Sam Wilkinson, Bandai Namco: First off, please tell me when and how development for Elden Ring took off.
Hidetaka Miyazaki, Game Director: Development for Elden Ring started just after development for the Dark Souls 3 DLC had ended. At the time, Elden Ring was being planned as a more classic fantasy title compared to others that were either being considered or already in the early stages of development.
We wanted to create a new dark fantasy action RPG full of things that we weren’t able to do in the Dark Souls series.
Wilkinson: What genre do you think Elden Ring will fall under?
Miyazaki: It is a third-person action RPG.
Unlike Sekiro, which has a heavy focus on action, Elden Ring puts more focus on RPG elements.
Of course, we are not shying away from the fun of responsive melee-based combat, and these elements will be present as well.
Wilkinson: Do you believe this title will turn out to be a very From-like and challenging game?
Miyazaki: Yes, I do. The importance we place on the joy the player experiences through overcoming challenges will be the same as it is in our other titles. I believe it will prove to be a very satisfying experience.
Earlier I had said that this title focuses more heavily on RPG elements. This title will include a wide variety of weapons, magic, and ways to engage enemies, that make it possible to provide users with a style of gameplay and strategy that suits them.
Even when compared to the Dark Souls series, I believe this title will provide even more variety in the ways for players to overcome challenges and tweak their tactics when facing enemies.
Wilkinson: Will Elden Ring contain character customization elements like in Dark Souls, or will it be similar to Sekiro in that there is a fixed protagonist that the player controls?
Miyazaki: Yes, it will contain character customization elements.
Similar to the Dark Souls series, Elden Ring allows players to design and control their own unique character. As I said earlier, this title puts a heavy focus on RPG elements, and we thought this approach would best suit that focus.
Wilkinson: Regarding the collaboration with George R. R. Martin, can you further explain how this collaboration came about and in what role it has served throughout the project?
Miyazaki: I suppose the start of this collaboration came from the fact that I myself am I huge fan of Mr. Martin’s work.
I loved “A Song of Ice and Fire” as well as the “Tuf Voyaging” series, however if I had to pick a favorite I would probably say “Fevre Dream.”
I personally see “Fevre Dream” as a masterpiece among vampire fantasy and had even previously recommended it to all new employees.
Me being such a known fan of Mr. Martin caused our executive business director Eiichi Nakajima to reach out to him with the expectation that we would get turned down.
However, we were then given the rare opportunity to talk one-on-one with Mr. Martin which was an incredibly fun and stimulating experience. It was then that I strongly felt that I wanted to work with Mr. Martin.
I am still unable to put into words how grateful I am to Mr. Martin for agreeing to our offer.
The actual collaboration itself begun with Mr. Martin ever so politely confirming what sorts of themes, ideas as well as many game-related aspects I had envisioned for the game.
This allowed us to have many free and creative conversations regarding the game, in which Mr. Martin later used as a base to write the overarching mythos for the game world itself.
This mythos proved to be full of interesting characters and drama along with a plethora of mystical and mysterious elements as well. It was a wonderful source of stimulus for me and the development staff.
Elden Ring’s world was constructed using this mythos and stimulus as a base. Even I myself find it hard to contain my excitement from time to time. We hope that everyone else is looking forward to the world we have created.
Wilkinson: What are some differences when compared to your previous titles (especially Dark Souls)?
Miyazaki: If I were to put aside the world full of fresh stimulus thanks to our collaboration with Mr. Martin, I would have to say the biggest difference is it being open world.
Due to this, the scale of the world and its narrative, as well as the depth and freedom of exploration have increased dramatically. It is without a doubt our biggest title yet in terms of sheer volume.
There are many definitions to the term “open world,” and I might not be phrasing it correctly, but we have simply tried our own approach to a game with a large, open field to play in.
It is a world full of danger and threats, as well as many areas ripe for exploration.
Among those areas, you will also find intricately designed, multi-layered castles and such.
Wilkinson: What is the meaning behind the title?
Miyazaki: Elden Ring is the name given to a mysterious concept that defines the world itself.
As the trailer at the conference implied, this “Elden Ring” has been shattered. The significance of this will be one of the important themes of the game.
That’s about all I can say at this point in time (laughter)
Wilkinson: Will Elden Ring contain the gritty, intense boss fights we’ve all come to love and expect from From?
Miyazaki: Yes, of course. Boss fights are something we enjoy making and make up one of the climaxes to this title as well. We feel there is a wide variety of unique and horrifying bosses for players to look forward to.
Wilkinson: What can you teach us about the character shown in the concept art that was released?
Miyazaki: We chose this character because of his eccentric aspects as well as the way he portrays the darkness that the world and story possess.
While Elden Ring may be a classic dark fantasy title, it is more than just that.
This character also represents one more theme in addition to the previously mentioned eccentricity.
That theme is the will, or ambition of mankind.
https://news.xbox.com/en-us/2019/06/09/hidetaka-miyazaki-and-george-rr-martin-present-elden-ring/
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Sure, I'm being an asshole, but when you've respec'd for two glass cannons with a tank host and one of those guys died in a 3v1 fight, I'm not sure you're dunking on randos picking fights as hard as you think you have.
killing both summons definitely counts as a moral victory in my book
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you're imitating a player too well there
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Hmmmmm.
Maybe I'll just focus on dex for now. If I find a good weapon that makes me wish I had a higher strength, I can worry about it later.
If an NPC does get hostile after a little misunderstanding involving a giant club to the head, you can just head to the church of vows and use a celestial due to have all hostile npcs reset to neutral.
Huh. You can get all the way to the bottom of the tower - wow.
Huh, there's a boss - it's a Godskin.
120,000 runes. Noyce.
A lack of beautiful music throughout the Lands Between, played by lonely nomads who just want to chill like hermits, jam on their crazy violin-thingies and hock some handy wares.
What of the music?
They all mean well. I'd beat the shit out of Gideon, if I could, soon as he betrays Nepheli.
Pretty happy with how she looks.
Now to go beat the shit out of stuff with the biggest axes I can find...
Copied from the old thread:
Fextralife recently detailed a Quality Samurai build. It leans on the Nagakiba which has a significant Strength requirement in addition to the Dexterity requirement and gives you greatsword-like reach with katana speed and innate bleed. It also uses greatbows for ranged options. Since the nagakiba can be infused, there's also a bit of faith but most of the incantation scaling comes from strength.
https://youtu.be/7N9o1-uASgQ
You could arguably do it as a much more strength oriented build, but dex also does buff casting speed and helps with bow damage until you get a greatbow or if one decides to just stuck with normal bows and their more available and affordable ammo.
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Why yes, I am currently in the mood to burn everything to the ground right now actually. Thanks for asking.
I'm kind of shocked by how much they gutted quality.
50/50 Quality Nagakiba is 544/591 (a bit more stat investment than the others on here, and even another ten levels for 55/55 falls short of the others)
80/22 Heavy Nagakiba is 577/617
18/80 Keen Nagakiba at +24 (it has the scaling bug on Keen at +25) is 620/623
12/80 Keen Nagakiba is ---/620 (must 2h)
18/22/70 Occult Nagakiba is 559/564 and bumps the bleed from 45 to 84
...just for fun, 80/80 quality nagakiba is 656/684.
1) There are sooooo many weapons with Intelligence, Faith, or even Arcane requirements that quality doesn't really feel like the variety build anymore.
2) The Quality infusion seems to be consistently worse than at least one of Standard, Heavy, or Keen even at like 30/25 or 35/30 stats.
3) A small investment in Faith goes a really long way, between the Clawmark Seal and stat buffs from talismans or flask effects.
So eventually it got to the point where I was like...screw it, raising my Faith from 10 to 12, and then 18, and then 20, and then 22, feels better than putting those points into Dexterity, so I've drifted more and more towards a STR/FAI build over time. (Although I think I love Bloodhound's Fang too much to really go ham into Faith for scaling purposes; I'm still just aiming to hit minimums for the most part.)
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On it's charge, the dog procs bleed roughly 5 or 6 times. Hence, this is why they are instant death from that specific attack.
I suspect this is a hilarious bug that they just left in the game.
I turned my offhand into bloody something or other with an Ashe to give it the blood status to work with my bloodhound for dual blood procs with L1 power stance. That's a thing right?
Adding an ash of war can also change the damage type.
Dual damage weapons do less damage of each type, but more overall.
If this is good or not mostly depends on the defenses of what you are fighting, since you get 2 separate damage calculations.
But many, many things are weaker to fire than they are to physical damage for instance.
I think there's also the factor of the Weapon art being a big part of how effective many weapons are and being able to swap around many of them means you don't need multiple weapons to get a lot of them if you want a variety.
A lot of the int and faith weapons have unique weapon arts that are strong but not going to be available for quality builds while being strong enough for the int and faith builds to not feel a need to branch out to non-int and faith weapons. I do still use weapons and ashes besides Moonveil but it's with low requirement weapons and usually an ash that scales with int.
It feels like quality could be more for builds based around weapons that just need both high dex and str like Nagakiba or curved greatswords instead of trying to swap between as many weapons as possible.
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Yes. Using two blood ashes to make two curved swords or straight swords inflict bleed is an established build type. It will work on dual curved greatswords too but be slower than with faster weapons.
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Must reiterate: one of the best values I've had from a retail game in a looooong time.
Also works great with daggers, since they're the fastest weapon (even faster than curved swords)
The advantage curved swords have is that on a jump or dash attack they do more hits, but if you aren't good at getting jumping light attacks (the timing is a bit tight to get all the hits through), daggers attack much faster on a flat ground L1 combo
source: been beating most of the game with dual blood daggers
depends on the level you need! mines are your best bet but they don't always gel with what you need at any given time, since the world is so open. you can also find bell bearings to unlock them for purchase at the roundtable hold
there are mobs that drop them too, which is imo an underrated method of gathering them compared to the expense of purchase relative to rune value. like i just found a rune drop for #7 stones in the same region you find the #5 to #6 bell bearing
Have you tried going to a mine? Plenty of Stones there and I think they re-spawn.
also you can find Smithing-Stone Miner's Bell Bearings and give them to those twin ghouls in round table, then they'll sell you Smithing Stones
Is this a good time for the RADAHN FESTIVAL?
Also, bloody slash is even more broken than mistveil heavy art or hoarfrost stomp, at least early on.