart | My Twitter
Getting flashbacks to the FFXII gambit argument lol
What do Cajun mutants have to do with Dalmasca?
Check out my site, the Bismuth Heart | My Twitter
GAMBIT IS TOTALLY THE FINEST X-MEN MEMBER. I'd choose him over Fran any day.
I love this. I didn't really think about it that way but it's 100% true.
I think if you kill enough of them you'll get the libra information even if you've never cast it. I could be wrong here though.
Yeah I love this too. Open fight and they cast fire, blizzard, aero, and water
I mean, his dad was canonically an alcoholic. It’s not much of a stretch to assume he might have been a violent drunk, considering he got drunk and attacked a shoopuf with a sword once.
Check out my site, the Bismuth Heart | My Twitter
Also his worthless mother had no interest in taking care of him. It's if anything surprising Tidus even turned out remotely as well as he did.