I'm sure it's been discussed, but i'm gonna say it anyway since I haven't read ahead of where I am in the game.
Malenia is the worst designed boss fight from a mechanics perspective in any Souls game.
Mechanics for Malenia
I think she's pretty fair. 100% block great shield will tank waterfowl dance. The heal on hit is too high, but if it were halved I think it would be fine. They're trying to punish summons and co-op but it doesn't work.
Mimic Tear is still the solution, as with all things, since you can stunlock her to death with a large weapon or beefy spell with your buddy
100% block great shield will make it impossible to win. Literally healing on every single blocked hit. When that dance is 100% blocked it will heal her to full, because I've done that. It is entirely ridiculous and unless you are built for a fast bleed build and trap her in a corner you cannot win unless you're a dodge god.
It is entirely busted. Either they didn't playtest it at all or the people who thought it was acceptable should never design video games again.
Note i'm only talking about phase 1 here because phase 2 kills me in one hit in the first second, so i'm sure she's even worse than I know.
Aistan on
0
MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
Have you tried throwing just so many ghosts at her though.
My new playstyle with Rivers of Blood stuff in late game appears to have transitioned from careful back and forth engagement to full on Leeroy Jenkins where one of us is going to blow up in two seconds and I can only hope it's gonna be them.
Melania is bullshit... but I appreciated having a really tough totally optional boss at the end of the game.
Elden Ring has some tough bosses. But the exploration is very compelling and I loved finding and exploring the mini-dungeons... which naturally means you can "overlevel" a lot of bosses which can make them feel trivial. When I reached Leyendell and beat the bosses there in 1-2 attempts I felt a little bit of a loss. I want to struggle a bit on the cool bosses, die and see their moves, and savor it organically. If a boss doesn't kill me at least once... or that first kill isn't really close/clever... then I feel like I've over leveled it or the boss should have been harder.
Dying over 2+ dozen times to Melania is swinging hard in the other direction. I came back to it for a few nights, trying it and the re-thinking my options and approach. There were things I had been avoiding because "i'm playing solo" and "those options are overpowered, right?". I started bringing them back on the table. I liked that process a lot. I upgraded new weapons, experimented with weapon arts, tried some spirit ashes and got ideas from them, and improved my arms and armor considerably.
My general upgrade/Melania "tech" process:
As a "medium armor curved swords dual wielder who uses magic to buff themselves" which I didn't want to compromise on:
I upgraded a Scavenger's curved blade for a freezing/bleeding offhand weapon to apply status effects. She's weak to freeze. I changed my main Scimitar to bleed. Bleed is pretty much always good if they can bleed. The status effects stagger her every time they trigger and generally cause her to disengage. Good damage and good breathing room.
I hunted down the Bloodhound's Step art of war ashes for that crazy distance quickstep that mostly counters her Waterfowl Dance.
I wanted a ranged option for that second phase so I upgraded the Pulley Crossbow and loaded it with burred crossbow bolts from the Lord of Blood's domain to apply good damage and bleed quickly during her "scarlet blossom" move.
I rebalanced my stats so I could do all of my essential buffs (Golden Vow + Erdtree's Blessing + (optionally) Black Flames Protection/weapon enchant) in one mana bar.
Ultimately, I think if you can bring some combination of: freeze, bleed, a decent ranged attack and bloodhound step/an incredible shield -- you can beat Melania. I think the fact that Waterfowl requires a weapon art or really strong shield to "feel beatable" sort of sucks... I know you "can" roll through it with perfect timing... but... well when it did happen for me it just felt like luck, I guess.
I ended avoiding using spirit ashes summon on her... even though I experimented with them and they were a lot of fun and really helpful... I could not fully overcome my foolish, pointless pride. Redmane Knight Ogha, you're a bro, it's me, not you.
one thing that I am kind of bummed about with elden ring is the current state of pvp play.
I understand why they made it impossible to invade someone who is by themselves (unless they use a hidden item), but it just makes invading a not very consistently fun thing to do. And since there aren't any covenants to speak of, there's also no reward for doing it. It's one of the things that they sanded down in lieu of being more broadly compatible that i'm actually bummed by. I wish there was an up front toggle to either turn it on or off, at least, instead of being a hidden option in the game.
Or, if they don't want to do that, more options for pvp. Like the dlc in DS 3 that had a real character be a boss. That shit was fun, both to be on the receiving end of and then to do.
I'm sure it's been discussed, but i'm gonna say it anyway since I haven't read ahead of where I am in the game.
Malenia is the worst designed boss fight from a mechanics perspective in any Souls game.
Mechanics for Malenia
I think she's pretty fair. 100% block great shield will tank waterfowl dance. The heal on hit is too high, but if it were halved I think it would be fine. They're trying to punish summons and co-op but it doesn't work.
Mimic Tear is still the solution, as with all things, since you can stunlock her to death with a large weapon or beefy spell with your buddy
100% block great shield will make it impossible to win. Literally healing on every single blocked hit. When that dance is 100% blocked it will heal her to full, because I've done that. It is entirely ridiculous and unless you are built for a fast bleed build and trap her in a corner you cannot win unless you're a dodge god.
It is entirely busted. Either they didn't playtest it at all or the people who thought it was acceptable should never design video games again.
Note i'm only talking about phase 1 here because phase 2 kills me in one hit in the first second, so i'm sure she's even worse than I know.
That wasn't my experience at all,
I used a greatshield with consistent success in phase 1. She'll heal a chunk, sure, but she'll also go buckwild and fly over you half the time, whiffing a bunch of strikes. Even when she hit me with everything, it wouldn't heal her whole bar, and I took zero damage.
Many no-damage runs on Malenia use a greatshield, because trying to dodge it is wildly difficult, even with something like Bloodhound Step. I think the greatshield is not very useful in phase 2, though, since her hits are slower but heavier.
It would be nice if that attack were punishable, though, that's for sure.bIt's also basically random, so a fight where she chooses to use it often is much harder. I don't like that it's a move that she could spam endlessly and be unkillable with; there's no "solution" for it that would put you at an advantage. I have heard you can knock her out of the startup but I never managed it. I think there are issues with waterfowl dance, but without that her phase 1 would be mostly trivial.
It's true that bleed/frost is a pretty effective approach, and I found dual colossals worked really well too. Anything that will stagger her on every hit and lead to stance breaks.
For the second phase, unlock and run straight forward and she'll miss. Wait for the bloom to dissipate and you'll be able to get a hit or two in (it's a DOT and inflicts scarlet rot, so don't rush it).
Probably an exaggeration when I said she's "pretty fair"; a lot of bosses have this RNG move selection stuff that is arguably less "fair" but mostly forces you to be extremely conservative, which isn't fun, or run a build with enormous poise and just tank hits and out-DPS them, which is kinda fun but also, come on.
one thing that I am kind of bummed about with elden ring is the current state of pvp play.
I understand why they made it impossible to invade someone who is by themselves (unless they use a hidden item), but it just makes invading a not very consistently fun thing to do. And since there aren't any covenants to speak of, there's also no reward for doing it. It's one of the things that they sanded down in lieu of being more broadly compatible that i'm actually bummed by. I wish there was an up front toggle to either turn it on or off, at least, instead of being a hidden option in the game.
Or, if they don't want to do that, more options for pvp. Like the dlc in DS 3 that had a real character be a boss. That shit was fun, both to be on the receiving end of and then to do.
This game is really dying for 4 covenants or so.
Invaders have the deck so stacked against them I feel bad when I roll in as a hunter.
I'm sure it's been discussed, but i'm gonna say it anyway since I haven't read ahead of where I am in the game.
Malenia is the worst designed boss fight from a mechanics perspective in any Souls game.
Mechanics for Malenia
I think she's pretty fair. 100% block great shield will tank waterfowl dance. The heal on hit is too high, but if it were halved I think it would be fine. They're trying to punish summons and co-op but it doesn't work.
Mimic Tear is still the solution, as with all things, since you can stunlock her to death with a large weapon or beefy spell with your buddy
100% block great shield will make it impossible to win. Literally healing on every single blocked hit. When that dance is 100% blocked it will heal her to full, because I've done that. It is entirely ridiculous and unless you are built for a fast bleed build and trap her in a corner you cannot win unless you're a dodge god.
It is entirely busted. Either they didn't playtest it at all or the people who thought it was acceptable should never design video games again.
Note i'm only talking about phase 1 here because phase 2 kills me in one hit in the first second, so i'm sure she's even worse than I know.
That wasn't my experience at all,
I used a greatshield with consistent success in phase 1. She'll heal a chunk, sure, but she'll also go buckwild and fly over you half the time, whiffing a bunch of strikes. Even when she hit me with everything, it wouldn't heal her whole bar, and I took zero damage.
Many no-damage runs on Malenia use a greatshield, because trying to dodge it is wildly difficult, even with something like Bloodhound Step. I think the greatshield is not very useful in phase 2, though, since her hits are slower but heavier.
It would be nice if that attack were punishable, though, that's for sure.bIt's also basically random, so a fight where she chooses to use it often is much harder. I don't like that it's a move that she could spam endlessly and be unkillable with; there's no "solution" for it that would put you at an advantage. I have heard you can knock her out of the startup but I never managed it. I think there are issues with waterfowl dance, but without that her phase 1 would be mostly trivial.
It's true that bleed/frost is a pretty effective approach, and I found dual colossals worked really well too. Anything that will stagger her on every hit and lead to stance breaks.
For the second phase, unlock and run straight forward and she'll miss. Wait for the bloom to dissipate and you'll be able to get a hit or two in (it's a DOT and inflicts scarlet rot, so don't rush it).
Probably an exaggeration when I said she's "pretty fair"; a lot of bosses have this RNG move selection stuff that is arguably less "fair" but mostly forces you to be extremely conservative, which isn't fun, or run a build with enormous poise and just tank hits and out-DPS them, which is kinda fun but also, come on.
If you block with the shield she heals.
She attacks multiple times each combo, even without the spinny death cloud.
After the combo is blocked she will be healed back more than the damage that can be done to her in between.
I have no idea how you can have used a shield and not had this experience. Blocking her attacks = I won't die, but neither will she. It's tedious as hell. She is not fair in the slightest. She is mechanically broken, so much that the biggest tip given for her is "respec your character and change into this specific combo of items and use this summon".
my first character was a super heavy armor colossal sword and shield user, and I beat malenia with that setup + mimic tear. She can be poise broken really easily which is key to building up damage to her, so if she is able to heal back you can retaliate and get her lower than she was.
A lot of builds can beat Malenia with a strong summon. I don't think you need to carefully respec and pick a broken build. You just need to have a strategy for doing a lot of damage or staggering her a lot, which means status effects or big weapons or powerful spells.
My approach was the same as it was for the rest of endgame, a fairly common STR build:
two colossal hammers +25, greatshield +13 in offhand, full Bull-Goat set, Radagon soreseal, Great Jar talisman, Elstree talisman, and poise talisman (so I could carry all that shit), all my points in STR/VIG/END/MIND, and the Bloodhound Step weapon art to ignore the heavy roll; physick was increased stance damage and increased stamina regain, and I used the perfume that blocks one hit and gives +10% damage
I beat her phase 1 pretty consistently solo with no summons, because I would walk into her range and back out to bait an attack, then do a jumping double attack, and then I would try to land a few more attacks to get the poise break, poising through her damage and doing more than she was healing. I would usually back off after a couple of hits though, out of fear of waterfowl
Whenever I saw her prep a waterfowl I'd take out the shield and start blocking. Usually she would land the first attacks, heal a chunk, then zoom off in a weird direction and miss a bunch. Sometimes she would land most of it and heal more, but it was usually fine. I would only die if I was still swinging them big fuckin hammers when she started WFD.
Phase 2 I never did get solo, but it was doable for sure — she did some scary combos, but didn't seem to use WFD?
When I did finally burn out and summon the Mimic +10, the combined dual hammers made everything else largely irrelevant, since we mostly stunlocked her to death together in both phases. I don't think it was trivial but it was like 30% as hard.
Similar results happen with any build that has bleed or frost or high damage spells or big weapons or fast relentless weapons or any combination thereof, if you're using the Mimic. Tiche will win the fight almost by herself, apparently.
There are probably a number of builds that don't have the damage output to deal with her without flawless play, but they'd have trouble with a lot of this game. I experimented with a guard counter curved sword build to see if I could lean on stance breaks, but it wasn't enough damage.
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jungleroomxIt's never too many graves, it's always not enough shovelsRegistered Userregular
one thing that I am kind of bummed about with elden ring is the current state of pvp play.
I understand why they made it impossible to invade someone who is by themselves (unless they use a hidden item), but it just makes invading a not very consistently fun thing to do. And since there aren't any covenants to speak of, there's also no reward for doing it. It's one of the things that they sanded down in lieu of being more broadly compatible that i'm actually bummed by. I wish there was an up front toggle to either turn it on or off, at least, instead of being a hidden option in the game.
Or, if they don't want to do that, more options for pvp. Like the dlc in DS 3 that had a real character be a boss. That shit was fun, both to be on the receiving end of and then to do.
I get how invading feels a bit more hollow now, but people really abused the shit out of it and made the game not just difficult or competitive, but actively hostile and abusive to new players. Especially the people who would do things like have someone grab Dark Hand for them and just invade people in Lothric.
+2
jungleroomxIt's never too many graves, it's always not enough shovelsRegistered Userregular
I'm sure it's been discussed, but i'm gonna say it anyway since I haven't read ahead of where I am in the game.
Malenia is the worst designed boss fight from a mechanics perspective in any Souls game.
Mechanics for Malenia
I think she's pretty fair. 100% block great shield will tank waterfowl dance. The heal on hit is too high, but if it were halved I think it would be fine. They're trying to punish summons and co-op but it doesn't work.
Mimic Tear is still the solution, as with all things, since you can stunlock her to death with a large weapon or beefy spell with your buddy
100% block great shield will make it impossible to win. Literally healing on every single blocked hit. When that dance is 100% blocked it will heal her to full, because I've done that. It is entirely ridiculous and unless you are built for a fast bleed build and trap her in a corner you cannot win unless you're a dodge god.
It is entirely busted. Either they didn't playtest it at all or the people who thought it was acceptable should never design video games again.
Note i'm only talking about phase 1 here because phase 2 kills me in one hit in the first second, so i'm sure she's even worse than I know.
That wasn't my experience at all,
I used a greatshield with consistent success in phase 1. She'll heal a chunk, sure, but she'll also go buckwild and fly over you half the time, whiffing a bunch of strikes. Even when she hit me with everything, it wouldn't heal her whole bar, and I took zero damage.
Many no-damage runs on Malenia use a greatshield, because trying to dodge it is wildly difficult, even with something like Bloodhound Step. I think the greatshield is not very useful in phase 2, though, since her hits are slower but heavier.
It would be nice if that attack were punishable, though, that's for sure.bIt's also basically random, so a fight where she chooses to use it often is much harder. I don't like that it's a move that she could spam endlessly and be unkillable with; there's no "solution" for it that would put you at an advantage. I have heard you can knock her out of the startup but I never managed it. I think there are issues with waterfowl dance, but without that her phase 1 would be mostly trivial.
It's true that bleed/frost is a pretty effective approach, and I found dual colossals worked really well too. Anything that will stagger her on every hit and lead to stance breaks.
For the second phase, unlock and run straight forward and she'll miss. Wait for the bloom to dissipate and you'll be able to get a hit or two in (it's a DOT and inflicts scarlet rot, so don't rush it).
Probably an exaggeration when I said she's "pretty fair"; a lot of bosses have this RNG move selection stuff that is arguably less "fair" but mostly forces you to be extremely conservative, which isn't fun, or run a build with enormous poise and just tank hits and out-DPS them, which is kinda fun but also, come on.
If you block with the shield she heals.
She attacks multiple times each combo, even without the spinny death cloud.
After the combo is blocked she will be healed back more than the damage that can be done to her in between.
I have no idea how you can have used a shield and not had this experience. Blocking her attacks = I won't die, but neither will she. It's tedious as hell. She is not fair in the slightest. She is mechanically broken, so much that the biggest tip given for her is "respec your character and change into this specific combo of items and use this summon".
After seeing an SL1 video with the player having zero armor beating her (hitless, I think), I disagree.
The mechanics are all in the game, nothings broken.
I am quite happy that the only people PvPers can invade are those who will absolutely outnumber them now and that they cannot ever enter my game unless I allow them.
Between all the bullshit hackers can pull and griefing techniques available I want them to fuck off forever and Elden Ring says I can. Also the less impactful PvP is the less chance of nerfs occurring because of PvPers screwing it up for everyone else.
Ah, this really explains why jumping power stanced attacks feel so good. You swing both weapons overhead, which gets your hand hitboxes really high to help clear more attacks.
I am quite happy that the only people PvPers can invade are those who will absolutely outnumber them now and that they cannot ever enter my game unless I allow them.
Between all the bullshit hackers can pull and griefing techniques available I want them to fuck off forever and Elden Ring says I can. Also the less impactful PvP is the less chance of nerfs occurring because of PvPers screwing it up for everyone else.
Amen. Hard pass on anything that makes invasions easier or more integrated.
Hey we created this rad world with tons of lore and cool secrets and you can ride around and figure out what works best for you
Oh that sounds real cool.
Yeah and then sometimes you'll be playing and somebody who beat the game twice and has the system down to a complete science will just show up in your game and absolutely fucking destroy you just because they can!
Also I assure you that the average player skill in this forum (or indeed the entire player base) vs people that post crazy boss kills and such to YouTube is so wildly divergent as to not even be in the same galaxy.
Also I assure you that the average player skill in this forum (or indeed the entire player base) vs people that post crazy boss kills and such to YouTube is so wildly divergent as to not even be in the same galaxy.
Yup, but something with a high skill floor isn't broken, especially when it's optional. Her flurries are avoidable, consistently.
jungleroomx on
+3
MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
People who want to PvP should put the "dueling" sign down imo
As someone who doesn't want to get invaded, I'm really happy with the changes to it
True enough. That's why I tend to call things complete utter bullshit rather then broken. I know it's my skill ceiling that is causing me grief, I just wish that there weren't as many fuck you get rekt difficulty spike bosses.
True enough. That's why I tend to call things complete utter bullshit rather then broken. I know it's my skill ceiling that is causing me grief, I just wish that there weren't as many fuck you get rekt difficulty spike bosses.
Cause I'm a big ol baby
Hey, fair. I made my XBox controller creak when fighting her the first time.
I don't think Malenia is that bad but someone being able to do a SL1 no hit run is not compelling evidence that the fight is like, well-designed.
I do think it's easy to end up with a build that has to work really, really hard to deal with her, if you don't have a plan, but the game has plenty of respec items to focus your build up once you've got an idea. My original build before I switched to big hammers was middling.
Malenia is mostly very fair, just incredible punishing if you fuck up. Like, all of her stuff has clear tells and consistent counters, but you have to react quickly and correctly in order to take advantage of the gaps. Phase two is interesting cause there's that tension of "oh god she can waterfowl dance at any time," but she also gets way, way more openings in her basic attack strings (her sword slam into rot explosion can be consistently baited and heavily punished).
Her waterfowl dance is, of course, completely bullshit. It's fair in that it is possible to avoid/block it consistently, and in p1 at least she uses it at predictable times, but oh my god is learning how to deal with it a huge pain. But hey, that's the fight: you gotta slowly learn how to punish her many, many openings while also figuring out a plan to deal with the bullshit spinny dance of instant death. It's a fun tension imo, and probably my favorite fight in the series because of how well it rewards you for figuring out how to deal with some seemingly impossible to deal with horseshit.
Or you can build/use any of the incredibly busted nonsense that runs her over, that's what's fun! Like my first playthrough I slammed my head against her 250+ times before finally getting my melee only, no summons/ash/shields kill, and then the second character I went full unga bunga and stun locked her to death with power stanced colossal swords jump attack spam + bloudhound step and Black Knife Tishe.
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jungleroomxIt's never too many graves, it's always not enough shovelsRegistered Userregular
I don't think Malenia is that bad but someone being able to do a SL1 no hit run is not compelling evidence that the fight is like, well-designed.
I do think it's easy to end up with a build that has to work really, really hard to deal with her, if you don't have a plan, but the game has plenty of respec items to focus your build up once you've got an idea. My original build before I switched to big hammers was middling.
I think the hardest part of some of these bosses is trying to not do the same thing that gets you killed constantly.
The fact any boss can be reduced to a no-hit kill using basic controls is the definition of good design to me.
waterfowl is bad because its impossible to consistently avoid as a melee without using bloodhound step. the rest of the fight is good but i am also on board with a fight that dumpsters players trying to muddle through with blocking or summons (except the best summon still booms on her, unfortunate) and i can understand why a lot of people wouldn't be
Shameful pursuits and utterly stupid opinions
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StraightziHere we may reign secure, and in my choice,To reign is worth ambition though in HellRegistered Userregular
Hey has anyone figured out what the deal with envoys is?
Or are they just one big "wouldn't it be fucked up if"
Posts
It is entirely busted. Either they didn't playtest it at all or the people who thought it was acceptable should never design video games again.
Note i'm only talking about phase 1 here because phase 2 kills me in one hit in the first second, so i'm sure she's even worse than I know.
This is my answer to most problems.
Goddamn birds.
Elden Ring has some tough bosses. But the exploration is very compelling and I loved finding and exploring the mini-dungeons... which naturally means you can "overlevel" a lot of bosses which can make them feel trivial. When I reached Leyendell and beat the bosses there in 1-2 attempts I felt a little bit of a loss. I want to struggle a bit on the cool bosses, die and see their moves, and savor it organically. If a boss doesn't kill me at least once... or that first kill isn't really close/clever... then I feel like I've over leveled it or the boss should have been harder.
Dying over 2+ dozen times to Melania is swinging hard in the other direction. I came back to it for a few nights, trying it and the re-thinking my options and approach. There were things I had been avoiding because "i'm playing solo" and "those options are overpowered, right?". I started bringing them back on the table. I liked that process a lot. I upgraded new weapons, experimented with weapon arts, tried some spirit ashes and got ideas from them, and improved my arms and armor considerably.
My general upgrade/Melania "tech" process:
Ultimately, I think if you can bring some combination of: freeze, bleed, a decent ranged attack and bloodhound step/an incredible shield -- you can beat Melania. I think the fact that Waterfowl requires a weapon art or really strong shield to "feel beatable" sort of sucks... I know you "can" roll through it with perfect timing... but... well when it did happen for me it just felt like luck, I guess.
I ended avoiding using spirit ashes summon on her... even though I experimented with them and they were a lot of fun and really helpful... I could not fully overcome my foolish, pointless pride. Redmane Knight Ogha, you're a bro, it's me, not you.
I understand why they made it impossible to invade someone who is by themselves (unless they use a hidden item), but it just makes invading a not very consistently fun thing to do. And since there aren't any covenants to speak of, there's also no reward for doing it. It's one of the things that they sanded down in lieu of being more broadly compatible that i'm actually bummed by. I wish there was an up front toggle to either turn it on or off, at least, instead of being a hidden option in the game.
Or, if they don't want to do that, more options for pvp. Like the dlc in DS 3 that had a real character be a boss. That shit was fun, both to be on the receiving end of and then to do.
That wasn't my experience at all,
Many no-damage runs on Malenia use a greatshield, because trying to dodge it is wildly difficult, even with something like Bloodhound Step. I think the greatshield is not very useful in phase 2, though, since her hits are slower but heavier.
It would be nice if that attack were punishable, though, that's for sure.bIt's also basically random, so a fight where she chooses to use it often is much harder. I don't like that it's a move that she could spam endlessly and be unkillable with; there's no "solution" for it that would put you at an advantage. I have heard you can knock her out of the startup but I never managed it. I think there are issues with waterfowl dance, but without that her phase 1 would be mostly trivial.
It's true that bleed/frost is a pretty effective approach, and I found dual colossals worked really well too. Anything that will stagger her on every hit and lead to stance breaks.
For the second phase, unlock and run straight forward and she'll miss. Wait for the bloom to dissipate and you'll be able to get a hit or two in (it's a DOT and inflicts scarlet rot, so don't rush it).
Probably an exaggeration when I said she's "pretty fair"; a lot of bosses have this RNG move selection stuff that is arguably less "fair" but mostly forces you to be extremely conservative, which isn't fun, or run a build with enormous poise and just tank hits and out-DPS them, which is kinda fun but also, come on.
This game is really dying for 4 covenants or so.
Invaders have the deck so stacked against them I feel bad when I roll in as a hunter.
She attacks multiple times each combo, even without the spinny death cloud.
After the combo is blocked she will be healed back more than the damage that can be done to her in between.
I have no idea how you can have used a shield and not had this experience. Blocking her attacks = I won't die, but neither will she. It's tedious as hell. She is not fair in the slightest. She is mechanically broken, so much that the biggest tip given for her is "respec your character and change into this specific combo of items and use this summon".
Do albinauric pots work on her heal, or does that only stop the use of an estus in pvp?
My approach was the same as it was for the rest of endgame, a fairly common STR build:
I beat her phase 1 pretty consistently solo with no summons, because I would walk into her range and back out to bait an attack, then do a jumping double attack, and then I would try to land a few more attacks to get the poise break, poising through her damage and doing more than she was healing. I would usually back off after a couple of hits though, out of fear of waterfowl
Whenever I saw her prep a waterfowl I'd take out the shield and start blocking. Usually she would land the first attacks, heal a chunk, then zoom off in a weird direction and miss a bunch. Sometimes she would land most of it and heal more, but it was usually fine. I would only die if I was still swinging them big fuckin hammers when she started WFD.
Phase 2 I never did get solo, but it was doable for sure — she did some scary combos, but didn't seem to use WFD?
When I did finally burn out and summon the Mimic +10, the combined dual hammers made everything else largely irrelevant, since we mostly stunlocked her to death together in both phases. I don't think it was trivial but it was like 30% as hard.
Similar results happen with any build that has bleed or frost or high damage spells or big weapons or fast relentless weapons or any combination thereof, if you're using the Mimic. Tiche will win the fight almost by herself, apparently.
There are probably a number of builds that don't have the damage output to deal with her without flawless play, but they'd have trouble with a lot of this game. I experimented with a guard counter curved sword build to see if I could lean on stance breaks, but it wasn't enough damage.
I get how invading feels a bit more hollow now, but people really abused the shit out of it and made the game not just difficult or competitive, but actively hostile and abusive to new players. Especially the people who would do things like have someone grab Dark Hand for them and just invade people in Lothric.
After seeing an SL1 video with the player having zero armor beating her (hitless, I think), I disagree.
The mechanics are all in the game, nothings broken.
Between all the bullshit hackers can pull and griefing techniques available I want them to fuck off forever and Elden Ring says I can. Also the less impactful PvP is the less chance of nerfs occurring because of PvPers screwing it up for everyone else.
Ah, this really explains why jumping power stanced attacks feel so good. You swing both weapons overhead, which gets your hand hitboxes really high to help clear more attacks.
Amen. Hard pass on anything that makes invasions easier or more integrated.
Hey we created this rad world with tons of lore and cool secrets and you can ride around and figure out what works best for you
Oh that sounds real cool.
Yeah and then sometimes you'll be playing and somebody who beat the game twice and has the system down to a complete science will just show up in your game and absolutely fucking destroy you just because they can!
Oh haha.. Wait what?
Steam - Talon Valdez :Blizz - Talonious#1860 : Xbox Live & LoL - Talonious Monk @TaloniousMonk Hail Satan
Steam - Talon Valdez :Blizz - Talonious#1860 : Xbox Live & LoL - Talonious Monk @TaloniousMonk Hail Satan
Yup, but something with a high skill floor isn't broken, especially when it's optional. Her flurries are avoidable, consistently.
As someone who doesn't want to get invaded, I'm really happy with the changes to it
Cause I'm a big ol baby
Steam - Talon Valdez :Blizz - Talonious#1860 : Xbox Live & LoL - Talonious Monk @TaloniousMonk Hail Satan
Hey, fair. I made my XBox controller creak when fighting her the first time.
I do think it's easy to end up with a build that has to work really, really hard to deal with her, if you don't have a plan, but the game has plenty of respec items to focus your build up once you've got an idea. My original build before I switched to big hammers was middling.
Her waterfowl dance is, of course, completely bullshit. It's fair in that it is possible to avoid/block it consistently, and in p1 at least she uses it at predictable times, but oh my god is learning how to deal with it a huge pain. But hey, that's the fight: you gotta slowly learn how to punish her many, many openings while also figuring out a plan to deal with the bullshit spinny dance of instant death. It's a fun tension imo, and probably my favorite fight in the series because of how well it rewards you for figuring out how to deal with some seemingly impossible to deal with horseshit.
Or you can build/use any of the incredibly busted nonsense that runs her over, that's what's fun! Like my first playthrough I slammed my head against her 250+ times before finally getting my melee only, no summons/ash/shields kill, and then the second character I went full unga bunga and stun locked her to death with power stanced colossal swords jump attack spam + bloudhound step and Black Knife Tishe.
I think the hardest part of some of these bosses is trying to not do the same thing that gets you killed constantly.
The fact any boss can be reduced to a no-hit kill using basic controls is the definition of good design to me.
that was a bit rough
Y’all need some Jesus, I mean, vigor, poise and resist in your lives.
Lenny vs The Lands Between.
Steam: YOU FACE JARAXXUS| Twitch.tv: CainLoveless
Or are they just one big "wouldn't it be fucked up if"
What, the horn blowers?
They toot.
You know the toy maker from Blade Runner?
little tootin' guys are great, medium tootin' guys are acceptable, big tootin' guys fucking suck
Also I found a giant giant hand and I hate it.
https://www.ign.com/articles/someone-modded-elden-ring-age-of-absolute-ending